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  • How to apply a filter to the screen of a running program?

    - by Shahbaz
    The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a game that has a resolution of 640x480 and do: Increase the resolution to 1280x960 Apply a blur (low pass filter) Apply a sharpen (1 + high pass filter) These steps may not necessarily be the best to improve the visuals of an old game, but there are a lot of techniques that are well-known in image processing for this purpose. The question is, do the (NVidia) graphics cards give the ability to load a program that modifies the screen before sending it to the monitor? If so, how are they called and what terminology should I use to search? I would be comfortable with doing the programming myself if this ability is part of a library. Also, would the solution be different between Windows and Linux? If so, either is fine, since most of the games are probably runnable by wine.

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  • How can a programmer refine their skills in non-visual ways?

    - by Martin Josefsson
    I feel like when I am not writing, I am reading. When I come home from my programming job I write and read software and about software. The problem is though, both reading and writing requires my eyes to be focused. That doesn't work when I'm biking, cooking shopping for groceries. Sometime I use text-to-speech programs to listen to blogs, but I feel like there could be more. What ways can a software developer learn more without requiring eye focus? How to blind coders learn the craft?

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  • How do you make your applications looking more sexy?

    - by Roflcoptr
    The other title of this question could also be: How to improve my creativeness? During the past years I noticed that a loot of my small applications that I write in my free time to ease my life could also be useful for some of my friends. They asked me to get them a copy. Even if the applications are working as they should I feel a little bit embarrassed because they GUIs are all looking really ugly. The problem is, I always used standard and default-looking Buttons, TextBoxes etc. Now I thought about how to improve this. And yes I know it is possible to use themes, ImageButtons, ColorBrushes and so on. And now the real problem is: I can't really see which colors fit together and make a good design. Are there any techniques, books, other resources that help to improve to get a feeling for good designs, color combinations, UI element choose?

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  • How do I install Ubuntu to a USB key?

    - by badp
    If you are hurrying to reply, System ? Administration ? StartUp Disk Creator -- no, that's not what I'm talking about. I want to try Ubuntu 11.04's Unity without touching my existing Ubuntu install. To do this, I need to install the nVidia drivers first (sigh). To do this, I need changes to persist a reboot. To do this, I need to really install Ubuntu on a USB key. How do you do that? What I tried I tried to make a USB key from Testdrive, then boot from it, then choose "Install Ubuntu." The installer refused to install to the installation media itself. I tried, from my installed copy of Ubuntu: sudo kvm /dev/sdb --cdrom .cache/testdrive/iso/ubuntu_natty-desktop-i386.iso ...but the installer didn't detect the disk properly.

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  • How do I interpret direct traffic that lands on random pages?

    - by mfg
    Looking at yesterday, according to Google Analytics, I got six direct visitors to my site (their source/medium is direct/(none)). Only one ended up at the actual domain. The other five ended up at miscellaneous foo.com/xyz.html. I did not send out links to people by email, and I'm not sure how likely it is the people would have copy/pasted the URLs. How do the visitors end up there? Is there a way to better capture where they might be coming from?

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  • Google I/O 2012 - YouTube Channels: Get with the Program!

    Google I/O 2012 - YouTube Channels: Get with the Program! Dror Shimshowitz, AJ Crane YouTube allows anyone to distribute videos to 800m web, mobile and TV viewers around the world. Come learn how to leverage this powerful platform to build an audience and market your products. We'll walk you through tips and techniques for building, programming, and promoting your very own YouTube channel. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 53:11 More in Science & Technology

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  • Forking a repo on GitHub but allowing new issues on the fork

    - by Tom Swirly
    I have previously forked other people's repos on GitHub, and I have noticed that issues stay with the original repo, and that I can't file issues on the forked repo. I now have the following task. I am working for a small business where development was being done by one of the principals on his personal account. He has amicably left the project, and we would like to migrate that project away from his personal account to a new "role" account on GitHub. I would naturally fork the repo, in order to preserve the code history, but then I'll end up with a repo where we can't file new issues, which is quite undesirable. How can I make a copy of this original repo into our new account, ideally still preserving code history, but be able to file new issues within this new account?

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • atheros wireless ar9285 driver

    - by nikola
    I have been having problems with wireless on Ubuntu 10 and above, Mint 11 and above. The problem is in the driver for the wireless... I can see that there is no driver installed and yet it works but reduced a lot, for example: on windows 7 ultimate 100% on distance of 1 meter (currently running) Mint Cinnamon 15 on same distance 70% when it goes under the 40 % it simply disconnects and than takes a lot of time to connect again I am new to Linux and I don't know anything about programming, yet I love the interface and look of the OS but don't want to reject it for couple of problems. There is, however, a problem with brightness control on laptop, it shows the notification and slider but with no effect The question is: Can somebody explain to me where to download and how to install the ar9285 driver for atheros wireless card laptop acer emachines eme529? or can someone explain this to me only for the LINUX MINT 15 http://www.jrhenkelmann.net/index.php?option=com_content&task=view&id=34 because the synaptic's interface is different than of mint 15 I KNOW this is Ubuntu community but the problems persist in all Linux versions

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  • Learning C++ but wanting to develop iOS Apps

    - by DiscreteGenius
    I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for Xcode is Objective-C. Am I hurting myself by learning C++ before any other language (notably before my desired lang Objective-C)? There's got to be a reason the university requires C++ to learn as a basis language. Please offer any helpful guidance or how I should go about this. Thanks//

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  • Which folders need to be backedup for migration in Joomla?

