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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • How to resize images without loss in quality ?

    - by qWolf
    Hi everybody. I have a image JPEG with resolution is 2010 x 1080 (Pixels). And now, I want resize this image to 338 x 450 without losing image quality, how can I do ? (for ex: After I zoom in image, its quality was not good! ) Which software I can use ? Let me know about a solution. Thanks for all responses ;) Update / Clarification: My purpose is have a page contains image. This image have size is 2010x1080 (in original). First, image display on web page with size is 338x450. Then, to see image more clear, I want to zoom in. But when I do this, image quality was lost. Now, i don't know how to execute this problem :(

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  • Css background layers and 100% height div's

    - by Znarkus
    Imagine the following code. <body id="first_bg_layer"> <div id="second_bg_layer"> <div id="third_bg_layer"> </div> </div> </div> Each layer has a different background that is static/repeated to achieve the desired effect. I need all layers to fill up the screen, otherwise the background will be broken. The background is split in layers to minimize the image sizes. Setting min-height to 100% doesn't work for various reasons. Is there any way to do this?

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • How to manage the images for my Desktop Application

    - by NonExistent
    What's the better way to manage the image files of my app? i've been thinking about the way that i do right now (save the image as a BLOB IN db), and i ask myself if would be better to manage the image as text in my DB, i mean, convert the image to hex(length of 500), then save in the db as text, and when calling it convert it from hex to image, or something like that, but what do you consider as an Experienced Progammer that is the better way? Maybe the question is too broad, but i need to know that, and nobody answers me anywhere...

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  • jQuery fadeIn and fadeOut buggy on hover of image

    - by user186319
    Hi All, I have four images on a page that on hover, needs to replace the main text with relevant text pertaining to that image. It's working but buggy. If I roll over slowly and roll off slowly, I get the desired effect. When I rollover quickly both div's content show. Here is a thinned out version of what I need to be able to do. <img src="btn-open.gif" class="btn" /> <div class="mainText"> <h1>Main text</h1> <p>Morbi mollis auctor magna, eu sodales mi posuere elementum. Donec lacus lorem, vestibulum sed luctus ac, tincidunt sit amet eros. Nullam tristique lectus lobortis nibh pharetra placerat. Aliquam quis tellus mauris. Quisque eu convallis elit. Sed vitae libero est. Suspendisse laoreet magna magna, vitae malesuada diam. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Fusce eros ipsum, interdum et volutpat sed, commodo aliquam odio. Maecenas auctor condimentum mi. Maecenas ante eros, tristique nec viverra sed, molestie sit amet nulla. Suspendisse vitae turpis ac felis rutrum interdum.</p> </div> <div class="replacementText"> <h1>Replacement text</h1> <p>Nulla ac magna nec quam cursus mollis eget a nulla! Vestibulum quis nibh ipsum, ut vehicula leo. Etiam ac felis suscipit mi semper vehicula. Praesent est mi, suscipit sit amet bibendum at, porta quis elit. Integer lectus est, consequat non sodales ac, pharetra sit amet tellus. Suspendisse porttitor massa a dolor suscipit sed ullamcorper ipsum vehicula. In malesuada augue sit amet ante volutpat euismod. Ut vel felis sed enim placerat ultricies. Aliquam erat volutpat. Vivamus rutrum; ante vitae euismod accumsan, felis odio lacinia magna, eu viverra nisl metus non ligula? In metus nisi, viverra vel scelerisque non, ullamcorper sed arcu? In hac habitasse platea dictumst. Donec laoreet dapibus quam vitae pulvinar. Morbi ut purus nisl. Nulla eu velit ipsum; vel mattis magna. Aenean sodales faucibus dapibus.</p> </div> $(document).ready(function() { $(".btn").hover( function() { $(this).css({ cursor: "pointer" }); $(".mainText").hide(); $(".replacementText").slideDown("slow"); }, function() { $(".replacementText").hide(); $(".mainText").slideDown("slow"); }); });

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  • Uploading image with AsynFileUpload(ACT Control) and changing Image Url of an Image Control??

