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  • Un plugin jQuery multitâche : méthode de construction personnelle et exemples. Adapter jQuery à vos besoins, niveau 2, par Daniel Hagnoul

    Plugin multitâche : méthode de construction personnelle et exemples Adapter jQuery à vos besoins, niveau 2 Résumé : La plupart des plugins exécutent une seule tâche et les méthodes d'écriture de plugin utilisées dans « Mon Cahier d'exercices », dans la FAQ jQuery et dans l'article « Adapter jQuery à vos besoins » couvrent la majorité des besoins. Lorsque l'on souhaite inclure la modification des options et implémenter plusieurs méthodes on doit penser multitâche . Dans cet ...

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  • Restore Files from Backups on Windows Home Server

    - by Mysticgeek
    If you use Windows Home Server to backup the machines on your network, your in luck if you accidentally delete important files or they become corrupted. Today we take a look at getting your data back from backups on your home server. Open Windows Home Server Console and click select the Computers and Backup tab. Right-click on the computer you need to restore files for and select View Backups. This will open a list of your recent backups. Highlight the one you want to open, then click the Open button in the Restore or View Files section. If this is the first time you’re restoring a file, you’ll be asked to verify installation of the device software. Check the box next to Always trust software from Microsoft Corporation and click Install. Now wait while the backup data is retrieved. After the backup data has been retrieved, an explorer windows opens up to drive (Z:) which is the backup data. It’s just like if you were opening a drive on your local machine. Now you can browse through the backup and find the files your missing. You can open the files directly, or drag them onto your machine to the location you want to restore them.   Restoring your data is actually a very easy process with Windows Home Server. Of course you’ll want to make sure the computers on your network are being backed up to WHS. if you need help with that, check out our article on how to configure your computer to backup to WHS. If you want to backup your home server shares, check out our article on how to backup WHS folder to an external drive. Similar Articles Productive Geek Tips GMedia Blog: Setting Up a Windows Home ServerRestore Your PC from Windows Home ServerCreate A Windows Home Server Home Computer Restore DiscInstalling Windows Home ServerConfigure Your Computer to Backup to Windows Home Server TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • AxCMS.net 10 with Microsoft Silverlight 4 and Microsoft Visual Studio 2010

    - by Axinom
    Axinom, European WCM vendor, today announced the next version of its WCM solution AxCMS.net 10, which streamlines the processes involved in creating, managing and distributing corporate content on the internet. The new solution helps reducing ongoing costs for managing and distributing to large audiences, while at the same time drastically reducing time-to-market and one-time setup costs. http://www.AxCMS.net Axinom’s WCM portfolio, based on the Microsoft .NET Framework 4, Microsoft Visual Studio 2010 and Microsoft Silverlight 4, allows enterprises to increase process efficiency, reduce operating costs and more effectively manage delivery of rich media assets on the Web and mobile devices. Axinom solutions are widely used by major European online brands in IT, telco, retail, media and entertainment industries such as Siemens, American Express, Microsoft Corp., ZDF, Pro7Sat1 Media, and Deutsche Post. Brand New User Interface built with Silverlight 4By using Silverlight 4, Axinom’s team created a new user interface for AxCMS.net 10 that is optimized for improved usability and speed. WYSIWYG mode, integrated image editor, extended list views, and detail views of objects allow a substantial acceleration of typical editor tasks. Axinom’s team worked with Silverlight Rough Cut Editor for video management and Silverlight Analytics Framework for extended reporting to complete the wide range of capabilities included in the new release. “Axinom’s release of AxCMS.net 10 enables developers to take advantage of the latest features in Silverlight 4,” said Brian Goldfarb, director of the developer platform group at Microsoft Corp. “Microsoft is excited about the opportunity this creates for Web developers to streamline the creating, managing and distributing of online corporate content using AxCMS.net 10 and Silverlight.” Rapid Web Development with Visual Studio 2010AxCMS.net 10 is extended by additional products that enable developers to get productive quickly and help solve typical customer scenarios. AxCMS.net template projects come with documented source code that help kick-start projects and learn best practices in all aspects of Web application development. AxCMS.net overcomes many hard-to-solve technical obstacles in an out-of-the-box manner by providing a set of ready-to-use vertical solutions such as corporate Web site, Web shop, Web campaign management, email marketing, multi-channel distribution, management of rich Internet applications, and Web business intelligence. Extended Multi-Site ManagementAxCMS.net has been supporting the management of an unlimited number of Web sites for a long time. The new version 10 of AxCMS.net will further improve multi-site management and provide features to editors and developers that will simplify and accelerate multi-site and multi-language management. Extended publication workflow will take into account additional dependencies of dynamic objects, pages, and documents. “The customer requests evolved from static html pages to dynamic Web applications content with the emergence of rich media assets seamlessly combined across many channels including Web, mobile and IPTV. With the.NET Framework 4 and Silverlight 4, we’re on the fast track to making the three screen strategy a reality for our customers,” said Damir Tomicic, CEO of Axinom Group. “Our customers enjoy substantial competitive advantages of using latest Microsoft technologies. We have a long-standing, relationship with Microsoft and are committed to continued development using Microsoft tools and technologies to deliver innovative Web solutions in the future.”  