    - by Devdatta Tengshe
    I have never used Joomla before, so this might be a noobish question. I have tried searching, but haven't found anything relevant. I'm helping someone update & migrate their old website, built on the Joomla framework. Currently it is running on Joomla 1.5.8 which is an ancient version. I've convinced them to upgrade Joomla to atleast 2.5 I have already taken the database backup. Most links I have seen talk of backing up the entire public_html folder (The website runs on a shared host). But in my fresh Joomla installation there are several folders that are in the public_html folder. So which of the folders in the public_html folder are from the content of the website, and which are of the old Joomla framework? I'm afraid that I might overwrite files of the new Joomla framework with the old framework, if copy all the files and folders into the new installation.

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  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

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  • Horizontal title bar shadow while in full screen

    - by Atcold
    While in full screen the horizontal shadow of the title bar (I am not too sure about its name) appears on top of everything. How can I get rid of it? It's quite distracting while coding in Guake mode and annoying while watching movies. In the picture I've setup Guake with some transparency (that's why you can see things underneath), but the shadow is on the top of everything while I am in fullscreen. This, as I have already said, happens to me both while I am watching movies or programming in fullscreen mode. This usually happens after awaking the laptop from hibernation. Now it looks like it has gone, but I am still wandering if someone knows something about it. And here back it is :[ I'm running Ubuntu 13.04

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  • Is excessive indirection and/or redundant encapsulation a recognized concept?

    - by Omega
    I'm curious if there's a series of tendencies or anti-patterns when programming whereby a developer will always locally re-wrap external dependencies when consuming them. A slightly less vague example might be say when consuming an implementation of an interface or abstract, and mapping every touch-point locally before interacting with them. Like an overcomplicated take on composition. Given my example, would the interface not be reliable enough and any change to it never be surmountable any any level of indirection? Is this a good or a bad practice? Can it ever go too far? Does it have a proper name?

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • Reinstall Ubuntu on Custom Partitions

    - by Forerunner117
    I am attempting to reinstall ubuntu 13.04 without losing my installed software and /home docs. I have read countless threads on this same topic, but nothing seems to apply to my situation. When I originally installed, I had created a separate partition for /home, but I am now unsure of which partition that was. Based on the picture below, where should I be installing the new copy? Also, will I run into problems since I am now running 13.10 and want to put 13.04 back on it? Should I grab 12.04 or 13.10 for this reinstall? Picture: http://i.stack.imgur.com/FL2SY.png (Note: I am performing this reinstall due to a complete muck up of my unity/compiz settings and configuration, resulting in no desktop. I've done my best to resolve this problem first before resorting to this.)

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  • Long running calculation on background thread

    - by SundayMonday
    In my Cocos2D game for iOS I have a relatively long running calculation that happens at a fairly regular interval (every 1-2 seconds). I'd like to run the calculation on a background thread so the main thread can keep the animation smooth. The calculation is done on a grid. Average grid size is about 100x100 where each cell stores an integer. Should I copy this grid when I pass it to the background thread? Or can I pass a reference and just make sure I don't write to the grid from the main thread before the background thread is done? Copying seems a bit wasteful but passing a reference seems risky. So I thought I'd ask.

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  • How do I interview Front-end focused web developers?

    - by Civilian
    For the first time I'm in the position where I'm helping interview potential front-end developers. (The other interviewer is more business & PM-focused, although he is a former developer.) I probe for knowledge and background in css, js, and other related technologies, but those questions are really just testing for lingo. I feel that it'd be unfair to ask very specific questions about css when we're not infront of a computer, because my style of programming css is a lot of guesswork. I've also been given websites that these web developers have written-- is that enough to go on for interviewing front-ends? We're also looking for general aptitude, rather than a databank of knowledge.

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  • My own personal use of Oracle Linux

