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  • How to communicate with "Microsoft ACPI-Compliant Embedded Controller" driver?

    - by YT
    I'd like to communicate with an Embedded Controller device in a Notebook through I/O ports 62/66. When running on XP, the communication might collide with "Microsoft ACPI-Compliant Embedded Controller" driver which does the same thing. Therefore, I’d like to know whether (and how) I can communicate with I/O ports 62/66 using this driver. In addition, any informative link about what this driver is doing and how, will be highly appreciated.

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  • Why is my Android emulator keyboard in Japanese character mode?

    - by mckoss
    I'm debugging my Android application using the AVD (Android Virtual Device). When I try to enter text in a text field, my characters are being interpreted as Japanese (or Chinese?) in the IME. I don't know how I got into this mode or how to get out of it (I just want to enter alphabetic keys)? Here's a screen shot: http://u.go2.me/3cn

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  • Encrypt string with public key only

    - by vlahovic
    i'm currently working on a android project where i need to encrypt a string using 128 bit AES, padding PKCS7 and CBC. I don't want to use any salt for this. I've tried loads of different variations including PBEKey but i can't come up with working code. This is what i currently have: String plainText = "24124124123"; String pwd = "BobsPublicPassword"; byte[] key = pwd.getBytes(); key = cutArray(key, 16); byte[] input = plainText.getBytes(); byte[] output = null; SecretKeySpec keySpec = null; keySpec = new SecretKeySpec(key, "AES"); Cipher cipher = Cipher.getInstance("AES/CBC/PKCS7Padding"); cipher.init(Cipher.ENCRYPT_MODE, keySpec); output = cipher.doFinal(input); private static byte[] cutArray(byte[] arr, int length){ byte[] resultArr = new byte[length]; for(int i = 0; i < length; i++ ){ resultArr[i] = arr[i]; } return resultArr; } Any help appreciated //Vlahovic

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • Testing an application for Android.

    - by Tarmon
    Hey Everyone, I was wondering if any one had compiled a list of the most commonly used Android devices so I can get an idea of what I should test for. Even better would be suggested configurations for emulating each device. Thanks, Rob

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  • Android Facebook Login issue?

    - by Sanal MS
    In my application (https://market.android.com/details?id=com.cabot.beastly&feature=search_result), I am using facebook-android api to login and share to Facebook. It's works fine in emulator and Samsung Galaxy Tab when i tested. But some bugs are reporting by the client, facebook login doesn't load. I think they tested in a device with Android2.1. What are the reasons to don't load facebook login Dialog?. How can i find the reason for this bug?.

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  • Javascript Mp3 Player, NONE FLASH

    - by Yo Momma
    I currently have a simple flash Mp3 player on my site which works lovely. The issue is, most cell phones do not support flash and a large portion of my visitors come through via a mobile device. The alternative to this is to replace the flash player with a javascript player. I found a JQuery one but it only works on HTML5 compatible browsers. Does anyone know of a good alternative that would work on mobile devices as well as most desktop web browsers?

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  • C++ casted realloc causing memory leak

    - by wyatt
    I'm using a function I found here to save a webpage to memory with cURL: struct WebpageData { char *pageData; size_t size; }; size_t storePage(void *input, size_t size, size_t nmemb, void *output) { size_t realsize = size * nmemb; struct WebpageData *page = (struct WebpageData *)output; page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); if(page->pageData) { memcpy(&(page->pageData[page->size]), input, realsize); page->size += realsize; page->pageData[page->size] = 0; } return realsize; } and find the line: page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); is causing a memory leak of a few hundred bytes per call. The only real change I've made from the original source is casting the line in question to a (char *), which my compiler (gcc, g++ specifically if it's a c/c++ issue, but gcc also wouldn't compile with the uncast statement) insisted upon, but I assume this is the source of the leak. Can anyone elucidate? Thanks

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  • Checkbox alignment in Internet Explorer, Firefox and Chrome

    - by Andrej
    Checkbox alignment with its label (i.e., vertical centering) cross different web browsers makes me crazy. Pasted below is standard html code: <label for="ch"><input id="ch" type="checkbox">My Checkbox</label> I tested different CSS tricks (e.g., link 1, link 2); most solutions works fine in FF, but are completely off in Chrome or IE8. I'm looking for any references or pointers to solve this issue. Thanks in advance. EDIT According to Elq suggestion I modified the HTML <div class="row"> <input type="checkbox" id="ch1" /> <label for="ch1">Test</label> </div> and CSS .row{ display: table-row; } label{ display: table-cell; vertical-align: middle; } Works now in Firefox, Internet Explorer 8, and Chrome on Windows. Fails on Firefox and Chrome on Linux. Also works in Firefox and Safari on Mac, but fails on Chrome.

