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  • Timer in java ,time difference problem

    - by javatechi
    I want to create a timer for my app. The sample code is shown below. When the method datetwo() is called the same time in milliseconds is shown as there in the main method. Please help me out with this import java.util.Date; import java.util.Timer; public class TimerChe { Timer timer; static Date date = new Date(); static Date date2 = new Date(); public static void timerMethod(){ new Thread() { public void run() { try { while (true) { sleep(10000); datetwo(); } } catch (InterruptedException ex) { } } }.start(); } public static void datetwo() { System.out.println ("OK, It's time to do something!") ; System.out.println("The Time is " + date2.getTime() + " milliseconds since 1970/01/01"); } public static void main(String args[]) throws Exception { System.out.println("The Time is " + date.getTime() + " milliseconds since 1970/01/01" ); System.out.println ("Schedule something to do in the mean time.") ; timerMethod(); } }

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  • Activator.CreateInstance uses a huge amount of memory

    - by Marco
    I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls using Activator.CreateInstance, the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes to 1.5 GB. If the process won't take that much the layout is rendered properly and the memory falls back to 50 MB. Otherwise everything crashes due to out of memory exeption. Does anybody encountered the same problem? Or has anybody a solution about this tricky issue?

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  • Programmatically Update UITableView in Response to Button Press

    - by Kyle Begeman
    I have a completely custom view that holds a UITableView and a Custom Tab Bar (basically a UIView that contains 6 UIButtons). I am loading data from a plist file, and then I am sorting the data into multiple arrays based on categories (an array for misc items, and array for mail items, etc.) Each button in the tab bar represents a category, and when I press the button I call the custom function "miscSelected" and so on. How can I have the table view completely reload and then display the tableview based on the array selected (select the misc category and the tableview clears itself and loads the misc array data, same for any other category)? The method I have experimented with is created and NSString named "selection" and then in each button function I set selected to equal whatever section I am selecting. In my cellForRoxAtIndexPath method I have this: if ([self.selection isEqualToString:@"All Items"]) { NSArray *mainDataArray = [NSArray arrayWithContentsOfFile:self.plistFile]; NSSortDescriptor *brandDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:brandDescriptor]; self.sortedData = [mainDataArray sortedArrayUsingDescriptors:sortDescriptors]; } else if ([self.selection isEqualToString:@"Misc Items"]){ self.sortedData = [NSArray arrayWithContentsOfFile:self.plistFile]; } cell.itemTitle.text = [[self.sortedData objectAtIndex:indexPath.row] objectForKey:@"name"]; For the sake of example and testing I am simply displaying the same data, just one button displays it in alphabetical order and the other does not. This code works only when I start to scroll down and back up, but it does not actually update on button press. Calling myTable reloadData does not do anything either. Any help would be great, thanks!

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  • How can I use TDD to solve a puzzle with an unknown answer?

    - by matthewsteele
    Recently I wrote a Ruby program to determine solutions to a "Scramble Squares" tile puzzle: I used TDD to implement most of it, leading to tests that looked like this: it "has top, bottom, left, right" do c = Cards.new card = c.cards[0] card.top.should == :CT card.bottom.should == :WB card.left.should == :MT card.right.should == :BT end This worked well for the lower-level "helper" methods: identifying the "sides" of a tile, determining if a tile can be validly placed in the grid, etc. But I ran into a problem when coding the actual algorithm to solve the puzzle. Since I didn't know valid possible solutions to the problem, I didn't know how to write a test first. I ended up writing a pretty ugly, untested, algorithm to solve it: def play_game working_states = [] after_1 = step_1 i = 0 after_1.each do |state_1| step_2(state_1).each do |state_2| step_3(state_2).each do |state_3| step_4(state_3).each do |state_4| step_5(state_4).each do |state_5| step_6(state_5).each do |state_6| step_7(state_6).each do |state_7| step_8(state_7).each do |state_8| step_9(state_8).each do |state_9| working_states << state_9[0] end end end end end end end end end So my question is: how do you use TDD to write a method when you don't already know the valid outputs? If you're interested, the code's on GitHub: Tests: https://github.com/mattdsteele/scramblesquares-solver/blob/master/golf-creator-spec.rb Production code: https://github.com/mattdsteele/scramblesquares-solver/blob/master/game.rb

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  • BufferedImage.getGraphics() resulting in memory leak, is there a fix?

