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  • Latex --- Is there a way to shift the equation numbering one tab space from the right margin (shift

    - by Murari
    I have been formatting my dissertation and one little problem is stucking me up. I used the following code to typeset an equation \begin{align} & R=\frac{P^2}{P+S'} \label{eqn:SCS}\\ &\mbox {where} \quad \mbox R = \mbox {Watershed Runoff} \notag\\ &\hspace{0.63in} \mbox P = \mbox{Rainfall} \notag\\ &\hspace{0.63in} \mbox S' = \mbox{Storage in the watershed $=\frac{1000}{CN}-10$ }\notag \end{align} My output requirement is such that: The equation should begin one tab space from the left margin The equation number should end at one tab space from the right margin With the above code, I have the equation begin at the right place but not the numbering. Any help will be extremely appreciated. Thanks MP

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  • access netStream or movieClip from a loop AS2

    - by conspirisi
    I've got a load of videos var ns1:NetStream = new NetStream(nc); container1.compMa.theVideo.attachVideo(ns1); ns1.play("sukh_diesel.flv", 1); // var ns2:NetStream = new NetStream(nc); container2.compMa.theVideo.attachVideo(ns2); ns2.play("sukh_beneath.flv", 1); //and 4 more, which I've left out to be concise I want to pause them with function pauseVid(){ this.ns1.pause(); for(i=1;i<7;i++){ this["ns"+i]pause(); } } the commented out line: this.ns1.pause() works, but when I try it in a loop it can't access it?

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  • Vbscript / webcam. using flash API - Save streaming file as image

    - by remi
    Hi. Based on a php app we've tried to developp our own webapp in vbscript. All is working well. The camera starts, etc.. The problem we're left with is the following: the flash API is streaming the content of the video to a webpage, this page saves the photo as a jpg. The PHP code we're trying to emulate is as follow $str = file_get_contents("php://input"); file_put_contents("/tmp/upload.jpg", pack("H*", $str)); After intensive googling the best we can come up with is Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Dim sImagePath As String = Server.MapPath("/registration/") & "test.jpg" Dim data As Byte() = Request.BinaryRead(Request.TotalBytes) Dim Ret As Array Dim imgbmp As New System.Drawing.Bitmap("test.jpg") Dim ms As MemoryStream = New MemoryStream(data) imgbmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg) Ret = ms.ToArray() Dim fs As New FileStream(sImagePath, FileMode.Create, FileAccess.Write) fs.Write(Ret, 0, Ret.Length) fs.Flush() fs.Close() End Sub which is not working, does anybody have any suggestion?

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  • Using TextOptions.TextFormattingMode with FormattedText

    - by dan gibson
    With WPF4 you can have non-blurry text by adding TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to your xaml: <Window TextOptions.TextFormattingMode="Display" TextOptions.TextRenderingMode="Aliased"> This works fine for me except for when I draw text with DrawingContext.DrawText like this: void DrawText(DrawingContext dc) { FormattedText ft = new FormattedText("Hello World", System.Globalization.CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface(FontFamily, FontStyle, FontWeight, FontStretch), FontSize, brush); dc.DrawText(ft, new Point(rect.Left, rect.Top)); } How can I draw non-blurry text with FormattedText? ie I want TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to be used.

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  • Justified navigation buttons

    - by Kaivosukeltaja
    I'm trying to create the primary navigation menu for a website that will have a variable amount of primary menu items. The navigation bar is horizontal and has a width of 738px. I would like to have the leftmost item 18px from the left and the rightmost item 18px from the right edge of the element, with the other menu items spread evenly between them. I'm using a tableless layout. So far I haven't been able to make it work exactly like I want. Setting margin: auto doesn't seem to help, and I can't keep the 18px margin on both sides using a table. One idea was to use text-align: justify but it doesn't justify single lines. Is there a simple or less simple way of doing this, or am I going to have to ask the AD to relax his visual requirements?

