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  • Multiple Queues in jQuery

    - by kingjeffrey
    I am having problems using multiple queues in jQuery. Consider the following example: $('#example').click(function() { $(this).delay(1000, 'fx2').queue('fx2', function() { alert('here'); }); }); The alert never fires. Why?

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  • setAction for NSMatrix Not Working

    - by PF1
    Hi Everyone: I am attempting to call a function when any cell in a NSMatrix instance is selected. I am using the following code in order to accomplish this: [[cellArray objectAtIndex:0] setAction:@selector(testing:)]; [[cellArray objectAtIndex:1] setAction:@selector(testing:)]; However, when I toggle the selection of the two cells, the function isn't run. Is my method of setting the action of each cell incorrect, or is the problem located somewhere else? Thanks for any help.

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  • C++ Newbie Question

    - by JavaMan
    I am from a Java background and is learning C++. I encountered the following C++ code: String source = String::New("'Hello' + ', World'"); As what I understand so far, this should be a call to static member function 'New' of class 'String'. But, I've searched through the whole header file defining 'String', there is not any static member named 'New' in the String class or its super classes. Is there any special meaning attached to String class or the New member function in C++?

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  • List circular group membership from active directory

    - by KAPes
    We have 40K+ groups in our active directory and we are increasingly facing problem of circular nested groups which are creating problems for some applications. Does anyone know how to list down the full route through which a circular group membership exists ? e.g. G1 --> G2 --> G3 --> G4 --> G1 How do I list it down.

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  • jQuery filter() traversing doesnt seems to work ??

    - by atif089
    I dont know what is the problem with this ? $('.post').live('mouseenter mouseleave', function() { $(this).filter('anything here,a,div,.class,#id').toggleClass('hidden'); }); where as this works fine. $('.post').live('mouseenter mouseleave', function() { $(this).toggleClass('hidden'); }); There is an anchor which I would like to show on mouse hover. Similar to Facebook

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  • How to return back a message after a submit

    - by user281180
    I have the following code: $('#change').dialog({ autoOpen: false, width: 380, buttons: { "Close": function() { $(this).dialog("close"); }, "Accept": function() { var test = $("#ChangePasswordForm").submit(); alert(test); } } }); In my controller I want to return a string [AcceptVerbs(HttpVerbs.Post)] public string ChangePassword(string Name) { var msg = "Cool!"; if (name != null) return msg; } How can I do that? How can I dipslay

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  • XImage - how to resize?

    - by Ajan
    I've got an XImage retrieved by XShmGetImage function. How can I resize it? Is there any function in X11 libraries to perform this operation or I need to use external library?

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  • C++ header files and variable scope

    - by MrDatabase
    I want to organize my c++ variables and functions in the following way: function prototypes in a header file "stuff.h", function implementation in "stuff.cpp", then say #include "stuff.h" in main.cpp (so I can call functions implemented in stuff.cpp). So far so good. Now I want to declare some variables in stuff.cpp that have global scope (so I can modify the variables in functions implemented in stuff.cpp and main.cpp). This doesn't seem to work. How can I do this?

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  • Using Session Vars in a MVC Domain Model library

    - by 104286623826380127552
    Hello to all. I have a IQueryable function. In that function, I need to store and retrieve data to Session; can you guys point me in the right direction. I've looked at the HttpSessionStatBase where the session is usually taken from HttpContext.Current but this doesnt seem possible to do in the library. Am I missing something? Thanks in advance.

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  • How to add a method to an existing class in PHP?

    - by sombe
    I'm using WordPress as a CMS, and I want to extend one of its classes without having to inherit from another class; i.e. I simply want to "add" more methods to that class: class A { function do_a() { echo 'a'; } } then: function insert_this_function_into_class_A() { echo 'b'; } (some way of inserting the latter into A class) and: A::insert_this_function_into_class_A(); # b Is this even possible in tenacious PHP?

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  • Internet Explorer treating AJAX GET request as POST request?

