Search Results

Search found 11075 results on 443 pages for '3d engine'.

Page 53/443 | < Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >

  • Search Engine Placement Optimization and Link Popularity

    The increased visibility of your website due to high link popularity and search engine placement optimization can mean so much, especially if you are promoting a product or service through your website. If you are new to the business of link building, you might be wondering how to get started with it and how search engine placement optimization can help you. Knowledge of link popularity basics is essential even if you are planning on hiring someone to do link building tasks for you.

    Read the article

  • What is the Endeca MDEX Engine?

    - by Grant Schofield
    Today I would like to draw your attention to a really helpful article by Rittmanmead taking a deeper look under the covers at the Endeca MDEX engine; how it works, what's so different about it, and why that matters to customers. This will in particular be useful for the technical audience. The other articles in the Endeca Week series are equally useful for a wider audience. http://www.rittmanmead.com/2012/02/oracle-endeca-week-what-is-the-endeca-mdex-engine/

    Read the article

  • Sun Fire servers 3D Demos

    - by ferhat
    Sun Fire X48003D Demo Sun Fire X4470 M23D Demo Sun Fire X4170 M23D Demo Sun Fire X2270 M23D Demo Visit Oracle Technology Network pages and product pages for more information on Sun Fire x86 servers.

    Read the article

  • 7 Tips to Avoid Fatal Results in Search Engine Optimization Process

    Most companies whether big or small rely on the search engine marketing techniques for making the site more popular and definitely more search-engine friendly. You have to understand that there will be a lot of companies which will offer their SEO techniques. But you need to be extra cautious when you choose the company. Check out the 7 tips which should be followed if you want to avoid fatal mistakes.

    Read the article

  • blender: 3D model from guide images

    - by Stefan
    In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) get perfect "right", "front" and "top" pictures. Blender only allows you to see the background pictures when in ortographic mode and only from right|front|top, which doesn't help me. How to I proceed to model from non-perfect guide images?

    Read the article

  • 3D Model not translating correctly (visually)

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } Im suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

    Read the article

  • Twazzup and App Engine

    Twazzup and App Engine An interview with the developers behind twazzup.com on how App Engine helps them run their application. From: GoogleDevelopers Views: 1298 7 ratings Time: 08:37 More in Science & Technology

    Read the article

  • Google I/O 2012 - Introducing Google Compute Engine

    Google I/O 2012 - Introducing Google Compute Engine Craig McLuckie, Martin Gannholm Google Compute Engine is a new virtual machine based cloud technology for large scale data processing and analytics workloads. It allows the world to leverage the scalability and power of Google's data centers to run computationally intensive jobs. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1614 29 ratings Time: 01:00:58 More in Science & Technology

    Read the article

  • L'Unreal Engine 4.2 disponible : ajout du support des véhicules, améliorations des animations et du débogage

    L'Unreal Engine 4.2 est maintenant disponible Ajout d'un exemple de véhicule, améliorations des animations et du débogage...Un peu plus d'un mois après, la version 4.2 de l'Unreal Engine 4, le moteur d'Epic Games est disponible.VéhiculesLa première nouveauté concerne les véhicules. Ils sont maintenant pleinement gérés dans le moteur. Afin que vous découvriez cette fonctionnalité, Epic Games propose un template en C++ et en blueprint ainsi qu'un échantillon de jeu de course. Vous pouvez trouver...

    Read the article

  • Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine, une traduction de Guillaume Belz

    Bonjour à tous Blender est à l'origine un logiciel libre de dessin 3D, mais propose de plus en plus de fonctionnalités avancées d'animation. En particulier, Blender intègre un moteur de jeux appelé Blender Game Engine (BGE), qui permet aux utilisateurs d'écrire leurs propres shaders en utilisant les langages Python et OpenGL Shading Language (GLSL). Dans cet article, l'auteur présente les bases pour écrire ses propres shaders et les paramétrer dans Blender à partir d'un exemple simple : un filtre de flou. Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine A...

    Read the article

  • Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web

    Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web Dan Holevoet, Christina Ilvento Mobile application development is growing at explosive rates and the best of those applications have a backend server. Find out how you can use App Engine's new feature to build powerful APIs to support mobile applications running on Android, iOS, and mobile browsers. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1783 43 ratings Time: 48:38 More in Science & Technology

    Read the article

  • Search Engine Positioning

    This article covers the major issues in search engine positioning and can be used in planning and implementing an e-marketing campaign that will have a real effect in the positioning and visibility of your website. The first thing to understand in search engine positioning is that your marketing campaign does not start with Google and yahoo, but rather with your business. You need to define your business and your target market first.

