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  • How solve consumer/producer task using semaphores

    - by user1074896
    I have SimpleProducerConsumer class that illustrate consumer/producer problem (I am not sure that it's correct). public class SimpleProducerConsumer { private Stack<Object> stack = new Stack<Object>(); private static final int STACK_MAX_SIZE = 10; public static void main(String[] args) { SimpleProducerConsumer pc = new SimpleProducerConsumer(); new Thread(pc.new Producer(), "p1").start(); new Thread(pc.new Producer(), "p2").start(); new Thread(pc.new Consumer(), "c1").start(); new Thread(pc.new Consumer(), "c2").start(); new Thread(pc.new Consumer(), "c3").start(); } public synchronized void push(Object d) { while (stack.size() >= STACK_MAX_SIZE) try { wait(); } catch (InterruptedException e) { e.printStackTrace(); } try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } stack.push(new Object()); System.out.println("push " + Thread.currentThread().getName() + " " + stack.size()); notify(); } public synchronized Object pop() { while (stack.size() == 0) try { wait(); } catch (InterruptedException e) { e.printStackTrace(); } try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } stack.pop(); System.out.println("pop " + Thread.currentThread().getName() + " " + stack.size()); notify(); return null; } class Consumer implements Runnable { @Override public void run() { while (true) { pop(); } } } class Producer implements Runnable { @Override public void run() { while (true) { push(new Object()); } } } } I found simple realization of semaphore(here:http://docs.oracle.com/javase/tutorial/essential/concurrency/guardmeth.html I know that there is concurrency package) How I need to change code to exchange java objects monitors to my custom semaphore. (To illustrate C/P problem using semaphores) Semaphore: class Semaphore { private int counter; public Semaphore() { this(0); } public Semaphore(int i) { if (i < 0) throw new IllegalArgumentException(i + " < 0"); counter = i; } public synchronized void release() { if (counter == 0) { notify(); } counter++; } public synchronized void acquire() throws InterruptedException { while (counter == 0) { wait(); } counter--; } }

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  • C# WinForms populating TreeView from List<myObj>

    - by user743354
    I have this structure of classes: public class L3Message { public int Number { get; set; } public string MessageName { get; set; } public string Device { get; set; } public string Time { get; set; } public string ScramblingCode { get; set; } public List<Parameter> Parameters { get; set; } public L3Message() { Parameters = new List<Parameter>(); } } public class Parameter { public int numOfWhitespaces { get; set; } public string ParameterName { get; set; } public string ParameterValue { get; set; } public Parameter Parent { get; set; } public List<Parameter> SubParameters { get; set; } public Parameter() { SubParameters = new List<Parameter>(); } } So, as return type from one of my Methods I have List of L3Messages (List < L3Message ), and I need to map that to TreeView in WinForms (populate TreeView from that List). If possible, I would like to that in separate thread. How can I achieve that?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • how to run TimerTask off main UI thread?

    - by huskyd97
    I am having trouble with a TimerTask Interfering with In App Purchasing (Async Tasks). I am weak with Threads, so I believe it is running on the main UI thread, eating up resources. How can I run this outside the UI thread? I have searched, and tried some suggestions using handlers. but seems like I get the same result, app gets really laggy. when I don't run this task (refreshes every 500mS), the activity runs smoothly, and there are no hangs during In app purchases. Your help is appreciated, code snippet below: public class DummyButtonClickerActivity extends Activity { protected Timer timeTicker = new Timer("Ticker"); private Handler timerHandler = new Handler(); protected int timeTickDown = 20; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mainhd); // start money earned timer handler TimerTask tick = new TimerTask() { public void run() { myTickTask(); } }; timeTicker.scheduleAtFixedRate(tick, 0, 500); // 500 ms each } // End OnCreate protected void myTickTask() { if (timeTickDown == 0) { /// run my code here //total = total + _Rate; timerHandler.post(doUpdateTimeout); } else if(timeTickDown < 0) { // do nothing } timeTickDown--; } private Runnable doUpdateTimeout = new Runnable() { public void run() { updateTimeout(); } }; private void updateTimeout() { // reset tick timeTickDown = 2; // 2* 500ms == once a second } }

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  • ConcurrenctBag(Of MyType) Vs List(Of MyType)

    - by Ben
    What is the advantage of using a ConcurrentBag(Of MyType) against just using a List(Of MyType)? The MSDN page on the CB (http://msdn.microsoft.com/en-us/library/dd381779(v=VS.100).aspx) states that ConcurrentBag(Of T) is a thread-safe bag implementation, optimized for scenarios where the same thread will be both producing and consuming data stored in the bag So what is the advantage? I can understand the advantage of the other collection types in the Concurrency namespace, but this one puzzled me. Thanks.

