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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Keeping files private on the internet (.htaccess password or software/php/wordpress password)

    - by jiewmeng
    I was asked a while ago to setup a server such that only authenticated users can access files. It was like a test server for clients to view WIP sites. More recently, I want to do something similar for some of my files. Tho they are not very confidential, I wish that I am the only one viewing it. I thought of doing the same, Create a robots.txt User-agent: * Disallow: / Setup some password protection, .htpasswd seems like a very ugly way to do it. It will prompt me even when I log into FTP. I wonder if software method like password protected posts in Wordpress will do the trick of locking out the public and hiding content from Search Engines? Or some self made PHP script will do the trick?

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • How do I change the keyboard layout to a non-standard one on a Live (USB) session?

    - by Agmenor
    I am running Ubuntu 13.04 in a Live (USB) session. My physical keyboard layout is called Bépo, it is the French language Dvorak method-based layout. I would like to change my input layout to this too. To do this, I tried booting in a French spoken session, then open the Keyboard Layout preferences app. Normally, to add a layout, you should click on the + sign and select your layout. However the list that appears is very short and does not contain what I want. On the contrary, on a persistent non-live installation, the choice of Bépo is present. This is also the case during an installation of Ubuntu. So I do I change the keyboard layout of my live session to the correct one?

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  • I can't link my Algorithms and the problem idea with writing the code?

    - by Novice Programmer
    First ,, i have just learnt c , c++ and started with java .. i faced serious problem in the first two ones . any sort of problem i can handle with it on my mind ,, if it's much complex i use the pen and paper method , i nearly could solve any easy problem ,, but when i start to write the code i don't know what's happening i got totally lost and even the best problems i can't link the solution with the code . it's not a problem with syntax because i know the syntax well . i need to figure what's the problem and find a way to solve it !! thanks . (Excuse me for my bad English)

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  • From the Coalface - 4 - Getting a connection string

    - by TATWORTH
    Creating a connection string by hand is quite difficult, however you create a connection string as follows: 1) Create an empty text file in windows explorer and rename it to X.UDL 2) Double click on it and the datalink provider dialog will appear. 3) Select the provider tab. Find the provider for your data access method and click next. 4) Select your source  5) Test the connection and save it. 6) Open X.UDL with a text editor to see your connections string. You can also look at http://www.connectionstrings.com/ for examples of connection strings.

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  • What options are there for splitting UI layout from code logic using a markup language?

    - by Daenyth
    What tools similar to GWT's UIBinder exist in other languages? By this I mean a system where you can define your UI layout in a markup language (preferably html+css) and attach the functionality to the layout using the code. I'm most interested in anything for python, but answers in other languages would interest me as well. I'm interested because the benefits of having a non-programmer work directly on the layout without needing to touch the code and adjust a bunch of UI toolkit method calls is very productive. I'm aware of Flex for flash, but is there anything else out there? What search terms might I use to find such frameworks? I've looked around but I haven't found anything concrete.

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  • How to smartly optimize ads on website

    - by YardenST
    I've a content website that presents ads. Now, my team want to optimize it for a better experience for the users. (we really believe our ads are good for our users.) We are sure that every website deals with this issue and there must be some known ways and methods to deal with it, that smart people thought of before. so what i'm looking is a tested, working method to optimize ads. for example: if i was asking about optimizing my website in Google, I would expect you to answer me: learn SEO if i was asking about optimizing the use of my website: usability testing. navigation: information architecture what is the field that deals with optimizing ads?

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  • Can data classes contain methods for validation?

    - by Arturas M
    OK, say I have a data class for a user: public class User { private String firstName; private String lastName; private long personCode; private Date birthDate; private Gender gender; private String email; private String password; Now let's say I want to validate email, whether names are not empty, whether birth date is in normal range, etc. Can I put that validation method in this class together with data? Or should it be in UserManager which in my case handles the lists of these users?

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  • What are the differences between programming languages? [closed]

    - by Omega
    Once upon a time, I heard from someone the only difference between programming languages is the syntax I wanted to deny it - to say that there are other fundamental aspects that truly set a language apart from others than just syntax. But I couldn't... So, can you? Whenever I search Google for something like "differences between programming languages", the results tend to be debates between two specific languages (I'd like something more general) - however, some of the aspects that people seemed to debate the most were: Object-Oriented Method/Operator overloading (I actually see this rather related to syntax) Garbage-Collection (While it seems like a good difference, for some reason it doesn't seem that "fundamental") What important aspects other than syntax can you think of?

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  • Custom trackpad mapping doesn't work for all applications

    - by picheto
    I found out I could invert my trackpad scrolling, so as to work more like the OS X "natural scrolling", which I liked better. To do that, I run the following command on startup: xinput set-button-map 11 1 2 3 5 4 7 6 Where 11 is the touchpad id (found with xinput list and xinput test 11). This inverts the vertical and horizontal two-finger scrolling, and works fine in Terminal, Chrome, Document Viewer, etc. However, it doesn't work in Nautilus and some applications such as the Update Manager, as they keep the usual mapping. I'm running Ubuntu 12.04 x64 Why does this mapping work for some applications but not for others? I know there is software I can download to do the same, but this method seemed "cleaner". Thanks

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • What Design Pattern is seperating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • When do one give up on programming challenges to look at the solutions?

    - by snowpolar
    Recently, I have been trying to learn programming and improve my ability in writing method level code through practices on websites such as Codingbat.com However in the recent weeks I have been stuck for weeks at the last 2-3 questions of String-2/Array-2 and early String/Array-3 problems. It feels really tempting for me to give up and google online for the solutions, but I'm afraid that by doing so I may end up not improving my ability at all. I wonder if this is common and when faced with such situations how long do 1 wait before giving up to look at the solutions or to continue spending more weeks on trying to solve the problems by yourself? How do 1 really engage in effective deliberate practice to improve programming ability and attain the necessary problem solving techniques? Any formal techniques available to tackle the never seen before problems?

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • pop up html as javascript string instead of hidden div for seo [closed]

    - by user1324762
    Possible Duplicate: How bad is it to use display: none in CSS? I have heard that using display:none or visibility:hidden css properties are not a very good idea for seo purposes. I have about 4 different pop up windows to display and each one has about 20 words inside it. I can create hidden divs. Another option is to store div html elements as javascript string. In this way pop up html elements will be generated from javascript string. This will be still faster than using ajax since the data is static. Is this method absolutely safe for SEO? P.S.: I was just asking about similar question on http://stackoverflow.com/questions/12389075/storing-data-in-javascript-array-for-further-use, but this one is different, it is about static data and about SEO.

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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