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  • How to Get the Best Search Engine Placement

    Search engine placement is very important for a successful internet marketing affair. Everyone prefers that their site figure high on the search listings. It is also of high priority that they figure high on search engines as the customer will surely be influenced by the top ten results displayed on a search page. There are many things that have to be taken a note of when looking to get a high ranking. What is required is a balance between quality and quantity.

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  • How Do I Evaluate Search Engine Optimization Specialists?

    The importance and utility of getting a website, especially a professional web site, search engine optimized cannot be stated any more convincingly. It is now an established norm to get any website search engine optimized to get top search engine rankings and hence beat the competition by rising up in the search results.

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  • SEO Tips - Never Use an Automated Service For Search Engine Site Submission

    It's hard to visit a marketing related website without some company offering to submit your site to the search engines. Of course what many people don't realize is that you're not going to get into the SE's using these 'site submission tools' the only way to get into the search engine is for them to index your site after finding a link for your blog or website from a site that is in Google's or any other search engines results already. The bottom line is you should never pay for or use an automated search engine submission service.

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  • The 7 Pillars of Search Engine Optimization and Marketing

    Search engine optimization (SEO) is all about bringing your website to the 1st page of every major search engine. However, the ultimate goals of SEO services are to increase targeted traffic to your website, improve convergence and increase sales. A successful search engine optimization strategy must involve all possible elements which fit a specific website. It must include the 7 pillars of search engine optimization.

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  • Choosing a Premium Links Directory For Search Engine Optimization Pricing

    Working on your web traffic and maintaining high rankings in the search engine has never been easy until the advent of premium links directory and great search engine optimization pricing. Don't be surprised though that when you type "premium links directory" in the Google search box because you will be getting over 24 million search results. And don't be surprised if most of these cannot justify the term "premium."

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  • What is Search Engine Optimization?

    Basically, Search Engine Optimization (SEO) is "optimizing" the algorithm of a particular search engine to make a website favorable in the eyes of that particular search engine. Usually, when discussing SEO, the search engine of interest is Google.

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  • Search Engine Optimization

    If you are interested in search engine optimization, the first thing you need to know is key words are vital. They are the function that is going to lead people to your website and help you grow in the ranks of the various search engines. When your web page is crawled, a search engine spider (which is essentially a robot) will send information back to the search engine reviewing your website.

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  • Search Engine Influence Should Determine SEO Efforts

    When scheduling your SEO duties, take consideration of each search engine's marketshare; and influence. Google is seen as the number one search engine, but still retains less than 65% of Internet searches. With the new implementation of Microsoft (Bing) technology at Yahoo!, their marketshare influence rises to 29.5 percent. This figure is half of Google's total search percentage, however it still represents (approximately) 30 percent; or one in three search clients.

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  • Web Search Engine Optimization - 3 Important Off-Page Strategies

    Trying to improve your Web search engine optimization plan? Did you know that what you are doing off your website to improve search engine optimization (SEO) is just as important as what you do directly on your website? The major search engines are just as concerned with your "off-page" tactics and behavior; and what you are doing everywhere else on the Web will definitely figure into their algorithms for search result rankings.

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  • Easy Search Engine Optimisation Advice - DIY SEO

    Search Engine Optimisation (SEO) is the term used to describe the actions a webmaster takes to improve the search engine rankings of their website - simply put, this means moving your website higher in the list in search engines such as Google, when a web user searches for the products/services you offer. This article offers a basic guide to the search engine optimisation process. Although they may help to improve rankings they are by no means all-encompassing, but rather a starting point for your SEO campaign.

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  • How Does Search Engine Optimization Algorithm Work?

    According to the basic understanding of Search Engine Optimization, it is the procedure of designing a web site or web page in a way that it becomes compatible with search engines as a search result and is relevant for the visitors or readers as well. The design and content has to be optimized because the parameters that make a web-page or web site friendly for search engine and for viewers may be different. Therefore, an optimized solution has to be obtained for best results.

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  • A Definition of Search Engine Optimization and Some Basic Tips

    A simple definition of search engine optimization (SEO) is using techniques to consistently tell the search engines what you site is about. When this is done correctly it increases the relevancy of your site to the keywords that you are focusing on. This in turn helps your site to achieve better search engine rankings, which is where your site shows up in the results of a search for the keywords you are optimizing for.

