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  • Slide through view controllers but not with the UISwipeGestureRecognizer

    - by JoeyT
    Here is my issue, i got 5 view controllers and i can switch between them trough swipe with the UISwipeGestureRecognizer class and xcode's storyboard. So this works, but, i dont like the slide effect. I like to make it in a way so you can exactly slide the view to another by dragging it. For example, like this slider in JS: http://dimsemenov.com/plugins/royal-slider/ Can anyone send me in the right direction? I searched on the internet but i cant find any functions or tutorial on how to do this. Thanks in advance! Edit: Im not looking the scroll view. Because this will result in some white spaces when i have 3 slides vertical for slide 1 and 5 slides vertical for slide 2. Hope u guys can follow me! Edit: This is what i try to accomplish. **

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  • DispatcherOperations.Wait()

    - by Mark
    What happens if you call dispatcherOperation.Wait() on an operation that has already completed? Also, the docs say that it returns a DispatcherOperationStatus, but wouldn't that always be Completed since it (supposedly) doesn't return until it's done? I was trying to use it like this: private void Update() { while (ops.Count > 0) ops.Dequeue().Wait(); } public void Add(T item) { lock (sync) { if (dispatcher.CheckAccess()) { list.Add(item); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } else { ops.Enqueue(dispatcher.BeginInvoke(new Action<T>(Add), item)); } } } I'm using this in WPF, so all the Add operations have to occur on the UI thread, but I figured I could basically just queue them up without having to wait for it to switch threads, and then just call Update() before any read operations to ensure that the list is up to date, but my program started hanging.

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  • Direct flow depending on incoming dynamic type

    - by Improfane
    I have a listener class that accepts GUI change events in one method. The incoming event objects have a superclass of a type of GUI Event, the behaviour should depend on the dynamic type of the incoming variable. I wanted to do do lots of methods like: handleGUIEvent(EventChangedX event) handleGUIEvent(EventChangedY event) I am using a single event listener and receiving objects of various types but the behaviour should be different for each. What would you do? I do not want to use a switch statement as this would get unmaintainable.

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  • C#: How to constuct a variable from another variables

    - by ozzwanted
    How to construct new variable in C#. I mean, to have sth like this public void updateXXX(string endingOfVariable, int newValue) { this.textBox_{endingOfVariable} = newValue; } This is implemented in Php: $a = 'var'; $b = 'iable'; $variable = 'var'; echo ${$a.$b}; But maybe it is possible in C#. The problem is that - I created ~500 textBoxes in C# Windows Form, and if I want to set a value, I need to build a switch() {case:; } statment with 500's cases.

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  • Adding Controls Programatically

    - by Mike Keller
    I have a page I need to build out where depending on the selection the user made on a form on the page prior it displays a different set of questions for them to answer. So say the user selects Reason A from the form on page edit, then it needs to display Questions 1 and 2 on page edit_confirmation. But if they select Reason B then it needs to display Questions 3 and 4. I'm grabbing the reason code from the query string and have a switch statement set up, but I can't find anywhere how to output different controls. If Questions 1 and 2 are supposed to show up, one could be a text box and the other a checkbox, but if questions 3 and 4 are supposed to show up one may need to be a dropdown list and a checkbox.

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • filter lists that are split by easylistsplitter.js?

    - by Jason
    Hi Everyone, At my site - jasondaydesign.com. I'm using easylistsplitter.js. I designed it this way, because I actually wanted a masonry.js style layout but I couldn't find a way to filter divs. So I made the switch to lists, and found a plugin that allowed me to have a masonry style layout. Unfortunately, I have tried several list filters including: filterprojects.js and a netuts tutorial on a filterable portfolio. Unfortunately, both work, but only on the first column. I can't seem to figure out a way to have a filter plugin work on all list items that have been split by easylistsplitter.js Thoughts?

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  • Wrapping 3 objects or less inside a while / foreach in PHP

    - by DarkGhostHunter
    Simple question. I have an array of 21 elements, and show every three of them inside a <div> block. The code is something like this: <?php $faces= array( 1 => 'happy', 2 => 'sad', (sic) 21 => 'angry' ); $i = 1; foreach ($faces as $face) { echo $face; $i++; } ?> The problem lies when this array doesn't have 21 elements, sometimes it gets 24, an other times 17. How I wrap every three of them, and wrap alone the rest? I came up with using switch and case, but that works only when there are 21 elements only. I think I could count them beforehand and put a closing in the last one (even if it is a group of one element).

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  • Connecting two DialogBoxes in GWT

    - by Apophenia Overload
    In my GWT project, I'm trying to get it so two DialogBoxes can pass information between each other. One of them holds a MapWidget, and when a button is pressed in the other DialogBox, the position information is received from that other DialogBox's MapWidget. Does anyone have any tips for how I should coordinate between having two different DialogBoxes show up? Should I wrap the code for the two in a Composite? Furthermore, is there an example anywhere of dealing with two DialogBoxes at once in GWT? For example, if I click outside of the two boxes, both should be dismissed. I'm wondering if there's a way to keep both of them in focus at once, so I can switch between the two without causing either to disappear.

