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  • Drawing the UIPicker values from multiple components?

    - by Rob
    I have the UIPicker setup with multiple components and a button below it. Depending on what the user has chosen with the UIPicker determines which new view will be loaded but I am having trouble determining how to extrapolate the information from the picker itself. Right now I have this method being called when the button is pressed: - (IBAction) buttonPressed { if (component:1 == 1 && component:2 == 1) { //Load the view number 1. } else if (component:1 == 2 && component:2 == 1) { //Load the view number 2. } else { //Load the view number 3. } } I obviously know that my code is wrong but I hope it gets the point across. I have multiple components and I need to figure out how to use the information that the user is scrolling to on the picker to determine which view to move to. (I know how to load the views, I just commented those in the code to illuminate the problem areas better.)

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  • Prevent subview from scrolling in a UIScrollView

    - by jbrennan
    I have a UIScrollView subclass with a certain subview I'd like to prevent from scrolling (while all the other subviews scroll as normal). The closest example to this I can think of is UITableView's "index strip" on the right side (look in the Contacts app to see an example). I am guessing this is a subview of the table (scrollview) but it does not move as the user scrolls. I can't seem to make my subview stay put! How can I accomplish this?

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  • show UIAlertView when In app purchase is in progress

    - by edie
    Hi... I've added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I've put my alert view in this way in my StoreObserver: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchasing: [self stillPurchasing]; // this creates an alertView and shows break; case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } - (void) stillPurchasing { UIAlertView *alert = [[UIAlertView alloc]initWithTitle: @"In App Purchase" message: @"Processing your purchase..." delegate: nil cancelButtonTitle: nil otherButtonTitles: nil]; self.alertView = alert; [alert release]; UIActivityIndicatorView *ind = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle: UIActivityIndicatorViewStyleWhiteLarge]; self.indicator = ind; [ind release]; [self.indicator startAnimating]; [self.alertView addSubview: self.indicator]; [self.alertView show]; } When I tap my the buy button this UIAlertView shows together with my UIActivityIndicator.. But when the transaction completes the alertView still on the top of the view and the Indicator was the only one that was removed. My question was how should I release the alertView? Or where/When should I release it. I've added these command to release my alertView and Indicator on these cases: case SKPaymentTransactionStatePurchased: case SKPaymentTransactionStateFailed: case SKPaymentTransactionStateRestored: [self.indicator stopAnimating]; [self.indicator removeFromSuperview]; [self.alertView release]; [self.indicator release]; I've only added the alertView to show that the purchasing was still in progress. Any suggestion to create any feedback to users will be thankful for me.. Thanks

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  • How to load different XIBs for different device orientations for same viewcontroller?

    - by Jaanus
    The documentation says that if I want to support both portrait and landscape, I basically have two ways of doing that: Set up the viewcontroller's view so that the subviews autoresize correctly and make smaller changes programmatically at runtime If the changes are more substantial, create an alternative landscape interface and push/pop the alternative modal viewcontroller at runtime I would like to present the info where the layout is substantially different, but logic is the same. Ideally, I would load another XIB for the same viewcontroller, but it does not seem to be an option. Sounds like #2 is what I need to do, but my problem with that is that it sounds like it would use the standard modalviewcontroller animations that are nothing like the device rotation animation. (Of course, being the lazywebber that I am, I did not test this hypothesis.) So, how do I load an alternative layout for landscape with the same viewcontroller but different XIB? Should I use the method #2 above and is the rotation animation natural? Or is there some other way?

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  • Items mixed up after scrolling in UITableView

    - by jean
    When I scroll in my UITableView, the cells become mixed up. What am I doing wrong? This is my method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } [cell insertSubview:[itemArray objectAtIndex:indexPath.row] atIndex:indexPath.row]; return cell; } Update It now works by using cell.contentView, but now when I select an item, the selected one is overlayed with the content of a different cell...

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  • Change UIImagePicker Navigation Bar style to blue

    - by vodkhang
    All of my view has a blue navigation bar but when I want user to choose a photo, the UIImagePicker is black. I tried to set the navigation bar of UIImagePickerController to blue using UIBarStyleDefault but it does not work for me, the color is still black. I tried with other UIBarStyle like UIBarStyleBlack and UIBarStyleOpaque as well but it doesn't change the navigation bar of the picker anyway. Here is my code // Let the user choose a new photo. UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; imagePicker.navigationBar.barStyle = UIBarStyleDefault; [self presentModalViewController:imagePicker animated:YES]; [imagePicker release];

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  • AppDelegate viewController memory leak?

