Search Results

Search found 13968 results on 559 pages for 'device dependent routing'.

Page 539/559 | < Previous Page | 535 536 537 538 539 540 541 542 543 544 545 546  | Next Page >

  • AJAX, same-origin Policy and working XML Requests

    - by Joern
    Hello guys, so, currently I develop Widgets for Smartphones and am going a bit more advanced into fields of data exchange between client and server applications. My problem is: For my current project I want my client file to request data from a PHP script with the help of AJAX XmlHttpRequest and the POST method: function xmlRequestNotes() { var parameter = 'p=1234'; xmlhttp = new XMLHttpRequest(); xmlhttp.open("POST", url, true); // Http Header xmlhttp.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", parameter.length); xmlhttp.setRequestHeader("Connection", "close"); xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { json = JSON.parse(xmlhttp.responseText); // Doing Stuff with the Response } }; xmlhttp.send(parameter); } This works perfectly fine on my local server set up in XAMPP and the local Widget emulator. But if it gets onto the device (also with access to the target network) I receive the 101 Network Error. And as far as I have read, this is due to the "Same-Origin Policy" of XmlHttpRequests? My problem is to really understand that. Although the idea of this policy is clear to me, I'm a bit confused by the fact that another XmlHttpRequest for a Yahoo Weather XML Feed works fine. Now, could anyone be so helpful to enlighten me? Here is the request that returns a city name from Yahoo's weather feed: function getCityName() { xmlhttp = new XMLHttpRequest(); xmlhttp.open("GET", "http://weather.yahooapis.com/forecastrss?w=645458&u=c", true); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { xmlhttp.responseXML; var yweather = "http://xml.weather.yahoo.com/ns/rss/1.0"; alert(xmlhttp.responseXML.getElementsByTagNameNS(yweather, "location")[0].getAttribute("city")); } }; xmlhttp.send(null); } Obvious differences are the POST and GET methods for once, but seeing that the Same-Origin Policy takes effect no matter what method, I can't really make much sense of it. Why does the latter request work but not the first? I would really appreciate some help here. Greetings and a merry Christmas to you guys!

    Read the article

  • Unable to connect to Linux (Virtual OS-vmware) through Putty on Windows

    - by RBA
    Hi, I want to access my Linux box (Virtual OS) through Putty on Windows using Run command: putty -ssh -P 22 192.168.171.130,,, but it is returning an error message, not able to connect. But few days back I was able to connect it today. But not now. Why?? Windows IP Configuration Host Name . . . . . . . . . . . . : rba7791fd466 Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Unknown IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Ethernet adapter VMware Network Adapter VMnet1: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : VMware Virtual Ethernet Adapter for VMnet1 Physical Address. . . . . . . . . : 00-50-56-C0-00-01 Dhcp Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 192.168.234.1 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : Ethernet adapter Wireless Network Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Dell Wireless 1395 WLAN Mini-Card Physical Address. . . . . . . . . : 00-24-2B-60-A0-88 Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 10.0.0.2 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 10.0.0.1 DHCP Server . . . . . . . . . . . : 10.0.0.1 DNS Servers . . . . . . . . . . . : 10.0.0.1 Lease Obtained. . . . . . . . . . : Friday, August 28, 2009 4:11:09 AM Lease Expires . . . . . . . . . . : Saturday, August 29, 2009 4:11:09 AM Ubuntu Configuration eth0 inet addr:192.168.171.130

    Read the article

  • Marshalling non-Blittable Structs from C# to C++

    - by Greggo
    I'm in the process of rewriting an overengineered and unmaintainable chunk of my company's library code that interfaces between C# and C++. I've started looking into P/Invoke, but it seems like there's not much in the way of accessible help. We're passing a struct that contains various parameters and settings down to unmanaged codes, so we're defining identical structs. We don't need to change any of those parameters on the C++ side, but we do need to access them after the P/Invoked function has returned. My questions are: What is the best way to pass strings? Some are short (device id's which can be set by us), and some are file paths (which may contain Asian characters) Should I pass an IntPtr to the C# struct or should I just let the Marshaller take care of it by putting the struct type in the function signature? Should I be worried about any non-pointer datatypes like bools or enums (in other, related structs)? We have the treat warnings as errors flag set in C++ so we can't use the Microsoft extension for enums to force a datatype. Is P/Invoke actually the way to go? There was some Microsoft documentation about Implicit P/Invoke that said it was more type-safe and performant. For reference, here is one of the pairs of structs I've written so far: C++ /** Struct used for marshalling Scan parameters from managed to unmanaged code. */ struct ScanParameters { LPSTR deviceID; LPSTR spdClock; LPSTR spdStartTrigger; double spinRpm; double startRadius; double endRadius; double trackSpacing; UINT64 numTracks; UINT32 nominalSampleCount; double gainLimit; double sampleRate; double scanHeight; LPWSTR qmoPath; //includes filename LPWSTR qzpPath; //includes filename }; C# /// <summary> /// Struct used for marshalling scan parameters between managed and unmanaged code. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct ScanParameters { [MarshalAs(UnmanagedType.LPStr)] public string deviceID; [MarshalAs(UnmanagedType.LPStr)] public string spdClock; [MarshalAs(UnmanagedType.LPStr)] public string spdStartTrigger; public Double spinRpm; public Double startRadius; public Double endRadius; public Double trackSpacing; public UInt64 numTracks; public UInt32 nominalSampleCount; public Double gainLimit; public Double sampleRate; public Double scanHeight; [MarshalAs(UnmanagedType.LPWStr)] public string qmoPath; [MarshalAs(UnmanagedType.LPWStr)] public string qzpPath; }

