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  • will a mysql query run slower if one of the tables involved has no index defined??

    - by lock
    there's this already populated database which came from another dev im not sure what went on that dev's mind when he created the tables, but on one of our scripts there is this query involving 4 tables and it runs super slow SELECT a.col_1, a.col_2, a.col_3, a.col_4, a.col_5, a.col_6, a.col_7 FROM a, b, c, d WHERE a.id = b.id AND b.c_id = c.id AND c.id = d.c_id AND a.col_8 = '$col_8' AND d.g_id = '$g_id' AND c.private = '1' NOTE: $col_8 and $g_id are variables from a form its only my theory that it's due to tables b and c not having an index, although im guessing that the dev didnt think that it was necessary since those tables only tell relations between a and d, where b tells that the data in a belongs to a certain user, and c tells that the user belongs to a group in d as you can see, there's not even a join or other extensive query functions used but this query which returns only around 100 rows takes 2 minutes to execute. anyway my question is simply this post's title. will a mysql query run slower if one of the tables involved has no index defined??

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  • PHP Hashtable array optimisation.

    - by hiprakhar
    I made a PHP app which was taking about ~0.0070sec for execution. Now, I added a hashtable array with about 2000 values. Suddenly the time for execution has gone up to ~0.0700 secs. Almost 10 times the previous value. I tried commenting out the part where I was searching inside the hashtable array (but array was still left defined). Still, the execution time remains about ~0.0500secs. Array is something like: $subjectinfo = array( 'TPT753' => 'Industrial Training', 'TPT801' => 'High Polymeric Engineering', 'TPT802' => 'Corrosion Engineering', 'TPT803' => 'Decorative ,Industrial And High Performance Coatings', 'TPT851' => 'Project'); Is there any way to optimize this part? I cannot use Database as I am running this app on Google app engine which is still not supporting JDO database for php. Some more code from the app: function getsubjectinfo($name) { $subjectinfo = array( 'TPT753' => 'Industrial Training', 'TPT801' => 'High Polymeric Engineering', 'TPT802' => 'Corrosion Engineering', 'TPT803' => 'Decorative ,Industrial And High Performance Coatings', 'TPT851' => 'Project'); $name = str_replace("-", "", $name); $name = str_replace(" ", "", $name); if (isset($subjectinfo["$name"])) return "(".$subjectinfo["$name"].")"; else return ""; } Then I am using the following statement 2-3 times in the app: echo $key." ".$this->getsubjectinfo($key)

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  • Why does adding Crossover to my Genetic Algorithm gives me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • How to recognize what indexes are not used?

    - by tomaszs
    I have a table in MySQL with 7 indexes, most of them are on more than one column. I think here is too much indexes. Is there any way to get statistics of what indexes are used more by all thousands of queries to this database and what are less worthy so I know what index to consider to remove in first place?

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  • What is the best algorithm for this problem?

    - by mark
    What is the most efficient algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //bad row of numbers, if while ends two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto two if D2[ELM1] = ans[1] goto two if D3[ELM1] = ans[1] goto two if D4[ELM1] = ans[1] goto two if D5[ELM1] = ans[1] goto two if D6[ELM1] = ans[1] goto two ELM1 = ELM1 + 1 return 0 three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto two if D2[ELM1] = ans[2] goto two if D3[ELM1] = ans[2] goto two if D4[ELM1] = ans[2] goto two if D5[ELM1] = ans[2] goto two if D6[ELM1] = ans[2] goto two ELM1 = ELM1 + 1 return 0 four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto two if D2[ELM1] = ans[3] goto two if D3[ELM1] = ans[3] goto two if D4[ELM1] = ans[3] goto two if D5[ELM1] = ans[3] goto two if D6[ELM1] = ans[3] goto two ELM1 = ELM1 + 1 return 0 five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto two if D2[ELM1] = ans[4] goto two if D3[ELM1] = ans[4] goto two if D4[ELM1] = ans[4] goto two if D5[ELM1] = ans[4] goto two if D6[ELM1] = ans[4] goto two ELM1 = ELM1 + 1 return 0 six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[0] return 1 //good row of numbers if D2[ELM1] = ans[0] return 1 if D3[ELM1] = ans[0] return 1 if D4[ELM1] = ans[0] return 1 if D5[ELM1] = ans[0] return 1 if D6[ELM1] = ans[0] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • PHP Initialising strings as boolean first