    - by mahdiahmadirad
    Hi! I Used AsyncFileUpload(one of Ajac Control Toolkit Controls) to Uploading User's Image. this works well. But i want to change the image url of an image contorl to uploaded image url. how can i perform that? I put Image control in a Update Panel: <asp:UpdatePanel ID="UpdatePanelNew" runat="server"> <ContentTemplate> <asp:Image ID="Image1" ImageUrl="~/Images/Categories/NoCategory.png" runat="server" /> </ContentTemplate> </asp:UpdatePanel> <asp:AsyncFileUpload OnClientUploadError="uploadError" OnClientUploadComplete="uploadComplete" runat="server" ID="AsyncFileUpload1" UploadingBackColor="#CCFFFF" ThrobberID="myThrobber" /> &nbsp; <asp:Label ID="myThrobber" runat="server" Style="display: none;"> <img align="middle" alt="Working..." src="../../Images/App/uploading.gif" /> </asp:Label> in C# code I wrote these: protected void Page_Init() { AsyncFileUpload1.UploadedComplete += new EventHandler<AsyncFileUploadEventArgs>(AsyncFileUpload1_UploadedComplete); } void AsyncFileUpload1_UploadedComplete(object sender, AsyncFileUploadEventArgs e) { ScriptManager.RegisterStartupScript(this, this.GetType(), "size", "top.$get(\"" + uploadResult.ClientID + "\").innerHTML = 'Uploaded size: " + AsyncFileUpload1.FileBytes.Length.ToString() + "';", true); string savePath = MapPath("~/Images/Categories/" + Path.GetFileName(e.filename)); ImageOperations.ResizeFromStream(savePath, 128, AsyncFileUpload1.FileContent); Image1.ImageUrl = "~/Images/Categories/" + AsyncFileUpload1.FileName; //AsyncFileUpload1.SaveAs(savePath); } But it does not work. can you help me? Note that ImageOperations.ResizeFromStream() method resizes and saves the image to a specefic folder. actually I should trigger a Postback to Update the Update Panel but How to do that. I used UpdatePanelNew.Update(); but it does not work!

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  • How to create VHD disk image from a Linux live system?

    - by Federico
    Once more, I have to resort at the experts here at SuperUser, as my other sources (mainly Google ;-)) didn't prove very helpful... So basically, I would like to create a VHD image of a physical disk to be archived/accessed/maybe even mounted in a virtual machine. Now, there are dozens of articles and tutorials on how to do that on the web, but none that meets exactly the conditions I would like to achieve: I would like the destination file to be a VHD image, as Windows 7 can mount it natively, even over the network and many other programs can use it (VirtualBox, ...) The disk I'm trying to image contains a Windows XP install, so in theory, I could use the disk2vhd utility, but I would like to find a solution that doesn't require booting that Windows XP install (ie keep the disk read-only) Thus I was searching for a solution involving some sort of live system (running from a USB stic or the network) However, all the solutions that I've came across either make use of disk2vhd or use the dd command under linux, which does a complete copy of the disk (ie even empty blocks) and does not output a VHD file. Is there a tool/program under Linux that can directly create a VHD file? Or is is possible to convert a raw disk image created using dd to a VHD file, without allocating space for the empty blocks? How would you proceed? As always, any advice or comment is highly appreciated!!

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  • how to read image uri in to byte conversion in android image upload in sdcard

    - by satyamurthy
    public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b1 = (Button) findViewById(R.id.Button01); b1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub startActivityForResult(new Intent(Intent.ACTION_PICK,android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI), 1); } }); } public void onActivityResult(int requestCode,int resultCode,Intent data) { super.onActivityResult(requestCode, resultCode, data); if (resultCode == Activity.RESULT_OK) { Uri selectedImage = data.getData(); Cursor cur = PhotoImage.this.managedQuery(selectedImage, null, null, null, null); if(cur.moveToFirst()) { File Img = new File(selectedImage+inFileType); try { FileInputStream fis = new FileInputStream(Img); Bitmap bi = BitmapFactory.decodeStream(fis); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bi.compress(Bitmap.CompressFormat.JPEG, 100, baos); byte[] data1 = baos.toByteArray(); for (int i = 0; i < data1.length; i++) { System.out.print(""+data1[i]); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } } this code not i am implementing file not found error please help some suggition

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  • Run jquery image resizer after image is appended.

    - by Goldy
    Hi all, I am using this jQuery plugin to re-size images. http://hirdet2.extra.hu/kepresize/ . $(document).ready(function(){ $('#content img').kepresize({maxWidth: 200,maxHeight: 150}); .... .... $('#content').append('<img src="pathtofile"/>'); }); However, these images are only being appended after the document loads, depending on the users actions. Therefore the appended images are not being re-sized. I have had a play around with .live() but can't seem to get it right. Any help would be much appreciated.