    - by Matt Huggins
    For some reason, only in IE (tried 7 & 8), jQuery is performing a POST request when it should be a GET. See below: function(...) { /* ... */ $.ajax({ type: 'GET', dataType: 'script', url: '/something/' + id, processData: false, data: 'old_id=' + oldId, success:function(data) { alert(data); } }); /* ... */ } All browsers properly GET, but IE is performing a POST. Why?

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  • So, I have this jquery bit that adds a row to a table the way I need it to, but it's UGLY

    - by dhoss
    I have a table that looks like this: <table name="exercises" id="workout-table"> <tr> <th>Name</th> <th>Reps/Intervals</th> <th>Sets</th> <th>Weight/Distance/Time</th> </tr> [%- i=0 %] [% WHILE i<=10 %] <tr class="workout-rows"> <td><input type="text" name="workout[exercise][[% i %]][name]" /></td> <td><input type="text" name="workout[exercise][[% i %]][repetitions]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][sets]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][weight]" size="4"/></td> </tr> [% i = i + 1 %] [% END %] </table> That template code is Template::Toolkit code that basically just generates an index so I can keep track of elements in what will become an HoAoH from Catalyst::Plugin::Params::Nested. This is the javascript that actually adds the row to the table on button click: $("#add-row").click(function(){ var size = $(".workout-rows").length; //size += 1; var row ='<tr class="workout-rows">' + '<td><input type="text" name="workout[exercise][' + size + '][name]" /></td>' + '<td><input type="text" name="workout[exercise][' + size + '][repetitions]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][sets]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][weight]" size="4"/></td>' + '</tr>'; $("#workout-table >tbody tr:last").after(row) }); I really really don't like the idea of copy-pasting the table row markup into the script itself, as it's repetitive and non-intuitive. I've tried .clone stuff, which works great for copying the row verbatim, but it doesn't keep track of the number of rows dynamically like I need it to. So basically I've pared it down to needing to find out how to mess with the name of each input so that it can reflect the loop index appropriately, so Catalyst::Plugin::Params::Nested will build the correct structure. Thoughts?

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  • Prolog: declaring an operator

    - by B K
    I have defined ! (factorial) function and registered it as arithmetic function and an operator, so that I can execute: A is 6!. Now I'd like to define !! (factorial of odd numbers), but the same way - writing clauses, registering arithmetic_function and operator, calling A is 7!! - results in SyntaxError: Operator expected How should I, if possible, register !! operator ? Yes, I realize, ! is normally the cut.

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  • efficiently convert string (or tuple) to ctypes array

    - by Mu Mind
    I've got code that takes a PIL image and converts it to a ctypes array to pass out to a C function: w_px, h_px = img.size pixels = struct.unpack('%dI'%(w_px*h_px), img.convert('RGBA').tostring()) pixels_array = (ctypes.c_int * len(pixels))(*pixels) But I'm dealing with big images, and unpacking that many items into function arguments seems to be noticeably slow. What's the simplest thing I can do to get a reasonable speedup? I'm only converting to a tuple as an intermediate step, so if it's unnecessary, all the better.

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  • Dynamically created textboxes and changes plus jQuery in ASP.NET?

    - by gazeebo
    Hi all, I was wondering how to read off a value from a textbox that resides in a partialview and output the value into a textbox within the initial window. Here's my code... <script type="text/javascript"> $(document).ready(function (e) { // Calculate the sum when the document has been loaded. var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); // Set the value to the correspondent textbox $("#fieldSummation").text(total); // Re-calculate on change $("#fieldValues :input.fieldKronor").change(function (e) { var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); $("#fieldSummation").text(total); }); }); </script> Here's the table where in info is... <table id="fieldValues" style="width: 60%; margin-bottom: 2em"> <thead> <tr> <th>Rubrik, t.ex. teknik*</th> <th>Kronor (ange endast siffror)*</th> </tr> </thead> <asp:Panel ID="pnlStaffRows" runat="server"></asp:Panel> <tfoot> <tr> <th></th> <th>Total kostnad</th> </tr> <tr> <td></td> <td><input type="text" value="" class="fieldSummation" style="width:120px" /></td> </tr> </tfoot> </table> And here's the partialview... <tr> <td class="greyboxchildsocialsecuritynumberheading4" style="padding-bottom:1em"> <asp:TextBox ID="txtRubrikBox" ToolTip="Rubrik" runat="server" Width="120"></asp:TextBox> </td> <td class="greyboxchildnameheading3" style="padding-bottom:1em"> <asp:TextBox ID="txtKronorBox" class="fieldKronor" ToolTip="Kronor" runat="server" Width="120"></asp:TextBox> </td> </tr>

