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  • TraceTool 12.1: The Swiss-Army Knife of Trace

    A C#, C++, Delphi, ActiveX, JavaScript, and Java trace framework, a trace viewer (with Tail, OutputDebugString, and event log). The framework comes with support for Log4J, Log4Net, Microsoft Enterprise Instrumentation Framework (EIF), Pocket PC (C++ and .NET), and Silverlight.

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  • Google I/O 2012 - Ten Things Game Developers Should Know

    Google I/O 2012 - Ten Things Game Developers Should Know Dan Galpin, Ian Lewis This session reveals the things experienced game developers do to get good Google Play reviews, create a strong Android user experience, and be considered for featuring in Google Play Apps. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 56:54 More in Science & Technology

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  • Google I/O 2012 - Introducing Google Compute Engine

    Google I/O 2012 - Introducing Google Compute Engine Craig McLuckie, Martin Gannholm Google Compute Engine is a new virtual machine based cloud technology for large scale data processing and analytics workloads. It allows the world to leverage the scalability and power of Google's data centers to run computationally intensive jobs. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1614 29 ratings Time: 01:00:58 More in Science & Technology

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  • Google I/O 2012 - Google Play: Marketing 101 for Developers

    Google I/O 2012 - Google Play: Marketing 101 for Developers Patrick Mork, Kushagra Shrivastava As soon as you hit the "Publish" button on your app, you become (partly) a marketer; you might as well try to be a good one. We'll share everything we know about promoting apps on Google play: building a strategic marketing framework, making good use of media channels, taking advantage of the assets we've built for developers, and convincing the Play team to feature your app. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1522 15 ratings Time: 56:13 More in Science & Technology

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  • Automate Your Google Analytics Reporting with Apps Script

    Automate Your Google Analytics Reporting with Apps Script Do you rely on Google Analytics reporting to make sure you're making the most of your web traffic? Does your current process for exporting and analyzing your Analytics data feel clunky? Join Nick Mihailovski and Ikai Lan from the Analytics and Apps Script teams to learn how to integrate Google Analytics with Apps Script and save your sanity in the process. From: GoogleDevelopers Views: 0 2 ratings Time: 30:00 More in Science & Technology

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework.

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  • Google I/O 2012 - Empowering your Workforce with Google Maps

    Google I/O 2012 - Empowering your Workforce with Google Maps Dave Day, David Owens One of the most difficult problems managing your business is figuring out where everything is, be it employees, deliveries, or equipment. In this session we will show you how you can use Google technology to manage all of the assets of your business, and make sure everything is in the right place, at the right time. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2289 36 ratings Time: 43:38 More in Science & Technology

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • How do I tell the cases when it's worth to use LINQ?

    - by Lijo
    Many things in LINQ can be accomplished without the library. But for some scenarios, LINQ is most appropriate. Examples are: SELECT - http://stackoverflow.com/questions/11883262/wrapping-list-items-inside-div-in-a-repeater SelectMany, Contains - http://stackoverflow.com/questions/11778979/better-code-pattern-for-checking-existence-of-value Enumerable.Range - http://stackoverflow.com/questions/11780128/scalable-c-sharp-code-for-creating-array-from-config-file WHERE http://stackoverflow.com/questions/13171850/trim-string-if-a-string-ends-with-a-specific-word What factors to take into account when deciding between LINQ and regular .Net language elements?

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  • Google Top Geek E07

    Google Top Geek E07 In Spanish! Noticias: 1. Gráfico de conocimiento ahora en español y varios idiomas más. Totalmente localizado. 2. Nueva versión de Snapseed para iOS y Android. Gmail para Android y la versión 2.0 para iOS. Nuevo estilo para YouTube. 3. 500Millones de usuarios en Google+ y una nueva característica: comunidades. Las búsquedas de la semana y lo más visto en YouTube. Recomendamos Picket, una app para Android que funciona en México y te da la cartelera en cines. Noticias para desarrolladores: 1. Mejores mapas para apps de Android, nuevo API. 2. Una imagen dice más que mil palabras: Place Photos y Radar Search Ligas y más información en el blog: programa-con-google.blogspot.com From: GoogleDevelopers Views: 80 11 ratings Time: 18:09 More in Science & Technology

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  • Obtaining positional information in the IEnumerable Select extension method