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  • IE8 and Windows 7 support for OUAF V2.2

    - by Anthony Shorten
    The browser screens generated and served by an Oracle Utilities Application Framework V2.2 now supports both Microsoft Internet Explorer 8 and Microsoft Windows 7 as a client. To use this compatibility Oracle Utilities Application Framework V2.2 products must download patch 8714458 from My Oracle Support. Details of the changes are included in the patch. This patch applies to the following products: Oracle Utilities Customer Care and Billing V2.2 Oracle Utilities Customer Care and Billing V2.3 Oracle Enterprise Taxation Management V2.2.x Oracle Utilities Business Intelligence V2.2

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  • Frequent Disconnects ubuntu desktop 12.10 x64 intel 82579V e1000e

    - by user112055
    I'm having frequent disconnects with my new install of Ubuntu 12.10. I tried updating the kernel driver to the latest intel release to no avail. My expertise is spent. It happens anywhere between 1 min and 10 min. Any ideas? syslog: Dec 1 13:51:39 andromeda kernel: [ 972.188809] audit_printk_skb: 6 callbacks suppressed Dec 1 13:51:39 andromeda kernel: [ 972.188813] type=1701 audit(1354398699.418:199): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188817] type=1701 audit(1354398699.418:200): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188820] type=1701 audit(1354398699.418:201): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188823] type=1701 audit(1354398699.418:202): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188825] type=1701 audit(1354398699.418:203): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.331419] type=1701 audit(1354398699.558:204): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=2 compat=0 ip=0x7f26777d96b0 code=0x50000 Dec 1 13:53:12 andromeda NetworkManager[1115]: <info> (eth0): carrier now OFF (device state 100, deferring action for 4 seconds) Dec 1 13:53:12 andromeda kernel: [ 1064.894387] e1000e: e1000e: eth0 NIC Link is Down Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): device state change: activated -> unavailable (reason 'carrier-changed') [100 20 40] Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): deactivating device (reason 'carrier-changed') [40] Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): canceled DHCP transaction, DHCP client pid 5946 Dec 1 13:53:16 andromeda avahi-daemon[890]: Withdrawing address record for fe80::ea40:f2ff:fee2:4d86 on eth0. Dec 1 13:53:16 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:16 andromeda avahi-daemon[890]: Interface eth0.IPv6 no longer relevant for mDNS. Dec 1 13:53:16 andromeda kernel: [ 1069.025288] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready Dec 1 13:53:16 andromeda avahi-daemon[890]: Withdrawing address record for 192.168.11.17 on eth0. Dec 1 13:53:16 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:16 andromeda avahi-daemon[890]: Interface eth0.IPv4 no longer relevant for mDNS. Dec 1 13:53:16 andromeda NetworkManager[1115]: <warn> DNS: plugin dnsmasq update failed Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> ((null)): removing resolv.conf from /sbin/resolvconf Dec 1 13:53:16 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:16 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:16 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): carrier now ON (device state 20) Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: unavailable -> disconnected (reason 'carrier-changed') [20 30 40] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Auto-activating connection '82579V'. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) starting connection '82579V' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Dec 1 13:53:32 andromeda kernel: [ 1084.938042] e1000e: e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: Rx/Tx Dec 1 13:53:32 andromeda kernel: [ 1084.938049] e1000e 0000:00:19.0: eth0: 10/100 speed: disabling TSO Dec 1 13:53:32 andromeda kernel: [ 1084.938815] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> dhclient started with pid 6080 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Dec 1 13:53:32 andromeda dhclient: Internet Systems Consortium DHCP Client 4.2.4 Dec 1 13:53:32 andromeda dhclient: Copyright 2004-2012 Internet Systems Consortium. Dec 1 13:53:32 andromeda dhclient: All rights reserved. Dec 1 13:53:32 andromeda dhclient: For info, please visit https://www.isc.org/software/dhcp/ Dec 1 13:53:32 andromeda dhclient: Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed nbi -> preinit Dec 1 13:53:32 andromeda dhclient: Listening on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:53:32 andromeda dhclient: Sending on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:53:32 andromeda dhclient: Sending on Socket/fallback Dec 1 13:53:32 andromeda dhclient: DHCPREQUEST of 192.168.11.17 on eth0 to 255.255.255.255 port 67 Dec 1 13:53:32 andromeda dhclient: DHCPACK of 192.168.11.17 from 192.168.11.1 Dec 1 13:53:32 andromeda dhclient: bound to 192.168.11.17 -- renewal in 33576 seconds. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed preinit -> reboot Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> address 192.168.11.17 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> prefix 24 (255.255.255.0) Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> gateway 192.168.11.1 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> hostname 'andromeda' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> nameserver '192.168.11.1' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> domain name 'hsd1.ca.comcast.net' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Dec 1 13:53:32 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:32 andromeda avahi-daemon[890]: New relevant interface eth0.IPv4 for mDNS. Dec 1 13:53:32 andromeda avahi-daemon[890]: Registering new address record for 192.168.11.17 on eth0.IPv4. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> (eth0): device state change: ip-config -> activated (reason 'none') [70 100 0] Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> ((null)): writing resolv.conf to /sbin/resolvconf Dec 1 13:53:33 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:33 andromeda dnsmasq[1907]: using nameserver 192.168.11.1#53 Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Policy set '82579V' (eth0) as default for IPv4 routing and DNS. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Activation (eth0) successful, device activated. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Dec 1 13:53:33 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:33 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:53:33 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:33 andromeda avahi-daemon[890]: New relevant interface eth0.IPv6 for mDNS. Dec 1 13:53:33 andromeda avahi-daemon[890]: Registering new address record for fe80::ea40:f2ff:fee2:4d86 on eth0.*. Dec 1 13:53:41 andromeda ntpdate[6154]: adjust time server 91.189.94.4 offset 0.000928 sec Dec 1 13:53:50 andromeda NetworkManager[1115]: <info> (eth0): carrier now OFF (device state 100, deferring action for 4 seconds) Dec 1 13:53:50 andromeda kernel: [ 1102.980003] e1000e: e1000e: eth0 NIC Link is Down Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): device state change: activated -> unavailable (reason 'carrier-changed') [100 20 40] Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): deactivating device (reason 'carrier-changed') [40] Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): canceled DHCP transaction, DHCP client pid 6080 Dec 1 13:53:54 andromeda avahi-daemon[890]: Withdrawing address record for fe80::ea40:f2ff:fee2:4d86 on eth0. Dec 1 13:53:54 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:54 andromeda avahi-daemon[890]: Interface eth0.IPv6 no longer relevant for mDNS. Dec 1 13:53:54 andromeda avahi-daemon[890]: Withdrawing address record for 192.168.11.17 on eth0. Dec 1 13:53:54 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:54 andromeda kernel: [ 1107.025959] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready Dec 1 13:53:54 andromeda NetworkManager[1115]: <warn> DNS: plugin dnsmasq update failed Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> ((null)): removing resolv.conf from /sbin/resolvconf Dec 1 13:53:54 andromeda avahi-daemon[890]: Interface eth0.IPv4 no longer relevant for mDNS. Dec 1 13:53:54 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:54 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:54 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): carrier now ON (device state 20) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: unavailable -> disconnected (reason 'carrier-changed') [20 30 40] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Auto-activating connection '82579V'. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) starting connection '82579V' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Dec 1 13:54:10 andromeda kernel: [ 1123.167668] e1000e: e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: Rx/Tx Dec 1 13:54:10 andromeda kernel: [ 1123.167675] e1000e 0000:00:19.0: eth0: 10/100 speed: disabling TSO Dec 1 13:54:10 andromeda kernel: [ 1123.168430] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> dhclient started with pid 6212 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Dec 1 13:54:10 andromeda dhclient: Internet Systems Consortium DHCP Client 4.2.4 Dec 1 13:54:10 andromeda dhclient: Copyright 2004-2012 Internet Systems Consortium. Dec 1 13:54:10 andromeda dhclient: All rights reserved. Dec 1 13:54:10 andromeda dhclient: For info, please visit https://www.isc.org/software/dhcp/ Dec 1 13:54:10 andromeda dhclient: Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed nbi -> preinit Dec 1 13:54:10 andromeda dhclient: Listening on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:54:10 andromeda dhclient: Sending on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:54:10 andromeda dhclient: Sending on Socket/fallback Dec 1 13:54:10 andromeda dhclient: DHCPREQUEST of 192.168.11.17 on eth0 to 255.255.255.255 port 67 Dec 1 13:54:10 andromeda dhclient: DHCPACK of 192.168.11.17 from 192.168.11.1 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed preinit -> reboot Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> address 192.168.11.17 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> prefix 24 (255.255.255.0) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> gateway 192.168.11.1 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> hostname 'andromeda' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> nameserver '192.168.11.1' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> domain name 'hsd1.ca.comcast.net' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Dec 1 13:54:10 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:54:10 andromeda dhclient: bound to 192.168.11.17 -- renewal in 35416 seconds. Dec 1 13:54:10 andromeda avahi-daemon[890]: New relevant interface eth0.IPv4 for mDNS. Dec 1 13:54:10 andromeda avahi-daemon[890]: Registering new address record for 192.168.11.17 on eth0.IPv4. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> (eth0): device state change: ip-config -> activated (reason 'none') [70 100 0] Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> ((null)): writing resolv.conf to /sbin/resolvconf Dec 1 13:54:11 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:54:11 andromeda dnsmasq[1907]: using nameserver 192.168.11.1#53 Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Policy set '82579V' (eth0) as default for IPv4 routing and DNS. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Activation (eth0) successful, device activated. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Dec 1 13:54:11 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:54:11 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:54:12 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:54:12 andromeda avahi-daemon[890]: New relevant interface eth0.IPv6 for mDNS. Dec 1 13:54:12 andromeda avahi-daemon[890]: Registering new address record for fe80::ea40:f2ff:fee2:4d86 on eth0.*. Dec 1 13:54:19 andromeda ntpdate[6286]: adjust time server 91.189.94.4 offset 0.001142 sec $ lspci -v 00:19.0 Ethernet controller: Intel Corporation 82579V Gigabit Network Connection (rev 04) Subsystem: Intel Corporation Device 2031 Flags: bus master, fast devsel, latency 0, IRQ 45 Memory at f7f00000 (32-bit, non-prefetchable) [size=128K] Memory at f7f39000 (32-bit, non-prefetchable) [size=4K] I/O ports at f040 [size=32] Capabilities: [c8] Power Management version 2 Capabilities: [d0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [e0] PCI Advanced Features Kernel driver in use: e1000e Kernel modules: e1000e $ modinfo e1000e filename: /lib/modules/3.5.0-19-generic/kernel/drivers/net/e1000e/e1000e.ko version: 2.1.4-NAPI license: GPL description: Intel(R) PRO/1000 Network Driver author: Intel Corporation, <[email protected]> srcversion: 0809529BE0BBC44883956AF alias: pci:v00008086d0000153Bsv*sd*bc*sc*i* alias: pci:v00008086d0000153Asv*sd*bc*sc*i* alias: pci:v00008086d00001503sv*sd*bc*sc*i* alias: pci:v00008086d00001502sv*sd*bc*sc*i* alias: pci:v00008086d000010F0sv*sd*bc*sc*i* alias: pci:v00008086d000010EFsv*sd*bc*sc*i* alias: pci:v00008086d000010EBsv*sd*bc*sc*i* alias: pci:v00008086d000010EAsv*sd*bc*sc*i* alias: pci:v00008086d00001525sv*sd*bc*sc*i* alias: pci:v00008086d000010DFsv*sd*bc*sc*i* alias: pci:v00008086d000010DEsv*sd*bc*sc*i* alias: pci:v00008086d000010CEsv*sd*bc*sc*i* alias: pci:v00008086d000010CDsv*sd*bc*sc*i* alias: pci:v00008086d000010CCsv*sd*bc*sc*i* alias: pci:v00008086d000010CBsv*sd*bc*sc*i* alias: pci:v00008086d000010F5sv*sd*bc*sc*i* alias: pci:v00008086d000010BFsv*sd*bc*sc*i* alias: pci:v00008086d000010E5sv*sd*bc*sc*i* alias: pci:v00008086d0000294Csv*sd*bc*sc*i* alias: pci:v00008086d000010BDsv*sd*bc*sc*i* alias: pci:v00008086d000010C3sv*sd*bc*sc*i* alias: pci:v00008086d000010C2sv*sd*bc*sc*i* alias: pci:v00008086d000010C0sv*sd*bc*sc*i* alias: pci:v00008086d00001501sv*sd*bc*sc*i* alias: pci:v00008086d00001049sv*sd*bc*sc*i* alias: pci:v00008086d0000104Dsv*sd*bc*sc*i* alias: pci:v00008086d0000104Bsv*sd*bc*sc*i* alias: pci:v00008086d0000104Asv*sd*bc*sc*i* alias: pci:v00008086d000010C4sv*sd*bc*sc*i* alias: pci:v00008086d000010C5sv*sd*bc*sc*i* alias: pci:v00008086d0000104Csv*sd*bc*sc*i* alias: pci:v00008086d000010BBsv*sd*bc*sc*i* alias: pci:v00008086d00001098sv*sd*bc*sc*i* alias: pci:v00008086d000010BAsv*sd*bc*sc*i* alias: pci:v00008086d00001096sv*sd*bc*sc*i* alias: pci:v00008086d0000150Csv*sd*bc*sc*i* alias: pci:v00008086d000010F6sv*sd*bc*sc*i* alias: pci:v00008086d000010D3sv*sd*bc*sc*i* alias: pci:v00008086d0000109Asv*sd*bc*sc*i* alias: pci:v00008086d0000108Csv*sd*bc*sc*i* alias: pci:v00008086d0000108Bsv*sd*bc*sc*i* alias: pci:v00008086d0000107Fsv*sd*bc*sc*i* alias: pci:v00008086d0000107Esv*sd*bc*sc*i* alias: pci:v00008086d0000107Dsv*sd*bc*sc*i* alias: pci:v00008086d000010B9sv*sd*bc*sc*i* alias: pci:v00008086d000010D5sv*sd*bc*sc*i* alias: pci:v00008086d000010DAsv*sd*bc*sc*i* alias: pci:v00008086d000010D9sv*sd*bc*sc*i* alias: pci:v00008086d00001060sv*sd*bc*sc*i* alias: pci:v00008086d000010A5sv*sd*bc*sc*i* alias: pci:v00008086d000010BCsv*sd*bc*sc*i* alias: pci:v00008086d000010A4sv*sd*bc*sc*i* alias: pci:v00008086d0000105Fsv*sd*bc*sc*i* alias: pci:v00008086d0000105Esv*sd*bc*sc*i* depends: vermagic: 3.5.0-19-generic SMP mod_unload modversions parm: copybreak:Maximum size of packet that is copied to a new buffer on receive (uint) parm: TxIntDelay:Transmit Interrupt Delay (array of int) parm: TxAbsIntDelay:Transmit Absolute Interrupt Delay (array of int) parm: RxIntDelay:Receive Interrupt Delay (array of int) parm: RxAbsIntDelay:Receive Absolute Interrupt Delay (array of int) parm: InterruptThrottleRate:Interrupt Throttling Rate (array of int) parm: IntMode:Interrupt Mode (array of int) parm: SmartPowerDownEnable:Enable PHY smart power down (array of int) parm: KumeranLockLoss:Enable Kumeran lock loss workaround (array of int) parm: CrcStripping:Enable CRC Stripping, disable if your BMC needs the CRC (array of int) parm: EEE:Enable/disable on parts that support the feature (array of int) parm: Node:[ROUTING] Node to allocate memory on, default -1 (array of int) parm: debug:Debug level (0=none,...,16=all) (int)

