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  • How to write a "thread safe" function in C ?

    - by Andrei Ciobanu
    Hello I am writing some data structures in C, and I've realized that their associated functions aren't thread safe. The i am writing code uses only standard C, and I want to achieve some sort of 'synchronization'. I was thinking to do something like this: enum sync_e { TRUE, FALSE }; typedef enum sync_e sync; struct list_s { //Other stuff struct list_node_s *head; struct list_node_s *tail; enum sync_e locked; }; typedef struct list_s list; , to include a "boolean" field in the list structure that indicates the structures state: locked, unlocked. For example an insertion function will be rewritten this way: int list_insert_next(list* l, list_node *e, int x){ while(l->locked == TRUE){ /* Wait */ } l->locked = TRUE; /* Insert element */ /* -------------- */ l->locked = FALSE; return (0); } While operating on the list the 'locked' field will be set to TRUE, not allowing any other alterations. After operation completes the 'locked' field will be again set to 'TRUE'. Is this approach good ? Do you know other approaches (using only standard C).

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  • iphone viewWillAppear not firing

    - by chzk
    I've read numerous posts about people having problems with viewWillAppear when you do not create your view heirarchy JUST right. My problem is I can't figure out what that means. If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events. Does anyone have an example of a complex programmatic view heirarchy that successfully recieves viewWillAppear events at every level? Apple Docs state: Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed. The problem is that they don't describe how to do this. What the hell does "directly" mean. How do you "indirectly" add a view. I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap. Any help is greatly appreciated...

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  • Windows Phone - failing to get a string from a website with login information

    - by jumantyn
    I am new to accessing web services with Windows Phone 7/8. I'm using a WebClient to get a string from a php-website. The site returns a JSON string but at the moment I'm just trying to put it into a TextBox as a normal string just to test if the connection works. The php-page requires an authentication and I think that's where my code is failing. Here's my code: WebClient client = new WebClient(); client.Credentials = new NetworkCredential("myUsername", "myPassword"); client.DownloadStringCompleted += new DownloadStringCompletedEventHandler(client_DownloadStringCompleted); client.DownloadStringAsync(new Uri("https://www.mywebsite.com/ba/php/jsonstuff.php")); void client_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { try { string data = e.Result; this.jsonText.Text = data; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } } This returns first a WebException and then a TargetInvocationException. If I replace the Uri with for example "http://www.google.com/index.html" the jsonText TextBox gets filled with html text from Google (oddly enough, this also works even when the WebClient credentials are still set). So is the problem in the setting of the credentials? I couldn't find any good results when searching for guides on how to access php-pages with credentials, only without them. Then I found a short mention somewhere to use the WebClient.Credentials property. But should it work some other way? Update: here's what I can get out of the WebException (sorry for the bad formatting): System.Net.WebException: The remote server returned an error: NotFound. ---System.Net.WebException: The remote server returned an error: NotFound. at System.Net.Browser.ClientHttpWebRequest.InternalEndGetResponse(IAsyncResult asyncResult) at System.Net.Browser.ClientHttpWebRequest.<c_DisplayClasse.b_d(Object sendState) at System.Net.Browser.AsyncHelper.<c_DisplayClass1.b_0(Object sendState) --- End of inner exception stack trace --- at System.Net.Browser.AsyncHelper.BeginOnUI(SendOrPostCallback beginMethod, Object state) at System.Net.Browser.ClientHttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result) at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)

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  • Two entities with @ManyToOne joins the same table

    - by Ivan Yatskevich
    I have the following entities Student @Entity public class Student implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Teacher @Entity public class Teacher implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Task @Entity public class Task implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "student_id") }) private Student author; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "teacher_id") }) private Teacher curator; //getters and setters } Consider that author and curator are already stored in DB and both are in the attached state. I'm trying to persist my Task: Task task = new Task(); task.setAuthor(author); task.setCurator(curator); entityManager.persist(task); Hibernate executes the following SQL: insert into student_task (teacher_id, id) values (?, ?) which, of course, leads to null value in column "student_id" violates not-null constraint Can anyone explain this issue and possible ways to resolve it?

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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  • In XSLT, how can you sort using an indirect key?