    - by Kyle Burns
    This blog entry is intended to provide a narrow and brief look into a way to use the Select extension method that I had until recently overlooked. Every developer who is using IEnumerable extension methods to work with data has been exposed to the Select extension method, because it is a pretty critical piece of almost every query over a collection of objects.  The method is defined on type IEnumerable and takes as its argument a function that accepts an item from the collection and returns an object which will be an item within the returned collection.  This allows you to perform transformations on the source collection.  A somewhat contrived example would be the following code that transforms a collection of strings into a collection of anonymous objects: 1: var media = new[] {"book", "cd", "tape"}; 2: var transformed = media.Select( item => 3: { 4: Media = item 5: } ); This code transforms the array of strings into a collection of objects which each have a string property called Media. If every developer using the LINQ extension methods already knows this, why am I blogging about it?  I’m blogging about it because the method has another overload that I hadn’t seen before I needed it a few weeks back and I thought I would share a little about it with whoever happens upon my blog.  In the other overload, the function defined in the first overload as: 1: Func<TSource, TResult> is instead defined as: 1: Func<TSource, int, TResult>   The additional parameter is an integer representing the current element’s position in the enumerable sequence.  I used this information in what I thought was a pretty cool way to compare collections and I’ll probably blog about that sometime in the near future, but for now we’ll continue with the contrived example I’ve already started to keep things simple and show how this works.  The following code sample shows how the positional information could be used in an alternating color scenario.  I’m using a foreach loop because IEnumerable doesn’t have a ForEach extension, but many libraries do add the ForEach extension to IEnumerable so you can update the code if you’re using one of these libraries or have created your own. 1: var media = new[] {"book", "cd", "tape"}; 2: foreach (var result in media.Select( 3: (item, index) => 4: new { Item = item, Index = index })) 5: { 6: Console.ForegroundColor = result.Index % 2 == 0 7: ? ConsoleColor.Blue : ConsoleColor.Yellow; 8: Console.WriteLine(result.Item); 9: }

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  • Updating an Entity through a Service

    - by GeorgeK
    I'm separating my software into three main layers (maybe tiers would be a better term): Presentation ('Views') Business logic ('Services' and 'Repositories') Data access ('Entities' (e.g. ActiveRecords)) What do I have now? In Presentation, I use read-only access to Entities, returned from Repositories or Services, to display data. $banks = $banksRegistryService->getBanksRepository()->getBanksByCity( $city ); $banksViewModel = new PaginatedList( $banks ); // some way to display banks; // example, not real code I find this approach quite efficient in terms of performance and code maintanability and still safe as long as all write operations (create, update, delete) are preformed through a Service: namespace Service\BankRegistry; use Service\AbstractDatabaseService; use Service\IBankRegistryService; use Model\BankRegistry\Bank; class Service extends AbstractDatabaseService implements IBankRegistryService { /** * Registers a new Bank * * @param string $name Bank's name * @param string $bik Bank's Identification Code * @param string $correspondent_account Bank's correspondent account * * @return Bank */ public function registerBank( $name, $bik, $correspondent_account ) { $bank = new Bank(); $bank -> setName( $name ) -> setBik( $bik ) -> setCorrespondentAccount( $correspondent_account ); if( null === $this->getBanksRepository()->getDefaultBank() ) $this->setDefaultBank( $bank ); $this->getEntityManager()->persist( $bank ); return $bank; } /** * Makes the $bank system's default bank * * @param Bank $bank * @return IBankRegistryService */ public function setDefaultBank( Bank $bank ) { $default_bank = $this->getBanksRepository()->getDefaultBank(); if( null !== $default_bank ) $default_bank->setDefault( false ); $bank->setDefault( true ); return $this; } } Where am I stuck? I'm struggling about how to update certain fields in Bank Entity. Bad solution #1: Making a series of setters in Service for each setter in Bank; - seems to be quite reduntant, increases Service interface complexity and proportionally decreases it's simplicity - something to avoid if you care about code maitainability. I try to follow KISS and DRY principles. Bad solution #2: Modifying Bank directly through it's native setters; - really bad. If you'll ever need to move modification into the Service, it will be pain. Business logic should remain in Business logic layer. Plus, there are plans on logging all of the actions and maybe even involve user permissions (perhaps, through decorators) in future, so all modifications should be made only through the Service. Possible good solution: Creating an updateBank( Bank $bank, $array_of_fields_to_update) method; - makes the interface as simple as possible, but there is a problem: one should not try to manually set isDefault flag on a Bank, this operation should be performed through setDefaultBank method. It gets even worse when you have relations that you don't want to be directly modified. Of course, you can just limit the fields that can be modified by this method, but how do you tell method's user what they can and cannot modify? Exceptions?

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