    Read the article

  • Recent update killed unity 3d launcher

    - by Steve
    I am scratching my head on this one, a lot of things are still new to me. I updated 126 packages just now through the update manager, and upon reboot everything works fine except the unity launcher. It's just a dark space. The dash still works, as does the top panel and docky. When I try: unity --replace I end up with this and then an indefinite hang: (compiz:3689): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed WARN 2012-09-23 02:18:29 unity.favorites FavoriteStoreGSettings.cpp:139 Unable to load GDesktopAppInfo for 'ubiquity-gtkui.desktop' WARN 2012-09-23 02:18:30 unity.favorites FavoriteStoreGSettings.cpp:139 Unable to load GDesktopAppInfo for 'ubuntuone-installer.desktop' ERROR 2012-09-23 02:18:30 unity.launcher.trashlaunchericon TrashLauncherIcon.cpp:62 Could not create file monitor for trash uri: Operation not supported Initializing unityshell options...done WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-writer.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-calc.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-impress.desktop' is using a deprecated format for its actions that will be dropped soon. Setting Update "main_menu_key" Setting Update "run_key" Unfortunately I cannot make heads or tails of this. Anyone, please help?

    Read the article

  • Search Engine Optimization Tips For Your Blog

    No longer is Search Engine Optimization (SEO) limited to websites. This process of improving both quantity and quality of traffic is also available for your blog. It produces a natural or organic flow of search engine results and helps your blog move up in ranking. Here are some things that will help improve your SEO.

    Read the article

  • Importing 3d model with multiple skeletons

    - by Sweta Dwivedi
    I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were found in the file. The first skeleton, named "Left.Wing" has been moved to be a child of the scene root. The other, "Right.Wing", will be ignored. Fragment identifier "Right.Wing". Error 2 Vertex is bound to bone "Right.Wing", but this bone is not present in the skeleton. Which is confusing since I have the bone Right.Wing . . and I use it to animate the butterfly I have seen a few possible solution for Blender but none for 3Ds max it would be really helpful if someone could help me out with this

    Read the article

  • Simple Web Marketing, Search Engine Optimization Strategies For an Online Small Business

    There are a number of simple web marketing, search engine optimization strategies you should keep in mind when you are dealing with an online small business. Regardless of whether you are an offline small business entrepreneur with a company website or, exclusively, an online small-business entrepreneur, these are the simple web marketing, search engine optimization guidelines you ought to keep in mind.

    Read the article

  • Cheap Search Engine Optimization

    Is it really worth it to invest in search engine optimization? I am sure that you are well aware of the advantages and disadvantages of being optimized for search engine results. But just how much should one be willing to pay for being optimized?

    Read the article

  • Unity 3D - Error BCE0019 , " 'paused' is not a member of PauseScript"

    - by user3666251
    I am trying to make a game for Android in Unity. Came to the part where I have to make a pause menu option. Made a GUITexture and placed it on the top right side of the screen then I attached this script to it : #pragma strict function OnMouseDown(){ this.paused = !this.paused; } function OnGUI(){ if(this.paused){ if (GUI.Button(Rect(10,10,100,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); } // Insert the rest of the pause menu logic } } It gives me this error : "Assets/Scripts/PauseScript.js(4,10): BCE0019: 'paused' is not a member of 'PauseScript'. " "PauseScript" is the name of my pause script. Thank you.

    Read the article

  • Search Engine Discussion - The Debate About the Future

    The last few years we have witnessed the Internet world being ruled by Search Engine Optimization and Search Engine Marketing. However the debate is clearly on when it comes to the future of these two concepts. There are many who believe that the next five years will go through major changes as far as the SEO concept is concerned.

    Read the article

  • Google I/O 2012 - Google Compute Engine -- Technical Details

    Google I/O 2012 - Google Compute Engine -- Technical Details Joe Beda, Evan Anderson This session will provide an in depth overview of Google Compute Engine. Google Compute provides Virtual Machines optimized for large scale data processing and analytics. We will dive into the core concepts, API, unique features and architectural best practices in the context of concrete examples. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2497 88 ratings Time: 01:01:39 More in Science & Technology

    Read the article

  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

    Read the article

  • Proper Link Building - The Keystroke to Better Search Engine Page Ranking

    The SEO and the SEM are the tools to get a website within the top ten ranking on the search engine result pages. The ranking on the search engine result pages is the most essential thing needed for any website to get the maximum volume of web traffic to their site. In fact the point is that it is no good to launch a website if it remains out of the sight of the internet users.

    Read the article

  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

    Read the article

< Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >