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  • Programatically Determine Exchange Attachment Limit

    - by Jeff Ballard
    Is there any way to query the exchange server to determine the maximum attachment file size? I'd be doing this in ASP.NET/C#. I'd like to be able to validate the file they want to attach is not over the limit before the user attempts to send the file to the server as opposed to having the server send back an exception when it attempts to attach the file and it discovers the file is too large. I've also posted this question about this on stackoverflow.com as well - I figured a sysadmin for Exchange may have an answer as well as a developer. Hopefully I do not incur the wrath of the stackexchange gods.

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  • How to package static content outside of web application?

    - by chinto
    Our web application has static content packaged as part of WAR. We have been planning to move it out of the project and host it directly on Apache to achieve the following objectives. It's getting too big and bloating the EAR size resulting in slower deployment across nodes. Faster deployment times. Take the load of Application Server Host the static content on a sub domain allowing some browsers (IE) to load resources simultaneously Give us an option to use further caching such as Apache mod_cache apart from the cache headers we send out to browsers. We use yuicompressor-maven-plugin to aggregate and minimize JS file. My question is how do package and manage this static content out side of the web application? My current options are. New maven war project. Still use the same plugin for aggregation and compression. Just a plain directory in SVN and use YUI/Google compressor directly. Or is there a better technology out there to manage static content as a project?

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  • How to suggest changes as a recently-hired employee ?

    - by ereOn
    Hi, I was recently hired in a big company (thousands of people, to give an idea of the size). They said they hired me because of my rigor and because I was, despite my youngness (i'm 25), experienced as a C/C++ programer. Now that I'm in, I can see that the whole system is old and often uses obsolete technologies. There is no naming convention (files, functions, variables, ...), they don't use Version Control, don't use exceptions or polymorphism and it seems like almost everybody lost his passion (some of them are only 30 years old). I'd like to suggest somes changes but i don't want to be "the new guy that wants to change everything just because he doesn't want to fit in". I tried to "fit in", but actually, It takes me one week to do what I would do in one afternoon, just because of the poor tools we're forced to use. A lot my collegues never look at the new "things" and techniques that people use nowadays. It's like they just given up. The situation is really frustrating. Have you ever been in a similar situation and, if so, what advices would you give me ? Is there a subtle way of changing things without becoming the black sheep here ? Or should I just give up my passion and energy as well ? Thank you. Updates Just in case (if anyone cares): following your precious advices I was able to suggest changes and am now in charge of the team that must create and deploy Subversion :D Thanks to all of you !

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  • How do you QA and release software quickly (some call it agile) with a large team?

    - by sadadasd
    My work used to be a smaller team. We had less than 13 devs for a while. We are now growing rapidly, and are over 20 with plans to be over 30 in a few months (triple dev size!!!) Our process for QA'ing and releasing each build is no longer working. We currently have everyone develop the new code, and stick it onto a staging environment. A few days before our weekly release, we would freeze the staging environement and QA everything new / old. By our normal release time everything was usually deemed acceptable and pushed out the door to the main site. We reached a point where our code got too big so we could no longer regress the entire site each week in QA. We were ok with that, we jsut made a list of everything important and only covered that and the new stuff. Now we are reaching a point where all the new stuff each week is becoming too big and too unstable. Our staging environment is really buggy week after week, and we are usually 1-2 hrs behind the normal release time. As the team is growing further, we are going to drown with this same process. We are re-evaluating everything, and I personally am looking for suggestions / success stories. Many companies have been where before and progressed beyond, we need to do the same

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  • How to identify RAID (5 or 6) controllers that allow dynamic resize of the array

    - by David Pfeffer
    I'm building a server with a RAID5 array, based on a hardware controller. I want to be able to later add additional disks and have the array rebalance across all of the disks, enlarging the usable size. I also want to be able to later upgrade to bigger disks (one at a time, of course) and then expand the array to fill the entire drive. These features are available in Linux software raid (md). I've also heard they're available in some hardware controllers. Currently, I own the Adaptec RAID 3805 card and the 3ware 9650se card. I'd prefer to use the Adaptec if possible, but I can't find if either of these cards offer this feature. If they don't, are there other affordable (read as: sub-$600) RAID cards available that can accomplish this?