    - by fuzzygoat
    I am just curious with regards to the correct way to create a view controller programatically. When I compile this code with the static analyser I get a leak (as you would expect) from the alloc. Should I just leave it as it needs to stay until the app exits anyways, or is there a cleaner way? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"UIApplication application:"); RectViewController *myController = [[RectViewController alloc] init]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; return YES; } cheers Gary

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  • Custom iPad 10-key popover possible.

    - by Rick
    Hello everyone, and thanks for your responses in advance. I have been looking around for the possibility of having a 10-key, numeric only, input available when a user clicks on certain fields that do not require the use of the full size keyboard. I know that popovers can properly display custom types of input, but does anyone know if there is a way for a standard 10-keypad to display in a popover? And if so, can you point me in the right direction. Again, thanks in advance. -Rick

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  • Crash on replacing map annotations

    - by Alwin
    Solved it, see below code I'm trying to replace annotations on my MapView depending on the distance between user location and annotation. The annotations are getting replaced like they should, but when I touch te mapview my app crashes. This is de code I have so far: NSMutableArray *tempArray = [[NSMutableArray alloc] init]; for (id object in self.mapAnnotations) { if([object isKindOfClass:[ClosedAnnotation class]]) { ClosedAnnotation *ann = (ClosedAnnotation *)object; CLLocation *tempLocation = [[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance <= 1.0){ [mapView removeAnnotation:object]; OpenAnnotation *openAnnotation = [[OpenAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:openAnnotation]; [tempArray addObject:openAnnotation]; [openAnnotation release]; } else { [tempArray addObject:object]; } } else if([object isKindOfClass:[OpenAnnotation class]]){ OpenAnnotation *ann = (OpenAnnotation *)object; CLLocation *tempLocation = [[[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude] autorelease]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance > 1.0){ [mapView removeAnnotation:object]; ClosedAnnotation *closedAnnotation = [[ClosedAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:closedAnnotation]; [tempArray addObject:closedAnnotation]; [closedAnnotation release]; } else { [tempArray addObject:object]; } } } [self.mapAnnotations removeAllObjects]; [self.mapAnnotations addObjectsFromArray:tempArray]; [tempArray release]; I solved it by getting rid of the complete "two-class"-structure and handling everything within one annotation class. Works like a charm now.

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Initial text and paperclipped-URL for action in UIActivityViewController & UIActivityItemSource?

    - by Benjamin Kreeger
    Finally been making it through Apple's (rather dismal) documentation on the new UIActivityViewController class and the UIActivityItemSource protocol, and I'm trying to send different data sets to different actions called from the activity view. To simplify things, I'm looking at two things. A Facebook posting action, which should say "Check this out!" and also attach a URL to the post (with that cute little paperclip). A Twitter posting action, which should say "Check this out, with #hashtag!" and also attach that same URL (with the same paperclip). Here's the code I've got implemented right now. - (id)activityViewController:(UIActivityViewController *)activityViewController itemForActivityType:(NSString *)activityType { if ([activityType isEqualToString:UIActivityTypePostToFacebook]) { return @"Check this out!"; } else if ([activityType isEqualToString:UIActivityTypePostToTwitter]) { return @"Check this out, with #hashtag!"; } return @""; } - (id)activityViewControllerPlaceholderItem:(UIActivityViewController *)activityViewController { return @""; } And then when I set up this activity view controller (it's in the same class), this is what I do. UIActivityViewController *activityView = [[UIActivityViewController alloc] initWithActivityItems:@[self] applicationActivities:nil]; [self presentViewController:activityView animated:YES completion:nil]; My dilemma is how to attach that NSURL object. It's relatively easy when calling the iOS 6 SL-class posting modals; you just call the individual methods to attach a URL or an image. How would I go about doing this here? I'll note that instead of returning NSString objects from -activityViewController:itemForActivityType, if I return just NSURL objects, they show up with that paperclip, with no body text in the post. If I return an array of those two items, nothing shows up at all.