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  • The Evolution of Internet Marketing and Search Engine Optimization

    Search Engine Optimization (SEO) is a process of increasing the quality and volume of traffic to a website via a search engine result which is purely organic and not paid. The higher the website appears on a search result, the greater the chance of traffic going to the website. Therefore not only does it create a web presence for a website but has spawned a global industry of advertising and search engine optimization.

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  • Search Engine Influence Should Determine SEO Efforts

    When scheduling your SEO duties, take consideration of each search engine's marketshare; and influence. Google is seen as the number one search engine, but still retains less than 65% of Internet searches. With the new implementation of Microsoft (Bing) technology at Yahoo!, their marketshare influence rises to 29.5 percent. This figure is half of Google's total search percentage, however it still represents (approximately) 30 percent; or one in three search clients.

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  • The Importance of Search Engine Optimization and Its Benefits

    Everyday millions of people are using search engines like Google for information. Whatever they want, they surf the search engine to find them. It gives some results and they just click some of the results that appear first. So in order to get traffic to your site, your website should be on the top of the search engine results known as Search Engine Optimization (SEO).

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  • How to Improve Search Engine Rankings

    There are those who tend to think that search engine optimization is required to be a skilled task that really does not require a great deal of time and commitment for it to be successful. This could be wrong. Search Engine Optimization is a process that helps achieve high ranks in the search engines so that the website can be relevant in search terms.

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  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

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  • Can I do a "one-time" file content search in Windows Server 2008 without adding the folder to the index?

    - by G-.
    Can I search for files which contain a specific string in a folder if that folder is not in the search index? So, lets say folder 'textFiles' is not in the index. I navigate to this folder in windows explorer. I type '.ini' in the search box I want to see a result list containing only 'b.txt' FOLDER C:\textFiles\ FILE a.php CONTENT once twice thrice mice moose monkey FILE b.txt CONTENT mingle muddle middle.ini banana beer FILE c.spo CONTENT sellotape stapler phone book I do not have permission to add folders to the windows index and I do not have permission to install or run any executables that did not ship with the server or approved applications. I'd be happy with a windows native command line solution if necessary? Thanks G

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  • Windows 7 search for files with special characters in name.

    - by Luke
    I have a rather large source code repository on my machine; it is not indexed by Windows Search. I am trying to find some oddly-named generated files of the form .#name.extension.version where name and extension are normal names and extensions and version is a numeric value (e.g. something like 1.186). On Windows XP I could find these files by searching for .#*; on Windows 7 that just returns every single file and directory. So my question is this: is it possible to find files named like that using the built-in Windows 7 search functionality? I did find this question which is very similar, but the answer doesn't work for me; it seems like any special character I put in the query is either ignored or treated as a wildcard, and as a result it matches every single file and directory. Is there perhaps some registry value I can set to make the search-by-filename feature work with special characters?

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • ruby nl2br outside <code> ... </code>

    - by Julien P.
    Hi everyone, I've been struggling on this thing for a week without being able to find what I'm looking for. Here is what I'd like to do: I'm setting up a wiki where I can post all my knowledge to (yes, I know a couple things :p) but I can't render it the way I'd like to. The bodies of my posts are text fields. In order to render them the right way I run the following command: @post.body.gsub("\n", "<br />") I also have some tags with some code inside that looks like this < code my code < /code. Here come's the issue. Every line between the < code and < /code tags are changed to but it doesn'r render properly since I'm using a code render template. Therefore, I'd like to know if there is a way to change all \n to < br / except for those between < code and < /code Thank you everyone for reading this and helping me out. PS: Please do not consider the spaces after the < in each tag. I had to do this to "espace" them. Julien

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  • How should I unit test a code-generator?

    - by jkp
    This is a difficult and open-ended question I know, but I thought I'd throw it to the floor and see if anyone had any interesting suggestions. I have developed a code-generator that takes our python interface to our C++ code (generated via SWIG) and generates code needed to expose this as WebServices. When I developed this code I did it using TDD, but I've found my tests to be brittle as hell. Because each test essentially wanted to verify that for a given bit of input code (which happens to be a C++ header) I'd get a given bit of outputted code I wrote a small engine that reads test definitions from XML input files and generates test cases from these expectations. The problem is I dread going in to modify the code at all. That and the fact that the unit tests themselves are a: complex, and b: brittle. So I'm trying to think of alternative approaches to this problem, and it strikes me I'm perhaps tackling it the wrong way. Maybe I need to focus more on the outcome, IE: does the code I generate actually run and do what I want it to, rather than, does the code look the way I want it to. Has anyone got any experiences of something similar to this they would care to share?