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  • Selecting the usercontrol to the relating datatemplate in mvvm

    - by msfanboy
    Hello, I have lets say a WeeklyViewUserControl.xaml and a DailyViewUserControl.xaml. Normally I used stuff like this to switch content: <DataTemplate DataType="{x:Type ViewModel:LessonPlannerViewModel}"> <View:LessonPlannerDailyUC/> </DataTemplate> This worked so far. But now I have still the WeeklyViewUC which uses 90 % of the LessonPlannerViewModel code so I want to make this additionally: <DataTemplate DataType="{x:Type ViewModel:LessonPlannerViewModel}"> <View:LessonPlannerWeeklyUC/> </DataTemplate> but this can not work, because from where does the ContentControl know that VM (LessonPlannerViewModel) should display a DailyViewUC or a WeeklyViewUC ? <ContentControl Content="{Binding VM}" />

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  • Are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ?

    - by snowflake
    I consider a self-described / auto-descriptive service as a good thing in a SOA architecture, since (almost) everything you know to call the service is present in the service contract (such a WSDL). Sample of a non self-described service for me is Facebook Query Language (FQL http://wiki.developers.facebook.com/index.php/FQL), or any web service exchanging XML flow in a one String parameter for then parsing XML and performing treatments. Last ones seem further more technically decoupled, since technically you can switch implementations without technical impact on the caller, handling compatibility between implementations/versions at a business level. On the other side, having no strong interface (diluted into the service and its version), make the service tightly coupled to the existing implementation (more difficulty to interchange the service and to ensure perfect compatibility). This question is related to http://stackoverflow.com/questions/2503071/how-to-implement-loose-coupling-with-a-soa-architecture So, are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ? What are the impacts regarding ESBs ? Any pointer will be appreciated.

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  • Should I separate RESTful API controllers from "regular" controllers?

    - by keithjgrant
    This seems like an elementary question, but after a lot of searching around I can't seem to find a straightforward explanation: If I'm building a web application that is going to be accessed largely through a web browser, but that will also support some API requests in a RESTful way, should there be a large degree of separation between the two? On one hand, it seems a large amount of the functionality is the same, with identical data presented in different views (HTML vs. XML/JSON). But on the other hand, there are certain things I need to present to the browser that doesn't quite fit a RESTful approach: how to get an empty form to create a new instance of a resource and how to get a pre-populated form to edit an existing resource. Should these two different methods of accessing the system by funneled through different controllers? Different methods in the same controller? The exact same methods with a switch for view type?

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  • Notepad Tutorial: deleteDatabase() function

    - by FelixA
    Hello I have a short question to the notepad tutorial on the android website. I wrote a simple function in the tutorial code to delete the whole database. It looks like this: DataHelper.java public void deleteDatabase() { this.mDb.delete(DATABASE_NAME, null, null); } Notepadv1.java @Override public boolean onCreateOptionsMenu(Menu menu) { boolean result = super.onCreateOptionsMenu(menu); menu.add(0, DELETE_ID, 0, "Delete whole Database"); return result; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case DELETE_ID: mDbHelper.deleteDatabase(); return true; } return super.onOptionsItemSelected(item); } But when I run the app and try to delete the database I will get this error in LogCat: sqlite returned: error code = 1, msg= no such table: data Can you help how to fix this problem. It seems that the function deleteDatabase can not reach the database. Thank you very much. Felix

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  • How can I convert SQL comments with -- to # using Perl?

    - by NJTechie
    I have various SQL files with '--' comments and we migrated to the latest version of MySQL and it hates these comments. I want to replace -- with #. I am looking for a recursive, inplace replace one-liner. This is what I have: perl -p -i -e 's/--/# /g'` ``fgrep -- -- * A sample .sql file: use myDB; --did you get an error I get the following error: Unrecognized switch: --did (-h will show valid options). p.s : fgrep skipping 2 dashes was just discussed here if you are interested. Any help is appreciated.

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • XmlNode.InnerText

    - by Jonathan.Peppers
    We have XML like so: <Example> <Node>Some text here <ChildNode>Child 1</ChildNode> <ChildNode>Child 2</ChildNode> </Node> </Example> We are using XmlDocument to parse this. When we have the XmlNode of the Node element, XmlNode.InnerText returns us this: "Some text hereChild 1Child2" How can we get the inner text of the Node element without the child nodes' inner text? We don't really want to use any Regex or string splitting to accomplish this. Note: We also don't want to switch to using a different set of classes to parse this XML, it would be too much of a code change.