    - by user359202
    Hi friends, I'm having problem with some framework API calling BufferedImage.getGraphics() method and thus causing memory leak. What this method does is that it always calls BufferedImage.createGraphics(). On a windows machine, createGraphics() is handled by Win32GraphicsEnvironment which keeps a listeners list inside its field displayChanger. When I call getGraphics on my BufferedImage someChart, someChart's SurfaceManager(which retains a reference to someChart) is added to the listeners map in Win32GraphicsEnvironment, preventing someChart to be garbage collected. Nothing afterwards removes someChart's SurfaceManager from the listeners map. In general, the summarized path stopping a BufferedImage from being garbage collected, once getGraphics is called, is as follows: GC Root - localGraphicsEnvironment(Win32GraphicsEnvironment) - displayChanger(SunDisplayChanger) - listeners(Map) - key(D3DChachingSurfaceManager) - bImg(BufferedImage) I could have changed the framework's code so that after every called to BufferedImage.getGraphics(), I keep a reference to the BufferedImage's SurfaceManager. Then, I get hold of localGraphicsEnvironment, cast it to Win32GraphicsEnvironment, then call removeDisplayChangedListener() using the reference to the BufferedImage's SurfaceManager. But I don't think this is a proper way to solve the problem. Could someone please help me with this issue? Thanks a lot!

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  • I need help solving a rather weird error in a WCF service.

    - by Moulde
    Hi.. I have a solution that contains three projects. A main project with my MVC app, a silverlight application and a (silverlight enabled) WCF service project. In my silverlight project i have made a Service Reference to my WCF service. And i pretty much got that working. In my WCF service i have a method that returns an Book object, which got some random fields like title, date etc. In the book class, i have a ICollection field that contains a list of events. The book class is generated using entity framework 4.0, and Lazy Loading is enabled. If i in my getBook(int id) method return a book with the events field not initialized, it works as a charm. But if i initialize the field, i'm getting this error. The server did not provide a meaningful reply; this might be caused by a contract mismatch, a premature session shutdown or an internal server error. I have a few ideas why that is happening, and while writing this i just got another one. The wcf service somehow threw away the reference to the event class. That would be very weird since i have a reference between my main mvc app (with the models) and my WCF service. Since i have enabled lazy loading in EF 4.0, i suspect that it may be the thing generating the error. But i'm not sure why that would be, because i'm not in any way accessing that field. I could understand that i may not be able to access the events field after i recive the object in my silverlight application since the connection between the book object and the entity framework is like broken. Did i mention that Lazy Loading is enabled on my EF instance? And there is no inner exception in the thrown exception. Thanks in advance. Malte Baden Hansen

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • Is it possible to cancel function override in parent class and use function from top level parent

    - by Anatoliy Gusarov
    class TopParent { protected function foo() { $this->bar(); } private function bar() { echo 'Bar'; } } class MidParent extends TopParent { protected function foo() { $this->midMethod(); parent::foo(); } public function midMethod() { echo 'Mid'; } public function generalMethod() { echo 'General'; } } Now the question is if I have a class, that extends MidParent because I need to call class Target extends MidParent { //How to override this method to return TopParent::foo(); ? protected function foo() { } } So I need to do this: $mid = new MidParent(); $mid->foo(); // MidBar $taget = new Target(); $target->generalMethod(); // General $target->foo(); // Bar UPDATE Top parent is ActiveRecord class, mid is my model object. I want to use model in yii ConsoleApplication. I use 'user' module in this model, and console app doesn't support this module. So I need to override method afterFind, where user module is called. So the Target class is the class that overrides some methods from model which uses some modules that console application doesn't support.

