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  • I want to access internet on ubuntu 12.04.1 guest system from windows 7 64bit host in virtualbox 4.1.18 How to do so?

    - by Rohit
    I am using Windows 7 64bit as host system and i have installed ubuntu 12.04.1 in virtual box as stated above. I have a dsl connection which works well on my host system and now I need to access the same connection on my guest ubuntu. I cant see any such settings in ubuntu. I am total biginner and dont know anything about linux. Win 7 is showing unknown network. Please guide me from the scratch. Thank you.

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  • Network Computers Not Showing up

    - by Muhnamana
    Alright, 3 machines running, two using Ubuntu 11.10 and one on Mac OS X. On the two Ubuntu machines, both have samba installed and configured on the same workgroup, "HOME". On machine 1, I can see all networked machines. On machine 2, I can only see the Mac OS X machine. It doesn't show the other Ubuntu machine. What am I missing on machine 2 to see all networked computers? Any suggestions are welcome. I'm pretty much stumped.

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  • Network disabled on some wake-ups on saucy laptop

    - by Arild
    Since I upgraded to Saucy Salamander 13.10, with every third suspend or so, the network is disabled and I'm unable to re-enable it. I've had to reboot to make it run again. The network menu will have the option Enable network but clicking it will only produce a tick in the menu item, nothing else changes. How can I make it enable automatically after suspend? In the meantime, is there a workaround to at least manually re-enable it? The PC is a Lenovo IdeaPad S205 using drivers r8169 and rt2800pci.

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  • solve TOR edge node problem by using .onion proxy?

    - by rd.
    I would like to improve the TOR network, where the exit nodes are a vulnerability to concealing traffic. From my understanding, traffic to .onion sites are not decrypted by exit nodes, so therefore - in theory - a .onion site web proxy could be used to further anonymize traffic. Yes/no? perhaps you have insight into the coding and routing behind these concepts to elaborate on why this is a good/not good idea.

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  • How to deploy a single website to multiple physical servers.?

    - by user70122
    I want to deploy my PHP and Ajax based Dating website to multiple physical servers. Does anyone know the method. Is there possible any method to save the files and setting (and also the user input), on all of the physical server, so that the servers do the following jobs. Servers used as a network, speeding up the process giving a robust thing to the end user. Data to be stored on all the servers' hard drivers, and Every server have the internet connection from different provider, so for example a. if any of the internet providers gets down, or b. there occur any hardware or power failure, the website still runs, without a break and without any data loss. Does anyone know about some online course, or some comprehensive tutorials about this topic ?

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  • Track ping, download and upload daily

    - by euDennis
    I'm with some problems with my internet with oscillations in connection, causing some sites to get "Not Found" page sometimes. This isn't all the time, just some random times daily. My question is. There is any tool to monitor these basic information (ping, upload and download) daily to make an report and check the oscillations? Because, if someone from internet provider come at my house, probably it won't see the oscillations. Thanks, bye

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  • What are different ways to reduce latency between a server and a web application? [closed]

    - by jjoensuu
    this is a question about a web application that provides SOAP web services. For the sake of this question, this web app is hosted on a server SERVER B which is located in California. We have an automated, scheduled, process running on a server SERVER A, located in New York. This scheduled process is supposed to send SOAP messages to SERVER B every so often, but this process typically dies soon after starting. We have now been told by the vendor that reason why the process dies is because of the latency between SERVER A and SERVER B. The data traffic is routed through many diffent public networks. There is no dedicated line between SERVER A and SERVER B. As a result I have been asked to look into ways to reduce the latency between SERVER A and SERVER B. So I wanted to ask, what are the different ways to reduce latency in a situation like this? For example, would it help to switch from HTTPS to some other secure protocol? (the thought here is that perhaps some other alternative would require fewer handshakes than HTTPS). Or would a VPN help? If a VPN would reduce the latency, how would it do that? NOTE: I am not looking for an explicit answer that would work in my specific situation. I am more like looking just for a simple list of what technologies could be used for this. I will still have to evaluate the technologies and discuss them internally with others, so the list would just be a starting point. Here I am assuming that there exists very few ways to reduce latency between two servers that communicate across public networks using HTTPS. Feel free to correct me if this assumption is wrong and please ask if there is a need for specific information. NOTE 2: A list of technologies is a specific answer to the question I stated in the title. NOTE 3: Its rather dumb to close this question when it is after all about me looking for information and furthermore this information can clearly be useful for others. Anyway luckily there are other sites where I can ask around. StackExchange seems to attached to their own philosophical principles. Many thanks

