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  • problem with two .NET threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • JAXB, downcast an unmarshalled class

    - by elgcom
    I define two XML type (base and derived types). <xs:complexType name="ParentType"> ... </xs:complexType> <xs:complexType name="ChildType"> <xs:complexContent> <xs:extension base="ParentType"> ... </xs:complexContent> </xs:complexType> Now, I have an XML instance of ChildType. The question, If I once unmarshall the XML into ParentType java object, can I downcast the java object to its subclass of ChildType? Is that possible to that? thanks

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  • ASP.NET MVC3 Custom Membership Provider - The membership provider name specified is invalid.

    - by David Lively
    I'm implementing a custom membership provider, and everything seems to go swimmingly until I create a MembershipUser object. At that point, I receive the error: The membership provider name specified is invalid. Parameter name: providerName In web.config the membership key is <membership defaultProvider="MembersProvider"> <providers> <clear/> <add name="MembersProvider" type="Members.Providers.MembersProvider" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" applicationName="DeviceDatabase" /> </providers> </membership> When creating the MembershipUser object from my custom User class: public static MembershipUser ToMembershipUser(User user) { MembershipUser member = new MembershipUser ("MembersProvider" , user.Name , user.Id , user.EmailAddress , user.PasswordQuestion , user.Comment , user.IsApproved , user.IsLockedOut , user.DateCreated , user.LastLoginDate ?? DateTime.MinValue , user.LastActivityDate ?? DateTime.MinValue , user.LastPasswordChangedDate ?? DateTime.MinValue , user.LastLockoutDate ?? DateTime.MinValue ); return member; } (I realize I could probably just inherit my User class from MembershipUser, but it's already part of an existing class hierarchy. I honestly think this is the first time I've encountered a legitimate need for for multiple inheritance!) My feeling is that the new MembershipUser(...) providerName parameter is supposed to match what's set in web.config, but, since they match already, I'm at a loss as to how to proceed. Is there a convenient way to get the name of the active membership provider in code? I'm starting to think that using the built-in membership system is overkill and more trouble than it's worth. Edit Not sure if it's relevant, but the custom membership provider class is in a class library, not the main WAP project. Update Here's the contents of the System.Web.Security.Membership.Provider object as show in the VS2010 command window: >eval System.Web.Security.Membership.Provider {Members.Providers.MembersProvider} [Members.Providers.MembersProvider]: {Members.Providers.MembersProvider} base {System.Configuration.Provider.ProviderBase}: {Members.Providers.MembersProvider} ApplicationName: null EnablePasswordReset: true EnablePasswordRetrieval: false MaxInvalidPasswordAttempts: 5 MinRequiredNonAlphanumericCharacters: 0 MinRequiredPasswordLength: 6 PasswordAttemptWindow: 10 PasswordFormat: Function evaluation was aborted. PasswordStrengthRegularExpression: Cannot evaluate expression because debugging information has been optimized away . RequiresQuestionAndAnswer: Cannot evaluate expression because debugging information has been optimized away . RequiresUniqueEmail: Cannot evaluate expression because debugging information has been optimized away .

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  • Global Handler in IIS7 (Classic Mode) gives "Failed to Execute" error

    - by Akash Kava
    I have made a custom handler called MyIndexHandler and I want it to handle *.index requests, now as I want this handler to be executed by any website, I installed my handler with following two steps in IIS manager. Add MyIndexHandler.dll in GAC Add Managed Module for *.index, the drop down in IIS displays my index handler correctly so it means it did find it correctly from the GAC. I added Script map for aspnet_isapi.dll for *.index (this is required for classic mode) Now in any of my website if I try xyz.index, my handler does not get called and it returns "Failed to execute URL", now this only happens when IIS is unable to find the mapped handler, but I already have defined mapped handler at IIS level and when i try to add entry in web.config manually for this handler, it tells me you can not define multiple handler, it means that IIS finds my handler, mapping but for some reason it does not execute it.