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  • Developing your Data Access Layer with ADO.NET Entity Framework 4

    Entity Framework has evolved in the light of feedback. ADO.NET Entity Framework 4 is now better able to accommodate different development methodologies. A welcome improvement is the way that, the application designer now has a range of options in the way that Entity Framework creates the Data Access layer. Prasanna returns to Simple-Talk to explain the significance of the changes.

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  • Error after sudo-ing "sudo: must be setuid root"

    - by Kaustubh P
    On a colleagues computer, everytime I use a sudo command, I get this error: sudo: must be setuid root I tried various things mentioned on the internet, like changing the permissions to 4755 from a live cd, but even this command from a live-cd sudo chmod 4755 /media/device/usr/bin/sudo gives the same error. EDIT: The colleague told me that he executed this command, god knows why :/ sudo chmod -R 777 / or sudo chmod -R 777 He isnt exactly sure.

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  • Will the Rosetta Stone online edition work with Ubuntu?

    - by Evan Carroll
    The Rosetta Stone Online Edition claims that it requires Windows: XP SP3, Vista SP2, or Windows 7 Mac (Intel based only): Leopard, Snow Leopard, or Lion (OS X 10.5 or higher) Internet Explorer 7, Firefox 3, Safari 3, Chrome 8 or greater Adobe Flash Player version 10.1 or greater Yet, I would guess if it works on Chrome and Firefox and only requires Flash versoin 10.1, it'd work on Ubuntu too... Can anyone confirm?

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  • Software Development in an Offshore Destination

    India is a country of color, of unity in diversity and of culture. It?s a land of the saints and seers. It?s a land where languages change every six miles. At the behest of a technically demanding wo... [Author: David Jackson - Computers and Internet - August 31, 2009]

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  • ASUS unveils the DR-900 E-Reader

    ASUS UK let a few photos out on Flickr recently, showing the new DR-900 E-Reader. The leading tech blogs picked up on the story, but ASUS didn?t give much away about the DR-900?s specification ? but ... [Author: James Kidder - Computers and Internet - April 04, 2010]

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  • Website Basics - Planning Your Website

    A website begins with an idea. You probably have an idea for a site and that is the reason that you are exploring your options more. Or you may be looking to getting into Internet Marketing and need to know what is involved in getting a site up and running.