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  • Lubuntu 13.10 - Laptop Loses wireless after sleep

    - by user206217
    I'm running Lubunu 13.10 on an hp G62 - I'm new to Lubuntu having used ubuntu previously, but I've made the switch as my laptop is now getting toward the lower end of acceptability, and I'm delighted with how well it runs. Anyway, I'm having an issue that if I close the lid of the laptop it won't reconnect to the wi-fi when I open it again, and I'm not sure how to even force it to scan for a network - I have to restart it at the moment - and then it always connects perfectly. The router is a BT Business Hub 405. Any help much appreciated - thank you.

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  • ubuntu will not connect after restart

    - by nicedoggy
    Firstly, I hope this hasn't been covered elsewhere, I have searched but haven't found this particular problem. I updated to 12.04 a while back and though I now thoroughly regret that decision, I'm able to live with 12.04 and all it's odd little quirks. The one problem that I would like to fix is this. I have a small network, using a router modem which stays on most of the time. If the computer is switched off, when it is switched on again I have to click on "auto Ethernet" in "Network" in order to get on the internet. It then works fine. Previous versions just connected automatically on restart. When 12.04 says it is unable to connect, other computers on the network are able to connect. Thanks for any help.

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  • WIFI looses connection with AR9285 - have to disconnect / connect to regain internet?

    - by CodyLoco
    I have a G73JW laptop using Ubuntu 12.04. It has an Atheros AR9285 card. While wifi seems to work fine most of the time, about every hour or two it will loose the connection to the internet. The connection will appear to be connected still to the wireless router, but internet access is gone. Disconnecting and reconnecting to the access point solves the problem, as does disabling and reenabling the adapter via the hardware keyboard shortcut. How might this be solved so the connection is stable and doesn't drop? EDIT: It looks like the network dropping isn't related to DNS as it fails either way: codyloco@CodyLoco-Ubuntu:~$ dig askubuntu.com @8.8.8.8 ; <<>> DiG 9.8.1-P1 <<>> askubuntu.com @8.8.8.8 ;; global options: +cmd ;; connection timed out; no servers could be reached codyloco@CodyLoco-Ubuntu:~$ dig askubuntu.com ; <<>> DiG 9.8.1-P1 <<>> askubuntu.com ;; global options: +cmd ;; connection timed out; no servers could be reached Again cycling (disabling / enabling) the adapter corrects the issue.

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  • How to connect MTS MBlaze

    - by murali_ma
    i have installed ubuntu 11.04 inside the windows xp. i have MTS Mblaze USB Modem. (my service provider is MTS MBlaze,india) i want to use Mblaze into ubuntu so that i did the following steps for make connecting the device. from the task bar->edit connections->mobile broadband->choose country->mts mblaze and ok i give username and password ([email protected] and password MTS. ok now i enable mobile broadband , MTS MBlaze connection1(connection name) from task bar. steps followed from "http://randomshandom.wordpress.com/2010/12/20/how-to-connect-mts-mblaze-device-in-ubuntu-10-10-11-04/#more-3" for the first time it successfully connected and browse the internet. after i restart the system i connect it. it does not connected. it shows Modem network disconnected. i accessed many times and delete the connection and recreated but i does not help me. if i try to connect device i think it the search the network, i saw the wave signal. img Image for showing problem:

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • Operation times out trying to SSH outside LAN i.e. from internet to LAN no connection is established

