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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • How to extend Wi-Fi signal across rooms?

    - by Sriram Krishnan
    I moved into a new place and my old Wi-Fi router just doesn't have the range to get into all the rooms. I've been investigating a lot of options and I'm wondering what other folks have done here. Moving the current location of my primary Wi-Fi router is not an option thanks to our cable provider and our landlord. Buy a bigger, beefier router (seems expensive). If so, should I go for one of those draft 802.11n ones to avoid microwave/other Wi-Fi router interference? Set up a router with DD-WRT as a repeater Leech the neighbors' open Wi-Fi access point. Alright, I was kidding about the last one but I'm genuinely curious as to what my best option is.

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  • Illumination and Shading for computer graphics class

    - by Sam I Am
    I am preparing for my test tomorrow and this is one of the practice questions. I solved it partially but I am confused with the rest. Here is the problem: Consider a gray world with no ambient and specular lighting ( only diffuse lighting). The screen coordinates of a triangle P1,P2,P3, are P1=(100,100), P2= (300,150), P3 = (200, 200). The gray values at P!,P2,P3 are 1/2, 3/4, and 1/4 respectively. The light is at infinity and its direction and gray color are (1,1,1) and 1.0 respectively. The coefficients of diffused reflection is 1/2. The normals of P1,P2,P3 are N1= (0,0,1), N2 = (1,0,0), and N3 = (0,1,0) respectively. Consider the coordinates of three points P1,P2,P3 to be 0. Do not normalize the normals. I have computed that the illumination at the 3 vertices P1,P2,P3 is (1/4,3/8,1/8). Also I computed that interpolation coefficients of a point P inside the triangle whose coordinates are (220, 160) are given by (1/5,2/5,2/5). Now I have 4 more questions regarding this problem. 1) The illumination at P using Gouraud Shading is: i) 1/2 The answer is 1/2, but I have no idea how to compute it.. 2) The interpolated normal at P is given by i) (2/5, 2/5,1/5) ii) (1/2, 1/4, 1/4) iii) (3/5, 1/5, 1/5) 3) The interpolated color at P is given by: i) 1/2 Again, I know the correct answer but no idea how to solve it 4) The illumination at P using Phong Shading is i) 1/4 ii) 9/40 iii) 1/2

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  • Super-silent (mid tower) case and fan combo

    - by Dennis G.
    I want to build a HTPC for music/video/blu-ray playback (no gaming). I don't need an expensive HTPC case but just want to go with a standard medium tower case. However, I want it to be super silent so it doesn't make any annoying fan/disk noises when I watch movies. Ideally, it shouldn't make any noticeable noise at all. I understand that choosing a board, CPU and graphic card that run cool and don't consume a lot of power is important for designing a quiet machine, and I think I got that covered. However, there are so many choices in regards to cases, fans and power supplies that it's hard to get started. What are your recommendations for a case/fan (cpu+case)/power supply combination that run absolutely silent and can cool a standard Intel system with a low-power (possibly passively cooled) graphic card? I'm usually a fan of Antec cases, would an Antec Mini P180 be a good starting point? If so, which case fans, CPU fan and power supply would you recommend?

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  • Getting MTP to work with a Galaxy tab 2 7.0?

    - by Wouter
    I'm trying to get MTP with the galaxy tab 2 7.0 working on my ubuntu installation. Such that I can access the files. I tried to do what is described here: http://www.omgubuntu.co.uk/2011/12/how-to-connect-your-android-ice-cream-sandwich-phone-to-ubuntu-for-file-access I however fail at executing one of the following commands mtp-detect | grep idVendor mtp-detect | grep idProduct This fails [20:42|0] $ mtp-detect | grep idVender Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 [20:44|0] $ mtp-detect | grep idProduct Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 Now my guess was was that the idVender is the same as the VID (04e8) and the idProduct is the same as PID (6860) Now I continued to work with those values and completed the tutorial. When finished I tried android-connect This returned fuse: bad mount point `/media/GalaxyTab': Transport endpoint is not connected Does anybody have a clue what to do? Also I want to note that when I connect my GalaxyTab 2 7.0 that I still get a pop-up of ubuntu that a device was connected. I also can still see the mapstructure, the problem however is is that all the folders have 0 bytes and do not have any subfolders. I can only see the folders in the root. ps. I also checked a similar question and tried what is described in this answer http://askubuntu.com/a/88630/27480

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  • Is it possible to do a full Android backup without first rooting the phone?

