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  • Android/Java learning resources for an experienced Objective C programmer?

    - by hotpaw2
    What resources are available for an experienced Objective C programmer to quickly and efficiently learn and get up to speed with Java, the Android SDK API's and Eclipse IDE? There seems to be at least one book and several web sites for experienced Java programmers who want to learn native Objective C programming, iOS UIKit and Xcode, but who don't want to waste time with a lot of basic programming concepts that an experienced Java programmer usually already knows. What are the available advanced educational materials for the inverse direction?

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  • Oracle PeopleSoft PeopleTools 8.53 Release Value Proposition (RVP) published

    - by Greg Kelly
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The Oracle PeopleSoft PeopleTools 8.53 Release Value Proposition (RVP) can be found at: https://supporthtml.oracle.com/epmos/faces/ui/km/DocumentDisplay.jspx?id=1473194.1 The PeopleSoft PeopleTools 8.53 release continues Oracle’s commitment to protect and extend the value of your PeopleSoft implementation, provide additional technology options and enhancements that reduce ongoing operating costs and provide the applications user a dramatically improved experience. Across the PeopleSoft product development organization we have defined three design principles: Simplicity, Productivity and Total Cost of Ownership. These development principles have directly influenced the PeopleTools product direction during the past few releases. The scope for the PeopleTools 8.53 release again builds additional functionality into the product as a result of direct customer input, industry analysis and internal feature design. New features, bug fixes and new certifications found in PeopleTools 8.53 combine to offer customers improved application user experience, page interaction, and cost-effectiveness. Key PeopleTools 8.53 features include: · PeopleSoft Styles and User Interaction Model · PeopleSoft Data Migration Workbench · PeopleSoft Update Manager · Secure by Default Initiative Be sure to check out the PeopleSoft Update Manager. Many other things are also happening in this time frame. · See the posting on the PeopleSoft Interaction Hub https://blogs.oracle.com/peopletools/entry/introducing_the_peoplesoft_interaction_hub · The application 9.2 RVPs will also be published over the next few months · If you haven't seen it, check out John Webb's posting on the PeopleSoft Information Portal https://blogs.oracle.com/peoplesoft/entry/peoplesoft_information_find_it_quickly

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  • l'EDI Momentics 2.0 pour BlackBerry disponible, avec le plug-in 2.0 Beta pour Visual Studio 2010 et 2012

    Les outils de développement pour BlackBerry ont été mis à jour, apportant une série de nouveautés à l'écosystème.Nouvelle numérotation de l'EDI MomenticsPour commencer, la numérotation de l'EDI Momentics a été revue. Dans le passé, les sorties de l'EDI étaient concomitantes avec les nouvelles version du NDK. Par exemple, le NDK 10.0 était disponible avec une nouvelle version de Momentics. Quand vous téléchargiez le NDK, vous téléchargiez en même temps l'EDI et les API. Avec ce style d'empaquetage,...

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  • Yet Another SQL Strategy for Versioned Data

    There is a popular design for a database that requires a built-in audit-trail of amendments and additions, where data is never deleted, but merely superseded by a later version. Whilst this is conceptually simple, it has always made for complicated SQL for reporting the latest version of data. Alex joins the debate on the best way of doing this with an example using an indexed view and the filtered index.

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  • Enable Seamless Transformation and Effective Adoption of Change with Oracle User Productivity Kit

    Organizations go through continuous transformation and change - whether it is through mergers and acquisitions, standardizations of systems, a rollout of a new application or business process improvements. With Oracle User Productivity Kit, project teams can capture and deploy best practices to streamline efficiency, reduce cost, and ensure successful change adoption. Discover how organizations can leverage the multiple outputs of Oracle UPK for all phases of the project from blueprinting/design/configuration to testing/training/go-live as well as maintenance and support.

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  • Separating logic and data in browser game