    - by edholder
    I am having trouble getting xsl:sort to understand the scope of the attributes I am referencing. Here is an XML sample document to illustrate: <Root> <DrinkSelections> <Drink id=1000 name="Coffee"/> <Drink id=1001 name="Water"/> <Drink id=1002 name="Tea"/> <Drink id=1003 name="Almost But Not Quite Entirely Unlike Tea"/> </DrinkSelections> <CustomerOrder> <Drinks> <Drink oid="1001"/> <Drink oid="1002"/> <Drink oid="1003"/> </Drinks> </CustomerOrder </Root> I want to produce a list of drinks (sorted by name) contained in the CustomerOrder. Here is the XSLT code I am fiddling with: <xsl:for-each select="/Root/CustomerOrder/Drinks/Drink"> <xsl:sort select="/Root/DrinkSelections/Drink[@id = @oid]/@name"/> <xsl:variable name=var_oid select="@oid"/> <xsl:value-of select="/Root/DrinkSelections/Drink[@id = $var_oid]/@name"/> </xsl:for-each> Apparently, the xsl:sort command is trying to apply the "oid" attribute to the Drink elements in DrinkSelections, rather than local Drink element. I can get around this using a variable, as in the xsl:value-of statement. But since xsl:sort must be the first statement after the xsl:for-each statement, I can't insert the xsl:variable statement before xsl:sort. Is there a way to explicitly state that the attribute value should be taken from the "local" element?

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  • Git: HEAD has disappeared, want to merge it into master.

    - by samgoody
    The top image is the output of: git reflog. The bottom is what GITK in GIT GUI (msysgit) shows me when I look at all branch history. The last few commits do not show on GIT GUI. Why do they not show on GITK (at least as a branch or something)? How do I merge them into master? I gather this happened when I checked out tag 0.42. Why is that not the same as master? (I had tagged the master in its latest state) When I click push, why does the remote repo claim to be up to date.. shouldn't it try to update these commits into whatever branch they are in? The first of the questions is important - I would like to begin to understand what GIT is thinking. It's more oracle than logic at this point. If it makes a difference to see the earlier history, the project is a [pretty powerful] JS color picker that can be viewed here in its entirety.

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • Is encrypting session id (or other authenticate value) in cookie useful at all?

    - by Ji
    In web development, when session state is enabled, a session id is stored in cookie(in cookieless mode, query string will be used instead). In asp.net, the session id is encrypted automatically. There are plenty of topics on the internet regarding how you should encrypt your cookie, including session id. I can understand why you want to encrypt private info such as DOB, but any private info should not be stored in cookie at first place. So for other cookie values such as session id, what is the purpose encryption? Does it add security at all? no matter how you secure it, it will be sent back to server for decryption. Be be more specific, For authentication purpose, turn off session, i don't want to deal with session time out any more store some sort of id value in the cookie, on the server side, check if the id value exists and matches, if it is, authenticate user. let the cookie value expire when browser session is ended, this way. vs Asp.net form authentication mechanism (it relies on session or session id, i think) does latter one offer better security?

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  • In jQuery datepicker beforeShowDay if fails

    - by michalzuber
    HI. I'm having problem to highlight more days. Somehow the if statement in beforeShowDay isn't true when it should be :( dateString typeof is string and an example is available in the screenshot at http://mikaelz.host.sk/datepicker.png Pasted code: var dates = new Array(); function addDate(date) {if (jQuery.inArray(date, dates) < 0) dates.push(date);} function removeDate(index) {dates.splice(index, 1);} function addOrRemoveDate(date) { var index = jQuery.inArray(date, dates); if (index >= 0) removeDate(index); else addDate(date); } function padNumber(number) { var ret = new String(number); if (ret.length == 1) ret = "0" + ret; return ret; } jQuery(document).ready(function(){ jQuery("#pick-date").datepicker({ onSelect: function(dateText, inst) { addOrRemoveDate(dateText); }, beforeShowDay: function (date){ var year = date.getFullYear(); var month = padNumber(date.getMonth()); var day = padNumber(date.getDate()); var dateString = day + "." + month + "." + year; if (dates.indexOf(dateString) >= 0) { return [true,"ui-state-highlight"]; } return [true, ""]; } }); }); Big thanks for any good ideas what could be wrong.