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  • Energy Dashboard Web Portal

    UC San Diego researchers launch an Internet portal to showcase the real-time measurement and visualization of energy use on the campus University of California-San Diego - United States - SAN DIEGO - California - Counties

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Oracle Database Insider Now on LinkedIn

    - by Troy Kitch
    Our close friends over at the Oracle Database Insider blog have recently started a LinkedIn discussion group. Go behind the scenes of the latest Oracle Database announcements and discussions that include Oracle Database 11g and its options, such as Database Security, and the newest product, Oracle Exadata. Come on over to post a discussion topic, an event, ask questions and stay up-to-date on the latest Oracle Database information. We'll be there to join the discussions and answer questions. Join us on LinkedIn's latest group!

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  • E 2.0 Value Metaphors

    - by Tom Tonkin
    I guess I have been doing this too long. I can easily see the value of Enterprise 2.0 technology for an organization, but find it a challenge at times to convey that same value to others. I also know that I'm not the only one that has that issue. Others, that have that same passion, also suffer from being, perhaps, too close to the market. I was having this same discussion with a few colleagues when one of them suggested that metaphors might be a good vehicle to communicate the value to those that are not as familiar.  One such metaphor was discussed.Apparently,back in the early 50's, there was a great Air Force aviator and military strategist by the name of John Boyd.  Without going into a ton of detail (you can search him on the internet), what made Colonel Boyd great was that he never lost a dog fight.  As a matter of fact, they called him 'Forty-Second Boyd' since he claimed to be able to beat anyone in any type of aircraft in less than forty seconds, even if his aircraft was inferior to his opponents.His approach as was unique.  He observed over time that there was a pattern on how aviators  engaged in a dogfight.  He called this method OODA.   It describes how a person or, in our case, an organization, would react to an event.  OODA is an acrostic for Observation, Orientation, Decision and Action.  Again, there is a lot more on the internet about this.A pilot would go through this loop several times during a dogfight and Boyd would try to predict this loop and interrupt it by changing the landscape of the actual dogfight.  This would give Boyd an advantage and be able to predict what his opponent would do and then counterattack.Boyd went on to say that many companies have a similar reaction loop and that by understanding that loop, organizations would be able to adjust better to market conditions, predict what the competition is doing and reposition themselves to gain competitive advantages. So, our metaphor would be that Enterprise 2.0 provides companies greater visibility of their business by connecting to employees, customers and partners in a collaborative fashion.  This, in turn, helps them navigate through the tough times and provide lines of sight to more innovative ideas.  Innovation is that last tool for companies to achieve competitive advantage (maybe a discusion for another post).Perhaps this is more wordy than some other metaphor, but it does allow for an interesting  dialogue to start and maybe even a framwork to fullfill the promise of E 2.0. So, I'm sure there are many more metaphors for the value that E 2.0 brings to organzaitons. Do you have one to share? Please comment below and thanks for stopping by.

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  • Viewing the Future Through the ‘Eyes of the Past’ [Humorous Image]

    - by Asian Angel
    Really makes you feel nostalgic, eh? You can access the full-size version to get a better view of the upper right corner here. O_O This is a close approximation of the original title of the post. [via Reddit - Tech Support Gore] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Quickly Preview Songs in Windows Media Center 12 in Windows 7

    - by DigitalGeekery
    Do you ever wish you could quickly preview a song without having to play it? Today we look at a quick and easy way to do that in Windows Media Player 12. Open Windows Media Player in Library Mode and select your Music library. Hover your cursor over the Title of the song and a Preview pop-up window will appear after a few seconds.    Click on the Preview in the pop-up window and the song will begin to play. As the preview begins to play, you will see the Skip link and a song timer. Click on Skip to jump ahead 15 seconds in the song. When you are finished previewing the song, simply move your mouse away from the preview window to stop playback. Automatically Preview Songs You can adjust settings in Windows Media Player to automatically preview songs when you hover your cursor over the title. Select Tools  from the menu and click Options. On the Options window, select the Library tab and click on Automatically preview songs on title hover. Click OK.   Now when you simply hover your cursor over the song title the preview window will appear and playback will begin automatically. This feature works just as well in Details view as it does in Expanded Tile view. Would you like to stream your music to other computers on your network? Check out our article on how to stream media to other Windows 7 computers. Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Add Color Coding to Windows 7 Media Center Program GuideSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Integrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites

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  • B2B and B2C alike… but a little different – Oracle Commerce named Leader in Forrester B2B Commerce Wave