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  • ASMX Web Service online works when all of the code is in one file without code-behind

    - by Ben McCormack
    I have an ASMX Web Service that has its code entirely in a code-behind file, so that the entire contents of the .asmx file is: <%@ WebService Language="C#" CodeBehind="~/App_Code/AddressValidation.cs" Class="AddressValidation" %> On my test machine (Windows XP with IIS 5), I set up a virtual directory just for this ASP.NET 2.0 solution and everything works great. All my code is separated nicely and it just works. However, when we deployed this solution to our Windows Server 2003 development environment, we noticed that the code only compiled when all of the code was dropped directly into the .asmx file, meaning that the solution didn't work with code-behind. We can't figure out why this is happening. One thing that's different about our setup in our development environment is that instead of creating a separate virual directory just for this solution, we dropped it into an existing directory that runs a classic ASP application. So here we have a folder with an ASP.NET 2.0 application within a directory that contains a classic ASP application. Granted, everything in the ASP.NET 2.0 application works if all of the code is within the .asmx file and not in code-behind, but we'd really like to know why it's not recognizing the code-behind files and compiling it correctly.

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  • C++ file input/output search

    - by Brian J
    Hi I took the following code from a program I'm writing to check a user generated string against a dictionary as well as other validation. My problem is that although my dictionary file is referenced correctly,the program gives the default "no dictionary found".I can't see clearly what I'm doing in error here,if anyone has any tips or pointers it would be appreciated, Thanks. //variables for checkWordInFile #define gC_FOUND 99 #define gC_NOT_FOUND -99 // static bool certifyThat(bool condition, const char* error) { if(!condition) printf("%s", error); return !condition; } //method to validate a user generated password following password guidelines. void validatePass() { FILE *fptr; char password[MAX+1]; int iChar,iUpper,iLower,iSymbol,iNumber,iTotal,iResult,iCount; //shows user password guidelines printf("\n\n\t\tPassword rules: "); printf("\n\n\t\t 1. Passwords must be at least 9 characters long and less than 15 characters. "); printf("\n\n\t\t 2. Passwords must have at least 2 numbers in them."); printf("\n\n\t\t 3. Passwords must have at least 2 uppercase letters and 2 lowercase letters in them."); printf("\n\n\t\t 4. Passwords must have at least 1 symbol in them (eg ?, $, £, %)."); printf("\n\n\t\t 5. Passwords may not have small, common words in them eg hat, pow or ate."); //gets user password input get_user_password: printf("\n\n\t\tEnter your password following password rules: "); scanf("%s", &password); iChar = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iUpper = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iLower =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iSymbol =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iNumber = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iTotal = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); if(certifyThat(iUpper >= 2, "Not enough uppercase letters!!!\n") || certifyThat(iLower >= 2, "Not enough lowercase letters!!!\n") || certifyThat(iSymbol >= 1, "Not enough symbols!!!\n") || certifyThat(iNumber >= 2, "Not enough numbers!!!\n") || certifyThat(iTotal >= 9, "Not enough characters!!!\n") || certifyThat(iTotal <= 15, "Too many characters!!!\n")) goto get_user_password; iResult = checkWordInFile("dictionary.txt", password); if(certifyThat(iResult != gC_FOUND, "Password contains small common 3 letter word/s.")) goto get_user_password; iResult = checkWordInFile("passHistory.txt",password); if(certifyThat(iResult != gC_FOUND, "Password contains previously used password.")) goto get_user_password; printf("\n\n\n Your new password is verified "); printf(password); //writing password to passHistroy file. fptr = fopen("passHistory.txt", "w"); // create or open the file for( iCount = 0; iCount < 8; iCount++) { fprintf(fptr, "%s\n", password[iCount]); } fclose(fptr); printf("\n\n\n"); system("pause"); }//end validatePass method int checkWordInFile(char * fileName,char * theWord){ FILE * fptr; char fileString[MAX + 1]; int iFound = -99; //open the file fptr = fopen(fileName, "r"); if (fptr == NULL) { printf("\nNo dictionary file\n"); printf("\n\n\n"); system("pause"); return (0); // just exit the program } /* read the contents of the file */ while( fgets(fileString, MAX, fptr) ) { if( 0 == strcmp(theWord, fileString) ) { iFound = -99; } } fclose(fptr); return(0); }//end of checkwORDiNFile

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