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  • How do I add a where filter using the original Linq-to-SQL object in the following scenario

    - by GenericTypeTea
    I am performing a select query using the following Linq expression: Table<Tbl_Movement> movements = context.Tbl_Movement; var query = from m in movements select new MovementSummary { Id = m.DocketId, Created = m.DateTimeStamp, CreatedBy = m.Tbl_User.FullName, DocketNumber = m.DocketNumber, DocketTypeDescription = m.Ref_DocketType.DocketType, DocketTypeId = m.DocketTypeId, Site = new Site() { Id = m.Tbl_Site.SiteId, FirstLine = m.Tbl_Site.FirstLine, Postcode = m.Tbl_Site.Postcode, SiteName = m.Tbl_Site.SiteName, TownCity = m.Tbl_Site.TownCity, Brewery = new Brewery() { Id = m.Tbl_Site.Ref_Brewery.BreweryId, BreweryName = m.Tbl_Site.Ref_Brewery.BreweryName }, Region = new Region() { Description = m.Tbl_Site.Ref_Region.Description, Id = m.Tbl_Site.Ref_Region.RegionId } } }; I am also passing in an IFilter class into the method where this select is performed. public interface IJobFilter { int? PersonId { get; set; } int? RegionId { get; set; } int? SiteId { get; set; } int? AssetId { get; set; } } How do I add these where parameters into my SQL expression? Preferably I'd like this done in another method as the filtering will be re-used across multiple repositories. Unfortunately when I do query.Where it has become an IQueryable<MovementSummary>. I'm assuming it has become this as I'm returning an IEnumerable<MovementSummary>. I've only just started learning LINQ, so be gentle.

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  • Design by contracts and constructors

    - by devoured elysium
    I am implementing my own ArrayList for school purposes, but to spice up things a bit I'm trying to use C# 4.0 Code Contracts. All was fine until I needed to add Contracts to the constructors. Should I add Contract.Ensures() in the empty parameter constructor? public ArrayList(int capacity) { Contract.Requires(capacity > 0); Contract.Ensures(Size == capacity); _array = new T[capacity]; } public ArrayList() : this(32) { Contract.Ensures(Size == 32); } I'd say yes, each method should have a well defined contract. On the other hand, why put it if it's just delegating work to the "main" constructor? Logicwise, I wouldn't need to. The only point I see where it'd be useful to explicitly define the contract in both constructors is if in the future we have Intelisense support for contracts. Would that happen, it'd be useful to be explicit about which contracts each method has, as that'd appear in Intelisense. Also, are there any books around that go a bit deeper on the principles and usage of Design by Contracts? One thing is having knowledge of the syntax of how to use Contracts in a language (C#, in this case), other is knowing how and when to use it. I read several tutorials and Jon Skeet's C# in Depth article about it, but I'd like to go a bit deeper if possible. Thanks

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  • How can I take advantage of IObservable/IObserver to get rid of my "god object"?

    - by Will
    In a system I'm currently working on, I have many components which are defined as interfaces and base classes. Each part of the system has some specific points where they interact with other parts of the system. For example, the data readying component readies some data which eventually needs to go to the data processing portion, the communications component needs to query different components for their status for relaying to the outside, etc. Currently, I glue these parts of the system together using a "god object", or an object with intimate knowledge of different parts of the system. It registers with events over here and shuttles the results to methods over there, creates a callback method here and returns the result of that method over there, and passes many requests through a multi-threaded queue for processing because it "knows" certain actions have to run on STA threads, etc. While its convenient, it concerns me that this one type knows so much about how everybody else in the system is designed. I'd much prefer a more generic hub that can be given instances which can expose events or methods or callbacks or that can consume these. I've been seeing more about the IObservable/IObserver features of the reactive framework and that are being rolled into .NET 4.0 (I believe). Can I leverage this pattern to help replace my "god object"? How should I go about doing this? Are there any resources for using this pattern for this specific purpose?

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  • An html input box isn't being displayed, Firebug says it has style="display: none" but I haven't don

    - by Ankur
    I have placed a form on a page which looks like this: <form id="editClassList" name="editClassList" method="get" action="EditClassList"> <label> <input name="class-to-add" id="class-to-add" size="42" type="text"> </label> <label> <input name="save-class-btn" id="save-class-btn" value="Save Class(es)" type="submit"> </label> </form> But when it get's rendered by a browser it comes out like this: <form id="editClassList" name="editClassList" method="get" action="EditClassList"> <label> <input style="display: none;" name="class-to-add" id="class-to-add" size="42" type="text"> </label> <label> <input name="save-class-btn" id="save-class-btn" value="Save Class(es)" type="submit"> </label> </form> For some reason style="display: none;" is being added, and I cann't understand why. This results in the text box not displaying.

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  • Obfuscator for .NET assembly (Maybe just a C++ obfuscator?)