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  • Rewriting VB.NET Lambda experession as a C# statement

    - by ChadD
    I downgraded my app from version 4 of the framework to version 4 and now I want to implement this VB.NET lambda function statement (which works on 3.5) Dim colLambda As ColumnItemValueAccessor = Function(rowItem As Object) General_ItemValueAccessor(rowItem, colName) and rewrite it in C#. This was my attempt: ColumnItemValueAccessor colLambda = (object rowItem) => General_ItemValueAccessor(rowItem, colName); When I did this, I get the following error: Error 14 One or more types required to compile a dynamic expression cannot be found. Are you missing references to Microsoft.CSharp.dll and System.Core.dll? C:\Source\DotNet\SqlSmoke\SqlSmoke\UserControls\ScriptUserControl.cs 84 73 SqlSmoke However, when I downgraded the app from version 4.0 of the framework to 3.5 (because our users only hae 3.5 and don't have rights to install 4.0). when I did this, the reference to "Microsoft.CSharp" was broken. Can I rewrite the VB.NET command in C# using syntax that is valid in C# 3.5 as I was able to in VB.NET? What would the syntax be?

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  • How to invoke client ActiveX via javascript

    - by Captain Kidd
    Hi I want to let server to invoke client ActiveX via javascript. The script work well as it run on my local system. Then I place it into Apache Server and it's malfunction. Script: <object id="lv_obj" classid = "CLSID:30A92485-94D2-4CBA-AC32-EF276B7F777B" CODEBASE="" ></OBJECT> try { document.all.lv_obj.Init("PCS_Tes"); } catch (err) { window.alert("????: " + err.message); } I guess the reason is script on server can't invoke user client ActiveX. If I need config something on Apache?

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  • Using Static methods or none static methods in Dao Class ?

    - by dankyy1
    Hi I generate Dao classes for some DB operations in this manner making methods of Dao class as static or none static is better? Using sample dao class below ,If more than one client got to use the AddSampleItem method in same time?how this may result? public class SampleDao { static DataAcessor dataAcessor public static void AddSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } public static void UpdateSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } }

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  • working with generic lifetime managers in unity config section

    - by Martin Bailey
    I have the following generic lifetime manager public class RequestLifetimeManager<T> : LifetimeManager, IDisposable { public override object GetValue() { return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]; } public override void RemoveValue() { HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName); } public override void SetValue(object newValue) { HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue; } public void Dispose() { RemoveValue(); } } How do I reference this in the unity config section. Creating a type alias <typeAlias alias="requestLifeTimeManager`1" type=" UI.Common.Unity.RequestLifetimeManager`1, UI.Common" /> and specifying it as a lifetime manager <types> <type type="[interface]" mapTo="[concretetype]" > <lifetime type="requestLifeTimeManager`1" /> </type> </types> causes the following error Cannot create an instance of UI.Common.Unity.RequestLifetimeManager`1[T] because Type.ContainsGenericParameters is true. How do you reference generic lifetime managers ?

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • C-array to NSData and back

    - by Thor Frølich
    I'm attempting to save a c-style array of Vertex3D structs to an NSData object and get them back when reloading the app: NSData *vert = [NSData dataWithBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; This data is then saved and attempted to be read back into my c-array thusly: vertices = malloc(sizeof(Vertex3D) * NUM_OF_VERTICES); [vert getBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; The above results in “EXC_BAD_ACCESS” followed by: malloc: * error for object 0x48423c0: pointer being freed was not allocated I'm very new to programming so there's probably some fundamental memory management principle I'm unaware of. I have verified that the loaded NSData is identical to the saved one, but it's clear that the transition from c-array to NSData (and back) is not as I intended.