    Read the article

  • Releasing the keyboard stops shake events. Why?

    - by Moshe
    1) How do I make a UITextField resign the keyboard and hide it? The keyboard is in a dynamically created subview whose superview looks for shake events. Resigning first responder seems to break the shake event handler. 2) how do you make the view holding the keyboard transparent, like see through glass? I have seen this done before. This part has been taken care of thanks guys. As always, code samples are appreciated. I've added my own to help explain the problem. EDIT: Basically, - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event; gets called in my main view controller to handle shaking. When a user taps on the "edit" icon (a pen, in the bottom of the screen - not the traditional UINavigationBar edit button), the main view adds a subview to itself and animates it on to the screen using a custom animation. This subview contains a UINavigationController which holds a UITableView. The UITableView, when a cell is tapped on, loads a subview into itself. This second subview is the culprit. For some reason, a UITextField in this second subview is causing problems. When a user taps on the view, the main view will not respond to shakes unless the UITextField is active (in editing mode?). Additional info: My Motion Event Handler: - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"%@", [event description]); SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"shake" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); [self genRandom:TRUE]; } The genRandom: Method: /* Generate random label and apply it */ -(void)genRandom:(BOOL)deviceWasShaken{ if(deviceWasShaken == TRUE){ decisionText.text = [NSString stringWithFormat: (@"%@", [shakeReplies objectAtIndex:(arc4random() % [shakeReplies count])])]; }else{ SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"string" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); decisionText.text = [NSString stringWithFormat: (@"%@", [pokeReplies objectAtIndex:(arc4random() % [pokeReplies count])])]; } } shakeReplies and pokeReplies are both NSArrays of strings. One is used for when a certain part of the screen is poked and one is for when the device is shaken. The app will randomly choose a string from the NSArray and display onscreen. For those of you who work graphically, here is a diagram of the view hierarchy: Root View -> UINavigationController -> UITableView -> Edit View -> Problem UITextfield

    Read the article

  • how to set a polyline on google maps every time when i click twice(make two markers) on maps,

    - by zjm1126
    this is my code : thanks <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> </style> <div id="map_canvas" style="width: 500px; height: 300px;float:left;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> //********** function initialize() { if (GBrowserIsCompatible()){ //var map = new GMap2(document.getElementById("map_canvas")); //map.setCenter(new GLatLng(39.9493, 116.3975), 13); var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.917,116.397); map.setCenter(center, 13); map.addOverlay(new GMarker(new GLatLng(39.917,116.397))); map.enableDrawing() //GEvent.addListener(map, "mouseover", function() { //alert("???????"); //}); var one; aFn=function(y_scale,x_scale){ //************ //function p(){ var bounds = map.getBounds(); var southWest = bounds.getSouthWest(); var northEast = bounds.getNorthEast(); var lngSpan = northEast.lng() - southWest.lng(); var latSpan = northEast.lat() - southWest.lat(); var point = new GLatLng(southWest.lat() + latSpan * (1-y_scale), southWest.lng() + lngSpan * x_scale); if(!one){ map.addOverlay(new GMarker(point)); one=point; }else{ var polyline = new GPolyline([one,point], "#ff0000", 5); map.addOverlay(polyline); one=0; } } //********** //************* } } </script> </body> </html>

    Read the article

  • How to put Google adsense in iPhone application?