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  • OSX - Update "Java for OS X 2012-002" is not mentioned on support.apple.com, is this ok?

    - by snies
    Straight after installing "Java for OS X 2012-001" Software Update asks me to install "Java for OS X 2012-002", which has the exact same size (66.6 MB) and description (including the same two links: HT5055 and HT1222) as the former, which strikes me as odd. The "Java for OS X 2012-001" is described on the apple support pages, but the "Java for OS X 2012-002" is not mentioned anywhere. Also searching on google does not yield any usable results. What is your opinon? Am i paranoid? Did you also see this update?

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  • How to force 640*480@60Hz screen resolution on xubuntu 12.04

    - by c2h2
    It seems xubuntu won't be able to correctly set resolution at 640*480@60Hz at its Display settings. And I am unable to correctly my super small 6.4 inch Mitsubishi VGA panel via VGA cable. I have tried to hack both X11 conf /etc/X11/Xorg.conf and xfce4 conf, but all the document I can find is outdated. and conf files are changed into other location. Can someone give me a hand and I'll mark correct for other people to use? Thanks! EDIT: The board is an Intel Atom D2700, gpu is SGX545. I tried to use xrandr --output default --mode 640*480 It seems works fine, but refresh rate is 75Hz, but the screen only suports 60Hz So I used xrandr --output default --mode 640*480 --rate 60 but it give error: xrandr: Failed to get size of gamma for output default Can anyone pointing any directions?

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  • Ubuntu One, compressed files

    - by user8179
    I have uploaded some files to my Ubuntu One account and it seems to work great most of the time. I usually upload them directly from Nautilus by right clicking the folder, using the ”Synchronize this folder” option, and then I make sure that the file I want to upload is published. Then I usually test the whole thing by trying to download it. I right click the file again to get its URL and I paste it into my Web browser. This usually works fine. But yesterday I uploaded two compressed files – ”.tar.bz2”. When I tried to open them after downloading them with my Web browser (Opera), it failed. I found that the file was bigger than the original file (2358 B instead af 2335 B – 15 B added at the beginning of the file and 8 B added to the end), and someone at the Opera channel (IRC) at OperaNet (Europe) figured out that the reason for this is that the server compress the file again, ”without telling Opera”. So to be able to extract the file I need to add ”.gz” to the file name and then extract it twice. If I downloaded it with Firefox however, I didn't need to do that, so maybe Firefox figured this out somehow in a way that Opera does not. Someone also tried to download the file with wget and some other browser and he also got the same result as I did with Opera, that is the file is compressed a second time by the server. I guess ”the server” is the Ubuntu One server, right? So why is this? Could it be done better somehow? Or did I do something wrong when uploading the files? It also seems like this extra compressing thing does not always happen, because when I tried again a few minutes ago, the file came down with its right size (2335 B), without an extra compression. But the other file (114 MiB) was still compressed twice.

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  • FTP - 530 Sorry, the maximum number of clients…?

    - by Luca Filosofi
    Hi All! My problem is that my FTP work great, exept when i upload files on a particular client server! on this server happen that some files are uploaded fine and others not, they stop while uploading at half of it's size, then this error is displayed: 530 Sorry, the maximum number of clients (4) from your host are already connected. Unable to make a connection. Please try again. Obviously this is not true, i'm the only one that is uploading! Anyone had the same experience with this!? PS: i have tried many different FTP, all display the same error or just hung up! Thank's

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  • Serializing network messages