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  • Multiple synonym dictionary matches in PostgreSQL full text searching

    - by Ryan VanMiddlesworth
    I am trying to do full text searching in PostgreSQL 8.3. It worked splendidly, so I added in synonym matching (e.g. 'bob' == 'robert') using a synonym dictionary. That works great too. But I've noticed that it apparently only allows a word to have one synonym. That is, 'al' cannot be 'albert' and 'allen'. Is this correct? Is there any way to have multiple dictionary matches in a PostgreSQL synonym dictionary? For reference, here is my sample dictionary file: bob robert bobby robert al alan al albert al allen And the SQL that creates the full text search config: CREATE TEXT SEARCH DICTIONARY nickname (TEMPLATE = synonym, SYNONYMS = nickname); CREATE TEXT SEARCH CONFIGURATION dxp_name (COPY = simple); ALTER TEXT SEARCH CONFIGURATION dxp_name ALTER MAPPING FOR asciiword WITH nickname, simple; What am I doing wrong? Thanks!

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  • Pyramid.security: Is getting user info from a database with unauthenticated_userid(request) really secure?

    - by yourfriendzak
    I'm trying to make an accesible cache of user data using Pyramid doc's "Making A “User Object” Available as a Request Attribute" example. They're using this code to return a user object to set_request_property: from pyramid.security import unauthenticated_userid def get_user(request): # the below line is just an example, use your own method of # accessing a database connection here (this could even be another # request property such as request.db, implemented using this same # pattern). dbconn = request.registry.settings['dbconn'] userid = unauthenticated_userid(request) if userid is not None: # this should return None if the user doesn't exist # in the database return dbconn['users'].query({'id':userid}) I don't understand why they're using unauthenticated_userid(request) to lookup user info from the database...isn't that insecure? That means that user might not be logged in, so why are you using that ID to get there private info from the database? Shouldn't userid = authenticated_userid(request) be used instead to make sure the user is logged in? What's the advantage of using unauthenticated_userid(request)? Please help me understand what's going on here.

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  • Winforms connection strings from App.config

    - by Geo Ego
    I have a Winforms app that I am developing in C# that will serve as a frontend for a SQL Server 2005 database. I rolled the executable out to a test machine and ran it. It worked perfectly fine on the test machine up until the last round of changes that I made. However, now on the test machine, it throws the following exception immediately upon opening: System.NullReferenceException: Object reference not set to an instance of an object. at PSRD_Specs_Database_Administrat.mainMenu.mainMenu_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The only thing that I changed in this version that pertains to mainMenu_Load is the way that the connection string to the database is called. Previously, I had set a string with the connection string on every form that I needed to call it from, like: string conString = "Data Source = SHAREPOINT;Trusted_Connection = yes;" + "database = CustomerDatabase;connection timeout = 15"; As my app grew and I added forms to it, I decided to add an App.config to the project. I defined the connection string in it: <connectionStrings> <add name="conString" providerName="System.Data.SqlClient" connectionString="Data Source = SHAREPOINT;Trusted_Connection = yes;database = CustomerDatabase;connection timeout = 15" /> </connectionStrings> I then created a static string that would return the conString: public static string GetConnectionString(string conName) { string strReturn = string.Empty; if (!(string.IsNullOrEmpty(conName))) { strReturn = ConfigurationManager.ConnectionStrings[conName].ConnectionString; } else { strReturn = ConfigurationManager.ConnectionStrings["conString"].ConnectionString; } return strReturn; } I removed the conString variable and now call the connection string like so: PublicMethods.GetConnectionString("conString").ToString() It appears that this is giving me the error. I changed these instances to directly call the connection string from App.config without using GetConnectionString. For instance, in a SQLConnection: using (SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["conString"].ConnectionString)) This also threw the exception. However, when I went back to using the conString variable on each form, I had no issues. What I don't understand is why all three methods work fine on my development machine, while using the App.config directly or via the static string I created throw exceptions.

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • NHibernate ICriteria with a bag

    - by plunk
    Hi, Just a quick question. If I've got 2 tables that are joined in a 3rd table with a many-to-many relationship, is it possible to write an ICriteria with expressions in one of the tables and the join table? Lets say the mapping file looks something like: <bag name ="Bag" table="JoinTable" cascade ="none"> <key column="Data_ID"/> <many-to-many class="Data2" column="Data2_ID"/> </bag> Is it then possible to write an ICriteria like the following? ICriteria crit = session.CreateCriteria(typeof(Data)); crit.Add(Expression.Eq("Name", name)); crit.Add(Expression.Between("Date", startDate, endDate)); crit.Add(Expression.Eq("Bag", data2IDNumber)); When I try this, it tells me I the expected type is IList, whereas the actual type is Bag. Thanks.