    - by oksk
    Hi all. I have a question about adsense. I want to put Google adsense in my application to be developed. But after testing my code, It wasn't shown. this is my code self.webView.userInteractionEnabled = NO; NSMutableString *manageableHTML = [[[NSMutableString alloc] init] autorelease]; [manageableHTML appendFormat:@"<html><head></head>"]; [manageableHTML appendFormat:@"<body>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\"><!--"]; [manageableHTML appendFormat:@"window.googleAfmcRequest = {"]; [manageableHTML appendFormat:@"client: 'ca-mb-pub-7564235160823935',"]; [manageableHTML appendFormat:@"ad_type: 'text_image',"]; [manageableHTML appendFormat:@"output: 'html',"]; [manageableHTML appendFormat:@"channel: '2052458338',"]; [manageableHTML appendFormat:@"format: '320x50_mb',"]; [manageableHTML appendFormat:@"oe: 'utf8',"]; [manageableHTML appendFormat:@"color_border: '336699',"]; [manageableHTML appendFormat:@"color_bg: 'FFFFFF',"]; [manageableHTML appendFormat:@"color_link: '0000FF',"]; [manageableHTML appendFormat:@"color_text: '000000',"]; [manageableHTML appendFormat:@"color_url: '008000',"]; [manageableHTML appendFormat:@"};"]; [manageableHTML appendFormat:@"//--></script>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\" "]; [manageableHTML appendFormat:@"src=\"http://pagead2.googlesyndication.com/pagead/show_afmc_ads.js\"></script>"]; [manageableHTML appendFormat:@"</body></html>"]; [self.webView loadHTMLString:manageableHTML baseURL:nil]; [self.view addSubview:self.webView]; Bofore testing, this javascript code are well operated in my google blog. I found that this code work at only mobile device. and I checked it through safari of my ipod touch. (It works well.) But Checking in the application, I don't see adsense. what is something wrong?

    Read the article

  • Network throughput issue (ARP-related)

    - by Joel Coel
    The small college where I work is having some very strange network issues. I'm looking for any advice or ideas here. We were fine over the summer, but the trouble began few days after students returned to campus in force for the fall term. Symptoms The main symptom is that internet access will work, but it's very slow... often to the point of timeouts. As an example, a typical result from Speedtest.net will return .4Mbps download, but allow 3 to 8 Mbps upload speed. Lesser symptoms may include severely limited performance transferring data to and from our file server, or even in some cases the inability to log in to the computer (cannot reach the domain controller). The issue crosses multiple vlans, and has effected devices on nearly every vlan we operate. The issue does not impact all machines on the network. An unaffected machine will typically see at least 11Mbps download from speedtest.net, and perhaps much more depending on larger campus traffic patterns at the time. There is one variation on the larger issue. We have one vlan where users were unable to log into nearly all of the machines at all. IT staff would log in using a local administrator account (or in some cases cached credentials), and from there a release/renew or pinging the gateway would allow the machine to work... for a while. Complicating this issue is that this vlan covers our computer labs, which use software called Deep Freeze to completely reset the hard drives after a reboot. It could just the same issue manifesting differently because of stale data on machines that have not permanently altered low-level info for weeks. We were able to solve this, however, by creating a new vlan and moving the labs over to the new vlan wholesale. Instigations Eventually we noticed that the effected machines all had recent dhcp leases. We can predict when a machine will become "slow" by watching when a dhcp lease comes up for renewal. We played with setting the lease time very short for a test vlan, but all that did was remove our ability to predict when the machine would become slow. Machines with static IPs have pretty much always worked normally. Manually releasing/renewing an address will never cause a machine to become slow. In fact, in some cases this process has fixed a machine in that state. Most of the time, though, it doesn't help. We also noticed that mobile machines like laptops are likely to become slow when they cross to new vlans. Wireless on campus is divided up into "zones", where each zone maps to a small set of buildings. Moving to a new building can place you in a zone, thereby causing you to get a new address. A machine resuming from sleep mode is also very likely to be slow. Mitigations Sometimes, but not always, clearing the arp cache on an effected machine will allow it to work normally again. As already mentioned, releasing/renewing a local machine's IP address can fix that machine, but it's not guaranteed. Pinging the default gateway can also sometimes help with a slow machine. What seems to help most to mitigate the issue is clearing the arp cache on our core layer-3 switch. This switch is used for our dhcp system as the default gateway on all vlans, and it handles inter-vlan routing. The model is a 3Com 4900SX. To try to mitigate the issue, we have the cache timeout set on the switch all the way down to the lowest possible time, but it hasn't helped. I also put together a script that runs every few minutes to automatically connect to the switch and reset the cache. Unfortunately, this does not always work, and can even cause some machines to end up in the slow state for a short time (though these seem to correct themselves after a few minutes). We currently have a scheduled job that runs every 10 minutes to force the core switch to clear it's ARP cache, but this is far from perfect or desirable. Reproduction We now have a test machine that we can force into the slow state at will. It is connected to a switch with ports set up for each of our vlans. We make the machine slow by connecting to different vlans, and after a new connection or two it will be slow. It's also worth noting in this section that this has happened before at the start of prior terms, but in the past the problem has gone away on it's own after a few days. It solved itself before we had a chance to do much diagnostic work... hence why we've allowed it to drag so long into the term this time 'round; the expectation was this would be a short-lived situation. Other Factors It's worth mentioning that we have had about half a dozen switches just outright fail over the last year. These are mainly 2003/2004-era 3Coms (mostly 4200's) that were all put in at about the same time. They should still be covered under warranty, buy HP has made getting service somewhat difficult. Mostly in power supplies that have failed, but in a couple cases we have used a power supply from a switch with a failed mainboard to bring a switch with a failed power supply back to life. We do have UPS devices on all but three of four switches now, but that was not the case when I started two and a half years ago. Severe budget constraints (we were on the Dept. of Ed's financially challenged institutions list a couple years back) have forced me to look to the likes of Netgear and TrendNet for replacements, but so far these low-end models seem to be holding their own. It's also worth mentioning that the big change on our network this summer was migrating from a single cross-campus wireless SSID to the zoned approach mentioned earlier. I don't think this is the source of the issue, as like I've said: we've seen this before. However, it's possible this is exacerbating the issue, and may be much of the reason it's been so hard to isolate. Diagnosis At first it seemed clear to us, given the timing and persistent nature of the problem, that the source of the issue was an infected (or malicious) student machine doing ARP cache poisoning. However, repeated attempts to isolate the source have failed. Those attempts include numerous wireshark packet traces, and even taking entire buildings offline for brief periods. We have not been able even to find a smoking gun bad ARP entry. My current best guess is an overloaded or failing core switch, but I'm not sure on how to test for this, and the cost of replacing it blindly is steep. Again, any ideas appreciated.