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  • CSV is actually .... Semicolon Separated Values ... (Excel export on AZERTY)

    - by Bugz R us
    I'm a bit confused here. When I use Excel 2003 to export a sheet to CSV, it actually uses semicolons ... Col1;Col2;Col3 shfdh;dfhdsfhd;fdhsdfh dgsgsd;hdfhd;hdsfhdfsh Now when I read the csv using Microsoft drivers, it expects comma's and sees the list as one big column ??? I suspect Excel is exporting with semicolons because I have a AZERTY keyboard. However, doesn't the CSV reader then also have to take in account the different delimiter ? How can I know the appropriate delimiter, and/or read the csv properly ?? public static DataSet ReadCsv(string fileName) { DataSet ds = new DataSet(); string pathName = System.IO.Path.GetDirectoryName(fileName); string file = System.IO.Path.GetFileName(fileName); OleDbConnection excelConnection = new OleDbConnection (@"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + pathName + ";Extended Properties=Text;"); try { OleDbCommand excelCommand = new OleDbCommand(@"SELECT * FROM " + file, excelConnection); OleDbDataAdapter excelAdapter = new OleDbDataAdapter(excelCommand); excelConnection.Open(); excelAdapter.Fill(ds); } catch (Exception exc) { throw exc; } finally { if(excelConnection.State != ConnectionState.Closed ) excelConnection.Close(); } return ds; }

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  • .NET binary serialization conditionally without ISerializable

    - by SillyWhy
    I got 2 classes, for example: public class A { private B b; ... } public class B { ... } I need to serialize an object A using BinaryFormatter. When remoting it shall include the field b, but not when serialize to file. Here is what I added: [Serializable] public class A : MarshalByRefObject { private B b; [OnSerializing] private void OnSerializing(StreamingContext context) { if (context.State == StreamingContextStates.File) { this.b = null; } } ... } [Serializable] public class B : MarshalByRefObject { ... } I think this is a bad design because if another class C also contains B, in class C we must add the duplicate OnSerializing() logic as in A. Class B should decide what to do, not class A or C. I don't want to use ISerializable interface because there are too many variables in class B have to be added to SerializationInfo. I can create a SerializationSurrogate for class B, which perform nothing in GetObjectData() & SetObjectData(), then use it when serializing to file. However the same maintenance issue because whoever modify class B can't notice what going to happen during serialization & the existence of SerializationSurrogate. Is there a better alternative?

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Which OpenGL functions are not GPU-accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Does anyone still believe in the Capability Maturity Model for Software?

    - by Ed Guiness
    Ten years ago when I first encountered the CMM for software I was, I suppose like many, struck by how accurately it seemed to describe the chaotic "level one" state of software development in many businesses, particularly with its reference to reliance on heroes. It also seemed to provide realistic guidance for an organisation to progress up the levels improving their processes. But while it seemed to provide a good model and realistic guidance for improvement, I never really witnessed an adherence to CMM having a significant positive impact on any organisation I have worked for, or with. I know of one large software consultancy that claims CMM level 5 - the highest level - when I can see first hand that their processes are as chaotic, and the quality of their software products as varied, as other, non-CMM businesses. So I'm wondering, has anyone seen a real, tangible benefit from adherence to process improvement according to CMM? And if you have seen improvement, do you think that the improvement was specifically attributable to CMM, or would an alternative approach (such as six-sigma) have been equally or more beneficial? Does anyone still believe? As an aside, for those who haven't yet seen it, check out this funny-because-its-true parody

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • How to post only a specific ASCX partial instead of the whole page

    - by Hallaghan
    I've got an ASPX page rendering a search ascx page which in turn will fill a grid on the main ASPX page. Aside that, I've also got an ascx page which uploads files, like this: <form method="post" action="<%= Url.Action("UploadFile") %>" enctype="multipart/form-data"> <fieldset> <input type="file" name="file" id="file" /> <%=Html.ButtonSubmit("Upload") %> </fieldset></form> Here's the problem: imagine I have searched for a single entry to be displayed on the grid. The grid displays this single entry and after wards, I upload a file and press the button "Upload". The whole page gets posted and the content in the grid is lost, now displaying all the results available. What could I do to prevent this from happening, maintaining the grid state (we're not using ViewState) or otherwise not posting back the whole page but only the ascx with the file upload? Note: I'm new to MVC.

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  • How not to lose binding source updates?