    - by Howiecamp
    I'm running stock 2.1 on my Moto Droid and am interested in rooting. My (admittedly weak at this point) understanding is that, in order to perform a backup[*], you need to root first. But in order to root, you've got to replace the 2.1 image with a rooted 2.0.1 or a stock 2.0.1 and then a rooted 2.1. So there's no CYA protection given that you've got to take the risk of replacing the image in order to get root and then do a backup. [*] Ideally, I'd like to backup the stock 2.1 image AND my apps. Am I understanding this correctly, or is there a way to do a backup without first replacing the image?

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  • Read data from separate CSV file in OpenOffice Calc

    - by Thomi
    Hi, I have a very large CSV file (many thousands of rows) that I want to work with. Due to the size of the file, I don't want to import it into openoffice. Rather, I want to create a spreadsheet that contains formulas & graphs that read from this (or any other) CSV file I point it it. Ideally the spreadsheet will ask me what CSV file I want to use, allowing me to change the data source dynamically. Any ideas?

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  • Is there a way to use an inline PNG image in an Outlook e-mail?

    - by James McMahon
    In my work as a developer I sometimes find myself sending details emails with screenshots to illustrate some point or problem. The content of these screenshots is often text. So knowing that PNG is much better at handle compression of images with text, I save my screenshots as PNG and insert them into my email. However whenever I check my sent mail, the images are clearly being sent as a JPG because they look horribly compressed. I'm using Outlook 2003 as my email program. Is there some setting I can change to make Outlook send inline images as PNGs?

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.” Originally published on blogs.oracle.com/javaone.

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  • Mount TMPFS instead of ro /dev

    - by schiggn
    I am working on a ARM-Based embedded system with a custom Debian Linux based on kernel 2.6.31. In the final system, the Root file system is stored as squashfs on flash. Now, the folder /dev is created by udev, but since there is no hot plugging functionality needed and booting time is critical, I wanted to delete udev and "hard code" the /dev folder (read here, page 5). because i still need to change parameters of the devices (with ioctl /sysfs) this does not work for me in this case. so i thought of mounting a tmpfs on /dev and change the parameters there. is this possible? and how to do best? my approach would be: delete /dev from RFS create tar containing basic devices mount tmpfs /dev untar tar-file into /dev change parameters Could this work? Do you see any problems? I found out, that you can mount on top of already mounted mount point, is it somehow possible just to take data with while mounting the new file system? if so that would be very convenient! Thanks Update: I just tried that out, but I'm stuck at a certain point. I packed all my devices into devices.tar, packed it into /usr of my squashfs and added the following lines to mountkernfs.sh, which is executed right after INIT. #mount /dev on tmpfs echo -n "Mounting /dev on tmpfs..." mount -o size=5M,mode=0755 -t tmpfs tmpfs /dev mknod -m 600 /dev/console c 5 1 mknod -m 600 /dev/null c 1 3 echo "done." echo -n "Populating /dev..." tar -xf /usr/devices.tar -C /dev echo "done." This works fine on the version over NFS, if I place printf's in the code, I can see it executing, if I comment out the extracting part, its complaining about missing devices. Booting OK mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. System Clock set to: Thu Sep 13 11:26:23 UTC 2012. INIT: Entering runlevel: 2 UBI: attaching mtd8 to ubi0 Commenting out the extraction of the tar mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. Cannot access the Hardware Clock via any known method. Use the --debug option to see the details of our search for an access method. Unable to set System Clock to: Thu Sep 13 12:24:00 UTC 2012 ... (warning). INIT: Entering runlevel: 2 libubi: error!: cannot open "/dev/ubi_ctrl" So far so good. But if I pack the whole story into a squashfs and boot from there, it is acting strange. It's telling me while booting that it is unable to open an initial console and its throwing errors on mounting the UBIFS devices, but finally provides a login anyway. Over that my echo's are not executed. If I then log in, /dev is mounted as TMPFS as desired and all the devices reside inside. When I redo the "mount" command to mount the UBIFS partitions it is executed whitout problem and useable. From squashfs VFS: Mounted root (squashfs filesystem) readonly on device 31:15. Freeing init memory: 136K Warning: unable to open an initial console. mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 UBIFS error (pid 484): ubifs_get_sb: cannot open "ubi1_0", error -19 Additionally, a part of the rest of the bootscripts is still exexuted, but not all of them. Does anyone has a clue why? Other question, is 5MB enough/too much for /dev?

