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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • Using NumPy arrays as 2D mathematical vectors?

    - by CorundumGames
    Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data types)? I'm frequently adding vectors and changing their values directly, then placing the values in these vectors into a Pygame Rect. The vector is used for position (because Rects can't hold floats, so we can't go "between" pixels), and the Rect is used for rendering (because Pygame will only take in Rects for rendering positions).

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  • easy visualization of usage statistics (web app)

    - by sova
    I have some usage queries for my web app's database, the results of which I want to display graphically. Is there an easy-to-use api that exists for this purpose? I want to show things like average query-time per user (a small user-base), average query time per day, and things like that. I think it would be cool to show these on a two-axis graph. I am displaying this data on my site, so a jQuery/javascript/html solution for rendering information into graphs would be ideal. Thank you :) P.S. I wasn't sure if I should ask this on SO, but I am looking more for which product to use, not how to program with it.

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  • Finding vectors with two points

    - by Christian Careaga
    We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of some sort that will take the player pos and the mouse pos and find which direction the projectile needs to go. Here is where we are plugging in the vectors: def update(self): self.rect.x += self.vector[0] self.rect.y += self.vector[1] Then we are blitting the projectile at the rects coords.

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  • How is this recursion properly working when it is iterated through [on hold]

    - by Rakso Zrobin
    Here is my code right now: hasht= {"A":["B", "D", "E"], "B":["C"], "C":["D", "E"], "D":["C", "E"], "E":["B"]} paths=[] def recusive(start, finish, started=true): if start==finish and !started: return start else: for i in hasht[start]: path= start+ recusive(i,finish,false) paths.append(path) print (recusive("C","C",1)) print paths # [CDC, CDEBC, CEBC] I am trying to generate a table like the one on the bottom, but am running into the problem of the string and the array not being able to concatenate. When I just return however, it returns CDC and works, however, exiting the function as return is meant to do. I am wondering how I can improve my code here to (1) make it work, (2) why my logic was faulty. For example, I understand that it generates say [DC], but I am confused as to how to go around that. perhaps index the value returned?

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  • Scripting language for filling out web form

    - by ityler22
    I have a job as an intern at a technology company, I was given the unfortunate job of performing some data entry into our web management system. The information entered into the web form is stored in a MySQL DB. Upon receiving the data I realized I would have to submit this online form about 1000 different times all consisting of about 10 different text fields / check boxes per form. (So in other words, would be completely mind numbing and be a ridiculous waste of time and resources, or so I thought...) Having used databases a good bit prior to this, my immediate reaction was to just write a short MySQL script to bulk import all of the data, especially since it was already presented to me in an excel spreadsheet ready to go. Thought it may have been some sort of a test since it seemed too obvious. I wrote the script which consisted of about 10 lines of code but was then informed I couldn't be trusted with MySQL Admin privileges to run said script. So my next thought would be to write a script to just enter the information through the web form (Which will take ten times longer but it's what I have to) Being unfamiliar with scripting of this nature (seems like I would need something similar to a bot, but the good kind) I was unsure of how to proceed to do this. Is there a preferred language to use to enter the data i have into the web form I do have access to? I'm not particularly looking for this to be done for me by any means just a nice point in the right direction as far as what scripting language to use and how to pair that with the data I have that needs to be entered. Thanks for the help/ valuable input! EDIT: Is there a way to perform this using perl without having access to place any files on the server? Would I be able to run some Javascript loops to pull the data out of .csv or just a .txt format with line delimiters and insert it into the web form?

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  • Web App vs Portal Platform - convincing the customer

    - by shinynewbike
    We're evaluating a set of requirements for a customer who wants Liferay which mainly has AAA and Web CMS requirements, and allowing user to upload their own content. Also all inetgration is via web services. However there is no need for other features such as actual "portlets", i18n, mashups, skins, themes, tagging, social presence, no collaboration etc So we feel we can do this as a standard JEE web app and not use Liferay (or any other portal product) since these are overheads we dont need. The customer feels the Web CMS requirements + user upload justify the "portal" product. Can anyone help me with some points to convince the customer? Assuming our point of view is right.

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  • Quickly Application making it run on startup

    - by unknownone
    I have a PyGtk application that I made using Quickly, and I would like to have it run on startup when installed. How would I go about doing this? I'm not sure if sticking the .desktop file in ~/.config/autostart/ would make it work or not. If that will fix it, I don't know how to add it to that folder since Quickly packages the project for you and has it's own installation script. Is it possible to modify what it does on installation? If possible, I would also like to add the program in the System Settings Personal tab, but I do not know how to do that. Thanks

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  • Difference between Sound and Music

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • I am trying to delete a string from list then write it back to a file [closed]