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  • Parsing Complex Text File with C#

    - by David
    Hello, I need to parse a text file that has a lot of levels and characters. I've been trying different ways to parse it but I haven't been able to get anything to work. I've included a sample of the text file I'm dealing with. Any suggestions on how I can parse this file? I have denoted the parts of the file I need with TEXTINEED. (bean name: 'TEXTINEED context: (list '/text '/content/home/left-nav/text '/content/home/landing-page) type: '/text/types/text module: '/modules/TEXTINEED source: '|moretext| ((contents (list (list (bean type: '/directory/TEXTINEED ((directives (bean ((chartSize (list 600 400)) (showCorners (list #f)) (showColHeader (list #f)) (showRowHeader (list #f))))))) (bean type: '/directory/TEXTINEED ((directives (bean ((displayName (list "MTD")) (showCorners (list #f)) (showColHeader (list #f)) (showRowLabels (list #f)) (hideDetailedLink (list #t)) (showRowHeader (list #f)) (chartSize (list 600 400))))))) (bean type: '/directory/TEXTINEED ((directives (bean ((displayName (list "QTD")) (showCorners (list #f)) (showColHeader (list #f)) (showRowLabels (list #f)) (hideDetailedLink (list #t)) (showRowHeader (list #f)) (chartSize (list 600 400)))))))) Thanks!

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  • Second Day of Data Integration Track at OpenWorld 2012

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Our second day at OpenWorld and the Data Integration Team was very active with customer meetings, product updates, product demonstrations, sessions, plus much more.  If the volume of traffic by our demo pods is any indicator, this is a record year for attendance at OpenWorld.  The DIS team have had tremendous number of people stop by our demo pods to learn about the latest product releases or to speak to one of our product managers.    For Oracle GoldenGate, there has been a great deal of interest in Integrated Capture and the  Oracle GoldenGate Monitor plug-in for Enterprise Manager.  Our customer panels this year have been very well attended and on Tuesday we held the “Real World Operational Reporting with Oracle GoldenGate Customer Panel”. On this panel this year we had Michael Wells from Raymond James, Joy Mathew and Venki Govindarajan from Comcast, and Serkan Karatas from Turk Telekom. Our panelists have a great mix of experiences and all are passionate about using Oracle Data Integration products to solve very complex use cases. Each panelist was given a ten minute to overview their use of our product, followed by a barrage of questions from the audience. Michael Wells spoke about using Oracle GoldenGate for heterogeneous real time replication from HP (Tandem) NonStop to SQL Server and emphasized the need for using standard naming conventions for when customers configure GoldenGate, as the practices is immensely helpful when debugging a problem. Joy Mathew and Venkat Govindarajan from Comcast described how they have used GoldenGate for over a decade and their experiences of using the product for replicating data from HP nonstop to Terdata. Serkan Karatas from Turk Telekom dove into using Oracle GoldenGate and the value of archiving data in extremely large databases, which in Turk Telekoms case resulted in a 1 month ROI for the entire project. Thanks again to our panelist and audience participants for making the session interactive and informative.  For Wednesday we have a number of sessions available to attendees plus two hands-on labs, which I have listed below.   If you are unable to attend our hands-on lab for Oracle GoldenGate Veridata, it is available online at youtube.com. Sessions  11:45 AM - 12:45 PM Best Practices for High Availability with Oracle GoldenGate on Oracle Exadata -Moscone South - 102 1:15 PM - 2:15 PM Customer Perspectives: Oracle Data Integrator -Marriott Marquis - Golden Gate C3 Oracle GoldenGate Case Study: Real-Time Operational Reporting Deployment at Oracle -Moscone West - 2003 Data Preparation and Ongoing Governance with the Oracle Enterprise Data Quality Platform -Moscone West - 3000 3:30 PM - 4:30 PM Best Practices for Conflict Detection and Resolution in Oracle GoldenGate for Active/Active -Moscone West - 3000 5:00 PM - 6:00 PM Tuning and Troubleshooting Oracle GoldenGate on Oracle Database -Moscone South - 102 0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Hands-on Labs 10:15 AM - 11:15 AM Introduction to Oracle GoldenGate Veridata Marriott Marquis - Salon 1/2 11:45 AM - 12:45 PM Oracle Data Integrator and Oracle SOA Suite: Hands-on Lab -Marriott Marquis - Salon 1/2 If you are at OpenWorld please join us in these sessions. For a full review of data integration track at OpenWorld please see our Focus-On Document.