    - by Pelle L
    I run Ubuntu 12.04 and have no success connecting with SSH from "Internet". The router is a TL-MR3420 which is set up to forward requests to one of the NIC's on ubuntu machine (which has in total 3 NICs). I can SSH from a client on the "local" network/LAN. The forward mechanism in the router seems to work. If I stop SSH service on the Ubuntu machine and instead start one on the windows machine - it works like a charm. I do not use the Std port 22 but that shouldn't be an issue as far as I understand - sine it works on the same port on the win machine. Since my public IS isn't static I use a dynDNS service but as said earlier the same setup works from the win machine. The router is located on 192.168.0.1 The Ubuntu NICs has the following IP: eth2 192.168.0.100 , eth1 192.168.0.101 , eth0 192.168.0.102 and I have forwarded the "outside" request to 192.168.0.100 In regards for firewall settings on the Ubuntu machine I have disabled the ufw and the command ufw status give status: inactive. I don't now it this is relevant information but teh command iptables --list give: Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I have tried to catch traffic with help of wireshark (a tool I'm not too used to use) and it seems as a few (3?) "requests" actually reaches the NIC but ... nothing happens. The syslog does not show any entries during these attempts. Perhaps it could be some routing issues but I have reached my level of competence and are stuck ... all help and support to get this sorted out is much appreciated. I'm new to Linux so please do not assume I have a configuration that is correct - but as I wrote earlier - if the client that initiate SSH is on the LAN it all works. PS:I have also tried to get VPN (PPP) working from Internet with no success - once again VPN works on the windows machine ... so my best guess is that this is related to how the ubuntu machine handles (IP) traffic and not the TL-MR3420 router or other network issues.

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  • Check if the vector is behind another or maybe opposite directions?

    - by Gilson
    I'm doing a network game and on the client side, i interpolate the client position with the server sent extrapolated position. The client has its own physics simulation wich is corrected by the server in steps. The problem is when it laggs and i 'kick' the ball, the server gets a delayed message and sends me the position backwards of the client position wich makes the ball goes back and forth. I want to ignore those and maybe compensate that on the server, not sure though. The problem is the clock difference on those case are 0.07ms or 0.10 ms wich isn't that high to ignore the message i guess. When i get the server position, i extrapolate with the clock interval * serverBallVelocity Can i check if my new ball server position is behind my actual ball vector position? I tried to use the dot product after normalized the two vectors to check if they are opposite but it ain't working properly. Any suggestions on checking that?

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  • Ubuntu 12.10 Network Connection menu GUI doesnt work properly

    - by wax
    Many a times I have seen When I click on network connection(besides volume icon), I am unable to select any options. When I hover over VPN connections, the list shows nothing. I have added many VPNs. Network menu becomes non responsive to any clicks. This is annoying because I am not able to connect to any of the VPN connections. "Enable Wireless", "Edit Connections" or any other option doesnt work at all. Restarting ubuntu fixes this issue. But problem starts randomly again and restarting my laptop is the only way to fix it. Is this a known bug? Any ways to fix this prob?

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  • Ubuntu 12.04 wireless does not detect networks

    - by dudeitsdevin90
    I installed Ubuntu on a partition of my MacBook Pro. Wireless connections work fine when I switch to OSX, but the wireless networks are not even detected when I boot Ubuntu. I installed Wicd as a new network manager, but I'm still having the same problem. Ubuntu works on a wired connection though. I have searched the web for a solution... similar questions have been asked but I have not been able to find a way to fix this problem. Any help would be greatly appreciated.

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  • Transfer a ssh session between the same physical devices from one network to another

    - by Vivek V K
    My server has 2 IP addresses via two networks. Due to some restrictions,my client will be able to access only one of the network at a time. Hence, I want a way to transfer a live ssh session with all the open applications seamlessly from one network to another. The physical devices (client and the server) are the same. What changes is the network through which it connects. can this be done? Thanks!

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  • Why Is the Localhost IP 127.0.0.1?