    - by Tesserex
    I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far: There are two (so far) types of entities that can participate in combat. Let's just call them players and NPCs. Their data is already written pretty well. When involved in combat, these entities are wrapped with another object in the DB called a Combatant, which gives them information about the particular fight. They can be involved in multiple combats at once. I'm trying to write the logic engine for combat by having combatants injected into it. I want to be able to mock everything for testing. In order to separate logic and data, I want to have two interfaces / base classes, one being ICombatantData and the other ICombatantLogic. The two implementers of data will be one for the real objects stored in the database, and the other for my mock objects. I'm now running into uncertainties with designing the logic side of things. I can have one implementer for each of players and NPCs, but then I have an issue. A combatant needs to be able to return the entity that it wraps. Should this getter method be part of logic or data? I feel strongly that it should be in data, because the logic part is used for executing combat, and won't be available if someone is just looking up information about an upcoming fight. But the data classes only separate mock from DB, not player from NPC. If I try having two child classes of the DB data implementer, one for each entity type, then how do I architect that while keeping my mocks in the loop? Do I need some third interface like IEntityProvider that I inject into the data classes? Also with some of the ideas I've been considering, I feel like I'll have to put checks in place to make sure you don't mismatch things, like making the logic for an NPC accidentally wrap the data for a player. Does that make any sense? Is that a situation that would even be possible if the architecture is correct, or would the right design prohibit that completely so I don't need to check for it? If someone could help me just layout a class diagram or something for this it would help me a lot. Thanks. edit Also useful to note, the mock data class doesn't really need the Entity, since I'll just be specifying all the parameters like combat stats directly instead. So maybe that will affect the correct design.

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  • Software Agent construction guidelines

    - by lsoto
    I'm currently studying a Master in Computer Science and I am interested in working with Software Agents and C#. I have found so much information regarding theoretical aspects but just a few articles focused on practical programming aspects such as architecture, design or implementation. Could anybody suggest any good source that I could explore? I wouldn't like to "reinvent the wheel" but to contribute with something better to the current state of the art.

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  • Why Dedicated Servers Make Good Business Sense

    When your company begins the process of creating a website, there are several things you have to keep in mind. One of the first questions is what kind of web hosting service does your business requir... [Author: Shane Watson - Web Design and Development - April 20, 2010]

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  • Search Engine Optimization - The Best Way to Market Your Online Based Business

    There are many things to consider, when you start your own online marketing campaign via search engine optimization services. If you're an entrepreneur, you won't have time for all this, meaning you would need to hire someone to do all the work related to the optimization and the functioning of the website. The lucky fact is that most of the companies, which offer search engine optimization (SEO) services, also provide web design, content writing, web development, social bookmarking, and other related services.

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  • Empirical evidence regarding testability

    - by Xodarap
    A google scholar search turns up numerous papers on testability, including models for computing testability, recommendations for how ones code can be more testable, etc. They all come with the assertion that more testable code is more stable, but I can't find any studies which actually demonstrate this. Can someone link me to a study evaluating the effect of testable code vs. quality? The closest I can find is Improving the Testability of Object Oriented Systems, which discusses the relationship between design flaws and testability.

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  • Are SEO and Flash Incompatible?

    Poor Flash. It has always been an uphill battle for Adobe to get it';s proprietary animation software accepted by developers and manufacturers. Indisputably one of the most elegant and flexible of the... [Author: Kathryn Dawson - Web Design and Development - June 18, 2010]

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  • Download NDepend Analysis Tool

    - by Editor
    NDepend is a tool that simplifies managing a complex .NET code base. Architects and developers can analyze code structure, specify design rules, plan massive refactoring, do effective code reviews and master evolution by comparing different versions of the code. The result is better communication, improved quality, easier maintenance and faster development. NDepend supports the Code Query Language [...]

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

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  • Good Introductory Books on Writing Secure Software

    - by cosmic.osmo
    What are some good introductory books about writing secure software? Specifically, one that covers basic strategies and design patterns for writing a secure software and surveys common security vulnerabilities, how they're exploited, and how you can protect against them. Personally, I've picked up bits of security know-how here and there over my career, but now I'd like a more systematic overview.

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  • Vattenfall Accelerates Projects and Cuts Costs with AutoVue Document Visualization

    Ringhals, a Swedish nuclear power plant, part of the Vattenfall Group, produces 20 percent of the country's electricity and is the largest power station in the Nordic region. Ringhals has standardized on AutoVue for most of their engineering and asset document visualization requirements throughout their plant maintenance, design and engineering operations. As a result, they have cut IT maintenance costs, increased productivity, and improved maintenance operations.

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I worked in was an elite group of engineers whose responsibilities were to figure out better ways to build the cars that [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Quality Aspects of a Web Development Company

    In most cases people have tend to think that both web design and web development is a very easy and simple task and that it does not require much to do. But the truth of the matter is actually that it is not an easy task for it really requires the knowledge of web designing and developing which is highly possessed by the web designers. However, there are a number of things that should be put in place before any web development company come up with a very vital website for any individual or company.

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  • Windows Dedicated Server Hosting Services

    There is something about windows dedicated server hosting services that strikes the attention of the end user, making it look highly delectable and eventually being compelling enough for the enterpri... [Author: John Anthony - Web Design and Development - May 24, 2010]

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  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

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