    Read the article

  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

    Read the article

  • Fast response on first Socket I/O request but slow every other time when communicating with remote serial port

    - by GreenGodot
    I'm using sockets to pass Serial commands to a remote device. And the response to that request is sent back and printed out. However, I am having a problem in that the first time it is instant but the rest of the time it can take up to 20 seconds to receive a reply. I think the problem is with my attempt at threading but I am not entirely sure. new Thread() { @Override public void run() { System.out.println("opened"); try { isSocketRetrieving.setText("Opening Socket"); socket = new Socket(getAddress(), getRemotePort())); DataOutput = new DataOutputStream(socket .getOutputStream()); inFromServer = new BufferedReader( new InputStreamReader(socket .getInputStream())); String line = ""; isSocketRetrieving.setText("Reading Stream......"); while ((line = inFromServer.readLine()) != null) { System.out.println(line); if (line.contains(getHandshakeRequest())) { DataOutput.write((getHandshakeResponse()toString() + "\r").getBytes()); DataOutput.flush(); DataOutput .write((getCommand().toString() + "\r").getBytes()); DataOutput.flush(); int pause = (line.length()*8*1000)/getBaud(); sleep(pause); } else if (line.contains(readingObject .getExpected())) { System.out.println(line); textArea.append("value = " + line + "\n"); textAreaScroll.revalidate(); System.out.println("Got Value"); break; } } System.out.println("Ended"); try { inFromServer.close(); DataOutput.close(); socket.close(); isSocketRetrieving.setText("Socket is inactive..."); rs232Table.addMouseListener(listener); interrupt(); join(); } catch (IOException e) { e.printStackTrace(); } catch (InterruptedException e) { System.out.println("Thread exited"); } } catch (NumberFormatException e1) { e1.printStackTrace(); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }.start();

    Read the article

  • Getting huge lags when downloading files via Service

    - by Copa
    I have a Service which receives URLs to download. The Service than downloads these URLs and save them to a file on the SD Card. When I put more than 2 items in the download queue my device is unusable. It nearly freezes. Huge lags and so on. Any idea? Sourcecode: private static boolean downloading = false; private static ArrayList<DownloadItem> downloads = new ArrayList<DownloadItem>(); /** * called once when the service started */ public static void start() { Thread thread = new Thread(new Runnable() { @Override public void run() { while (true) { if (downloads.size() > 0 && !downloading) { downloading = true; DownloadItem item = downloads.get(0); downloadSingleFile(item.getUrl(), item.getFile()); } } } }); thread.start(); } public static void addDownload(DownloadItem item) { downloads.add(item); } private static void downloadSuccessfullFinished() { if (downloads.size() > 0) downloads.get(0).setDownloaded(true); downloadFinished(); } private static void downloadFinished() { // remove the first entry; it has been downloaded if (downloads.size() > 0) downloads.remove(0); downloading = false; } private static void downloadSingleFile(String url, File output) { final int maxBufferSize = 4096; HttpResponse response = null; try { response = new DefaultHttpClient().execute(new HttpGet(url)); if (response != null && response.getStatusLine().getStatusCode() == 200) { // request is ok InputStream is = response.getEntity().getContent(); BufferedInputStream bis = new BufferedInputStream(is); RandomAccessFile raf = new RandomAccessFile(output, "rw"); ByteArrayBuffer baf = new ByteArrayBuffer(maxBufferSize); long current = 0; long i = 0; // read and write 4096 bytes each time while ((current = bis.read()) != -1) { baf.append((byte) current); if (++i == maxBufferSize) { raf.write(baf.toByteArray()); baf = new ByteArrayBuffer(maxBufferSize); i = 0; } } if (i > 0) // write the last bytes to the file raf.write(baf.toByteArray()); baf.clear(); raf.close(); bis.close(); is.close(); // download finished get start next download downloadSuccessfullFinished(); return; } } catch (Exception e) { // not successfully downloaded downloadFinished(); return; } // not successfully downloaded downloadFinished(); return; }