    - by Pirate for Profit
    The software company I work for is using a ton of open source LGPL/BSD/MIT C++ code that we have written wrappers around to port "helper classes" into a .NET assembly, via C++/CLI. These libraries have wrapped old cryptic APIs into easy-to-use ones based on common sense, and will be very helpful for a lot of different tasks will be included in many future client's applications, and we might even license it to other software companies in the same field. So naturally we are tasked with looking into solutions for securing the code from prying eyes. What we're trying to do is stop the casual observer from seeing what's going on. Now I have hacked some crazy shit in EverQuest and other video games in my day so I know with enough tireless effort anything can be done. But we don't want to make it easy for whomever. To the point, besides the Visual Studio compiler's optimizations, is there's a C++ obfuscator or .NET assembly obfuscator (after it's been built o.O) or something that would scramble everything up, re-arrange data structures, string constants, etc. idk? And if such a thing exists, we'd be curious to know how that would impact performance, as some sections of code are time critical (funny saying that using a managed M$ framework).

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  • Calling NSFetchedResultsController & CoreData experts

    - by JK
    I am having a few nagging issues with NSFetchedResultsController and CoreData, any of which I would be very grateful to get help on. Issue 1 - Updates: I update my store on a background thread which results in certain rows being delete, inserted or updated. The changes are merged into the context on the main thread using the "mergeChangesFromContextDidSaveNotification:" method. Inserts and deletes are updated properly, but updates are not (e.g. the cell label is not updated with the change) although I have confirmed the updates to come through the contextDidSaveNotifcation, exactly like the inserts and deleted. My current workaround is to temporarily change the staleness interval of the context to 0, but this does not seem like the ideal solution. Issue 2 - Deleting objects: My fetch batch size is 20. If an object is deleted by the background thread which is in the first 20 rows, everything works fine. But if the object is after the first 20 rows and the table is scrolled down, a "CoreData could not fulfill a fault" error is raised. I have tried resaving the context and reperforming the frc fetch - all to no avail. Note: In this scenario, the frc delegate method "didChangeObject...." is not called for the delete - I assume this is because the object in question had not been faulted at that time (as it is was outside the initial fetch range). But for some reason, the context still thinks the object is around, although is has been deleted from the store. Issue 3 - Deleting sections : When the deletion of a row leads to the deletion of a section, I have gotten the "invalid number of rows in section???" error. I have worked around this by removing the "reloadSection" line from the NSFetchedResultsChangeMove: section and replacing it with "[tableView insertRowsAtIndexPaths...." This seems to work, but once again, I am not sure if this is the best solution. Any help would be greatly appreciated. Thank you!

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • UpdatePanel reloads the whole page

    - by Emil D
    Hi.I'm building an asp.net cutom control inside which I have two dropdownlists: companyIdSelection and productFamilySelection.I populate the companyIdSelection at Page_Load and in order to populate the productFamilySelection depending on the selected item in companyIdSelection.I'm using UpdatePanels to achieve this, but for some reason every time I update companyIdSelection Page_Load is being called ( which as far as I know should happen only when the entire page is reloaded ), the list is being reloaded again and the item the user selected is lost( the selected item is always the top one ).Here's the code <asp:UpdatePanel ID="updateFamilies" runat="server" UpdateMode="Always"> <ContentTemplate> Company ID:<br> <br></br> <asp:DropDownList ID="companyIdSelection" runat="server" AutoPostBack="True" OnSelectedIndexChanged="companyIdSelection_SelectedIndexChanged"> </asp:DropDownList> <br></br> Product Family: <br></br> <asp:DropDownList ID="productFamilySelection" runat="server" AutoPostBack="True" onselectedindexchanged="productFamilySelection_SelectedIndexChanged"> </asp:DropDownList> <br> </ContentTemplate> </asp:UpdatePanel> protected void Page_Load(object sender, EventArgs e) { this.companyIdSelection.DataSource = companyIds(); //companyIds returns the object containing the initial data items this.companyIdSelection.DataBind(); } protected void companyIdSelection_SelectedIndexChanged(object sender, EventArgs e) { // Page_Load is called again for some reason before this method is called, so it // resets the companyIdSelection EngDbService s = new EngDbService(); productFamilySelection.DataSource = s.getProductFamilies(companyIdSelection.Text); productFamilySelection.DataBind(); } Also, I tried setting the UpdateMode of the UpdatePanel to "Conditional" and adding an asyncpostback trigger but the result was the same. What am I doing wrong? PS: I fixed the updating problem, by using Page.IsPostBack in the Page_Load method, but I would still want to avoid a full postback if possible