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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  • How do you go about finding out whether an idea you've had has already been patented?

    - by Iain Fraser
    I have an idea for image copy-protection that I'm in the process of coding up and plan on selling to one of my clients who sells images online. If successful I think there would be a lot of people in a similar situation to my client who would be interested in the code also. I think this is a fairly unique idea that could be packaged into a saleable product - but if I did do this, I wouldn't want some big corporation decending on me with their lawyers after all my hard work. So before I put too much work into this I'd really like to know how I'd go about finding if this idea has been patented already and whether I'd get in trouble if I sold my product and if it would be worthwhile patenting the idea myself. Although I find the idea of software patenting abhorrent, it would be more to protect myself from the usual suspects than to stop fellow-developers from using the idea (if it is in fact a worthwhile one). I live in Australia, so an idea of who to go and see and a ball park figure of how much money I'd be looking at having to pay would be fantastic (in orders of a magnitude: 100s, 1000s, 10s of thousands of dollars, etc). Cheers Iain

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  • Update image in ASP.NET page from memory without refreshing the page.

    - by ZeeMan
    I have a command line C# server and an ASP.NET client, they both communicate via .NET Remoting. The server is sending the client still images grabbed from a webcam at say 2 frames a second. I can pass the images down to the client via a remote method call and the image ends up in this client method: public void Update(System.Drawing.Image currentFrame) { // I need to display the currentFrame on my page. } How do i display the image on the a page without saving the image to the hard disc? If it was a winForms app i could pass currentFrame to a picturebox ie. picturebox.Image = currentFrame. The above Update method gets fired at least 2 times a second. If the client was a winForms app i could simply put picturebox.Image = currentFrame and the current frame on the screen would automatically get updated. How do i achieve the same effect with ASP.NET? Will the whole page need to be reloaded etc?

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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • retrieving of coordinates from google search?

    - by cheesebunz
    Is there anyway of retrieving coordinates through google search? right now my search is able to have markers on the map, but however i do not have any idea how to retrieve coordinates through just the search api alone. I have a html page named mapsToolKit.html and two js scripts with maps.js and search.js, i want the coding to be in search.js, so far i have managed to done in the maps section but is there anyway to retrieve it back through the search.js part?

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  • Monitoring GPS Coordinates

    - by Suriyan Suresh
    I need to monitor GPS Coordinates changes at every 15 min and take action based on that. as per bada developer guide report "only one application allowed to run at a time if another application try to run first one is closed" .so that how do i monitor GPS coordinates without interruption from other applications. how do i keep my application running at all times

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  • Can't get ajax - loaded image's height and width via jquery.

    - by Smickie
    I'm loading an image exteranlly via ajax like so... function load_image(image_href) { var img = new Image(); $(img).load(function () { $(this).hide(); $('#a_box').append(this); $(this).fadeIn(); }, gallery_image_load_complete() ).error(function () { }).attr('src', image_href); } function gallery_image_load_complete() { conslole.log('complete') $('#a_box img').height(); //wrong numbers, as though the image is partially loaded $('#a_box img').width(); //wrong numbers } The problem is I'm trying to get the loaded image's height and width inside the function gallery_image_load_complete(). For some reason, this image height and width are off, it's astohugh the image hasn't fully loaded. Can someone help me out please?

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  • How to pass the image from oneview to another view in iphone?

    - by Warrior
    I am new to iphone development.I want to display the image selected in a seperateview.I have used UIImagePickerController to pick the image from device library.On clicking the image i have to navigate to another view and display the image.How can i send the image o another view.I have used delegate methods for accessing string in other views.Is there any possibility to send the image via delegate methods. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } From the above code i have to set delegates for img1 which is of type UIImage. Is there any other way to achieve my task.Please help me out.Thanks.

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  • php, image dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • Calculate coordinates between startpoint and endpoint

    - by MikeB123
    Given.. 1 - The start-point GPS coordinates, 2 - The end-point GPS coordinates, 3 - The speed at which the object is travelling, 4 - Knowing that the trip trajectory will be a straight line... How can I calculate what my GPS coordinated will be in n minutes' time? That is to say, how can I calculate my position at a given time after the trip has started before the trip has ended?

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