    Read the article

  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

    Read the article

  • How do I add "Press any key to boot from usb" when installing Windows from a flash drive? (Grub4dos question / how to remove a bootloader)

    - by Vincent
    Hi there! I've been struggling with this problem for a while now and finially decided to ask for help. Let me first explain what the main purpose of the app is: to provide the a very easy to use way of backing up files, after which I format the drive and start Windows 7 setup. I do this by booting WinPE, which runs a script to detect Windows installations and then opens a file browser. After the file browser is closed, the script continues and formats the drive that contains the Windows installation, and starts an unattended Windows 7 install. Now here is the problem: When you start Windows setup or WinPE from a dvd, you get a nice option to "Press any key to boot from DVD". This is to prevent the computer from booting the DVD when the first phase of the installation is complete and the computer reboots. However, when booting from a flash drive, Windows does not provide this option: it simply boots the flash drive every reboot. To replicate the "press any key" function, I installed Grub4Dos, which works great. It provides a small menu, the first standard item being "Continue installation", the second being "start installation". After quite a lot of tweaking, I got everything working: Start installation starts WinPE, which in turn starts the Windows installation. At first reboot, the Grub4Dos menu comes up, counts 5 seconds and boots the second stage of the installation. Here, I am greeted with the error: "Windows setup could not configure windows to run on this computer's hardware." When I boot into WinPE the normal way (put the bootmgr on the stick root) and change my bios to boot from the primary hdd after first reboot, I don't get this error. I've been looking around, and the only thing I could find was that the BIOS automatically names the boot device hd0, and that Windows can only be run / installed to hd 0. I'm not sure if this is the problem. I read about remapping to solve this problem, but to do that you have to know the phisical location of the hard drive and partition, like hd(0,1). I want this flash drive to work on any PC, regardless of where the OS is installed, so that's not really a possibility. A possible fix I thought of is removing the bootloader from the flash drive when I'm in WinPE. That way, when the pc reboots the BIOS will not see the flash drive as a boot drive and instead boot the primary hdd. I have yet to find a way to do this. Thank you for reading my question, and if you have any suggestion, please do.

    Read the article

  • RIM blackberry Record 3GP video

    - by pankaj_shukla
    Hi All, I am writing an application that can record a 3GP video. I have tried both MMAPI and Invoke API. But have following issues. Using MMAPI: 1. When I record to stream, It records video in RIMM streaming format. when I try to play this video player gives error "Unsupported media format.". 2. When I record to a file. It will create a file of size 0. Using Invoke API: 1. In MMS mode it does not allow to record a video more than 30 seconds. 2. In Normal mode size of the file is very large. 3. Once I invoke camera application I do not have any control on application. Here is my source code: _player = javax.microedition.media.Manager .createPlayer("capture://video?encoding=video/3gpp&mode=mms"); // I have tried every encoding returns from System.getProperty("video.encodings") method _player.realize(); _videoControl = (VideoControl) _player.getControl("VideoControl"); _recordControl = (RecordControl) _player.getControl("RecordControl"); _volumeControl = (VolumeControl) _player.getControl("VolumeControl"); String videoPath = System.getProperty("fileconn.dir.videos"); if (videoPath == null) { videoPath = "file:///store/home/user/videos/"; } _recordControl.setRecordLocation(videoPath + "RecordedVideo.3gp"); _player.addPlayerListener(this); Field videoField = (Field) _videoControl.initDisplayMode( VideoControl.USE_GUI_PRIMITIVE, "net.rim.device.api.ui.Field"); _videoControl.setVisible(true); add(videoField); _player.start(); ON start menu item Selection: try { _recordControl.startRecord(); } catch (Exception e) { _player.close(); showAlert(e.getClass() + " " + e.getMessage()); } On stop menuItem selection: try { _recordControl.commit(); } catch (Exception e) { _player.close(); showAlert(e.getClass() + " " + e.getMessage()); } Please let me if I am doing something wrong. Thanks, Pankaj

    Read the article

  • Can I take the voice data (f.e. in mp3 format) from speech recognition? [closed]

    - by Ersin Gulbahar
    Possible Duplicate: Android: Voice Recording and saving audio I mean ; I use voice recognition classes on android and I succeed voice recognition. But I want to real voice data not words instead of it. For example I said 'teacher' and android get you said teacher.Oh ok its good but I want to my voice which include 'teacher'.Where is it ? Can I take it and save another location? I use this class to speech to text : package net.viralpatel.android.speechtotextdemo; import java.util.ArrayList; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.speech.RecognizerIntent; import android.view.Menu; import android.view.View; import android.widget.ImageButton; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity { protected static final int RESULT_SPEECH = 1; private ImageButton btnSpeak; private TextView txtText; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); txtText = (TextView) findViewById(R.id.txtText); btnSpeak = (ImageButton) findViewById(R.id.btnSpeak); btnSpeak.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent( RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, "en-US"); try { startActivityForResult(intent, RESULT_SPEECH); txtText.setText(""); } catch (ActivityNotFoundException a) { Toast t = Toast.makeText(getApplicationContext(), "Ops! Your device doesn't support Speech to Text", Toast.LENGTH_SHORT); t.show(); } } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case RESULT_SPEECH: { if (resultCode == RESULT_OK && null != data) { ArrayList<String> text = data .getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS); txtText.setText(text.get(0)); } break; } } } } Thanks.