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  • How to implement "circular side-scrolling" in my game?

    - by Mr.Gando
    I'm developing a game, a big part of this game, is about scrolling a "circular" background ( the right end of the Background Image can connect with the left start of the Background image ). Should be something like this: ( Entity moving and arrow to show where the background should start to repeat ) This happens in order to allow to have an Entity walking, and the background repeating itself over and over again. I'm not working with tile-maps, the background is a simple Texture (400x300 px). Could anyone point me to a link , or tell me the best way I could accomplish this ? Thanks a lot.

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  • How to delete characters and append strings?

    - by devin250
    i am adding a new record to xml file im first quering all existing items and storing the count in an int int number = query.count() and then incrementing number by 1; number = number +1; now i want to format this value in a string having "N00000000" format and the number will ocuppy the last positions Pseudo code: //declare the format string sting format = "N00000000" //calculate the length of number string int length =number.ToString().Length(); // delete as many characters from right to left as the length of number string ??? // finally concatenate both strings with + operator ??? help please

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  • Will an Nginx as reverse proxy for Apache help on dynamic content only

    - by Saif Bechan
    I am planning to move all my static content to a CDN so on my server I only have dynamic content left. I now have Nginx set up as reverse proxy to Apache. The static request that came in where directly delivered by Nginx without having to go to Apache. In this case Nginx handled a large portion of the request and I can clearly see the necessity of Nginx. Now that I moved all the static content to another domain, is there still a need to have nginx in front of Apache. Because now all the request are by default dynamic requests and all go to Apache. Are there any other benefits of having Nginx and Apache running for only dynamic content. My dynamic content is PHP/MySQL Edit: To be clear: I now have Nginx as a reverse proxy. It delivers static and dynamic content. But I am moving my static files to a CDN. Do I then still need Nginx on my domain.

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  • CSS Negative margins for positioning.

    - by Kyle Sevenoaks
    Is it ok to use negative margins for positioning? I have a lot in my current site and feel like it's not such a stable way to position things. I usually suggest to use them too. For example I have a checkout page with three divs on top of each other <div class="A"> header </div> <div class="B"> content </div> <div class="C"> footer </div> (A, B and C), which are meant to sit on top of each other, to appear attached. I did this using: .B { margin-top: -20px; } On div B, to meet the bottom of div A. Is this good practice or shall I re-code using top and left?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Make input field background image disappear after text is inputted

    - by aslum
    I'd like to make the background image for my input field disappear once the user has typed any amount of text in it. Is there a simple way to do that in javascript? I can get it so the bg disappears while the field is focused, but then it returns once they move on to the next field. HTML: Call me at <input name="phone" type="text" class="phone-field" id="phone"> CSS: .form input { background-color:transparent; } .form input:focus { background-color:#edc; background-image:none; } input.phone-field { background-image: (url/images/phonebg.png); background-repeat: no-repeat; background-position: left 1px; }

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  • Algorithms to trim leading zeroes from a SQL field?

    - by froadie
    I just came across the interesting problem of trying to trim the leading zeroes from a non-numeric field in SQL. (Since it can contain characters, it can't just be converted to a number and then back.) This is what we ended up using: SELECT REPLACE(LTRIM(REPLACE(fieldWithLeadingZeroes,'0',' ')),' ','0') It replaces the zeroes with spaces, left trims it, and then puts the zeroes back in. I thought this was a very clever and interesting way to do it, although not so readable if you've never come across it before. Are there any clearer ways to do this? Any more efficient ways to do this? Or any other ways to do this period? I was intrigued by this problem and would be interested to see any methods of getting around it.