    - by bradb
    def mang (grocerystock): mangchoice=int(input("What would you like to do? \n 1):Add a new product to the list? \n 2): Remove a product from the list? \n 3: Change the quantity of an item \n 4): Change the price of an item \n 5): View items and their quantity and price")) if mangchoice == 1: infile=open("grocery_stock.txt", 'a') name=input("Please enter the new product's name would you like to add:") quant=int(input("Please enter the new product's quantity")) price=float(input("Please enter the new product's price")) grocerystock[0]=name grocerystock[1]=quant grocerystock[2]=price gS=str(grocerystock) gs=gS.strip("[',']") infile.write(gs + '\n') if mangchoice == 2: namedelete=input("what item would you like to remove") a=open("grocery_stock.txt", 'r') data_list= a.readlines() a.close() print (data_list) del data_list[namedelete] b= open ("grocery_stock.txt", 'w') b.writelines(data_list) b.close() def intro(): choice=(int(input("Would you like to go to Managerial mode or Shop mode?(press 1 for Managerial and 2 for shop mode, to quit press 3)"))) if choice == 1: print ('lets go') mang(grocerystock) elif choice == 0 : print ('loser') grocerystock= ["","",""] intro() This is all the code i have written so far any ideas? The code that i am trying to delte is under if mangchoice == 2:

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  • Implementing Ads on any page in your Windows 8 XAML app–part 2

    - by nmarun
    In my previous article , you saw how you can start implementing ads on some of the page templates. In this one, we’ll see how we can add something called ‘interstitial ads’ – ads that appear as part of the content in your app. I have added a Grouped Items page to my project. My data model is set to show a few appliances. I have a BaseModel class and the ApplianceModel that inherits the BaseModel class has two properties to represent an appliance. The ProductHolder acts as a container for a list of...(read more)

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  • How to organize unit/integration test in BDD

    - by whatf
    So finally after reading a lot, I have understood that the difference between BDD and TDD is between T & B. But coming from basic TDD background, what I used to was, first write unittest for database models write test for views (at this point start with integration test as well, along with unittests) write more integration tests for testing UI stuff. What would be a correct way to approach BDD. Say I have a simple blog application. Given : When a user logs in. He should be shown list of all his posts. But for this, I need a model with a row user, another row blog posts. So how do we go about writing tests? when do we create fixtures? When do we write integration (selenium) tests?

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  • c# scripting execution with xna (actions take more than 1 frame)

    - by user658091
    I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to finish? For example: class UserScript : Script { public override void execute(Game game) { //script must wait for dialog to be closed game.openDialog("This is a dialog"); //script should'nt wait for this int goldToGive = 100; goldToGive += 100; game.addGold(goldToGive); // //script should wait for cinematic to end game.startCinematic("name_of_cinematic"); //doesn't wait game.addGold(100); } } I found that you can do that with yield, but I'm not sure if it's the correct way (It's from 2010, the article mentioned no longer exists). http://stackoverflow.com/questions/3540231/implementing-a-simple-xml-based-scripting-language-for-an-xna-game Is yield the answer? If so, can anyone point me any examples/tutorials/books? I haven't found any regarding my situation. If not, what approach should I take? or am I better off with multi-threading?

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  • Detect Open Space in Farseer

    - by Tom G
    I'm working on a 2D platformer using XNA and Farseer. I would like the player's character to be able to grab and climb up ledges. Detecting a collision between the player and the side of a wall is simple enough with the OnCollision delegate, but I have to admit I'm a bit stumped on how to detect that there's enough clearance for the PC to mount the ledge. Essentially, I want to ensure there's an appropriately sized rectangle above and to the left or right of the PC (depending on their direction) and I'm not sure how I would check for such a space. Any suggestions on how to determine there is nothing in the simulated world within some bounding rectangle?

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  • Map, Set use cases in a general web app

    - by user2541902
    I am currently working on my own Java web app (to be shown in interview to get a Java job). So I've not worked on Java in professional environment, so no guidance. I have database, entity classes, JPA relationships. Use cases are like, user has albums, album has pics, user has locations, location has co-ordinates etc. I used List (ArrayList) everywhere. I can do anything with List and DB, get some entry, find etc. For example, I will keep the list of users in List, then use queries to get some entry (why would I keep them in Map with id/email as key?). I know very well the working and features, implementing classes of Map, Set. I can use them for solving some algorithm, processing some data etc. In interviews, I get asked have you worked with these, where have you used them etc. So, Please tell me cases where they should be used (DB or any popular real use case).

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

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  • How to make natural-looking paths with A* on a grid?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Will having a website duplicated on multiple top level domains be penalised by search engines [duplicate]

    - by user1020317
    This question already has an answer here: Will having multiple domains improve my seo? 7 answers I'm running a website for a global company, and although we rank first in search engine results here in Ireland, a search done from other countries doesn't rank us as highly. If I register the domain at other top level domain names (eg. example.co.uk, example.nor etc.) and then just mirror the .com site to those other domains, will I be penalised by search engines for having duplicate content? Has anyone else faced a similar problem and found a way to capture the global search engine? Thanks.