    - by Katrina Gosek
    We weren’t surprised to see Oracle Commerce positioned as a Leader in Forrester Research, Inc.’s first Commerce Wave focused on B2B, “The Forrester Wave™: B2B Commerce Suites, Q4 2013,” released earlier this month. We believe that the report validates much of what we’ve heard from our largest customers – the world’s largest distribution, manufacturing and high-tech customers who sell billions of dollars of goods and services to other businesses through their Web channels. More importantly, we feel that the report confirms something very important: B2B and B2C Commerce are alike… but a little different. B2B and B2C Commerce are alike… Clearly, B2C experiences have set expectations for B2B. Every B2B buyer is a consumer at home and brings the same expectations to a website selling electronic components, aftermarket parts, or MRO products. Forrester calls these rich consumer-based capabilities that help B2B customers do their jobs “table stakes”: front-office content, community, and commerce features that meet customer expectations for 24x7x365 ordering, real-time customer service, and expedited shipping — both online and on mobile devices: “Whether they are just beginning to sell online or are in the late stages of launching a next-generation site, B2B eCommerce operations today must: offer a customer experience standard comparable to what leading b2c sites now offer; address the growing influence that mobile devices are having in the workplace; make a qualitative and quantitative business case that drives sustained investment.” Just five years ago, many of our B2B customers’ online business comprised only 5-10% of their total revenue. Today, when we speak to those same brands, we hear about double and triple digit growth in their online channels. Many have seen the percentage of the business they perform in their web channels cross the 30-50% threshold. You can hear first-hand from several Oracle Commerce B2B customers about the success they are seeing, and what they’re trying to accomplish (Carolina Biological, Premier Farnell, DeliXL, Elsevier). It seems that this market momentum is likely the reason Forrester broke out the separate B2B Commerce Wave from the B2C Wave. In fact, B2B is becoming the larger force in commerce, expected to collect twice the online dollars of B2C this year ($559 billion). But a little different… Despite the similarities, there is a key and very important difference between B2C and B2B. Unlike a consumer shopping for shoes, a business shopper buying from a distributor or manufacturer is coming to the Web channel as a part of their job. So in addition to a rich, consumer-like experience this shopper expects, these B2B buyers need quoting tools and complex pricing capabilities, like eProcurement, bulk order entry, and other self-service tools such as account, contract and organization management. Forrester also is emphasizing three additional “back-end” tools and capabilities their clients say they need to drive growth in their B2B online channels: i) product information management (PIM), which provides a single system of record for large part lists and product catalogs; ii) web content management (WCM), needed to manage large volumes of unstructured marketing information, and iii) order management systems (OMS), which manage and orchestrate the complex B2B order life cycle from quote through approval, submission to manufacturing, distribution and delivery. We would like to expand on each of these 3 areas: As Forrester suggests, back-end PIM is definitely needed by B2B Commerce providers. Most B2B companies have made significant investments in enterprise-grade PIMs, given the importance of product data management for aggregation and syndication of content, product attribution, analytics, and handling of complex workflows. While in principle it may sound appealing to have a PIM as part of a commerce offering (especially for SMBs who have to do more with less), our customers have typically found that PIM in a commerce platform is largely redundant with what they already have in-place, and is not fully-featured or robust enough to handle the complexity of the product data sets that B2B distributors and manufacturers usually handle. To meet the PIM needs for commerce, Oracle offers enterprise PIM (Product Hub/Fusion PIM) and a robust enterprise data quality product (EDQP) integrated with the Oracle Commerce solution. These are key differentiators of our offering and these capabilities are becoming even more tightly integrated with Oracle Commerce over time. For Commerce, what customers really need is a robust product catalog and content management system for enabling business users to further enrich and ready catalog and content data to be presented and sold online.  This has been a significant area of investment in the Oracle Commerce platform , which continue to get stronger. We see this combination of capabilities as best meeting the needs of our customers for a commerce platform without adding a largely redundant, less functional PIM in the commerce front-end.  On the topic of web content management, we were pleased to see Forrester cite Oracle’s differentiated digital experience capability in this area and the “unique opportunity in the market to lead the convergence of commerce and content management with the amalgamation of Oracle Commerce with WebCenter Sites (formally FatWire).” Strong content management capabilities are critical for distributors and manufacturers who are frequently serving an engineering audience coming to their websites to conduct product research in search of technical data sheets, drawings, videos and more. The convergence of content, commerce, and experience is critical for B2B brands selling online. Regarding order management, Forrester notes that many businesses use their existing back-end enterprise resource planning (ERP) systems to manage order life cycles.  We hear the same from most of our B2B customers, as they already have an ERP system—if not several of them—and are not interested in yet another one. So what do we take away from the Wave results? Forrester notes that the Oracle Commerce Platform “has always had strong B2B commerce capabilities and Oracle certainly has an exhaustive list of B2B customers using the solution.”  What makes us excited about developing leading B2B solutions are the close relationships with our customers and the clear opportunity in the market – which we'll address in an exciting new release planned for the next 12 months. Oracle has one of the world’s largest B2B customer bases, providing leading solutions across key business-to-business functions – from marketing, sales automation, and service to master data management, and ERP. To learn more about Oracle’s Commerce product vision and strategy, visit our website and check out these other B2B Commerce Resources: -       2013 B2B Commerce Trends Report -       B2B Commerce Whitepaper: Consumerization, Complexity, Change -       B2B Commerce Webcast: What Industry Trend Setters Do Right -       Internet Retailer, Web Drives Sales for B2B Companies -       Internet Retailer Article, The Web Means Business: B2B Companies Beef Up Their Websites,        borrowing from b2c retailers and breaking new ground -       Internet Retailer Article, B2B e-Commerce is poised for growth

