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  • MATLAB: Drawing a line over a black and white image

    - by Richard
    This is quite possibly an extremely retarded question, but what is the best way to draw a line over a black and white (binary) image in MATLAB, provided the start and end coordinates are known? Please note, I am not trying to add an annotation line, I would like the line to become part of the image.

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  • What points to be used for Drawing Hexagonal Shaped Button

    - by Durga
    Using below code I am able to draw arrow shaped button(shown below) ,but I want to draw hexagone(shown below as result image) ,so that I can use png image of size 175x154 as button image ,What Points I need to use to draw this ? and i need to to draw 6 such buttons ,how do i achieve this ? private void Parent_Load(object sender, EventArgs e) { // Define the points in the polygonal path. Point[] pts = { new Point( 20, 60), new Point(140, 60), new Point(140, 20), new Point(220, 100), new Point(140, 180), new Point(140, 140), new Point( 20, 140) }; // Make the GraphicsPath. GraphicsPath polygon_path = new GraphicsPath(FillMode.Winding); polygon_path.AddPolygon(pts); // Convert the GraphicsPath into a Region. Region polygon_region = new Region(polygon_path); // Constrain the button to the region. btnExam.Region = polygon_region; // Make the button big enough to hold the whole region. btnExam.SetBounds( btnExam.Location.X, btnExam.Location.Y, pts[3].X + 5, pts[4].Y + 5); }

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  • drawing to a JPanel without inheritance

    - by g.rocket
    Right now I'm working on a program that throws up a bunch of separate (generated at runtime) images, each in their own window. To do this i've tried this approach: public void display(){ JFrame window = new JFrame("NetPart"); JPanel canvas = new JPanel(); window.getContentPane().add(canvas); Graphics g = canvas.getGraphics(); Dimension d = getSize(); System.out.println(d); draw(g,new Point(d.minX*50,d.maxY*50), 50); window.setSize(d.size(50)); window.setResizable(false); window.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); window.setVisible(true); } public void draw(Graphics g, Point startLoc, int scale){ // generate and draw the image } public Dimension getSize(){ //returns my own dimensions class } However, this throws a NullPointerException in draw, claiming that the graphics is null. is there any way to externally draw to a JPanel from outside it (not inherit from JPanel and override PaintComponent)? Any help would be appreciated.

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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  • 2d int array Drawing Canvas

    - by Andy
    How do you print out the contents of a 2d int array Ive code written in java for a sudoku game and im trying to create a game on the android using the same code My code in java reads in a text file(sudoku grid) i see canvas.drawText will read in a string, but how do you do it for a 2d int array, so it prints out in a grid?

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • QT drawing without erasing widget

    - by faya
    Hello, If I have a derived object of QWidget class and on slot function in it I have an update(). here is some pseudocode: *.h slot: updateNow(); *.cpp constructor() { setPalllete(QPallete(QColor(250,250,200))); setAUtoFillBackground(true); } updateNow() { update(); } paintEvent() { QPainter painter(this); painter.drawRect(1,2,3,4); } So how should I don't get erased my pallete after update() call? P.S. - Sorry for my English and only pseudocode.

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  • Drawing widgets (such as buttons) over QGraphicsView

    - by Aditya Bhatt
    How do I draw interactive widgets such as QButtons and Line Edits over a QGraphicsView? For ex, I have selected a region over an image in an image editing app which displays an image with QGraphicsView, and I want to annotate this region with a name. So I want to have a Line edit and two buttons (Cross and Tick) below this rectangular selection. How do I draw these? Sample code would be cool!

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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  • How can I change UIButton title color?

    - by HelloWorld
    I create a button programmatically button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(aMethod:) forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [view addSubview:button]; how can I change title color?

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  • Drawing a Web Graph

    - by Kenn
    I'm trying to draw a graph on an ASP webpage. I'm hoping an API can be helpful, but so far I have not been able to find one. The graph contains labeled nodes and unlabeled directional edges. The ideal output would be something like this. Anybody know of anything pre-built than can help?

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  • Should actors in a game be responsible for drawing themselves?

    - by alex
    I am very new to game development, but not to programming. I am (again) playing around with a Pong type game using JavaScript's canvas element. I have created a Paddle object which has the following properties... width height x y colour I also have a Pong object which has properties such as... width height backgroundColour draw(). The draw() method currently is resetting the canvas and that is where a question came up. Should the Paddle object have a draw() method responsible for its drawing, or should the draw() of the Pong object be responsible for drawing its actors (I assume that is the correct term, please correct me if I'm incorrect). I figured that it would be advantagous for the Paddle to draw itself, as I instantiate two objects, Player and Enemy. If it were not in the Pong's draw(), I'd need to write similar code twice. What is the best practice here? Thanks.

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  • Drawing path by Bezier curves

    - by OgreSwamp
    Hello. I have a task - draw smooth curve input: set of points (they added in realtime) current solution: I use each 4 points to draw qubic Bezier curve (1 - strart, 2 and 3rd - control points, 4- end). End point of each curve is start point for the next one. problem: at the curves connection I often have "fracture" (angle) Can you tell me, how to connect my points more smooth? Thanks!

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  • JavaScript (SVG drawing): Positioning x amount of points in an area

    - by Jack
    I'm using http://raphaeljs.com/ to try and draw multiple small circles. The problem I'm having is that the canvas has a fixed width, and if I want to draw, say, 1000 circles, they don't wrap onto a 'new line' (because you have to specify the xy position of each circle). E.g. I want this: .................................................. to look like this: ............................ ...................... At the moment I'm doing this: for ( var i = 0; i < 1000; i++ ) { var multiplier = i*3; if ( i <= 50 ) { paper.circle((2*multiplier),2,2); } else if ( i >= 51 && i <= 101 ) { paper.circle((2*multiplier) - 304,8,2); } else if ( i >= 152 && i <= 202 ) { paper.circle((2*multiplier) - 910,14,2); } } For reference: circle(x co-ord, y co-ord, radius) This is messy. I have to add an if statement for every new line I want. Must be a better way of doing it..?

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  • How to color textblock on mouse over?

    - by DeanMc
    I'm looking to see if there is a way to change the color of a textblock in silverlight on mouse over. I have tried a trigger which I read now doesn't work. I would like to avoid having to do it in the codebehind if at all possible.

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Drawing a seat area in wpf.Advice needed

    - by devnet247
    Hi, New to wpf I am after some advice,pointers-articles-codesnippets that can help me to write a usercontrol containing a seating area Lets say a cinema has 200 seats and it a square. I need to be able to draw 200 seats . What is the best way to draw seats?Would you draw 200 rectangles? Any suggestions

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