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  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

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  • RTL shows numbers at the end of lines

    - by Tiger
    Hi. Trying to display a hebrew string that starts with a number, always displays the number at the end of the string like so: 1. ??? ???? ????? but I need the number to be displayed at the right side of the text- any solution to that? It happens with UILabel & UITextField & UITextView and trying to write the number at the left side also produce the same resault. Playing with combinations of UITextAlignment will doesn't help.

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  • sqlite 3 opening issue

    - by anonymous
    I'm getting my data ,with several similar methods, from sqlite3 file like in following code: -(NSMutableArray *) getCountersByID:(NSString *) championID{ NSMutableArray *arrayOfCounters; arrayOfCounters = [[NSMutableArray alloc] init]; @try { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if (!success) { NSLog(@"cannot connect to Database! at filepath %@",databasePath); } else{ NSLog (@"SUCCESS getCountersByID!!"); } if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK){ NSString *tempString = [NSString stringWithFormat:@"SELECT COUNTER_ID FROM COUNTERS WHERE CHAMPION_ID = %@",championID]; const char *sql = [tempString cStringUsingEncoding:NSASCIIStringEncoding]; sqlite3_stmt *sqlStatement; int ret = sqlite3_prepare(database, sql, -1, &sqlStatement, NULL); if (ret != SQLITE_OK) { NSLog(@"Error calling sqlite3_prepare: %d", ret); } if(sqlite3_prepare_v2(database, sql, -1, &sqlStatement, NULL) == SQLITE_OK){ while (sqlite3_step(sqlStatement)==SQLITE_ROW) { counterList *CounterList = [[counterList alloc]init]; CounterList.counterID = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,0)]; [arrayOfCounters addObject:CounterList]; } } else{ NSLog(@"problem with database prepare"); } sqlite3_finalize(sqlStatement); } else{ NSLog(@"problem with database openning %s",sqlite3_errmsg(database)); } } @catch (NSException *exception){ NSLog(@"An exception occured: %@", [exception reason]); } @finally{ sqlite3_close(database); return arrayOfCounters; } //end } then i'm getting access to data with this and other similar lines of code: myCounterList *MyCounterList = [[myCounterList alloc] init]; countersTempArray = [MyCounterList getCountersByID:"2"]; [countersArray addObject:[NSString stringWithFormat:@"%@",(((counterList *) [countersTempArray objectAtIndex:i]).counterID)]]; I'm getting a lot of data like image name and showing combination of them that depends on users input with such code: UIImage *tempImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_0.jpg",[countersArray objectAtIndex:0]]]; [championSelection setBackgroundImage:tempImage forState:UIControlStateNormal]; My problem: When i'm run my app for some time and get a lot of data it throws error: " problem with database openning unable to open database file - error = 24 (Too many open files)" My guess is that i'm opening my database every time when getCountersByID is called but not closing it. My question: Am i using right approach to open and close database that i use? Similar questions that have not helped me to solve this problem: unable to open database Sqlite Opening Error : Unable to open database UPDATE: I made assumption that error is showing up because i use this lines of code too much: NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; and ending up with error 24. So i made them global but sqlite3_errmsg shows same err 24, but app runs much faster now I'll try to debug my app, see what happens

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  • Extend PickerViews Component while touching

    - by vikingosegundo
    I have a UIPickerView with a variable number of components to display. In its contoller i have this -pickerView:withForComponent: - (CGFloat)pickerView:(UIPickerView *)pv widthForComponent:(NSInteger)component { CGFloat f; if (component == 0) { f = 30; } else { if ([componentsData count]>2) { f = 260.0/([componentsData count]-1); } else{ f = 260.0; } } return f; } this works fine if I call [pickerView reloadAllComponents], but how could I extend a components width if it is touched (and of course shrink all others)?

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  • What is the best way to properly test object equality against an array of objects?

    - by radesix
    My objective is to abort the NSXMLParser when I parse an item that already exists in cache. The basic flow of the program works like this: 1) Program starts and downloads an XML feed. Each item in the feed is represented by a custom object (FeedItem). Each FeedItem gets added to an array. 2) When the parsing is complete the contents of the array (all FeedItem objects) are archived to the disk. The next time the program is executed or the feed is refreshed by the user I begin parsing again; however, since a cache (array) now exists as each item is parsed I want to see if the object exists in the cache. If it does then I know I have downloaded all the new items and no longer need to continue parsing. What I am learning, I think, is that I can't use indexOfObject or indexOfObjectIDenticalTo: because these really seem to be checking to see that the objects are using the same memory address (thus identical). What I want to do is see if the contents of the object are equal (or at least some of the contents). I've done some research and found that I can override the IsEqual method; however, I really don't want to iterate/enumerate through the entire cache contents table for every newly parsed XML FeedItem. Is iterating through the collection and testing each one for equality the only way to do this or is there a better technique I am not aware of? Currently I am using the following code though I know it needs to change: NSUInteger index = [self.feedListCache.feedList indexOfObject:self.currentFeedItem]; if (index == NSNotFound) { }

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • How to overwrite a convenience constructor the proper way?

    - by mystify
    For example I want to overwrite from UIButton: + (id)buttonWithType:(UIButtonType)buttonType So I would do: + (id)buttonWithType:(UIButtonType)buttonType { UIButton *button = [UIButton buttonWithType:buttonType]; if (button != nil) { // do own config stuff ... } return button; } is that the right way? Or did I miss something? (yeah, I have been overwriting thousands of instance methods, but never class methods ;) )

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  • UITableView is getting interaction when changing rows with animation

    - by Tiago
    Hi, I have a tableview on a nib file with the interaction setting turned off. I'm animating a section change like this: [myTableView beginUpdates]; [myTableView deleteSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:YES]; [myTableView insertSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:YES]; [myTableView endUpdates]; The problem is that, when I do this, the rows become selectable. How do I keep the interaction disabled while keeping the animation?