    - by mtsvetkov
    I am writing a network wrapper around boost::asio and was wondering what is a good and simple way to serialize my messages. I have a message factory which can take care of dispatching the data to the correct builder, but I want to know if there are any established solutions for getting the binary data on the sender side and consequently passing the data for deserialization on the receiver end. Some options I've explored are: passing a pointer to a char[] to the serialize/deserialize functions (for serialize to write to, and deserialize to read from), but it's difficult to enforce buffer size this way; building on that, I decided to have the serialize function return a boost::asio::mutable_buffer, however ownership of the memory gets blurred between multiple classes, as the network wrapper needs to clean up the memory allocated by the message builder. I have also seen solutions involving streambuf's and stringstream's, but manipulating binary data in terms of its string representation is something I want to avoid. Is there some sort of binary stream I can use instead? What I am looking for is a solution (preferrably using boost libs) that lets the message builder dictate the amount of memory allocated during serialization and what that would look like in terms of passing the data around between the wrapper and message factory/message builders. PS. Messages contain almost exclusively built-in types and PODs and form a shallow but wide hierarchy for the sake of going through a factory. Note: a link to examples of using boost::serialization for something like this would be appreciated as I'm having difficulties figuring out the relation between it and buffers.

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  • Installing Ubuntu next to Windows XP

    - by jess
    I have iso image for Ubuntu 11.0.4 on a CD. My OS is windows XP. I have 3 partions c, E and F. Windows is installed on C, and F has data. E is empty drive. Now, after I start installation , I choose the third option. Then click forward and I am shown three figures -- /dev/sda1 52427(total)/50931(used) /dev/sda5 52427(total)/3221(used) -- surprised, since it should be empty. I had used wubi to install earlier but have uninstalled. /dev/sda5 215206(total)/37545(used) Now, it means I need to choose sda5. Now how should I go about creating 3 partions for /(root), /home and /swap. Click edit partion and give size for each of them?

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  • Desktop goes blurry / granulated

    - by Bonfire
    After few minutes using, desktop and fonts in unity-menu goes blurry. See screenshot.! In all applications (browser etc.) graphics seem to be allright. After rebooting problem disappears for few minutes. Changing the wallpaper also makes the desktop clear (for a while) but fonts are still blurry. I have ubuntu 12.04 and windows xp dualbooted. lspci: 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) 00:02.1 Display controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) lshw -c video: *-display:0 description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:d0100000-d017ffff ioport:30c0(size=8) memory:c0000000-cfffffff memory:d0180000-d01bffff *-display:1 UNCLAIMED description: Display controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 02 width: 32 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:40000000-4007ffff Have you got any ideas to get this solved? Thank you very much! Bonfire

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  • How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

    - by MrDatabase
    I'm working on a relatively simple 2D side-scrolling iPhone game. The controls are tilt-based. I use OpenGL ES 1.1 for the graphics. The game state is updated at a rate of 30 Hz... And the drawing is updated at a rate of 30 fps (via NSTimer). The smoothness of the drawing is ok... But not quite as smooth as a game like iFighter. What can I do to improve the smoothness of the game? Here are the potential issues I've briefly considered: I'm varying the opacity of up to 15 "small" (20x20 pixels) textures at a time... Apparently varying the opacity in this manner can degrade drawing performance I'm rendering at only 30 fps (via NSTimer)... Perhaps 2D games like iFighter are rendered at a higher frame rate? Perhaps the game state could be updated at a faster rate? Note the acceleration vales are updated at 100 Hz... So I could potentially update part of the game state at 100 hz All of my textures are PNG24... Perhaps PNG8 would help (due to smaller size etc)

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  • Errors in ~/.xsession-errors

    - by Kuberan Naganathan
    I'm getting errors in ~/.xession-errors. I'm running ubuntu 12.04 Many apps fail to run without mention of problems in the .xsession-errors file. I looked around and tried to resolve issues myself but failed so far. I have to say it's possible that the issue is related to me mounting /home on another partition. (I say possibly because stuff worked ok for a while.) Fortunately my .xsession-errors file is small enough to post here. Thanks in advance for the help: gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero Initializing composite options...done Initializing opengl options...done Initializing decor options...done ** Message: applet now removed from the notification area Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/kuberan/.compiz/session/10754cf696d335e98e13471376531156900000024960034" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done ** Message: using fallback from indicator to GtkStatusIcon (compiz:2560): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done Setting Update "main_menu_key" Setting Update "run_key" Setting Update "icon_size" ** Message: moving back from GtkStatusIcon to indicator

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  • ifconfig can't see USB wireless