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  • Accurate Timings with Oscilloscopes on PC

    - by Paul Bullough
    In the world of embedded software (firmware) it is fairly common to observe the order of events, take timings and optimise a program by getting it to waggle PIO lines and capturing their behavior on an oscilloscope. In days gone by it was possible to toggle pins on the serial and parallel ports to achieve much the same thing on PC-based software. This made it possible to capture host PC-based software events and firmware events on the same trace and examine host software/firmware interactions. Now, my new laptop ... no serial or parallel ports! This is increasingly the case. So, does anyone have any suggestions as to go about emitting accurate timing signals off a "modern" PC? It strikes me that we don't have any immediately programmable, lag-free output pins left. The solution needs to run off a laptop, so using add-on cards that only plug into desktops are not permitted.

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  • Speech.Recognition GrammarBuilder/Choices Tree Structure

    - by user2210179
    In playing around with C#'s Speech Recognition, I've stumbled across a road block in the creation of an effective GrammerBuilder with Choices (more specifically, Choices of Choices). IE considering the following logical commands. One solution would to "hard code" every combination of Speech lines and add them to a GrammarBuilder (ie "SET LEFT COLOR RED" and "SET RIGHT CLEAR", however, this would quickly max out the limit of 1024, especially when dealing with number combinations. Another solution would to Append all 'columns' as "Choices" (and filter out incorrect paths upon 'recognition', however this seems like it's processor heavy and unnecessary. The middle ground, seems like the best path - with Choices of Choices - like a tree structure on a GrammarBuilder - however I'm not sure how to proceed. Any suggestions?

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  • UITextView on iPad INCREDIBLY Slow

    - by Sj
    I have an NSMutableArray of custom views (that are pretty much 1 UITextView and 1 UILabel with a custom back ground image), these are created as they are need (I start with 2 (though the first one is only 2 UITextFields and the other is normal) of these). Now my issue here seems to be this: as soon as I try to edit any UITextView past the one in the 2nd view, it starts to run incredibly slow, not the app, just the textview. For example, as I type, the little blinky guy lags behind the text and when I click to copy/paste/cut/etc you can see the little balloon fly in from the upper left corner every time. I have run the static analyzer for leaks and come up with nothing and run it alongside some other the testing software in XCode and it does not appear to have any reason for this. Any help would be greatly appreciated.

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  • Django DecimalField returns "None" instead of empty value

    - by Ed
    Is there a way to force django to display nothing instead of "None" for a Decimal Field that's been left blank? In my template, I show a list of all the values for a particular field. Each value is hyperlinked to a page that displays the results of a query filtered on that value. But because there are some entries with null value, my list includes actual DecimalField entries and "None" for all those that are empty. When a user clicks on None, django throws a validation error because you cannot query a DecimalField using a string. I could write if statements checking all instances of decimal fields for Nones and skipping them, but that is far from an elegant solution. Any advice? This is one part of the code, though there are other templates that derive the None value in slightly different manners: {% for item in choices %} <a href={% url app_views.field_choice item %}>{{ item }}</a><br> {% endfor %}

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  • small javascript problem

    - by dfg
    Hi, I have this little function that opens modal window type thing. The problem is that it doesnt work on IE. All other browser its fine, but on IE, nothing happends: function showOverlayBox() { if( isOpen == false ) return; $('#full').css({ display:'block', left: ( $(window).width() - $('#full').width() )/2, top: ( $(window).height() - $('#full').height() )/2, position:'absolute' }); $('.BgCover').css({ display:'block', width: $(window).width(), height: $(window).height() }); } function doOverlayOpen() { isOpen = true; showOverlayBox(); $('.BgCover').css({opacity:0}).animate( {opacity:0.8} ); return false; } function doOverlayClose() { $('#full').css( 'display', 'none' ); $('.BgCover').animate( {opacity:0}, null, null, function() { $(this).hide(); } ); } Maybe something to do with isOpen == false?

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  • Android 2.3.3 - Messages: Wrong Status Information in the Conversation Overview

    - by Thomas Hoffmann
    On my HTC Desire Z with Android 2.3.3 I get from time to time the problem, that the status information ist wrong. That means status information says, that there is an unread, unsent or failed SMS, but this SMS is already deleted. Does anybody know, where I can reset this information? It must be stored anywhere in ContentResolver of content://mms-sms/conversations or content://sms/conversations on the thread-level, but I have no idea. Example: After I deleted a number of failed SMS in the non delivered SMS overview, the status of non delivered SMS was not reset in the Messages conversation overview though in each conversation there wasn't any undelivered SMS left.