    - by Anriëtte Myburgh
    I'm in the habit of initialising variables in PHP to false and then applying whatever (string, boolean, float) value to it later. Which would you reckon is better? $name = false; if (condition == true) { $name = $something_else; } if ($name) { …do something… } vs. $name =''; if (condition == true) { $name = $something_else; } if (!empty($name)) { …do something… } Which would you reckon can possibly give better performance? Which method would you use?

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  • Movies recommendation engine conceptual database design

    - by Supyxy
    I am working at an movie recommendations engine and i'm facing a DB design issue. My actual database looks like this: MOVIES [ID,TITLE] KEYWORDS_TABLE [ID,KEY_ID] - where ID is Foreign Key for MOVIES.id and KEY_ID is a key for a text keywords table This is not the entire DB, but i showed here what's important for my problem. I have about 50,000 movies and about 1,3 milion keywords correlations, and basically my algorithm consists in extracting all the who have the same keywords with a given movie, then ordering them by the number of keywords correlations. For example i looked for a movie similar to 'Cast away' and it returned 'Six days and six nights' because it had the most keywords correlations (4 keywords): Island Airplane crash Stranded Pilot The algorithm is based on more factors, but this one is the most important and the most difficult for the approach. Basically what i do now is getting all the movies that have at least one keyword similar to the given movie and then ordering them by other factors which are not important for a moment. There wouldn't be any problem if there weren't so many records, a query lasts in many cases up to 10-20 seconds and some of them return even over 5000 movies. Someone already helped me on here (thanks Mark Byers) with optimizing the query but that's not enough because it takes too longer SELECT DISTINCT M.title FROM keywords_table K1 JOIN keywords_table K2 ON K2.key_id = K1.key_id JOIN movies M ON K2.id = M.id WHERE K1.id = 4 So i thought it would be better if i pre-made those lists with movies recommendations for each movie, but i'm not sure how to design the tables.. whatever is it a good idea or how would you take this approach?

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  • Python performance improvement request for winkler

    - by Martlark
    I'm a python n00b and I'd like some suggestions on how to improve the algorithm to improve the performance of this method to compute the Jaro-Winkler distance of two names. def winklerCompareP(str1, str2): """Return approximate string comparator measure (between 0.0 and 1.0) USAGE: score = winkler(str1, str2) ARGUMENTS: str1 The first string str2 The second string DESCRIPTION: As described in 'An Application of the Fellegi-Sunter Model of Record Linkage to the 1990 U.S. Decennial Census' by William E. Winkler and Yves Thibaudeau. Based on the 'jaro' string comparator, but modifies it according to whether the first few characters are the same or not. """ # Quick check if the strings are the same - - - - - - - - - - - - - - - - - - # jaro_winkler_marker_char = chr(1) if (str1 == str2): return 1.0 len1 = len(str1) len2 = len(str2) halflen = max(len1,len2) / 2 - 1 ass1 = '' # Characters assigned in str1 ass2 = '' # Characters assigned in str2 #ass1 = '' #ass2 = '' workstr1 = str1 workstr2 = str2 common1 = 0 # Number of common characters common2 = 0 #print "'len1', str1[i], start, end, index, ass1, workstr2, common1" # Analyse the first string - - - - - - - - - - - - - - - - - - - - - - - - - # for i in range(len1): start = max(0,i-halflen) end = min(i+halflen+1,len2) index = workstr2.find(str1[i],start,end) #print 'len1', str1[i], start, end, index, ass1, workstr2, common1 if (index > -1): # Found common character common1 += 1 #ass1 += str1[i] ass1 = ass1 + str1[i] workstr2 = workstr2[:index]+jaro_winkler_marker_char+workstr2[index+1:] #print "str1 analyse result", ass1, common1 #print "str1 analyse result", ass1, common1 # Analyse the second string - - - - - - - - - - - - - - - - - - - - - - - - - # for i in range(len2): start = max(0,i-halflen) end = min(i+halflen+1,len1) index = workstr1.find(str2[i],start,end) #print 'len2', str2[i], start, end, index, ass1, workstr1, common2 if (index > -1): # Found common character common2 += 1 #ass2 += str2[i] ass2 = ass2 + str2[i] workstr1 = workstr1[:index]+jaro_winkler_marker_char+workstr1[index+1:] if (common1 != common2): print('Winkler: Wrong common values for strings "%s" and "%s"' % \ (str1, str2) + ', common1: %i, common2: %i' % (common1, common2) + \ ', common should be the same.') common1 = float(common1+common2) / 2.0 ##### This is just a fix ##### if (common1 == 0): return 0.0 # Compute number of transpositions - - - - - - - - - - - - - - - - - - - - - # transposition = 0 for i in range(len(ass1)): if (ass1[i] != ass2[i]): transposition += 1 transposition = transposition / 2.0 # Now compute how many characters are common at beginning - - - - - - - - - - # minlen = min(len1,len2) for same in range(minlen+1): if (str1[:same] != str2[:same]): break same -= 1 if (same > 4): same = 4 common1 = float(common1) w = 1./3.*(common1 / float(len1) + common1 / float(len2) + (common1-transposition) / common1) wn = w + same*0.1 * (1.0 - w) return wn