    - by wcoekaer
    It always is easier to explain something with examples... Many people still don't seem to understand some of the convenient things around using Oracle Linux and since I personally (surprise!) use it at home, let me give you an idea. I have quite a few servers at home and I also have 2 hosted servers with a hosted provider. The servers at home I use mostly to play with random Linux related things, or with Oracle VM or just try out various new Oracle products to learn more. I like the technology, it's like a hobby really. To be able to have a good installation experience and use an officially certified Linux distribution and not waste time trying to find the right libraries, I, of course, use Oracle Linux. Now, at least I can get a copy of Oracle Linux for free (even if I was not working for Oracle) and I can/could use that on as many servers at home (or at my company if I worked elsewhere) for testing, development and production. I just go to http://edelivery.oracle.com/linux and download the version(s) I want and off I go. Now, I also have the right (and not because I am an employee) to take those images and put them on my own server and give them to someone else, I in fact, just recently set up my own mirror on my own hosted server. I don't have to remove oracle-logos, I don't have to rebuild the ISO images, I don't have to recompile anything, I can just put the whole binary distribution on my own server without contract. Perfectly free to do so. Of course the source code of all of this is there, I have a copy of the UEK code at home, just cloned from https://oss.oracle.com/git/?p=linux-2.6-unbreakable.git. And as you can see, the entire changelog, checkins, merges from Linus's tree, complete overview of everything that got changed from kernel to kernel, from patch to patch, errata to errata. No obfuscating, no tar balls and spending time with diff, or go read bug reports to find out what changed (seems silly to me). Some of my servers are on the external network and I need to be current with security errata, but guess what, no problem, my servers are hooked up to http://public-yum.oracle.com which is open, free, and completely up to date, in a consistent, reliable way with any errata, security or bugfix. So I have nothing to worry about. Also, not because I am an employee. Anyone can. And, with this, I also can, and have, set up my own mirror site that hosts these RPMs. both binary and source rpms. Because I am free to get them and distribute them. I am quite capable of supporting my servers on my own, so I don't need to rely on the support organization so I don't need to have a support subscription :-). So I don't need to pay. Neither would you, at least not with Oracle Linux. Another cool thing. The hosted servers came (unfortunately) with Centos installed. While Centos works just fine as is, I tend to prefer to be current with my security errata(reliably) and I prefer to just maintain one yum repository instead of 2, I converted them over to Oracle Linux as well (in place) so they happily receive and use the exact same RPMs. Since Oracle Linux is exactly the same from a user/application point of view as RHEL, including files like /etc/redhat-release and no changes from .el. to .centos. I know I have nothing to worry about installing one of the RHEL applications. So, OL everywhere makes my life a lot easier and why not... Next! Since I run Oracle VM and I have -tons- of VM's on my machines, in some cases on my big WOPR box I have 15-20 VMs running. Well, no problem, OL is free and I don't have to worry about counting the number of VMs, whether it's 1, or 4, or more than 10 ... like some other alternatives started doing... and finally :) I like to try out new stuff, not 3 year old stuff. So with UEK2 as part of OL6 (and 6.3 in particular) I can play with a 3.0.x based kernel and it just installs and runs perfectly clean with OL6, so quite current stuff in an environment that I know works, no need to toy around with an unsupported pre-alpha upstream distribution with libraries and versions that are not compatible with production software (I have nothing against ubuntu or fedora or opensuse... just not what I can rely on or use for what I need, and I don't need a desktop). pretty compelling. I say... and again, it doesn't matter that I work for Oracle, if I was working elsewhere, or not at all, all of the above would still apply. Student, teacher, developer, whatever. contrast this with $349 for 2 sockets and oneguest and selfsupport per year to even just get the software bits.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • Good university for computer science with plans for Game Dev.

    - by DukeYore
    I am starting my Computer science degree at a local community college in Programming using C++. However, i will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Dev. however, is that as important as getting a degree from a really great school? if i could shoot for something like Cal Poly would that be better? Or even Stanford or SF state being so close to so many gaming companies up there in the bay area? thank you in advance for any guidance.

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  • Code maintenance: To add comments in code or to just leave it to the version control?

    - by Chillax
    We have been asked to add comments with start tags, end tags, description, solution etc for each change that we make to the code as part of fixing a bug / implementing a CR. My concern is, does this provide any added value? As it is, we have all the details in the Version control history, which will help us to track each and every change? But my leads are insisting on having the comments as a "good" programming practice. One of their argument is when a CR has to be de-scoped/changed, it would be cumbersome if comments are not there. Considering that the changes would be largely in between code, would it really help to add comments for each and every change we make? Shouldn't we leave it to the version control?

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  • Deforming surfaces

    - by Constantin
    I try to accomplish an deforming physic behaviour for levelsurfaces, but don't get an idea how to start with the implemenation so far. Regardless of the shape from the surface (planes, cubes, spheres…), I want to have small indentations at the positions from game-entitys (players, enemys, objects…). It's kind of complicated to explain, so I illustrated what I'm talking about (here is an example with an sphere): So, the surfaces should be able to deforming themselfs a little bit (to apear like an really soft bed or sofa). My surfaces need probably an high vertices count to get an smooth deforming, but my big problem is the math for calculating this deforming… I'm programming in C/C++ with OpenGL, but will be fine with any advices in the right direction. Any help would be highly appreciated,

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  • Team Fortress 2 Is Now Free [Gaming]

    - by Jason Fitzpatrick
    Wildly popular computer game Team Fortress 2 is now free Previously $10, Valve dropped the price for Team Fortress 2 to $0. The new model is a “freemium” one wherein the majority of the game is free but you can purchase small upgrades in-game (like expanding your backpack from 50 slots to 300 slots to hold more gear or purchasing items instead of searching them out in the game). Check out the trailer and then hit up the link below to grab a copy. Team Fortress 2 [via Mashable] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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