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  • Play Updated Retro Arcade Games for Free Courtesy of Microsoft

    - by Jason Fitzpatrick
    As part of a promotion for Internet Explorer 10, Microsoft comissioned Atari to update several classic retro games from the arcade and the Atari consoles. Fortunately for those of us looking for a retro gaming fix, you can play the games in any HTML5-enabled browser. While game play is really smooth on most games there are a few little quirks that using Internet Explorer 10 does take care of. First, if you’re not on IE10, you’ll see a little advertisement before you begin playing each game. Second, some games call on some of the new touch/motion variable functionality built into IE10 for the Windows 8 tablet experience and they’ll stall out when they reach the point in the game they need to call that variable. That said, we played quite a few games without any hiccups at all. Hit up the link below to play classics like Asteroids, Lunar Lander, Pong, Super Breakout, and more. Atari IE10 Promo Gallery [Atari] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Weighted round robins via TTL - possible?

    - by Joe Hopfgartner
    I currently use DNS round robin for load balancing, which works great. The records look like this (I have a ttl of 120 seconds) ;; ANSWER SECTION: orion.2x.to. 116 IN A 80.237.201.41 orion.2x.to. 116 IN A 87.230.54.12 orion.2x.to. 116 IN A 87.230.100.10 orion.2x.to. 116 IN A 87.230.51.65 I learned that not every ISP / device treats such a response the same way. For example some DNS servers rotate the addresses randomly or always cycle them through. Some just propagate the first entry, others try to determine which is best (regionally near) by looking at the ip address. However if the userbase is big enough (spreads over multiple ISPs etc) it balances pretty well. The discrepancies from highest to lowest loaded server hardly every exceeds 15%. However now I have the problem that I am introducing more servers into the systems, that not all have the same capacities. I currently only have 1gbps servers, but I want to work with 100mbit and also 10gbps servers too. So what I want is I want to introduce a server with 10 GBps with a weight of 100, a 1 gbps server with a weight of 10 and a 100 mbit server with a weight of 1. I used to add servers twice to bring more traffic to them (which worked nice. the bandwidth doubled almost.) But adding a 10gbit server 100 times to DNS is a bit rediculous. So I thought about using the TTL. If I give server A 240 seconds ttl and server B only 120 seconds (which is about about the minimum to use for round robin, as a lot of dns servers set to 120 if a lower ttl is specified.. so i have heard) I think something like this should occour in an ideal scenario: first 120 seconds 50% of requests get server A -> keep it for 240 seconds. 50% of requests get server B -> keep it for 120 seconds second 120 seconds 50% of requests still have server A cached -> keep it for another 120 seconds. 25% of requests get server A -> keep it for 240 seconds 25% of requests get server B -> keep it for 120 seconds third 120 seconds 25% will get server A (from the 50% of Server A that now expired) -> cache 240 sec 25% will get server B (from the 50% of Server A that now expired) -> cache 120 sec 25% will have server A cached for another 120 seconds 12.5% will get server B (from the 25% of server B that now expired) -> cache 120sec 12.5% will get server A (from the 25% of server B that now expired) -> cache 240 sec fourth 120 seconds 25% will have server A cached -> cache for another 120 secs 12.5% will get server A (from the 25% of b that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of b that now expired) -> cache 120 secs 12.5% will get server A (from the 25% of a that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of a that now expired) -> cache 120 secs 6.25% will get server A (from the 12.5% of b that now expired) -> cache 240 secs 6.25% will get server B (from the 12.5% of b that now expired) -> cache 120 secs 12.5% will have server A cached -> cache another 120 secs ... i think i lost something at this point but i think you get the idea.... As you can see this gets pretty complicated to predict and it will for sure not work out like this in practice. But it should definitely have an effect on the distribution! I know that weighted round robin exists and is just controlled by the root server. It just cycles through dns records when responding and returns dns records with a set propability that corresponds to the weighting. My DNS server does not support this, and my requirements are not that precise. If it doesnt weight perfectly its okay, but it should go into the right direction. I think using the TTL field could be a more elegant and easier solution - and it deosnt require a dns server that controls this dynamically, which saves resources - which is in my opinion the whole point of dns load balancing vs hardware load balancers. My question now is... are there any best prectices / methos / rules of thumb to weight round robin distribution using the TTL attribute of DNS records? Edit: The system is a forward proxy server system. The amount of Bandwidth (not requests) exceeds what one single server with ethernet can handle. So I need a balancing solution that distributes the bandwidth to several servers. Are there any alternative methods than using DNS? Of course I can use a load balancer with fibre channel etc, but the costs are rediciulous and it also increases only the width of the bottleneck and does not eliminate it. The only thing i can think of are anycast (is it anycast or multicast?) ip addresses, but I don't have the means to set up such a system.