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  • Control Your Favorite Music Player from Firefox

    - by Asian Angel
    Do you love listening to music while you browse? Now you can access and control your favorite music player directly from Firefox with the FoxyTunes extension. FoxyTunes in Action Once you have installed the extension and restarted Firefox you will see the FoxyTunes Toolbar located in the “Status Bar”. The default media app is Windows Media Player but can be easily changed. Here are the buttons/items available with the default settings: Search, FoxyTunes Main Menu, Show Player, Select Player, Previous Track, Play, Next Track, Mute On/Off, Volume, Play File, Twitty Tunes, Foxy Tunes Search/Explore, Open FoxyTunes Planet, & Toggle Visibility/Drag and drop to move. Note: You can hide or show individual buttons/items using the “FoxyTunes Menus”. Curious about the media players that FoxyTunes works with? Here is a complete listing…that definitely looks terrific! Notice that the currently selected media app is “bold and blue”. For our example we chose Spotify which we have previously covered. Keep in mind that you may or may not need to have your favorite media app open prior to “starting” FoxyTunes up (i.e. Play Button). Here is a good look at the “FoxyTunes Main Menu” and “Controls Sub-Menu”. The “Extras Menu”…if you click on skins you will be taken to the FoxyTunes Skins webpage. Here is a closer look into the “Configurations Menu” and one of the sub-menus. You do not need to look for options in the “Add-ons Manager Window”…everything you need is contained in these menus. If you do not like having FoxyTunes in the “Status Bar” you can easily drag and drop it to another toolbar. You can also condense the appearance of FoxyTunes using the small “triangle buttons” that are located in different spots throughout the “FoxyTunes Toolbar”. With just a click or two you can greatly reduce its’ impact on your UI. Conclusion If you love listening to music while browsing then the FoxyTunes extension will let you take care of everything right from your browser. Links Download the FoxyTunes extension (Mozilla Add-ons) Download the FoxyTunes extension (Extension Homepage) *Note: FoxyTunes add-ins for Internet Explorer and Yahoo! Messenger available here. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add Files5 Awesome Music Desktop Gadgets for Vista and Windows 7Make Windows Media Player Automatically Open in Mini Player ModeSearch for Install Packages from the Ubuntu Command LineInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons

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  • View Your Google Calendar in Outlook 2010

    - by Mysticgeek
    Google Calendar is a great way to share appointments, and synchronize your schedule with others. Here we show you how to view your Google Calendar in Outlook 2010 too. Google Calendar Log into the Google Calendar and under My Calendars click on Settings. Now click on the calendar you want to view in Outlook. Scroll down the page and click on the ICAL button from the Private Address section, or Calendar Address if it’s a public calendar…then copy the address to your clipboard. Outlook 2010 Open up your Outlook calendar, click the Home tab on the Ribbon, and under Manage Calendars click on Open Calendar \ From Internet… Now enter the link location into the New Internet Calendar field then click OK. Click Yes to the dialog box that comes up verifying you want to subscribe to it.   If you want more subscription options click on the Advanced button. Here you can name the folder, type in a description, and choose if you want to download attachments. That is all there is to it! Now you will be able to view your Google Calendar in Outlook 2010. You’ll also be able to view your local computer and the Google Calendar side by side… Keep in mind that this only gives you the ability to view the Google Calendar…it’s read-only. Any changes you make on the Google Calendar site will show up when you do a send/receive. If live out of Outlook during the day, you might want the ability to view what is going on with your Google Calendar(s) as well. If you’re an Outlook 2007 user, check out our article on how to view your Google Calendar in Outlook 2007. Similar Articles Productive Geek Tips View Your Google Calendar in Outlook 2007Overlay Calendars in Outlook 2007 (like Google Calendar does)Sync Your Outlook and Google Calendar with Google Calendar SyncDisplay your Google Calendar in Windows CalendarEasily Add All Holidays To The Calendar in Outlook 2003 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Create More Bookmark Toolbars in Firefox Easily Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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  • Unresolved external symbol __imp____glewGenerateMipmap

    - by Tsvetan
    This error is given by Visual Studio 2010, when I want to compile my C++ code. I have added 'glew32.lib' and 'freeglut.lib' in Additional Dependencies, both release and debug. Also included the header files. I have searched the Internet and found only one forum post, but it isn't the solution I am searching for... My library is dynamic, so GLEW_STATIC is not an option. So, can you give me a solution for this problem?

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