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  • PHP/Javascript limiting amount of checkboxes

    - by Carl294
    Hi everyone Im trying to limit the amount of checkboxes that can be checked, in this case only 3 can be checked. When using plain HTML this works fine. The code can be seen below. HTML example <td ><input type=checkbox name=ckb value=2 onclick='chkcontrol()';></td><td>Perl</td> Javascript Function <script type="text/javascript"> function chkcontrol(j) { var total=0; for(var i=0; i < document.form1.ckb.length; i++){ if(document.form1.ckb[i].checked){ total =total +1;} if(total > 3){ alert("Please Select only three") document.form1.ckb[j].checked = false; return false; } } } </script> The problem appears when replacing the fixed HTML values with values from a MYSQL database. All the information appears correctly, and can be posted to another page via a submit button. However, it seems like the 'value' assigned to each record from the database is not making its way too the javascript function. <td><input name="checkbox[]" type="checkbox" value="<?php echo $rows['TCA_QID'];?>" onclick="chkcontrol();"></td> I have tried changed the name in the javascript function to match the 'checkbox' name.Any advice would be greatly appreciated Thanks

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  • Problem with running JavaME

    - by Jamie
    Hi guys, I'm getting angry - I cant run the emulator (under vista x64). I still get the following error: Starting emulator in execution mode * Error * Failed to connect to device 2! Reason: Emulator 2 terminated while waiting for it to register! BUILD FAILED (total time: 26 seconds) I was trying to change the port to 1999, localhost to ip address and such stuff. Do you have any ideas what to do? Thank you in advance! Cheers

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  • how to run vibrate continuously in iphone?

    - by aman-gupta
    Hi, In my application I m using following coding pattern to vibrate my iPhone device Header File:- AudioServices.h AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); //////////////////////////////////////////////////////////////// My problem is that when I run my application it gets vibrate but only for second but I want that it will vibrate continuously until I will stop it. How it could be possible .Please help me out its urgent Thanks in Advance

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  • what if _POSIX_VDISABLE value is -1?

    - by Nagaraj
    In POSIX _POSIX_VDISABLE value if -1, there is no disabling character for special character for all the terminal device files; otherwise the value is the disabling character value.. Can please anyone help me understand this. I m not able to get the exact meaning of this. Please

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  • Java ME bundle Microlog jars with my midlet jar.

    - by Nimrod Shory
    Hello, I'm pretty new to Java ME and i'm trying to use Microlog to handle logging in my midlet. In eclipse i can reference Microlog jars and it's all good in dev time, but when i try to launch the application the jars aren't found on the device. How can i bundle those referenced libs into my midlet? Thanks.

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  • Qt and Bluetooth on Symbian S60

    - by belhaouary
    Hi all, i am working on a mobile application which needs to use bluetooth to send a file to another mobile device. I'm using Qt for symbian. my problem is that Qt doesn't provide ready to use API for bluetooth.Only Qt extended(which runs on embedded linux) has API for bluetooth. Do you have a clue to use bluetooth from Qt on symbian platform? Thanks in advance

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  • Formulae for U and V buffer offset

    - by Abhi
    Hi all ! What should be the buffer offset value for U & V in YUV444 format type? Like for an example if i am using YV12 format the value is as follows: ppData.inputIDMAChannel.UBufOffset = iInputHeight * iInputWidth + (iInputHeight * iInputWidth)/4; ppData.inputIDMAChannel.VBufOffset = iInputHeight * iInputWidth; iInputHeight = 160 & iInputWidth = 112 ppdata is an object for the following structure: typedef struct ppConfigDataStruct { //--------------------------------------------------------------- // General controls //--------------------------------------------------------------- UINT8 IntType; // FIRSTMODULE_INTERRUPT: the interrupt will be // rised once the first sub-module finished its job. // FRAME_INTERRUPT: the interrput will be rised // after all sub-modules finished their jobs. //--------------------------------------------------------------- // Format controls //--------------------------------------------------------------- // For input idmaChannel inputIDMAChannel; BOOL bCombineEnable; idmaChannel inputcombIDMAChannel; UINT8 inputcombAlpha; UINT32 inputcombColorkey; icAlphaType alphaType; // For output idmaChannel outputIDMAChannel; CSCEQUATION CSCEquation; // Selects R2Y or Y2R CSC Equation icCSCCoeffs CSCCoeffs; // Selects R2Y or Y2R CSC Equation icFlipRot FlipRot; // Flip/Rotate controls for VF BOOL allowNopPP; // flag to indicate we need a NOP PP processing }*pPpConfigData, ppConfigData; and idmaChannel structure is as follows: typedef struct idmaChannelStruct { icFormat FrameFormat; // YUV or RGB icFrameSize FrameSize; // frame size UINT32 LineStride;// stride in bytes icPixelFormat PixelFormat;// Input frame RGB format, set NULL // to use standard settings. icDataWidth DataWidth;// Bits per pixel for RGB format UINT32 UBufOffset;// offset of U buffer from Y buffer start address // ignored if non-planar image format UINT32 VBufOffset;// offset of U buffer from Y buffer start address // ignored if non-planar image format } idmaChannel, *pIdmaChannel; I want the formulae for ppData.inputIDMAChannel.UBufOffset & ppData.inputIDMAChannel.VBufOffset for YUV444 Thanks in advance