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  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

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  • C++ Dynamic object construction

    - by Rajesh Subramanian
    I have a base class, class Msg { ParseMsg() { ParseMsgData(); ParseTrailer(); } virtual void ParseMsgData() = 0; ParseTrailer(); }; and derived classes, class InitiateMsg { void ParseMsgData() { ... } }; class ReadOperationMsg { void ParseMsgData() { ... } }; class WriteOperationMsg { void ParseMsgData() { ... } }; and the scenario is below, void UsageFunction(string data) { Msg* msg = ParseHeader(data); ParseMsg } Msg* ParseHeader(string data) { Msg *msg = NULL; .... switch() { case 1: msg = new InitiateMsg(); break; case 2: msg = new ReadOperationMsg{(); break; case 3: msg = new WriteOperationMsg{(); break; .... } return msg; } based on the data ParseHeader method will decide which object has to be created, So I have implemented ParseHeader function outside the class where I am using. How can I make the ParseHeader function inside the Msg class and then use it? In C# the same is achieved by defining ParseHeader method as static with in class and use it from outside,

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  • With ASP.NET MVC, what is the preferred way to Ajaxify a simple form?

    - by Swoop
    I am trying to add a simple comments/message box to a web page. When the user enters the comment and hits submit, I would like to save this message to the database and add the comment to the list displayed on the page, without refreshing the entire page. However, I am not sure of the best way to do that these days. I am using ASP.NET MVC 2. I have been trying to read up on using JQuery for this type of functionality, but I am having problems getting a full picture of the correct approach that isn't also out of date (i.e. it is using an preview version of MVC 1 or older version of JQuery). I can either find snippets of different pieces without the information of how they work together, or the information appears to be quite dated and no longer valid. Can someone point me in the right direction for something like this? Ideally, I am looking for a simple example of the JQuery code, a snippet of any key differences in an HTML form from a normal post method, and the basic method used in the MVC Controller. I need something to help the lightbulb of understanding to turn on. :) Any help would be greatly appreciated!!

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  • How do you use glFrustrum in OpenGL ES1 on iPhone

    - by Paul
    So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call. I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear color. This is called on the init of the EAGLView and this works just fine. I have took the glViewport() and glFrustrum() calls and put them at the end of the resizeFromLayer() method in the ES1Renderer.m file. This gets hit when the app starts and when the app gets resized as it should. Now the problem is the frustrum's far seems to be messed up, as in all my objects get cut / clipped off. I tried adjusting the camera position and angle and it still all objects are cut / clipped. I increased the far from 1000.0f to 30000.0f and still get the same result. What is crazy is that if i call both the glViewport() and glFrustrum() calls in the drawView() every frame everything looks right. Nothing is clipped and looks like i want it. From everything I've been reading the frustrum and viewport calls only need to be called when the window / gets made and resizes, but If I don't call it every frame in my project it doesn't work. Any ideas? Thanks In Advance

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  • How to convert X/Y position to Canvas Left/Top properties when using ItemsControl

    - by kshahar
    I am trying to use a Canvas to display objects that have "world" location (rather than "screen" location). The canvas is defined like this: <Canvas Background="AliceBlue"> <ItemsControl Name="myItemsControl" ItemsSource="{Binding MyItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <TextBlock Canvas.Left="{Binding WorldX}" Canvas.Top="{Binding WorldY}" Text="{Binding Text}" Width="Auto" Height="Auto" Foreground="Red" /> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Canvas> MyItem is defined like this: public class MyItem { public MyItem(double worldX, double worldY, string text) { WorldX = worldX; WorldY = worldY; Text = text; } public double WorldX { get; set; } public double WorldY { get; set; } public string Text { get; set; } } In addition, I have a method to convert between world and screen coordinates: Point worldToScreen(double worldX, double worldY) { // return screen coordinates using the canvas properties and an internal MapData object } With the current implementation, the items are positioned in the wrong location, because their location is not converted to screen coordinates. How can I apply the worldToScreen method on the MyItem objects before they are added to the canvas?

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  • I cannot seem to load an XML document using ASP (Classic), IIS6. Details inside.