    - by Alex
    I have a wifi USB dongle which I have previously used on a Raspberry Pi (this it is what it is target at). I am trying to get it working on an Nvidia Jetson TK1, however I am having some problems. When I run ifconfig I can't see the wifi, only the ethernet and local loopback. iwconfig reports no wireless extensions on all devices. lsusb does find the device: Bus 002 Device 008: ID 148f:5370 Ralink Technology, Corp. RT5370 Wireless Adapter So I am not sure why the network tools can't see it. I have tried logging on with a GUI and opening up the network settings through Unity, but cannot see any wireless devices either. Not sure if this is useful, but output of lsmod: Module Size Used by nvhost_vi 2940 0 How can I enable wireless networking on this computer? Command line approach is preferred, but either is fine. UPDATE I don't have the kernel module rt2800usb anywhere on my system. If I do an apt-file search for rt2800usb it lists a number of packages of the pattern: linux-image-3.13.0-*. Perhaps installing one of these will do the trick, but can anyone tell me if its safe to do so?

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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  • On Windows 7, how can I tell if a recording is multi-channel without third party tools?

    - by engineerchuan
    A customer has an audio that is confidential and can't send it to me. He also would not like to install other tools. He has a basic Windows 7 install. Is there any way to tell whether the recording is one channel or two channel? Normally, I would just get the audio and soxi it. Or, I would tell him to install Audacity or equivalent sound editor and open it up. I also thought that if you right clicked and looked at the size, bit rate, and length, you could get number of channels but bit rate already factors in number of channels. Sorry I'm not giving you a lot to work with.

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  • 1080p Screen resolution problem after 10.04 to 12.04 update

    - by Ale
    I have a Samsung LCD 40" with a NVidia GeForce 6150SE nForce 430 Card. I recently upgraded from 10.04 to 12.04 and the best resolution I can get is 1360x768. I've tried the propietary drivers available on the repository kmod:nvidia_current kmod:nvidia_173_updates kmod:nvidia_current_updates kmod:nvidia_96 kmod:nvidia_96_updates kmod:nvidia_173 I've also downloaded latest from NVidia's Web, version: 295.40. But still no luck. With Nouveau driver, I can only get 1024x768. I know there is no problem with my hardware (video card, cable and monitor), I was using it perfectly on 10.04. Can anybody suggest something else I could try, to get my 1920x1080 resolution back? Thanks in advance. Here are some more information, that I got reading other similar posts on askubuntu. $ lspci | grep VGA 00:0d.0 VGA compatible controller: NVIDIA Corporation C61 [GeForce 6150SE nForce 430] (rev a2) $ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 320 x 240, current 1360 x 768, maximum 1360 x 768 default connected 1360x768 0 0 0mm x 0mm 1360x768 50.0 52.0* 1024x768 51.0 800x600 53.0 54.0 55.0 680x384 56.0 57.0 640x480 58.0 576x432 59.0 512x384 60.0 400x300 61.0 62.0 63.0 320x240 64.0

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  • Why can't gif images copy at a reasonable speed on this dell laptop with XP?

    - by alt234
    I've got this somewhat old Dell Latitude D810. Strangest thing... If I try to copy anything that has gif files in it the gif files take forever. Like a few minutes per gif regardless of size. Everything else copies fine. I notice this when copying files off our network, copying off multiple external drives, and even when files are copying during an installation process. I'm on Windows XP Pro service pack 3. I've never seen anything like this before. Anyone else?

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  • Unable to get to remote samba share

    - by tubaguy50035
    I have a remote VPS that I would like to setup samba on and only allow my IP access to it. I currently have in my smb.conf: [global] netbios name = apollo security = user encrypt passwords = true socket options = TCP_NODELAY printing = bsd log level = 3 log file = /var/log/samba/log/%m debug timestamp = yes max log size = 100 [hosting] path = /hosting/ comment = Hosting Folder browseable = yes read only = yes guest account = yes valid users = nick I have the ports (137,138,139,445) open in iptables (they're open to everyone right now while I debug) and I see nothing in the syslog about iptables blocking my requests. When I try to open a file browser to my address \\ipaddress, it hangs for a good thirty seconds, and then opens a log in box. I enter my user name and password for the server, hit okay. It then opens the same box, I enter my credentials again and hit enter. Windows then tells me it could not connect. My user account is added to Samba already. Anybody have any suggestions what I can do to get this working?