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  • Packaging one or two plugins as a standalone RCP application?

    - by Martin Cowie
    I have a handful of Eclipse plugins that I maintain. They are proving useful enough that non Eclipse users have asked for them without the overhead of a full eclipse install. I am certain this is possible, but uncertain how to make this possible. My attempts at creating a standalone RCP app and then including my plugins as dependencies have given me mixed results. More specifically, my perspective tries to instantiate a view from a plugin and fails (silently)... public void createInitialLayout(IPageLayout layout) { layout.addStandaloneView( "myPlugin.ID", false, IPageLayout.LEFT, 0.25f, editorArea); } ... but as the same plugin implements a search extension, it does show up in the standard Eclipse search dialog. Are there any resources that hardened Eclipse tars can point me to, that will help overcome this hurdle? M.

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  • Hierarchical animations in DirectX and handling seperate animations on the same mesh?

    - by meds
    I have a hierarchical animated model in DirectX which loads and animates based on the following DirectX sample: http://msdn.microsoft.com/en-us/library/ee418677%28VS.85%29.aspx As good as the sample is it does not really go into some of the details of animation that I'd like. For example, if I have a mesh which has a running animation and a throwing animation as seperate animation sets how can I get the throwing animation to occur for bones above the hip and the walking animation to occur for bones underneath the hip? Also if I wanted to for example have the person lean left or right would I simply have to find the bone for the hip and multiplay a rotation matrix by its matrix? In this case I think the matrix is m_amxBoneOffsets?

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  • Identifying an empty text node with jQuery + Javascript

    - by b. e. hollenbeck
    You'd think this was easy - but I'm having the hardest time with it. Here's what I'm trying to identify: <span class="cw-value-one"></span> Here's what I'm using so far: $('span.cw-value-one').each(function(){ var textNode = $(this).text(); var type = typeof textNode; var len = textNode.length; if($(this).is(':empty')){ $(this).siblings('span.cw-value-two').css({"position": "relative", "left": "1em"}); } }); Ok, so textNode = "", type = string and len = 1 - none of which is helpful in identifying an empty text node, since a has a type of string and length of 1. The jQuery .is(':empty') is not working either. So whow do you identify an empty text node in JQuery or plain ol' Javascript?

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  • User controls do not properly fit on the screen

    - by Royson
    Hi, My application has several controls. Like in one screen has TreeView on left side, GridView with paging in the middle and 4 buttons at right side. The controls properly appear when the form is in a maximized state, but if I minimize it the controls do not properly fit on the screen. I tried with different different tricks like table layout.. in dat I added a panel, etc... But I could not solve the problem. How can I create such type of screens which fits independently of size of my window? Thanks

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  • multiline gtk.Label ignores xalign=0.5

    - by thomas
    A gtk.Label can't be aligned in center when line-wrap is turned on. Example code: import pygtk pygtk.require('2.0') import gtk class testwin(gtk.Window): def __init__(self): gtk.Window.__init__(self) width,height = 300,300 self.set_size_request(width,height) self.set_position(gtk.WIN_POS_CENTER) self.set_title("test window") label = gtk.Label("test text") label.set_line_wrap(True) label.set_justify(gtk.JUSTIFY_CENTER) label.set_alignment(0.5,0.5) label.connect("size-allocate",lambda l,s: l.set_size_request(s.width-1, -1)) self.add(label) self.connect("destroy", gtk.main_quit) self.show_all() testwin() gtk.main() It looks like this, that means, it's aligned left: http://m45.img-up.net/?up=pic122x97.png If you comment out line 14 (set_line_wrap) everything is perfectly fine: http://o54.img-up.net/?up=pic2y00p9.png Please note that yalign works fine. So it seems like the first argument in the gtk.Misc.set_alignment-function has no effect when line wrap is turned on. Using Fedora 16, 64bit, gtk 3.2.4, pygtk 2.24.0, python 2.7.2 Question: Is this intended or a bug? How is it supposed to be made or is a workaround available?

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