    - by carny666
    So I am writing a web application for use within my organization. The application requires that it know who the current user is. This is done by calling the Request.ServerVariables("AUTH_USER") function, which works great as long as 'Anonymous Access' is disabled (unchecked) and 'Integrated Windows Authentication' is enabled (checked) within IIS for this subweb. Unfortunately by doing this I get an 'Access Denied' error when I hit the load method of the XML DOM. Example code: dim urlToXmlFile urlToXmlFile = "http://currentwebserver/currentsubweb/nameofxml.xml" dim xmlDom set xmlDom = Server.CreateObject("MSXML2.DOMDocument") xmlDom.async = false xmlDom.load( urlToXmlFile ) ' <-- this is where I get the error! I've looked everywhere and cannot find a solution. I should be able to load an XML file into the DOM regardless of the authentication method. Any help would be appreciated. So far the only two solutions I can come up with are: a) create a new subweb that JUST gets the current user name and somehow passes it back to my XML reading subweb. b) open up security on the entire system to 'Everyone', which works but our IS department wouldn't care for that.

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  • Trouble with go tour crawler exercise

    - by David Mason
    I'm going through the go tour and I feel like I have a pretty good understanding of the language except for concurrency. On slide 71 there is an exercise that asks the reader to parallelize a web crawler (and to make it not cover repeats but I haven't gotten there yet.) Here is what I have so far: func Crawl(url string, depth int, fetcher Fetcher, ch chan string) { if depth <= 0 { return } body, urls, err := fetcher.Fetch(url) if err != nil { ch <- fmt.Sprintln(err) return } ch <- fmt.Sprintf("found: %s %q\n", url, body) for _, u := range urls { go Crawl(u, depth-1, fetcher, ch) } } func main() { ch := make(chan string, 100) go Crawl("http://golang.org/", 4, fetcher, ch) for i := range ch { fmt.Println(i) } } The issue I have is where to put the close(ch) call. If I put a defer close(ch) somewhere in the Crawl method, then I end up writing to a closed channel in one of the spawned goroutines, since the method will finish execution before the spawned goroutines do. If I omit the call to close(ch), as is shown in my example code, the program deadlocks after all the goroutines finish executing but the main thread is still waiting on the channel in the for loop since the channel was never closed.

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  • StringBufferInputStream Question in Java

    - by JJG
    I want to read an input string and return it as a UTF8 encoded string. SO I found an example on the Oracle/Sun website that used FileInputStream. I didn't want to read a file, but a string, so I changed it to StringBufferInputStream and used the code below. The method parameter jtext, is some Japanese text. Actually this method works great. The question is about the deprecated code. I had to put @SuppressWarnings because StringBufferInputStream is deprecated. I want to know is there a better way to get a string input stream? Is it ok just to leave it as is? I've spent so long trying to fix this problem that I don't want to change anything now I seem to have cracked it. @SuppressWarnings("deprecation") private String readInput(String jtext) { StringBuffer buffer = new StringBuffer(); try { StringBufferInputStream sbis = new StringBufferInputStream (jtext); InputStreamReader isr = new InputStreamReader(sbis, "UTF8"); Reader in = new BufferedReader(isr); int ch; while ((ch = in.read()) > -1) { buffer.append((char)ch); } in.close(); return buffer.toString(); } catch (IOException e) { e.printStackTrace(); return null; } }

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  • Array of Arrays - writing to File problem

    - by iFloh
    Hi, and again my array of arrays ... I try to improve my app performance by buffering arrays on file for later reuse. I have an NSMutableArray that contains about 30 NSMutableArrays with NSNumber, NSDate and NSString Objects. I try to write the file using this call: bool result = [myArray writeToFile:[fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]] atomically:NO]; = result = FALSE. The Path method is: + (NSString *) getFullPath:(NSString *)forFileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:forFileName]; } and the aDate call returns a shortDateString with ddMMyy. The NSLog NSLog(@"%@", [fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]]); on the path generation returns: /Users/me/Library/Application Support/iPhone Simulator/User/Applications/86729620-EC1D-4C10-A799-0C638BB27933/Documents/iEts010510.arr FURTHER: It must have something to do with the Array of Arrays, since I also write 3 further simple arrays (containing NSStrings) that all succeed. The Array of Arrays gets generated using the addObject method Any ideas what could cause the trouble?

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