    Read the article

  • How to refresh the textbox text when tabs are Changed in WPF

    - by StonedJesus
    Well in my WPF application I am using Tab Control which has around 5 tabs. The view of each tab is a user control which I add via a tool box. Main Xaml File: <Grid> <TabControl Height="Auto" HorizontalAlignment="Stretch" Margin="0" Name="tabControl1" VerticalAlignment="Stretch" Width="Auto"> <TabItem Header="Device Control" Name="Connect"> <ScrollViewer Height="Auto" Name="scrollViewer1" Width="Auto"> <my:ConnectView Name="connectView1" /> </ScrollViewer> </TabItem> <TabItem Header="I2C"> <ScrollViewer Height="Auto" Name="scrollViewer2" Width="Auto"> <my1:I2CControlView Name="i2CControlView1" /> </ScrollViewer> </TabItem> <TabItem Header="Voltage"> <ScrollViewer Height="Auto" Name="scrollViewer3" Width="Auto"> <my2:VoltageView Name="voltageView1" /> </ScrollViewer> </TabItem> </TabControl> </Grid> If you notice each view ie.e Connect, I2C and Voltage is a user control which has a view, viewmodel and model class :) Each of these views have set of textboxes in their respective xaml files. Connect.xaml: <Grid> <Textbox Text="{Binding Box}", Name="hello" /> // Some more textboxes </Grid> I2c.xaml: <Grid> <Textbox Text="{Binding I2CBox}", Name="helI2c" /> // Some more textboxes </Grid> Voltage.xaml: <Grid> <Textbox Text="{Binding VoltBox}", Name="heVoltllo" /> // Some more textboxes </Grid>** By default I have set the text of these textboxes to some value. Lets say "12" "13" "14" respectively in my view model classes. My main requirement is to set the text of these textboxes present in each user control to get refreshed when I change the tab. Description: Lets say Connect View is displayed: Value of Textbox is 12 and I edit it and change it to 16. Now I click on I2C tab and then I go back to Connect tab, I want the textbox value to get refreshed back to the initial value i.e. 12. To be precise, is their a method called visibilitychanged() which I can write in all my user control classes, where I can set the value of these Ui components whenever tabs are changed? Please help :)

    Read the article

  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

    Read the article

  • BlackBerry OS 7.1 secured TLS connection is closed after very short time

    - by MrVincenzo
    To make a long story short: Same client-server configuration, same network topology, same device (Bold 9900) - works perfectly well on OS 7.0 but doesn't work as expected on OS 7.1 and the secured tls connection is being closed by the server after a very short time. My application opens a secured tls connection to a server. The connection is kept alive by a application layer keep-alive mechanism and remains open until the client closes it. Attached is a simplified version of the actual code that opens connection and reads from the socket. The code works perfectly on OS 5.0-7.0 but doesn't work as expected on OS 7.1. When running on OS 7.1, the blocking read() returns with -1 (end of the stream has been reached) after very short time (10-45 seconds). For OS 5.0-7.0 the call to read() remains blocking until next data arrives and the connection is never closed by the server. Connection connection = Connector.open(connectionString); connInputStream = connection.openInputStream(); while (true) { try { retVal = connInputStream.read(); if (-1 == retVal) { break; // end of stream has been reached } } catch (Exception e ) { // do error handling } // data read from stream is handled here } UPDATE 1: Apparently, the problem appears only when I use secured tls connection (either using mobile network or WiFi) on OS 7.1. Everything works as expected when opening a non secured connection on OS 7.1. For tls on mobile networks I use the following connection string: connectionString = "tls://someipaddress:443;deviceside=false;ConnectionType=mds-public;EndToEndDesired"; For tls on Wifi I use the following connection string: connectionString = "tls://someipaddress:443;deviceside=true;interface=wifi;EndToEndRequired" UPDATE 2: The connection is never idle. I am constantly receiving and sending data on it. The issue appears both when using mobile connection and WiFi. The issue appears both on real OS 7.1 devices and simulators. I am starting to suspect that it is somehow related either to the connection string I am using or to the tls handshake. UPDATE 3: According to Wireshark's captures that I made with the OS 7.1 simulator, the secured tls connection is being closed by the server (client receives FIN). For the moment I don't have the server's private key therefore I unable to debug the tls handshake.