    - by Jason Fitzpatrick
    Geeks the world over know their local host as 127.0.0.1, but why is that specific address, of all available addresses, reserved for the local host? Read on to delve into the history of local hosts. Image by GMPhoenix; available as wallpaper here. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • WIFI/LAN not working after Installing Ubuntu 13.10

    - by user183025
    I can't connect to my WIFI after installing Ubuntu 13.10. I tried re-installing it three times (thinking that I did something wrong during the installation) but I still can't connect to my WIFI. It just gives me the message that I'm offline and that I can't connect to my WIFI. I also tried connecting to the internet using LAN cable but with the same results. I tried google but it seems that there's no solution to this yet.... Anybody knows how to solve this? Thanks! FYI: H/W path Device Class Description ====================================================== system RC530/RC730 (To be filled by O.E.M.) /0 bus RC530/RC730 /0/0 memory 64KiB BIOS /0/4 processor Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz /0/4/5 memory 32KiB L1 cache /0/41 memory 4GiB System Memory /0/41/0 memory DIMM [empty] /0/41/1 memory 4GiB SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) /0/100 bridge 2nd Generation Core Processor Family DRAM Controller 02:00.0 Network controller: Intel Corporation Centrino Wireless-N 130 (rev 34) Subsystem: Intel Corporation Centrino Wireless-N 130 BGN Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at f7200000 (64-bit, non-prefetchable) [size=8K] Capabilities: <access denied> Kernel driver in use: iwlwifi Kernel modules: iwlwifi 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 06) Subsystem: Samsung Electronics Co Ltd Device c0c1 Flags: bus master, fast devsel, latency 0, IRQ 41 I/O ports at b000 [size=256] Memory at f2104000 (64-bit, prefetchable) [size=4K] Memory at f2100000 (64-bit, prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169

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  • Wi-Fi Connection Issues.. tried a lot.. pls help

    - by nikvana
    I am posting a question for the first time, do not know coding and am relatively new to ubuntu, but a quick learner. I have an Acer Aspire One D270 notebook that came originally with Windows 7 starter installed. I have removed that and installed Ubuntu 12.04 I have chronic issues with connecting to the wi-fi. I figure it is due to issues with the driver(s) I think this is the driver I have- BCM4313 802.11bgn Wireless Network Adapter (on entering this in the terminal- lshw -C) I also installed the software Windows wireless drivers and it shows currently installed drivers as blank- but when i choose install new drivers, it asks me to select inf file which I do not know where to find. Please help with this, coders. Thanks a ton

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  • Network connection on an Acer Aspire 5253?

    - by fuquam
    Brand new to Ubuntu and PCs for that matter. I've been a Mac user all my life but wanted to try Ubuntu on the cheap, so I bought an Acer Laptop 5253-BZ893 and i got Ubuntu 10.10 installed with no problem. The only problem i have is, that i get no network connection options, wired or wireless. I just get No Network Devices Available. The computer came with Windows 7 installed and i am able to connect to my wireless network fine using Windows, so i know the computer works. Also i've been searching forums and google for hours trying to figure out why I can't get a network connection in Ubuntu but so far no luck. Any suggestions? Thanks in advance.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Client Side Prediction

    - by user13842
    I have a question regarding Client Side prediction. Ive tried to search topics about my specific problem but couldn't find anything which really answered my problem. Most tutorials and explanations assume that the Client sends messages like "Move my player up by 1 Position", but what if i send messages like "Set my player's velocity to x"? Since it's hard to explain with text, i made a graphic explaining my problem. The main problem is, that the player sets his own velocity, due to Client Side Prediction, earlier than the Server. So if 2 different velocities overlap, the Server would get out of sync. How can i tackle that problem? Thanks a lot. Graphic: http://img27.imageshack.us/img27/6083/clientpred.png (Ignore the 5.5cm)

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  • Mouse Not Detected & Network Not Connected After Installing Ubuntu 12.04 Desktop via Live USB

    - by albus_severus
    I just recently (+- 30 minutes ago) install Ubuntu 12.04 Desktop on my pc (dual boot) via Live USB (i check the "automatically install upgrade" option when installing it). unfortunately, at the login screen after the installation finished (after reboot), i cannot use my mouse! also, an error message occur saying that network connection is not available. but, when i restart again and using the "try Ubuntu without installing" in the Live USB, the problems didn't occur. i tried to googling this but failed to find any solution. and yes, i am totally green on Ubuntu and Linux. so, please, help me on this. thanks in advance.

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  • Who Provides Internet Service for My Internet Service Provider?

    - by Jason Fitzpatrick
    You pay your Internet Service Provider (ISP) for internet access, and they turn on the sweet, sweet, fire hose of data for you. But who provides the flow for your ISP? Read on to learn the ins and outs of global data delivery. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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