    - by Fyodor Soikin
    Suppose I have a modal dialog with a textbox and OK/Cancel buttons. And it is built on MVVM - i.e. it has a ViewModel object with a string property that the textbox is bound to. Say, I enter some text in the textbox and then grab my mouse and click "OK". Everything works fine: at the moment of click, the textbox loses focus, which causes the binding engine to update the ViewModel's property. I get my data, everybody's happy. Now suppose I don't use my mouse. Instead, I just hit Enter on the keyboard. This also causes the "OK" button to "click", since it is marked as IsDefault="True". But guess what? The textbox doesn not lose focus in this case, and therefore, the binding engine remains innocently ignorant, and I don't get my data. Dang! Another variation of the same scenario: suppose I have a data entry form right in the main window, enter some data into it, and then hit Ctrl+S for "Save". Guess what? My latest entry doesn't get saved! This may be somewhat remedied by using UpdateSourceTrigger=PropertyChanged, but that is not always possible. One obvious case would be the use of StringFormat with binding - the text keeps jumping back into "formatted" state as I'm trying to enter it. And another case, which I have encountered myself, is when I have some time-consuming processing in the viewmodel's property setter, and I only want to perform it when the user is "done" entering text. This seems like an eternal problem: I remember trying to solve it systematically from ages ago, ever since I've started working with interactive interfaces, but I've never quite succeeded. In the past, I always ended up using some sort of hacks - like, say, adding an "EnsureDataSaved" method to every "presenter" (as in "MVP") and calling it at "critical" points, or something like that... But with all the cool technologies, as well as empty hype, of WPF, I expected they'd come up with some good solution.

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • Access is denied. Javascript error on request to secured page

    - by ihorko
    On SomePage.aspx page by javascript (XMLHttpRequest) I call SecuredPage.aspx used next code: var httpRequest = GetXmlHttp(); var url = "https://myhost.com/SecuredPage.aspx"; var params = "param1=" + document.getElementById('param1').value + "&param2=" + document.getElementById('param2').value; httpRequest.open("POST", url, true); httpRequest.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); httpRequest.onreadystatechange = function() { //Call a function when the state changes. if (httpRequest.readyState == 4 && httpRequest.status == 200) { alert(httpRequest.responseText); } } httpRequest.send(params); // HERE ACCESS IS DENIED //--------------------------------------------- function GetXmlHttp() { var xmlhttp = false; if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); } else if (window.ActiveXObject) // code for IE { try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (E) { xmlhttp = false; } } } return xmlhttp; } It throws Access is denied error. if send to http (http://myhost.com/SecuredPage.aspx), it works fine. How is it possible to resolve that problem. Thanks!

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • jsf annotations

    - by Andrew Bucknell
    I've created an address bean and I want to use it twice - once for street address and once for mailing address. I can achieve this using faces config as per the below, but I'm wondering if I can do this via annotations. e.g. put @ManagedBean(name="StreetAddress") and @ManagedBean(name="MailingAddress") on the same class? I feel like I am missing something obvious here but I'm not sure what. <managed-bean> <managed-bean-name>MailingAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> <managed-bean> <managed-bean-name>StreetAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> public class AddressBean { private String line_one; private String line_two; private String suburb; private String state; private String postcode; /* getters and setters snipped */ }

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  • WPF bound object update notification

    - by Carlo
    I have a TreeView with a few objects bound to it, let's say something like this: public class House { public List<Room> Rooms { get; set; } public List<Person> People { get; set; } public House() { this.Rooms = new List<Room>(); this.People = new List<Person>(); } public void BuildRoom(string name) { this.Rooms.Add(new Room() { Name = name }); } public void DestroyRoom(string name) { this.Rooms.Remove(new Room() { Name = name }); } public void PersonEnter(string name) { this.People.Add(new Person() { Name = name }); } public void PersonLeave(string name) { this.People.Remove(new Person() { Name = name }); } } public class Room { public string Name { get; set; } } public class Person { public string Name { get; set; } } The TreeView is watching over the House object, whenever a room is built / destroyed or a person enters / leaves, my tree view updates itself to show the new state of the house (I omitted some implementation details for simplicity). What I want is to know the exact moment when this update finishes, so I can do something right there, the thing is that I created an indicator of the selected item, and when something moves, I need to update said indicator's position, that's the reason I need it exactly when the tree view updates. Let me know if you know a solution to this. Also, the code is not perfect (DestroyRoom and PersonLeave), but you get the idea. Thanks!

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