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  • XmlDocument from LINQ to XML query

    - by Ben
    I am loading an XML document into an XDocument object, doing a query and then returning the data through a web service as an XmlDocument object. The code below works fine, but it just seems a bit smelly. Is there a cleaner way to take the results of the query and convert back to an XDocument or XmlDocument? XDocument xd = XDocument.Load(Server.MapPath(accountsXml)); var accounts = from x in xd.Descendants("AccountsData") where userAccounts.Contains(x.Element("ACCOUNT_REFERENCE").Value) select x; XDocument xd2 = new XDocument( new XDeclaration("1.0", "UTF-8", "yes"), new XElement("Accounts") ); foreach (var account in accounts) xd2.Element("Accounts").Add(account); return xd2.ToXmlDocument();

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  • Converting C# void* to byte[]

    - by Yurik
    In C#, I need to write T[] to a stream, ideally without any additional buffers. I have a dynamic code that converts T[] (where T is a no-objects struct) to a void* and fixes it in memory, and that works great. When the stream was a file, I could use native Windows API to pass the void * directly, but now I need to write to a generic Stream object that takes byte[]. Can anyone suggest a hack way to create a dummy array object which does not actually have any heap allocations, but rather points to an already existing (and fixed) heap location. This is the pseudo-code that I need: void Write(Stream stream, T[] buffer) { fixed( void* ptr = &buffer ) // done with dynamic code generation { int typeSize = sizeof(T); // done as well byte[] dummy = (byte[]) ptr; // <-- how do I create this fake array? stream.Write( dummy, 0, buffer.Length*typeSize ); } }

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  • Adding image to RichTextBox programatically does not show in Xaml property

    - by rotary_engine
    Trying to add an image to a RichTextBox progamatically from a Stream. The image displays in the text box, however when reading the Xaml property there is no markup for the image. private void richTextBox3_Drop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { FileInfo[] files = (FileInfo[])e.Data.GetData(DataFormats.FileDrop); using (Stream s = files[0].OpenRead()) { InlineUIContainer container = new InlineUIContainer(); BitmapImage bmp = new BitmapImage(); bmp.SetSource(s); Image img = new Image(); img.SetValue(Image.SourceProperty, bmp); container.Child = img; richTextBox3.Selection.Insert(container); } } } private void Button_Click_1(object sender, RoutedEventArgs e) { // this doesn't have the markup from the inserted image System.Windows.MessageBox.Show(richTextBox3.Xaml); } What is the correct way to insert an image into the RichTextBox at runtime so that it can be persisted to a data store? In the Xaml property.

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  • Why is my sound not working in Flash?

    - by animuson
    This is what I have as far as code, it is in the first frame of the movie. nature = new Sound(this); nature.attachSound("sound_naturally"); nature.setVolume(50); nature.start(0,0); nature.onSoundComplete = function(){ nature.start(0,0); } trace(nature); The trace outputs '[object Object]' at runtime. I have the sound exporting to ActionScript with the link identifier 'sound_naturally', not exported to the first frame. I don't understand why it's not working. I did like the exact same thing like 3 hours ago and it worked fine, but I lost the file so I had to redo it and now it won't work at all. Using Flash 10 with ActionScript 2.0

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  • Stop SWF file from repeating

    - by Samuel
    Hey people, I have converted a short clip to an .swf file, i want to implement it on my website: <object width="400" height="300"> <param name="movie" value="movie.swf"> <embed src="movie.swf" width="400" height="300"> </embed> </object> When i play it it autoplays (that's fine) but it also keeps repeating over and over, i'd like it to stop at the end and just display the end frame (as mentioned i converted a movie so i cant do it with actionscript in the .fla file). Thanks for any tips!