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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  • Using accelerometer to detect iPad lock switch trigger?

    - by DevDevDev
    So for complicated reasons I am managing view rotations myself, and am only implementing UIDeviceOrientationPortrait as the autorotating orientation. Anyway, when one clicks the screen lock on the iPad, the device will rotate to UIDeviceOrientationPortrait, which will cause my code to rotate, which I do not want to happen. For instance of the user is holding the device in "landscape mode", i.e. I have already manually rotated the UI to landscape mode, and he/she clicks the screen lock, it will rotate the UI to portrait mode, even though the user did not move the device at all. So somehow I need a way to differentiate between rotations to portrait mode occuring from the screen lock, and those occuring from device rotation. As such, I would like somehow to use the accelerometer to detect whether or not the device was actually 'rotated' or whether the button was clicked. Thanks!

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  • MPMoviePlayerController problem at start

    - by Infinity
    Hello guys! I have a problem with MPMoviePlayerController, because when I start it in fullscreen it exists, but the song is still playing. I added the MPMoviePlayerDidExitFullscreenNotification notification and it says that when the video starts playin it exists the full screen. Here's my code: _multimediaPlayer = [[MPMoviePlayerController alloc] init]; _multimediaPlayer.controlStyle = MPMovieControlStyleDefault; _multimediaPlayer.initialPlaybackTime = 0; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerDidExitFullscreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerPlaybackStateChanged:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *path = [NSString stringWithFormat:@"%@/mag_%d/%@", [FMUtils documentsFolderPathWithFile:nil], _magID, _pageObject.fileName]; if ([FMUtils fileExistsAtPath:path]) { _multimediaPlayer.contentURL = [NSURL fileURLWithPath:path]; } else { _multimediaPlayer.contentURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", self.dataURL, _pageObject.fileName]]; } CGSize objectViewSize = self.frame.size; _multimediaPlayer.view.frame = CGRectMake(0, 0, objectViewSize.width, objectViewSize.height); [self addSubview:_multimediaPlayer.view]; if (_pageObject.blink) { [_multimediaPlayer setFullscreen:YES animated:YES]; } [_multimediaPlayer play]; Most of the time it happens when the video is not downloaded and it needs to stream it. Do you have any idea why is this happen?

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  • UIView animation along a round path?

    - by david
    I need to make my little guy (in a UIIamgeView) jump forward and it has to look natural. I want to know is there a way to do it with CoreAnimation (beginAnimation/commitAnimation)? I could do it by setting a point in between in the air but the movement looks not natural :P

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  • Set tag and hidden for objects on custom UITableViewCell

    - by Rob
    I am re-using Apple's AdvancedTableViewCells example to create a custom, fast-scrolling tableview. Specifically, I am using their CompositeSubviewBasedApplicationCell method which draws the content on the tableviewcell with drawRect Everything works, but how do you hide a label or set the tag for a label or image using their method? Doing it this way is pretty new to me (without IB), so I apologize ahead of time if it's something easy. The code that sets the cell content is: - (void)drawRect:(CGRect)rect { [_cell.animalIcon drawAtPoint:CGPointMake(5.0, 5.0)]; [_cell.animalName drawAtPoint:CGPointMake(93.0, 25.0)]; _highlighted ? [[UIColor whiteColor] set] : [[UIColor colorWithWhite:0.23 alpha:1.0] set]; [_cell.animalDescription drawAtPoint:CGPointMake(100.0, 54.0) withFont:[UIFont boldSystemFontOfSize:13.0]]; [_cell.animalNameString drawAtPoint:CGPointMake(93.0, 5.0) withFont:[UIFont boldSystemFontOfSize:13.0]]; }

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  • How to load xib file with attached view controller ?

    - by hib
    Hello all , I am using a xib file as a back view in coverflow component . and it is seeing nicely . The code for loading a xib file is : NSArray *array = [[NSBundle mainBundle] loadNibNamed:@"TestMine" owner:nil options:nil]; backView = [array objectAtIndex:0]; Now I want to attach a view controller with this xib without changing the current code . How can I do so ? Tell me if more details need to answer the question . Thanks .