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • Record 8 separate Line IN Channels from M-Audio Delta 1010 Card

    - by Peter Hoffmann
    I want to record the 8 separate Line IN Channels from my M-Audio Delta 1010 Card. The card is recogniced nicely and a can record a single channel via arecord -d 10 -f cd -t wav -D channel1 out2.wav. I've set up the different channels in ~/.asoundrc. Now if I want to record a second channel in parallel (arecord -d 10 -f cd -t wav -D channel2 out2.wav) I get the error arecord: main:564: audio open error: Device or resource busy As I understand the delta 1010 is a single Access Card, so only one application can access it at a time. Is this correct? The next step was to configure a dual channel input in .asoundrc # envy24 channel 1+2 only pcm.test { type plug ttable.0.0 1 ttable.0.1 1 slave.pcm ice1712 } Which works ok when I do a arecord -d 10 -f cd -t wav -D test -c 2 out.wav (BTW can anyone point me to a tool to split a multi channel wav into a file per channel?) But when I want to record the channels separately with (-I option) arecord -d 10 -f cd -t wav -D test -c 2 -I channel1.wav channel2.wav I get no recordings. Did I miss something with the configuration or what are my options to record all 8 channels via arecord. I've no experience with jackd. Is it an option to install jackd and record the line ins via jackd?

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  • Can't enable wireless lan on Fujitsu Siemens A1665G with Ubuntu 11.10 installed

    - by Theo
    I saw my old Notebook yesterday and wanted to make that work again. On Windows XP the wireless worked still fine. Then I installed new Ubuntu 11.10 32bit and I'm sadly not able to make the wireless enabled. [I replaced Win XP entirely] lspci lists following network: 08:0a.0 Network controller: Broadcom Corporation BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller (rev 02) So after recommendation from this link I installed the b43 firmware module. iwconfig prints the following: wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associatd Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management: off As you can see, my wireless lan adapter is not turned on. sudo iwconfig wlan0 txpower auto Doesn't change anything. Then I tried to make it work with rfkill. rfkill list 0: phy0: Wirless LAN Soft blocked: no Hard blocked: yes sudo rfkill unblock all rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes remains the same. The question is now, how I could enable the hard blocked wireless LAN. There is no hardware switch for wlan integrated. However there is a button to change the state. I always thought this would be software sided, but it seems to make some hardware changes as well... The wireless LED is also not blinking (as it did on windows xp) I reset bios and searched for some settings in there, but it has only a few options and nothing to do with wireless settings, nothing works here.. At last I tried to install the acer hotkeys but I was not able to manage that. I installed the acerhkgui package, but in initializing progress, it was not able to compile acer hotkeys for my machine. There was a message that asm/linkage.h was not found while compiling. Do you have any ideas what I could do to make this hard blocked stuff disabled and my wireless card work? PS: I also tried sudo rm /dev/rfkill and a reboot to reinit that stuff... No success :(

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • Sharing an external hard drive in Ubuntu using Samba

    - by cambraca
    /media/MYDISK is where my hard drive is mounted automatically. I created a symlink using: ln -s /media/MYDISK /home/camilo/MYDISK chmod 777 /home/camilo/MYDISK I'm setting up smb.conf like this: [myshare1] comment = external disk browsable = yes path = /home/camilo/MYDISK guest ok = yes read only = no create mask = 0775 Also, in the [global] section I tried adding the following lines: follow symlinks = yes wide links = yes unix extensions = no The problem is that when browsing the shared folder in Windows 7, I get a "\\etc\myshare1 is not accessible" error. When pointing the path to a regular folder it works fine. Also, when I point it directly to /media/MYDISK, it shows the same error. EDIT: to make it more interesting, I have no graphical interface, so I need to touch the config files directly..

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  • Visual Studio 2010 Is Here!

    - by Bill Evjen
    I think back to the days of the first versions of Visual Studio (when it was called Visual Studio .NET, remember?) and I think about how far Microsoft has come with this IDE. It really is the best IDE on the market. There is so much to this IDE it is amazing. It now can really handle managing your complete software application development lifecycle. For me, it is (besides Windows 7) the best and most successful product Microsoft has developed. You can obviously get this now and it is available on MSDN and some other places: MSDN Visual Studio Trial Editions Visual Studio 2010 Express Editions (free) You will also find great info at the Visual Studio Developer Center. Some other interesting tidbits of info: JetBrain’s ReSharper 5.0 has been released for VS2010 Oracle will have the new Oracle Dev Tools for VS2010 within one month - http://bit.ly/9gC9NE Visual Studio 64-bit - Why there is no 64-bit version of VS - http://bit.ly/dhhwAj In installing this version of Visual Studio, if you have been working on the previous RC builds, then you are going to want to uninstall these previous editions of the 2010 product. You can do this through the Add Remove Programs dialog and you are going to want to select the appropriate item from the long list of Visual Studio items. You are then going to want to step through the Visual Studio dialog (it will seem as if you are installing it again) – and you will then come to a point where you can select the option to Uninstall the entire application. If you have installed the Silverlight 4 RC stuff, then you are also going to want to uninstall this and you are also going to want to uninstall the “Update for Visual Studio 2010 (KB976272)” before installing Silverlight RC2 – which you can find on www.silverlight.net. Technorati Tags: vs2010,.net,visualstudio,microsoft