    Read the article

  • Video playback with jQuery Mobile and Phonegap

    - by aritchie
    I'm fairly new to mobile apps, so am trying to knock up a simple video player using Phonegap and jQuery Mobile. The problem is, jQuery mobile appears to be blocking the video playback for some reason. To troubleshoot I stripped it right back to the following HTML, but get the same result, ie a black rectangle where the video should be, but no video playback or controls. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <link rel="stylesheet" type="text/css" href="css/index.css" /> <link rel="stylesheet" href="css/jquery.mobile-1.2.0.min.css" /> <script type="text/javascript" src="cordova-2.2.0.js"></script> <script type="text/javascript" src="js/index.js"></script> <script src="js/jquery-1.8.3.min.js"></script> <script src="js/jquery.mobile-1.2.0.js"></script> <title></title> </head> <body> <div> <video controls autoplay> <source src="video/video1.mp4" type="video/mp4" > </video> </div> </body> </html> If I remove the link to jquery.mobile-1.2.0.js the video shows up and plays, otherwise, just the black rectangle. I don't know jQuery mobile at all, but searching in the js for a reference to the video elements doesn't show up, so I've no idea what is blocking it. The code works fine in Chrome and Firefox. There are no console messages in Xcode. I also tried hooking up to http://debug.phonegap.com/ but this gave no error messages either. Any ideas??

    Read the article

  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

    Read the article

  • What do I need to change to get this 'acts_as_rateable' Rails plugin working with this code from the

    - by tepidsam
    Hello! I'm working my way through the 'Foundation Rails 2' book. In Chapter 9, we are building a little "plugins" app. In the book, he installs the acts_as_rateable plugin found at http://juixe.com/svn/acts_as_rateable. This plugin doesn't appear to exist in 2010 (the page for this "old" plugin seems to be working again...it was down when I tried it earlier), so I found another acts_as_rateable plugin at http://github.com/azabaj/acts_as_rateable. These plugins are different and I'm trying to get the "new" plugin working with the code/project/app from the Foudations 2 book. I was able to use the migration generator included with the "new" plugin and it worked. Now,though, I'm a bit confused. In the book, he has us create a new controller to work with the plugin (the old plugin). Here's the code for that: class RatingsController < ApplicationController def create @plugin = Plugin.find(params[:plugin_id]) rating = Rating.new(:rating => params[:rating]) @plugin.ratings << average_rating redirect_to @plugin end end Then he had us change the routing: map.resources :plugins, :has_many => :ratings map.resources :categories map.root :controller => 'plugins' Next, we modified the following to the 'show' template so that it looks like this: <div id="rate_plugin"> <h2>Rate this plugin</h2> <ul class="star-rating"> <li> <%= link_to "1", @plugin.rate_it(1), :method => :post, :title => "1 star out of 5", :class => "one-star" %> </li> <li> <%= link_to "2", plugin_ratings_path(@plugin, :rating => 2), :method => :post, :title => "2 stars out of 5", :class => "two-stars" %> </li> <li> <%= link_to "3", plugin_ratings_path(@plugin, :rating => 3), :method => :post, :title => "3 stars out of 5", :class => "three-stars" %> </li> <li> <%= link_to "4", plugin_ratings_path(@plugin, :rating => 4), :method => :post, :title => "4 stars out of 5", :class => "four-stars" %> </li> <li> <%= link_to "5", plugin_ratings_path(@plugin, :rating => 5), :method => :post, :title => "5 stars out of 5", :class => "five-stars" %> </li> </ul> </div> The problem is that we're using code for a different plugin. When I try to actually "rate" one of the plugins, I get an "unknown attribute" error. That makes sense. I'm using attribute names for the "old" plugin, but I should be using attributes names for the "new" plugin. The problem is...I've tried using a variety of different attribute names and I keep getting the same error. From the README for the "new" plugin, I think I should be using some of these but I haven't been able to get them working: Install the plugin into your vendor/plugins directory, insert 'acts_as_rateable' into your model, then restart your application. class Post < ActiveRecord::Base acts_as_rateable end Now your model is extended by the plugin, you can rate it ( 1-# )or calculate the average rating. @plugin.rate_it( 4, current_user.id ) @plugin.average_rating #=> 4.0 @plugin.average_rating_round #=> 4 @plugin.average_rating_percent #=> 80 @plugin.rated_by?( current_user ) #=> rating || false Plugin.find_average_of( 4 ) #=> array of posts See acts_as_rateable.rb for further details! I'm guessing that I might have to make some "bigger" changes to get this plugin working. I'm asking this question to learn and only learn. The book gives code to get things working with the old plugin, but if one were actually building this app today it would be necessary to use this "new" plugin, so I would like to see how it could be used. Cheers! Any ideas on what I could change to get the "new" plugin working?