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  • easy visualization of usage statistics (web app)

    - by sova
    I have some usage queries for my web app's database, the results of which I want to display graphically. Is there an easy-to-use api that exists for this purpose? I want to show things like average query-time per user (a small user-base), average query time per day, and things like that. I think it would be cool to show these on a two-axis graph. I am displaying this data on my site, so a jQuery/javascript/html solution for rendering information into graphs would be ideal. Thank you :) P.S. I wasn't sure if I should ask this on SO, but I am looking more for which product to use, not how to program with it.

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  • New Java ME security app, Rapid Tracker, is now full version

    - by hinkmond
    Rapid Protect has updated it's Java ME security app to be the full version now instead of a dumbed down version that ran on feature phones. Now, that's progress! See: Full Rapid Tracker on Java ME Here's a quote: Rapid Protect, a leading company focused on mobile based safety, security and collaboration space announces major feature enhancements to its award winning "Rapid Tracker" mobile applications. In addition to many new features, it announced availability of Full Rapid Tracker application on J2ME non-smart feature phones. Hmmm... "on J2ME non-smart feature phones". I wonder if by "non-smart" they mean another word... Perhaps, "non-iDrone-Anphoid"? Hinkmond

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  • Bounding Box Collision Glitching Problem (Pygame)

    - by Ericson Willians
    So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, I've made a simplified example of the problem. (It's worth noticing that I don't have rotating sprites on my game or anything like that. After showing the code, I'll explain better). Here's the whole code: from pygame import * DONE = False screen = display.set_mode((1024,768)) class Thing(): def __init__(self,x,y,w,h,s,c): self.x = x self.y = y self.w = w self.h = h self.s = s self.sur = Surface((64,48)) draw.rect(self.sur,c,(self.x,self.y,w,h),1) self.sur.fill(c) def draw(self): screen.blit(self.sur,(self.x,self.y)) def move(self,x): if key.get_pressed()[K_w] or key.get_pressed()[K_UP]: if x == 1: self.y -= self.s else: self.y += self.s if key.get_pressed()[K_s] or key.get_pressed()[K_DOWN]: if x == 1: self.y += self.s else: self.y -= self.s if key.get_pressed()[K_a] or key.get_pressed()[K_LEFT]: if x == 1: self.x -= self.s else: self.x += self.s if key.get_pressed()[K_d] or key.get_pressed()[K_RIGHT]: if x == 1: self.x += self.s else: self.x -= self.s def warp(self): if self.y < -48: self.y = 768 if self.y > 768 + 48: self.y = 0 if self.x < -64: self.x = 1024 + 64 if self.x > 1024 + 64: self.x = -64 r1 = Thing(0,0,64,48,1,(0,255,0)) r2 = Thing(6*64,6*48,64,48,1,(255,0,0)) while not DONE: screen.fill((0,0,0)) r2.draw() r1.draw() # If not intersecting, then moves, else, it moves in the opposite direction. if not ((((r1.x + r1.w) > (r2.x - r1.s)) and (r1.x < ((r2.x + r2.w) + r1.s))) and (((r1.y + r1.h) > (r2.y - r1.s)) and (r1.y < ((r2.y + r2.h) + r1.s)))): r1.move(1) else: r1.move(0) r1.warp() if key.get_pressed()[K_ESCAPE]: DONE = True for ev in event.get(): if ev.type == QUIT: DONE = True display.update() quit() The problem: In my actual game, the grid is fixed and each tile has 64 by 48 pixels. I know how to deal with collision perfectly if I moved by that size. Nevertheless, obviously, the player moves really fast. In the example, the collision is detected pretty well (Just as I see in many examples throughout the internet). The problem is that if I put the player to move WHEN IS NOT intersecting, then, when it touches the obstacle, it does not move anymore. Giving that problem, I began switching the directions, but then, when it touches and I press the opposite key, it "glitches through". My actual game has many walls, and the player will touch them many times, and I can't afford letting the player go through them. The code-problem illustrated: When the player goes towards the wall (Fine). When the player goes towards the wall and press the opposite direction. (It glitches through). Here is the logic I've designed before implementing it: I don't know any other method, and I really just want to have walls fixed in a grid, but move by 1 or 2 or 3 pixels (Slowly) and have perfect collision without glitching-possibilities. What do you suggest?

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Opening a Gtk.Window that covers Launcher and Panel

    - by BigWhale
    I am trying to create a GtkWindow that would be on top of all the windows. This includes Unity's Launcher and Panel. I am working on Kazam screen recorder and one of the options of the program is recording an arbitrary area of the screen. For this, I open a GtkWindow and let user resize it and move it around the screen to the desired location. The problem is when user wants to resize the window over the Panel (or Launcher). It can't be done. It seems that window manager is preventing this. I can move the window under panel and launcher if I ALT-drag it, but the problem because area selection window stays below Launcher and Panel. Any ideas are more than welcome.

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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