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  • GDL Presents: Make Web Magic | Part III

    GDL Presents: Make Web Magic | Part III Make Web Magic: The Minds Behind the Most Popular Chrome Experiments Using the latest open web technologies, the developers creating some of the most inspired Chrome Experiments showcase their latest web experiments and discuss how they are making the web faster, more fun, and open in this 3-episode hangout. Host: Paul Irish, Developer Advocate, Chrome Guest: Hakim El Hattab From: GoogleDevelopers Views: 133 16 ratings Time: 30:35 More in Science & Technology

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  • Using Java classes in JRuby

    - by kerry
    I needed to do some reflection today so I fired up interactive JRuby (jirb) to inspect a jar.  Surprisingly, I couldn’t remember exactly how to use Java classes in JRuby.  So I did some searching on the internet and found this to be a common question with many answers.  So I figure I will document it here in case I forget how in the future. Add it’s folder to the load path, require it, then use it! $: << '/path/to/my/jars/' require 'myjar' # so we don't have to reference it absolutely every time (optional) include Java::com.goodercode my_object = SomeClass.new

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  • Is there a better term than "smoothness" or "granularity" to describe this language feature?

    - by Chris
    One of the best things about programming is the abundance of different languages. There are general purpose languages like C++ and Java, as well as little languages like XSLT and AWK. When comparing languages, people often use things like speed, power, expressiveness, and portability as the important distinguishing features. There is one characteristic of languages I consider to be important that, so far, I haven't heard [or been able to come up with] a good term for: how well a language scales from writing tiny programs to writing huge programs. Some languages make it easy and painless to write programs that only require a few lines of code, e.g. task automation. But those languages often don't have enough power to solve large problems, e.g. GUI programming. Conversely, languages that are powerful enough for big problems often require far too much overhead for small problems. This characteristic is important because problems that look small at first frequently grow in scope in unexpected ways. If a programmer chooses a language appropriate only for small tasks, scope changes can require rewriting code from scratch in a new language. And if the programmer chooses a language with lots of overhead and friction to solve a problem that stays small, it will be harder for other people to use and understand than necessary. Rewriting code that works fine is the single most wasteful thing a programmer can do with their time, but using a bazooka to kill a mosquito instead of a flyswatter isn't good either. Here are some of the ways this characteristic presents itself. Can be used interactively - there is some environment where programmers can enter commands one by one Requires no more than one file - neither project files nor makefiles are required for running in batch mode Can easily split code across multiple files - files can refeence each other, or there is some support for modules Has good support for data structures - supports structures like arrays, lists, and especially classes Supports a wide variety of features - features like networking, serialization, XML, and database connectivity are supported by standard libraries Here's my take on how C#, Python, and shell scripting measure up. Python scores highest. Feature C# Python shell scripting --------------- --------- --------- --------------- Interactive poor strong strong One file poor strong strong Multiple files strong strong moderate Data structures strong strong poor Features strong strong strong Is there a term that captures this idea? If not, what term should I use? Here are some candidates. Scalability - already used to decribe language performance, so it's not a good idea to overload it in the context of language syntax Granularity - expresses the idea of being good just for big tasks versus being good for big and small tasks, but doesn't express anything about data structures Smoothness - expresses the idea of low friction, but doesn't express anything about strength of data structures or features Note: Some of these properties are more correctly described as belonging to a compiler or IDE than the language itself. Please consider these tools collectively as the language environment. My question is about how easy or difficult languages are to use, which depends on the environment as well as the language.

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  • Dartisans Ep 4 - Dart hangout with the Dart Editor team

    Dartisans Ep 4 - Dart hangout with the Dart Editor team This is Dartisans, the Hangout show that brings you interviews and access to the Dart team. This episode features the Dart Editor team, who will demo all the new features of the editor and will take your questions live. You'll love what the Dart Editor team has been up to. This episode was recorded on on Friday, 3/30, at 10am PDT / 6pm GMT. From: GoogleDevelopers Views: 68 3 ratings Time: 36:42 More in Science & Technology

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  • Google Top Geek E06

    Google Top Geek E06 In Spanish! Google Top Geek (GTG) es un show semanal que generamos desde México con noticias, las tendencias en búsquedas y YouTube en América Latina, así como referencias a apps y eventos interesantes. GTG se transmite los lunes al medio día, 12 pm, desde Google Developers Live. Guión del programa Esta semana 1. Campaña para mantener Internet libre y abierto (#freeandopen) 2. Gmail y Drive, una nueva manera de enviar documentos anexos. Puedes anexar archivos de hasta 10GB. Editar Google Sheets en tu dispositivo móvil con el app de Drive. 3. Google Maps Navigation (beta) disponible en México. Búsquedas de la semana Número uno: Cyber Monday (ciber lunes) Argentina: Vaya vicio Chile: Cyber Monday Colombia: Ciberlunes México: Miguel Ángel Calero Perú: Cyber Monday Uruguay: XO City Los vídeos más vistos en YouTube estuvieron encabezados por: Extremely Scary Ghost Elevator Prank en Brasil. Argentina: Donde estés, hay fest! - Playa → #PersonalFest2012! Chile: Hola, soy Germán en vivo Colombia: Documental "La mondá" (Video oficial) → Documental realizado a la palabra con más uso en la región caribe México: El gimnasio de guapas Perú: El retorno del Exorcista Entre las apps de Android más exitosas de la semana, tenemos: Pagadas: Swiftkey, Plants vs. Zombies, Where's my water? Gratis: WhatsApp Messenger, Facebook, Línea Noticias para desarrolladores 1. Google Developers Academy ahora en 5 idiomas: chino, inglés, japonés, coreano y español. From: GoogleDevelopers Views: 19 3 ratings Time: 23:02 More in Science & Technology

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  • Chrome Apps Office Hours: Building Apps with Web Intents

    Chrome Apps Office Hours: Building Apps with Web Intents Ask and vote for questions at: goo.gl Web Intents are the core mechanism for building interconnected apps on the Chrome platform. Join Paul Kinlan and Paul Lewis next week as we show you how to build client apps that send data to other web apps, and a service app that will receive input from any intent invocation. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • DICOM Image Viewer

    A simple viewer of images stored in the DICOM 3.0 File Format (C#). The file should have raw pixel data, uncompressed. Window Level functionality is also provided.

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  • Google.org Crisis Response and the Google Maps APIs

    Google.org Crisis Response and the Google Maps APIs This week, Pete Giencke and Ka-Ping Yee of the Google Crisis Response Team join Paul Saxman to talk about the technologies and data they use for their mapping efforts, such as the Crisis Map and Google Public Alerts. Join us to learn how to use the Google Maps APIs to track hurricanes, monitor floods, and help affected users locate critical information such as shelters and evacuation routes in the aftermath of a disaster. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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