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  • nsuserdefault not able to save values.

    - by pankaj
    hi i am trying to use nsuser defaults to save some default values in database. I am able to save the values in the nsuserdefault(even checked it in nslog). Now i need the values in app delegate when the application is restarted. But i am not getting anything in the nsuserdefault. Following is my code from my class where i save the values in nsuserdefault: NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; [prefs setObject:appDel.dictProfile forKey:@"dict"]; NSLog(@"%@",[prefs valueForKey:@"dict"]); Following is my code from App Delegagte: NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; NSLog(@"%@",[prefs valueForKey:@"dict"]); the above code always returns me null. Can some one please help me

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  • help me to parse JSON value using JSONTouch

    - by EquinoX
    I have the following json: http://www.adityaherlambang.me/webservice.php?user=2&num=10&format=json I would like to get all the name in this data by the following code, but it gives an error. How can I fix it? NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSDictionary *results = [responseString JSONValue]; NSDictionary *users = [results objectForKey:@"users"] objectForKey:@"user"]; for (NSDictionary *user in users){ //NSLog(@"key:%@, value:%@", user, [user objectForKey:user]); NSString *title = [users objectForKey:@"NAME"]; NSLog(@"%@", title); } Error: 2011-01-29 00:18:50.386 NeighborMe[7763:207] -[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840 2011-01-29 00:18:50.388 NeighborMe[7763:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840' *** Call stack at first throw: ( 0 CoreFoundation 0x027d9b99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0292940e objc_exception_throw + 47 2 CoreFoundation 0x027db6ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0274b2b6 ___forwarding___ + 966 4 CoreFoundation 0x0274ae72 _CF_forwarding_prep_0 + 50 5 NeighborMe 0x0000bd75 -[NeighborListViewController connectionDidFinishLoading:] + 226 6 Foundation 0x0007cb96 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 108 7 Foundation 0x0007caef _NSURLConnectionDidFinishLoading + 133 8 CFNetwork 0x02d8d72f _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 285 9 CFNetwork 0x02e58fcf _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 389 10 CFNetwork 0x02e5944b _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 1537 11 CFNetwork 0x02d82968 _ZN19URLConnectionClient13processEventsEv + 100 12 CFNetwork 0x02d827e5 _ZN17MultiplexerSource7performEv + 251 13 CoreFoundation 0x027bafaf __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 14 CoreFoundation 0x0271939b __CFRunLoopDoSources0 + 571 15 CoreFoundation 0x02718896 __CFRunLoopRun + 470 16 CoreFoundation 0x02718350 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x02718271 CFRunLoopRunInMode + 97 18 GraphicsServices 0x030b800c GSEventRunModal + 217 19 GraphicsServices 0x030b80d1 GSEventRun + 115 20 UIKit 0x002e9af2 UIApplicationMain + 1160 21 NeighborMe 0x00001c34 main + 102 22 NeighborMe 0x00001bc5 start + 53 23 ??? 0x00000001 0x0 + 1 ) terminate called after throwing an instance of 'NSException' I really just wanted to be able to iterate through the names

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  • subversioning ipad app project

    - by MistakesRInevitable
    Hi All, I am currently looking at setting up an Ipad app project into subversion. Ive had a lot of experience with windows based development and .net. With this we have just created a repository in a network folder (by just right clicking - TortiseSVN - create repository) , than all we have done is our developers have checked out from this directory. How do we go about doing this in xcode. I know subversion is integrated with xcode and I am pretty confident of doing everything (from tutorials) except for the creation of the repository. Just wondering how we go about creating a repository in a folder based up on network folder? Thanks in advance

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  • Audio File continues to play even on leaving the view

    - by Swastik
    What I am doing is -(void)viewWillAppear:(BOOL)animated{ [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(clickEvent:) userInfo:nil repeats:YES]; } -(void)clickEvent:(NSTimer *)aTimer{ NSDate* finishDate = [NSDate date]; if([finishDate timeIntervalSinceDate: self.startDate] 11 && touched == NO){ NSString *mp3Path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"test.mp3"]; [self playMusicFile:mp3Path]; NSLog(@"Timer from First Page"); [aTimer invalidate]; //[touchCheckTimer release]; aTimer = nil; } else{ } -(void)playMusicFile:(NSString *)mp3Path{ NSURL *mp3Url = [NSURL fileURLWithPath:mp3Path]; NSError *err; AVAudioPlayer *audPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:mp3Url error:&err]; [self setAudioPlayer1:audPlayer]; if(audioPlayer1) [audioPlayer1 play]; [audPlayer release]; } Now, on pushing another view this audio file keeps playing in the background. Please help!

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  • How can i call NStimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

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  • application Crash when assign multiple argu fun to dynamic button

    - by AJPatel
    for (int i=0;i<[tableDataSource count];i++) { NSDictionary *dict = [tableDataSource objectAtIndex:i]; rowText = [dict objectForKey:@"title"]; UIButton *btn = [UIButton buttonWithType: UIButtonTypeRoundedRect]; [btn setTitle:rowText forState:UIControlStateNormal]; [btn addTarget:self action:@selector(myActionbtnText:) forControlEvents:UIControlEventTouchUpInside]; btn.frame = CGRectMake(60, 40+2*(40*i), 200, 40); btn.alpha = 0.81; [self.view addSubview:btn]; } I got error at assign Action to dynamic button MY action is given Below -(void) myAction:(NSString *)btnText; { NSLog(@"%@ Button Clicked",btnText); }

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