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  • Does anyone use AODL in a real application?

    - by HyperQuantum
    We are currently using the Excel interop API in .NET to generate simple spreadsheet documents from a template. So we load the template first, insert some rows, fill in some data (dates, text, and numbers), and make Excel visible so that the user can print or save the document we just generated. But I'd like to get rid of the Excel dependency, and switch to the ODF format as well. Googling suggests AODL (C# libs for generating ODF docs) as the most obvious solution. But their last release is 1.3.0.0 BETA, and seems to be 3 years old. So I'm not sure if it's a good idea to depend on a potentially dead project... In that case, I'd need to find another solution. Any ideas? Or maybe someone could assure me that AODL is still alive?

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  • Transitioning from C++ to C#

    - by Jim
    I am very experienced in C and C++ but am having problems finding current opportunities. I decided to switch to C# but noticed that while the syntax is very similar, the programming styles are very different (we don't have IEnumerable etc in C). So the problem I am having now is having 20 years of experience but is only a junior when it comes to interviewing for a C# job. Most of the problems are me not being able to answer questions like 1) How do you do XYZ in Sql Server? 2) What's the use of in Spring.NET In other words, the phone interviewers don;t care if you know DB programming or not - they want to know if you know SQL Server. I am frustrated because the guys who are doing the interviews seem to be so narrow sighted in knowing ONLY C#, .NET and SQL Server, that I don't know how to get past them.

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • How do I transfer configuration data into injected objects?

    - by louis
    I used to use Spring.Net and want to switch to Ninject 1.5 (I have to use .NET2, since some unlucky guy like me still needs to consider users working with win 2k). I used to have everything done in xml and only invoke the container during startup. In this way, only very limited codes are depending on container. I have scenarios like this and I wonder how to do the same in Ninject. I have external config file, which are the items the end users can change basing on their environment/preferences. And some of my objects depends on those values to initialize. Mostly they are primary values, but some times can be list/dictionaries/etc.

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  • switching between one and two displays in visual studio

    - by WebDude
    Most of the time I work Visual Studio with two monitors. I setup my Visual Studio to sit nicely across both monitors with code on the one side and property windows etc. on the other. However, occasionally I need to remove into my work station from home where I only have one monitor. What ends up happening is I have to re-setup my entire workspace to be used on one monitor, and when I get back to my work station I have to undo this again to get to my optimal 2 monitor environment. Is there a way to save some set layouts in Visual Studio so I could quickly switch back and forward? Example: One Monitor Layout versus Two Monito Layout?

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  • Vista Basic theme ribbon issue

    - by Alain Rist
    Under Vista, when in Basic theme, after calling IUIFramework::Destroy() the Vista theme is lost, and enlarging the window does not display outside of the initial area. You can repro it easily with the SimpleRibbon SDK sample. In simpleribbon.cpp, insert in the WndProc switch block: case WM_KEYUP: DestroyFramework(); InvalidateRect(hWnd, NULL, TRUE); break; Compile, run, hit a key and try to enlarge in Vista Basic Theme (no problem in Win7 or Vista aero or Windows classic). How to work around? cheers, AR

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  • Jquery/CSS help needed to make fallback for IE and older browsers

    - by matt_50
    Wondering if any of you can help me: I've made a signup modal that uses a CSS transform to switch between two methods of signing up. I've decided to try a 'card flip' type effect. Have a look at this JSfiddle in any browser that supports CSS 3D transforms - click the 'old fashioned way' text to 'flip' the modal (simplified for demo purposes): http://jsfiddle.net/voodoo6/cnTMz/8/ Then take a look in IE8/9 - as the 'back' is taller than the front and IE does;t support 'backface-visibility: hidden;' the reverse can be seen below the front. I've been trying to use JQuery and conditional CSS to 'display:none' the 'back' on load in IE (and older browsers), then add a 'display:block;' class to show it on click, problem is, I'm a JQuery beginner and have been struggling to get it to work! Not even sure if this is the best approach? Can anybody suggest an approach that would get this working in less-capable browsers? Thanks for any advice..

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  • CSplitterWnd flip between horizonal and vertical splitter?

    - by buttercup
    Hi, Suppose I have a splitter with 2 rows. -------- |        | -------- |        | -------- How do I make it to this --------- |    |    | |    |    | |    |    | --------- switch from horizontal split to vertical split without having to re-create the whole splitter? Code is: if (!m_wndSplitter.CreateStatic(this, 1, 2, WS_CHILD|WS_VISIBLE)) { TRACE0("Failed to create splitter window\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CWnd), CSize(200, 100), NULL)) { TRACE0("Failed to create CView1\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 2, RUNTIME_CLASS(CWnd), CSize(500, 100), NULL)) { TRACE0("Failed to create CView2\n"); return FALSE; }

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