    Read the article

  • Phonegap (Cordova) iOS button click

    - by JNM
    I am trying to create a very simple phone gap application for iOS. I am using query mobile. the problem is, that i can't get javascript event to fire on button click. Code i have now: <!DOCTYPE html> <html> <head> <title>Title</title> <meta name="viewport" content="width=device-width, minimum-scale=1, maximum-scale=1"> <meta charset="utf-8"> <link rel="stylesheet" type="text/css" href="js/jquery.mobile-1.2.0.css" /> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <script type="text/javascript" charset="utf-8" src="js/jquery-1.8.2.min.js"></script> <script type="text/javascript" charset="utf-8" src="js/jquery.mobile-1.2.0.min.js"></script> <script type="text/javascript"> document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { } function showAlert() { navigator.notification.alert("Cordova is working"); } </script> </head> <body> <div data-role="page" id="options" data-add-back-btn="true" data-back-btn-text="Atgal"> <div data-role="header" data-position="fixed"> <h1>Title</h1> </div> <div data-role="content"> <h1>Alert</h1> <p><a href="#" onclick="showAlert(); return false;" data-role="button">Show alert</a></p> </div> </div> </body> </html> I tried multiple solutions to fix my problem, but none of them works. When have button with # in href, it doesn't event change the color on click. When i add url, it changes color. But it never call javascript function. Another problem is, that document.addEventListener("deviceready", onDeviceReady, false); works only in the index page. If i press button in initial page which redirects to another page, OnDeviceReady function is never called. Anybody has any ideas?

    Read the article

  • Controlling the USB from Windows

    - by b-gen-jack-o-neill
    Hi, I know this probably is not the easiest thing to do, but I am trying to connect Microcontroller and PC using USB. I dont want to use internal USART of Microcontroller or USB to RS232 converted, its project indended to help me understand various principles. So, getting the communication done from the Microcontroller side is piece of cake - I mean, when I know he protocol, its relativelly easy to implement it on Micro, becouse I am in direct control of evrything, even precise timing. But this is not the case of PC. I am not very familiar with concept of Windows handling the devices connected. In one of my previous question I ask about how Windows works with devices thru drivers. I understood that for internal use of Windows, drivers must have some default set of functions available to OS. I mean, when OS wants to access HDD, it calls HDD driver (which is probably internal in OS), with specific "questions" so that means that HDD driver has to be written to cooperate with Windows, to have write function in the proper place to be called by the OS. Something similiar is for GPU, Even DirectX, I mean DirectX must call specific functions from drivers, so drivers must be written to work with DX. I know, many functions from WinAPI works on their own, but even "simple" window must be in the end written into framebuffer, using MMIO to adress specified by drivers. Am I right? So, I expected that Windows have internal functions, parts of WinAPI designed to work with certain comonly used things. To call manufacturer-designed drivers. But this seems to not be entirely true becouse Windows has no way to communicate thru Paralel port. I mean, there is no function in the WinAPI to work with serial port, but there are funcions to work with HDD,GPU and so. But now there comes the part I am getting very lost at. So, I think Windows must have some built-in functions to communicate thru USB, becouse for example it handles USB flash memory. So, is there any WinAPI function designed to let user to operate USB thru that function, or when I want to use USB myself, do I have to call desired USB-driver function myself? Becouse all you need to send to USB controller is device adress and the infromation right? I mean, I don´t have to write any new drivers, am I right? Just to call WinAPI function if there is such, or directly call original USB driver. Does any of this make some sense?

    Read the article

  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

    Read the article

  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

    Read the article

  • GKSession sendDataToAllPeers getting invalid parameter

    - by cb4
    This is my first post and I wanted to start it by thanking the many stackoverflow contributors who will never know how much they helped me out these past several days as I worked to complete my first iOS app. I am indebted to them and to this site for giving them a place to post. To 'pay off' some of that debt, I hope this will help others as I have been helped... So, my app uses the GKPeerPickerController to make a connection to a 2nd device. Once connected, the devices can send text messages to each other. The receiving peer has the message displayed in a UIAlertView. Everything was working fine. Then I decided to experiment with locations and added code to get the current location. I convert it into latitude & longitude in degrees, minutes, and seconds and put them into one NSString. I added a button to my storyboard called 'Send Location' which, when tapped, sends the location to the connected peer. This is where I ran into the problem. Both the send text and send location methods call the sendPacket method with a NSString. sendPacket converts the string to NSData and calls sendDataToAllPeers. When I learned how to capture the error, it was "Invalid parameter for - sendDataToAllPeers:withDataMode:error:". [.....pause.....] Well, this was going to be a question but in writing all this to explain the problem, the answer just dawned on me. Did a few tests and verified it now works. The issue was not in sendDataToAllPeers, it was in the conversion of the NSString (strToSend) to NSData: packet = [strToSend dataUsingEncoding:NSASCIIStringEncoding]; Specifically, it was the degree sign character (little circle, ASCII 176). NSASCIIStringEncoding only includes ASCII characters up to 127 so don't use any above that. I'm sure there was a quicker way to find the problem, but I don't know Objective-C or Xcode's debugging facility well enough yet. Whew! Several hours to discover that little tidbit. I did learn a lot, though, and that's always a good thing!

    Read the article

< Previous Page | 535 536 537 538 539 540 541 542 543 544 545 546  | Next Page >