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  • Multiple Actions (Forms) on one Page - How not to lose master data, after editing detail data?

    - by nWorx
    Hello all, I've got a form where users can edit members of a group. So they have the possibilty to add members or remove existing members. So the Url goes like ".../Group/Edit/4" Where 4 is the id of the group. the view looks like this <% using (Html.BeginForm("AddUser", "Group")) %> <%{%> <label for="newUser">User</label> <%=Html.TextBox("username")%> <input type="submit" value="Add"/> </div> <%}%> <% using (Html.BeginForm("RemoveUser", "Group")) %> <%{%> <div class="inputItem"> <label for="groupMember">Bestehende Mitglieder</label> <%= Html.ListBox("groupMember", from g in Model.GetMembers() select new SelectListItem(){Text = g}) %> <input type="submit" value="Remove" /> </div> <%}%> The problem is that after adding or removing one user i lose the id of the group. What is the best solution for solving this kind of problem? Should I use hidden fields to save the group id? Thanks in advance.

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  • JAVASCRIPT - What am I doing incorrectly?

    - by DarkLightA
    LIVE CODE: http://jsfiddle.net/vy4nY/ I'm following this challenge, but I'm having some issues. I'm trying to make the Email Address box only appear when the checkbox is clicked on. What have I done incorrectly? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>JavaScript Challenges</title> <style type="text/css"> #emailpara {visibility:hidden;} </style> </head> <body> <form action=""> <fieldset> <legend>Email subscriptions</legend> <p id="subscribepara"> <label> <input type="checkbox" name="subscribe" id="subscribe"> Yes! I would like to receive the occasional newsletter via email. </label> </p> <p id="emailpara"> <label> Email Address: <input type="text" name="email" id="email"> </label> </p> </fieldset> </form> <script type="text/javascript"> document.getElementById('subscribe').onclick = (document.getElementById('subscribe').checked ? (document.getElementById('emailpara').style.visibility = 'visible') : (document.getElementById('emailpara').style.visibility = 'hidden')); </script> </body> </html>

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  • iPhone - Can I look at the directory file

    - by teepusink
    Hi, Once I connect my iPhone to my computer, is there anyway I can look at the directory structure on the phone? Would it work like a USB device for example and let me copy files without using iTunes but just drag and drop through the Finder on a Mac? Thanks, Tee

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  • How to resize an openGL window created with wglCreateContext?

    - by Nick
    Is it possible to resize an openGL window (or device context) created with wglCreateContext without disabling it? If so how? Right now I have a function which resizes the DC but the only way I could get it to work was to call DisableOpenGL and then re-enable. This causes any textures and other state changes to be lost. I would like to do this without the disable so that I do not have to go through the tedious task of recreating the openGL DC state. HWND hWnd; HDC hDC; void View_setSizeWin32(int width, int height) { // resize the window LPRECT rec = malloc(sizeof(RECT)); GetWindowRect(hWnd, rec); SetWindowPos( hWnd, HWND_TOP, rec->left, rec->top, rec->left+width, rec->left+height, SWP_NOMOVE ); free(rec); // sad panda DisableOpenGL( hWnd, hDC, hRC ); EnableOpenGL( hWnd, &hDC, &hRC ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-(width/2), width/2, -(height/2), height/2, -1.0, 1.0); // have fun recreating the openGL state.... } void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC) { PIXELFORMATDESCRIPTOR pfd; int format; // get the device context (DC) *hDC = GetDC( hWnd ); // set the pixel format for the DC ZeroMemory( &pfd, sizeof( pfd ) ); pfd.nSize = sizeof( pfd ); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; format = ChoosePixelFormat( *hDC, &pfd ); SetPixelFormat( *hDC, format, &pfd ); // create and enable the render context (RC) *hRC = wglCreateContext( *hDC ); wglMakeCurrent( *hDC, *hRC ); } void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC) { wglMakeCurrent( NULL, NULL ); wglDeleteContext( hRC ); ReleaseDC( hWnd, hDC ); }

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