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.”

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  • Google Blogger Website CName and/or Text File Issues

    - by Francis Gibbons
    I have a blogger Blog website and I would like to have it show up on my company website. I have read a couple articles out there on how to do it. A hand full of them talk about using FTP which is old and no longer available. However, I am trying to following along with this one: http://www.infinite42.com/small-business/integrate-blogger-blog-website Which seems pretty easy but I am having a problem getting Google to Verify the DNS CName or Text Record that I created on my Windows 2007 Server. Do I need to create this record at the registra level. Right now the domain is setup at the registra to point the www record to my server where on my server I tried the Txt Record and the CName Record with no luck in DNS. Here are the Google instructions for creating a CName file record in DNS: Follow the steps below to create a DNS (Domain Name System) record that proves to Google that you own the domain. Add the CNAME record below to the DNS configuration for abc.com. CNAME Label / Host: CNAME Destination / Target: Click Verify below. When Google finds this DNS record, we'll make you a verified owner of the domain. (Note: DNS changes may take some time. If we don't find the record immediately, we'll check for it periodically.) To stay verified, don't remove the DNS record, even after verification succeeds. Here is the link to do it with a CName: http://googlewebmastercentral.blogspot.com/2012/08/domain-verification-using-cname-records.html When I go to add my CName record on my server's DNS the only two fields available are Alias Name and Fully Qualified Domain Name. How am I suppose to create this record can someone please tell me? Thanks, Frank

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Why should I -minus flags of eselect profile? [closed]

    - by Xsi
    Why not just disable profile and add + + + , and thats it? Rationale. Could I ask ??? second question: where is there a short YES\NO Questions & Answers service? My questions were a subject to closing and deletion at Unix&Linux (as they were not real - we know perfectly admins can't answer and think to help others), but they were long forming in my head, since I'm a very novice user to Linux. My questions were some of that size and were from my point, all-specific, they were not fault ones, but knowledge q's (not to fault), although some not banned questions of others are as short as a line (U&L).

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  • IIS cache control header settings

    - by a_m0d
    I'm currently working on a website that is accessed over https. We have recently come across a problem where we are unable to view .pdf files or any other type of file that is sent as an attachment (Content-Disposition:attachment). According to Microsoft Knowledge Base this is due to the fact that Cache-Control is set to no-cache. However, we have a requirement that all pages be fully reloaded every time they are visited, so we have disabled caching on all pages (through our ASP code, not through IIS settings). However, I have made a special case of this one page that shows the attachment, and it now returns a header with Cache-Control:private and the expiry set to 1 minute in the future. This works fine when I test it on my local machine, using https. However, when I deploy it to our test server and try it, the response headers still return Cache-Control:no-cache. There is no firewall or anything between me and the server, so IIS itself must be adding these headers and replacing mine. I have no idea why it would do this, and it doesn't really make any sense, but it seems to be the only option at the moment (I haven't yet found any other place in the code that will change the cache headers). Can anyone point me to a possible place where IIS might be setting these header values?

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  • How can I justify software testing to management?

    - by Nate
    I work for a small company (less than 200 employees) whose software group only makes up a small part of our staff (4 employees, occasionally with a few contractors). The four of us have been making strides in transitioning to better practices, and one of the next logical steps is to improve our testing. As anyone who has done any meaningful tests knows, testing takes a lot of time - and at my company, it takes too much time to justify to management, so we generally do what little we do on the sly. I don't think this is serving us well, as we keep coming up against otherwise avoidable problems when we ship under-tested software. I would like to be able to come to management with a justification for hiring a dedicated software test engineer (someone who can both write automated tests and perform manual ones). Are there any good published studies that show the benefits of adding such a position to a small company? Where can I find information about costs associated with the position? I plan on doing a little number crunching on our own history, but having some external sources to point to would help bolster my case.

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