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  • Is now the right time to move to .NET 4?

    - by bconlon
    The reason I pose this question is that I'm looking at WPF development and so using the latest version seems sensible. However, this means rolling out the .NET 4 runtime to PCs on old versions of the framework. Windows XP is still the number one O/S (estimated 40%+ market share). To run .NET 4 on XP requires Service Pack 3, and although it is good practice to move to the latest service packs, often large companies are slow to keep up due to the extensive testing involved. In fact, .NET 4 is not installed as standard with any Windows O/S as yet - Windows 7 and 2008 Server R2 have 3.5 installed. This is not quite as big an issue as it was for .NET 3.5 as .NET 4 is significantly smaller as it doesn't include the older runtimes - .NET 3.5 SP1 included .NET 3 and .NET 2 and was 250MB, although this was reduced by doing a web install. The size is also reduced a bit if you target the .NET 4 Client Profile, which should be OK for many WPF applications, and I think this may be rolled out as part of Windows service packs soon. But still, if your application is only 4-5 MB and you need 40-50 MB of Framework it is worth consideration before jumping in and using the new shiny features. #

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  • Tail-recursive implementation of take-while

    - by Giorgio
    I am trying to write a tail-recursive implementation of the function take-while in Scheme (but this exercise can be done in another language as well). My first attempt was (define (take-while p xs) (if (or (null? xs) (not (p (car xs)))) '() (cons (car xs) (take-while p (cdr xs))))) which works correctly but is not tail-recursive. My next attempt was (define (take-while-tr p xs) (let loop ((acc '()) (ys xs)) (if (or (null? ys) (not (p (car ys)))) (reverse acc) (loop (cons (car ys) acc) (cdr ys))))) which is tail recursive but needs a call to reverse as a last step in order to return the result list in the proper order. I cannot come up with a solution that is tail-recursive, does not use reverse, only uses lists as data structure (using a functional data structure like a Haskell's sequence which allows to append elements is not an option), has complexity linear in the size of the prefix, or at least does not have quadratic complexity (thanks to delnan for pointing this out). Is there an alternative solution satisfying all the properties above? My intuition tells me that it is impossible to accumulate the prefix of a list in a tail-recursive fashion while maintaining the original order between the elements (i.e. without the need of using reverse to adjust the result) but I am not able to prove this. Note The solution using reverse satisfies conditions 1, 3, 4.

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  • Cloud service to receive up to 30000 emails a minute

    - by David
    I am building a business where I want the infrastructure to be able to handle up to 30000 emails per minute during peak periods. The question is what kinds of services offer this? I expect to download the emails using SMTP or similar. I expect each email to have a total attachment size of 2 mb, and might have several attachments. I have considered utilizing Parse API from SendGrid, but I am worried because they offer this service for free. I have contacted them and I am waiting for answer. Are there any better and more suitable alternatives?

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • RasterizerState set to null after calling DrawText in Nuclex

    - by ProgrammerAtWork
    I have the following code in XNA: // class members Text t1; Text t2; Text t3; // init // Debugfont is size 24 vectorfont t1 = MM.DebugFont24.Fill("hello"); t1 = MM.DebugFont24.Extrude("hello"); t2 = MM.DebugFont24.Fill("hello"); t2 = MM.DebugFont24.Extrude("hello"); t3 = MM.DebugFont24.Fill("hello"); t3 = MM.DebugFont24.Extrude("hello"); // Draw TextBatch test = new TextBatch(MM.GD); test.DrawText(t1, Color.Red); test.DrawText(t2, Color.Red); test.DrawText(t3, Color.Red); test.End(); //After the second call to the TextBatch, RasterizerState of the GraphicsDevice is set to null //But I don't get any runtime errors or any indication of that something is wrong. Is this supposed to happen? Or am I doing something wrong? I've discovered that this happened because culling was set to None when I was rendering textures

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