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  • Why aren't my threads start at the same time? Java

    - by Ada
    Hi, I have variable number of threads which are used for parallel downloading. I used this, for(int i = 0; i< sth; i++){ thrList.add(new myThread (parameters)); thrList.get(i).start(); thrList.get(i).join(); } I don't know why but they wait for each other to complete. When using threads, I am supposed get mixed print outs, since right then there are several threads running that code. However, when I print them out, they are always in order and one thread waits for the previous one to finish first. I only want them to join the main thread, not wait for each other. I noticed that when I measured time while downloading in parallel. How can I fix this? Why are they doing it in order? In my .java, there is MyThread class with run and there is Downloader class with static methods and variables. Would they be the cause of this? The static methods and variables? How can I fix this problem?

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  • What are all the concurrent things [data structure, algorithm, locking mechanism] missing in .Net 3.

    - by user49767
    First time I am bit disappointed in StackOverflow cause my http://stackoverflow.com/questions/2571727/c-concurrency-vs-java-concurrency-which-is-neatly-designed-which-is-better question was closed. My intension was just trying to gather knowledge from programming guru's who worked in both the programming technologies. Rather closing this question, please help me by discussing what is good, bad, and ugly in multi-threading part in both the platforms. It is also welcome, if someone would like to compare with .Net 4.0 with JDK 6 (or JDK 7)

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  • How to generate distinct random numbers per distinct threads in .NET?

    - by mark
    Dear ladies and sirs. I have to generate 19 bit random numbers. However, there is a constraint - two threads may not generate the same random number when running certain code. The simplest solution is lock the entire code. However, I would like to know if there is a non locking solution. I thought, I can incorporate ManagedThreadId within the produced random numbers, but the ManagedThreadId documentation on the Internet mentions that it may span the whole Int32 range. Unmanaged thread id seems to be limited to 11 bits, still this leaves me with just 8 truly random bits. Are there any other ways? Somehow to utilize the Thread Local Storage, may be? Thanks.

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  • C++ thread to seperate process

    - by silverbandit91
    Is there any way i can have a thread branch off into it's own independent process? I know there's the CreateProcess function but as far as I can tell, you can only run external applications with it. Is what I'm asking for at all possible?

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  • MonoTouch Load image in background

    - by user1058951
    I am having a problem trying to load an image and display it using System.Threading.Task My Code is as follows Task DownloadTask { get; set; } public string Instrument { get; set; } public PriceChartViewController(string Instrument) { this.Instrument = Instrument; DownloadTask = Task.Factory.StartNew(() => { }); } private void LoadChart(ChartType chartType) { NSData data = new NSData(); DownloadTask = DownloadTask.ContinueWith(prevTask => { try { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); data = NSData.FromUrl(nsUrl); } finally { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } }); DownloadTask = DownloadTask.ContinueWith(t => { UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; }, CancellationToken.None, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.FromCurrentSynchronizationContext()); } The second Continue with does not seem to be being called? Initially my code looked like the following without the background processing and it worked perfectly. private void oldLoadChart(ChartType chartType) { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); NSData data = NSData.FromUrl(nsUrl); UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } Does anyone know what I am doing wrong?

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  • Semaphore - What is the use of initial count?

    - by Sandbox
    http://msdn.microsoft.com/en-us/library/system.threading.semaphoreslim.aspx To create a semaphore, I need to provide an initial count and maximum count. MSDN states that an initial count is - The initial number of requests for the semaphore that can be granted concurrently. While it states that maximum count is The maximum number of requests for the semaphore that can be granted concurrently. I can understand that the maximum count is the maximum number of threads that can access a resource concurrently. But, what is the use of initial count? If I create a semaphore with an initial count of 0 and a maximum count of 2, none of my threadpool threads are able to access the resource. If I set the initial count as 1 and maximum count as 2 then only thread pool thread can access the resource. It is only when I set both initial count and maximum count as 2, 2 threads are able to access the resource concurrently. So, I am really confused about the significance of initial count? SemaphoreSlim semaphoreSlim = new SemaphoreSlim(0, 2); //all threadpool threads wait SemaphoreSlim semaphoreSlim = new SemaphoreSlim(1, 2);//only one thread has access to the resource at a time SemaphoreSlim semaphoreSlim = new SemaphoreSlim(2, 2);//two threadpool threads can access the resource concurrently

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  • Thread Code...anything wrong with this, must use java 1.4

    - by bmw0128
    I have a servlet automatically firing up when the app server starts, and in its init(), I'm making another thread: init(){ new FooThread() } in FooThread(), i want to periodically check the status of a DB value, then depending on the value, make a web service call. When these two tasks complete, I want the thread to sleep to wait a certain period then repeat. This cycle would just continue forever. FooThread: public class FooThread implements Runnable{ Thread t; FooThread(){ t = new Thread(this, "BBSThread"); logger.info("*** about to start " + t.getName()); t.start(); logger.info("*** started: " + t); } public void run() { try{ while(true){ //do the db check, then conditionally do the web services call logger.info("*** calling sleep() ***"); Thread.sleep(50000); logger.info("*** now awake ***"); } } catch (InterruptedException e) { System.out.println("*** FooThread interrupted"); } } }