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • Any Javascript optimization benchmarks?

    - by int3
    I watched Nicholas Zakas' talk, Speed up your Javascript, with some interest. I liked how he benchmarked the various performance improvements created by various optimization techniques, e.g. reducing calls to deeply nested objects, changing loops to count down instead of up, etc. I would like to run these benchmarks myself though, to see exactly how our current browsers are faring. I guess it wouldn't be too difficult to cook up some timed loops, but I'd like to know if there are any existing implementations out there.

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  • Tips on how to refactor this unwieldy upvote/downvote code

    - by bob_cobb
    Basically this code is for an upvote/downvote system and I'm basically Incrementing the count by 1 when voting up Decrementing the count by 1 when voting down If the number of downvotes upvotes, we'll assume it's a negative score, so the count stays 0 Reverting the count back to what it originally was when clicking upvote twice or downvote twice Never go below 0 (by showing negative numbers); Basically it's the same scoring scheme reddit uses, and I tried to get some ideas from the source which was minified and kind of hard to grok: a.fn.vote = function(b, c, e, j) { if (reddit.logged && a(this).hasClass("arrow")) { var k = a(this).hasClass("up") ? 1 : a(this).hasClass("down") ? -1 : 0, v = a(this).all_things_by_id(), p = v.children().not(".child").find(".arrow"), q = k == 1 ? "up" : "upmod"; p.filter("." + q).removeClass(q).addClass(k == 1 ? "upmod" : "up"); q = k == -1 ? "down" : "downmod"; p.filter("." + q).removeClass(q).addClass(k == -1 ? "downmod" : "down"); reddit.logged && (v.each(function() { var b = a(this).find(".entry:first, .midcol:first"); k > 0 ? b.addClass("likes").removeClass("dislikes unvoted") : k < 0 ? b.addClass("dislikes").removeClass("likes unvoted") : b.addClass("unvoted").removeClass("likes dislikes") }), a.defined(j) || (j = v.filter(":first").thing_id(), b += e ? "" : "-" + j, a.request("vote", {id: j,dir: k,vh: b}))); c && c(v, k) } }; I'm trying to look for a pattern, but there are a bunch of edge cases that I've been adding in, and it's still a little off. My code (and fiddle): $(function() { var down = $('.vote-down'); var up = $('.vote-up'); var direction = up.add(down); var largeCount = $('#js-large-count'); var totalUp = $('#js-total-up'); var totalDown = $('#js-total-down'); var totalUpCount = parseInt(totalUp.text(), 10); var totalDownCount = parseInt(totalDown.text(), 10); var castVote = function(submissionId, voteType) { /* var postURL = '/vote'; $.post(postURL, { submissionId : submissionId, voteType : voteType } , function (data){ if (data.response === 'success') { totalDown.text(data.downvotes); totalUp.text(data.upvotes); } }, 'json'); */ alert('voted!'); }; $(direction).on('click', direction, function () { // The submission ID var $that = $(this), submissionId = $that.attr('id'), voteType = $that.attr('dir'), // what direction was voted? [up or down] isDown = $that.hasClass('down'), isUp = $that.hasClass('up'), curVotes = parseInt($that.parent().find('div.count').text(), 10); // current vote castVote(submissionId, voteType); // Voted up on submission if (voteType === 'up') { var alreadyVotedUp = $that.hasClass('likes'), upCount = $that.next('div.count'), dislikes = $that.nextAll('a').first(); // next anchor attr if (alreadyVotedUp) { // Clicked the up arrow and previously voted up $that.toggleClass('likes up'); if (totalUpCount > totalDownCount) { upCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { upCount.text(0); largeCount.text(0); } upCount.css('color', '#555').hide().fadeIn(); largeCount.hide().fadeIn(); } else if (dislikes.hasClass('dislikes')) { // Voted down now are voting up if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else if (totalUpCount > totalDownCount) { console.log(totalDownCount); console.log(totalUpCount); if (totalDownCount === 0) { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } else { upCount.text(curVotes + 2); largeCount.text(curVotes + 2); } } else { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } dislikes.toggleClass('down dislikes'); upCount.css('color', '#296394').hide().fadeIn(200); largeCount.hide().fadeIn(); } else { if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else { // They clicked the up arrow and haven't voted up yet upCount.text(curVotes + 1); largeCount.text(curVotes + 1).hide().fadeIn(200); upCount.css('color', '#296394').hide().fadeIn(200); } } // Change arrow to dark blue if (isUp) { $that.toggleClass('up likes'); } } // Voted down on submission if (voteType === 'down') { var alreadyVotedDown = $that.hasClass('dislikes'), downCount = $that.prev('div.count'); // Get previous anchor attribute var likes = $that.prevAll('a').first(); if (alreadyVotedDown) { if (curVotes === 0) { if (totalDownCount > totalUp) { downCount.text(curVotes); largeCount.text(curVotes); } else { if (totalUpCount < totalDownCount || totalUpCount == totalDownCount) { downCount.text(0); largeCount.text(0); } else { downCount.text((totalUpCount - totalUpCount) + 1); largeCount.text((totalUpCount - totalUpCount) + 1); } } } else { downCount.text(curVotes + 1); largeCount.text(curVotes + 1); } $that.toggleClass('down dislikes'); downCount.css('color', '#555').hide().fadeIn(200); largeCount.hide().fadeIn(); } else if (likes.hasClass('likes')) { // They voted up from 0, and now are voting down if (curVotes <= 1) { downCount.text(0); largeCount.text(0); } else { // They voted up, now they are voting down (from a number > 0) downCount.text(curVotes - 2); largeCount.text(curVotes - 2); } likes.toggleClass('up likes'); downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } else { if (curVotes > 0) { downCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { downCount.text(curVotes); largeCount.text(curVotes); } downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } // Change the arrow to red if (isDown) { $that.toggleClass('down dislikes'); } } return false; }); });? Pretty convoluted, right? Is there a way to do something similar but in about 1/3 of the code I've written? After attempting to re-write it, I find myself doing the same thing so I just gave up halfway through and decided to ask for some help (fiddle of most recent).

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  • Upload picture directly to the server

    - by Rajeev
    In the following link http://www.tuttoaster.com/create-a-camera-application-in-flash-using-actionscript-3/ how to make the picture upload directly to the server after taking a picture from webcam package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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  • How to tell if JSON object is empty in jQuery

    - by GrantU
    I have the following JSON: { "meta": { "limit": 20, "next": null, "offset": 0, "previous": null, "total_count": 0 }, "objects": [] } I'm interested in objects: I want to know if objects is empty and show an alert: something like this: success: function (data) { $.each(data.objects, function () { if data.objects == None alert(0) else :alert(1) });

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  • Preprocessor #if directive

    - by Caslav
    I am writing a big code and I don't want it all to be in my main.c so I wrote a .inc file that has IF-ELSE statement with function and I was wondering can it be written like this: #if var==1 process(int a) { printf("Result is: %d",2*a); } #else process(int a) { printf("Result is: %d",10*a); } #endif I tried to compile it but it gives me errors or in best case it just goes on the first function process without checking the var variable (it is set to 0).

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