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  • Random number generation

    - by Chandan Shetty SP
    I am using below code to generate random numbers in range... int randomNumberWithinRange(int min,int max) { int snowSize = 0; do { snowSize = rand()%max; } while( snowSize < min || snowSize > max ); return snowSize; } for(int i = 0; i < 10 ; i++) NSlog("@"%d",\t", randomNumberWithinRange(1,100)); If I quit my application and restart, same set of numbers are generated. How to generate different set of random numbers for every launching.

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  • Unable to retrieve data from SQLite database iOS6.0

    - by kunalg
    When i run build ios5.0 or less then Sqlite response correct and retrieve data its work fine but when run on ios6.0 i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing? I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK). for reference check this code . NSLog(@"sqlite3_prepare_v2 = %d SQLITE_OK %d ",sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil),SQLITE_OK); if(sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil)==SQLITE_OK) { NSLog(@"sqlite3_step = %d SQLITE_ROW %d ",sqlite3_step(compiledStatement),SQLITE_ROW); while (sqlite3_step(compiledStatement)==SQLITE_ROW) { if(sqlite3_column_text(compiledStatement, 2) != nil) modelObj.Name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } else { } ////////// in ios6.0 log Print sqlite3_prepare_v2 = 1 SQLITE_OK 0 sqlite3_step = 21 SQLITE_ROW 100 in iOS5.0 log Print sqlite3_prepare_v2 = 0 SQLITE_OK 0 sqlite3_step = 100 SQLITE_ROW 100

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  • How to Make URLs clickable inside of UITableViewCell ?

    - by Chris
    I know how to use UIWebView and can invoke a WebView if it is associated with a specific button or UITableViewCell. What I am trying to achieve is to have a UITableViewCell with a chunk of text. That chunk of text might contain a URL. I want to make the URL into a clickable link and have that link open into a WebView. My thought so far has been that I need to detect a link and insert it as a UIButton within the cell... but I don't know if that is the right way to go about this. Any ideas or input would be much appreciated.

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  • How To Parse A Website?

    - by Jamie
    Hey I would like to build an app that could parse a website in order to get specific information. Specifically something that can parse http://www.fedex.com/Tracking?language=english&cntry_code=us&tracknumbers=681780934297262 for the important information. Is there a tutorial out there I could use.

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  • Passing row from UIPickerView to integer CoreData attribute

    - by Gordon Fontenot
    I'm missing something here, and feeling like an idiot about it. I'm using a UIPickerView in my app, and I need to assign the row number to a 32-bit integer attribute for a Core Data object. To do this, I am using this method: -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { object.integerValue = row; } This is giving me a warning: warning: passing argument 1 of 'setIntegerValue:' makes pointer from integer without a cast What am I mixing up here? --EDIT 1-- Ok, so I can get rid of the errors by changing the method to do the following: NSNumber *number = [NSNumber numberWithInteger:row]; object.integerValue = rating; However, I still get a value of 0 for object.integerValue if I use NSLog to print it out. object.integerValue has a max value of 5, so I print out number instead, and then I'm getting a number above 62,000,000. Which doesn't seem right to me, since there are 5 rows. If I NSLog the row variable, I get a number between 0 and 5. So why do I end up with a completely different number after casting the number to NSNumber?

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  • problem in adding data to an array in Objective-C!!!

    - by anurag
    I am grappling with adding an NSData object to a NSMutable array. The code is executing fine but it is not adding the objects in the array.The code is as follows: NSData * imageData = UIImageJPEGRepresentation(img, 1.0); int i=0; do{ if([[tempArray objectAtIndex:i] isEqual:imageData]) { [tempArray removeObjectAtIndex:i]; } else { [tempArray addObject:imageData]; //NSLog(@"ANURAG %@",[tempArray objectAtIndex:0]); } }while(i<[tempArray count]) ; The NSLog statement shows the object added is null however the value of imageData is not null. I have defined the tempArray as a static memeber of the class in which this code is written. Is it because of the size of the data object as it is the data of an image????

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  • Tags in TextField

    - by mukeshpawar
    My problem is- i have three cell, within that i have each textfield now i want the user is clicking in which textbox. This method textFieldDidEndEditing gives me the value which user is inputting but i dont get any tag of the textfield

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