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  • Thread in android

    - by ravi adhikari
    Hi experts, I need some help as i am just calling a method in a thread. now what i want is wait for reply form getData() method only for 15 seconds. If it reply before 15 seconds it should be terminated otherwise after 15 seconds it should be terminated. The code is given below: boolean networkStatus; private Runnable runnable; private ProgressDialog m_ProgressDialog = null; private Runnable returnRes = new Runnable() { @Override public void run() { if(networkStatus){ setData(); m_ProgressDialog.dismiss(); } }; private void callGetdata(){ runnable = new Runnable() { @Override public void run() { networkStatus = getData(); runOnUiThread(returnRes); } }; Thread thread = new Thread(null, runnable, "MovetoBackground"); thread.start(); m_ProgressDialog = ProgressDialog.show(this, "", getString(R.string.loadMsg), true); }

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  • How to have synchronous writing to a file (Threads) ?

    - by bobby
    Hi all. I created and started some Threads that each one writes something to a common text file. but the following error appears to me: "The process cannot access the file 'C:\hello.txt' because it is being used by another process." void AccessFile() { int num = 5; Thread[] trds = new Thread[5]; for (int i = 0; i < num; i++) { trds[i] = new Thread(new ParameterizedThreadStart(WriteToFile)); } for (int i = 0; i < num; i++) { trds[i].Start(String.Format("{0}: Hello from thread id:#{1}", i, trds[i].ManagedThreadId)); } } void WriteToFile(object message) { string FileName = "C:\\hello.txt"; string mess = (string)message; System.IO.StreamWriter sw = null; FileStream objStream = null; sw = File.AppendText(FileName); if (sw == null) { objStream = new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite); sw = new StreamWriter(objStream); } sw.WriteLine(mess); sw.Close(); sw.Dispose(); } the AccessFile() method is the starting point. could any one tell me what should i do?

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  • Java: "implements Runnable" vs. "extends Thread"

    - by goosefraba19
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • Look up values in a BDB for several files in parallel

    - by biznez
    What is the most efficient way to look up values in a BDB for several files in parallel? If I had a Perl script which did this for one file at a time, would forking/running the process in background with the ampersand in Linux work? How might Hadoop be used to solve this problem? Would threading be another solution?

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  • LINQ Changeset multi-threading

    - by Xodarap
    I'm using LINQ to SQL and after I submit some changes I want to spawn a thread which looks through all the changes and updates our lucene index as necessary. My code looks vaguely like: (new Thread(() => { UpdateIndex(context.GetChangeSet()); }).Start(); Sometimes though I get an InvalidOperationException, which I think is because context.GetChangeSet() is not thread-safe, and so if the change set is modified in one thread while another thread is enumerating through it, problems arise. Is there a "thread-safe" version of GetChangeSet()? Or some way I can do ChangeSet.clone() or something?

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  • Please tell me what is wrong with my threading!!!

    - by kiddo
    I have a function where I will compress a bunch of files into a single compressed file..it is taking a long time(to compress),so I tried implementing threading in my application..Say if I have 20 files for compression,I separated that as 5*4=20,inorder to do that I have separate variables(which are used for compression) for all 4 threads in order to avoid locks and I will wait until the 4 thread finishes..Now..the threads are working but i see no improvement in their performance..normally it will take 1 min for 20 files(for example) after implementing threading ...there is only 5 or 3 sec difference., sometimes the same. here i will show the code for 1 thread(so it is for other3 threads) //main thread myClassObject->thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,myClassObject); .... HANDLE threadHandles[4]; threadHandles[0] = myClassObject->thread1->m_hThread; .... WaitForSingleObject(myClassObject->thread1->m_hThread,INFINITE); UINT MyThreadFunction(LPARAM lparam) { CMerger* myClassObject = (CMerger*)lparam; CString outputPath = myClassObject->compressedFilePath.GetAt(0);//contains the o/p path wchar_t* compressInputData[] = {myClassObject->thread1outPath, COMPRESS,(wchar_t*)(LPCTSTR)(outputPath)}; HINSTANCE loadmyDll; loadmydll = LoadLibrary(myClassObject->thread1outPath); fp_Decompress callCompressAction = NULL; int getCompressResult=0; myClassObject->MyCompressFunction(compressInputData,loadClient7zdll,callCompressAction,myClassObject->thread1outPath, getCompressResult,minIndex,myClassObject->firstThread,myClassObject); return 0; }

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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