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  • Handling hundreds of actions in Struts2

    - by Roberto
    Hi all, I've inherited a struts 1 web application where, in order to reduce the number of Action classes (I guess this is the reason), lots of actions are mapped inside a single Action class, like: public XXXAction() throws Exception{ actions = new Hashtable(); actions.put("/XXX/main/load", new Integer(0)); actions.put("/XXX/main/save", new Integer(1)); ...... } public ActionForward executeAction(ActionMapping mapping, ActionForm form, HttpServletRequest req, HttpServletResponse res) throws IOException, ServletException { try { switch (((Integer) actions.get(action)).intValue()) { case 0: loadXXXMain(); break; case 1: ....... and so on (in some Action classes I have almost one hundred of these small actions). Now I'm looking at migrate to struts2 and I would like to have a cleaner and better solution to handle this, maybe without having a single Action class for each of these small classes. What do you suggest? I don't like this solution, but I don't like having hundreds of Action classes.... Thanks! Roberto

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  • How to bind DataTable to Chart series?

    - by user175908
    Hello, How to do bind data from DataTable to Chart series? I get null reference exception. I tried binding with square brackets and it did not worked either. So, how to do the binding? Thanks. P.S: I included DataGrid XAML and CS which works just fine. Converting data to List<KeyValuePair<string,int>> works good but it is kinda slow and is unnessesary trash in code. I use WPFToolkit (the latest version). XAML: <Window x:Class="BindingzTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="606" Width="988" xmlns:charting="clr-namespace:System.Windows.Controls.DataVisualization.Charting;assembly=System.Windows.Controls.DataVisualization.Toolkit"> <Grid Name="LayoutRoot"> <charting:Chart Title="Letters and Numbers" VerticalAlignment="Top" Height="400"> <charting:Chart.Series> <charting:ColumnSeries Name="myChartSeries" IndependentValueBinding="{Binding Letter}" DependentValueBinding="{Binding Number}" ItemsSource="{Binding}" /> </charting:Chart.Series> </charting:Chart> <DataGrid Name="myDataGrid" VerticalAlignment="Stretch" Margin="0,400,0,50" ItemsSource="{Binding}" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="Letter" Binding="{Binding Letter}"/> <DataGridTextColumn Header="Number" Binding="{Binding Number}"/> </DataGrid.Columns> </DataGrid> <Button Content="Generate" HorizontalAlignment="Left" Name="generateButton" Width="128" Click="GenerateButtonClicked" Height="52" VerticalAlignment="Bottom" /> </Grid> CS: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } DataTable GenerateMyTable() { var myTable = new DataTable("MyTable"); myTable.Columns.Add("Letter"); myTable.Columns.Add("Number"); myTable.Rows.Add("A", 500); myTable.Rows.Add("B", 400); myTable.Rows.Add("C", 500); myTable.Rows.Add("D", 600); myTable.Rows.Add("E", 300); myTable.Rows.Add("F", 200); return myTable; } private void GenerateButtonClicked(object sender, RoutedEventArgs e) { var myGeneratedTable = GenerateMyTable(); myDataGrid.DataContext = myGeneratedTable; myChartSeries.DataContext = myGeneratedTable; // Calling this throws "Object reference not set to an instance of an object" exception } }

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  • Can't transfer list<T> to web service?

    - by iTayb
    I have the same classes on my server and on my web service. I have the following WebMethod: [WebMethod] public int CreateOrder(List<Purchase> p, string username) { o.Add(new Order(p,username)); return o.Count; } However the following code, run at server: protected void CartRepeater_ItemCommand(object source, RepeaterCommandEventArgs e) { List<Purchase> l = ((List<Purchase>)Session["Cart"]); if (e.CommandName == "Order") { localhost.ValidateService WS = new localhost.ValidateService(); WS.CreateOrder(l, Session["username"].ToString()); } } gives the following error: Argument '1': cannot convert from 'System.Collections.Generic.List<Purchase>' to 'localhost.Purchase[]'. How can I transfer the list<Purchase> object to the web service? Thank you very much.

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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