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  • Any ideas on How to search a 2D array quickly?

    - by Tattat
    I jave a 2D array like this, just like a matrix: {{1, 2, 4, 5, 3, 6}, {8, 3, 4, 4, 5, 2}, {8, 3, 4, 2, 6, 2}, //code skips... ... } I want to get all the "4" position, instead of searching the array one by way, and return the position, how can I search it faster / more efficient? thz in advance.

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  • High performance text file parsing in .net

    - by diamandiev
    Here is the situation: I am making a small prog to parse server log files. I tested it with a log file with several thousand requests (between 10000 - 20000 don't know exactly) What i have to do is to load the log text files into memory so that i can query them. This is taking the most resources. The methods that take the most cpu time are those (worst culprits first): string.split - splits the line values into a array of values string.contains - checking if the user agent contains a specific agent string. (determine browser ID) string.tolower - various purposes streamreader.readline - to read the log file line by line. string.startswith - determine if line is a column definition line or a line with values there were some others that i was able to replace. For example the dictionary getter was taking lots of resources too. Which i had not expected since its a dictionary and should have its keys indexed. I replaced it with a multidimensional array and saved some cpu time. Now i am running on a fast dual core and the total time it takes to load the file i mentioned is about 1 sec. Now this is really bad. Imagine a site that has tens of thousands of visits a day. It's going to take minutes to load the log file. So what are my alternatives? If any, cause i think this is just a .net limitation and i can't do much about it.

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  • Faster integer division when denominator is known?

    - by aaa
    hi I am working on GPU device which has very high division integer latency, several hundred cycles. I am looking to optimize divisions. All divisions by denominator which is in a set { 1,3,6,10 }, however numerator is a runtime positive value, roughly 32000 or less. due to memory constraints, lookup table is not option. Can you think of alternatives? I have thought of computing float point inverses, and using those to multiply numerator. Thanks

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  • Passing variables to functions

    - by Faken
    A quick question: When i pass a variable to a function, dose the program make a copy of that variable to use in the function? If it dose and I knew that the function would only read the variable and never write to it, is it possible to pass a variable to the function without creating a copy of that variable or should I just leave that up to the compiler optimizations to do that automatically for me?

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  • How do you control what your C compiler Optimizes?

    - by Jordan S
    I am writing the firmware for an embedded device in C using the Silicon Labs IDE and the SDCC compiler. The device architecture is based on the 8051 family. The function in question is shown below. The function is used to set the ports on my MCU to drive a stepper motor. It gets called in by an interrupt handler. The big switch statement just sets the ports to the proper value for the next motor step. The bottom part of the function looks at an input from a hall effect sensor and a number of steps moved in order to detect if the motor has stalled. The problem is, for some reason the second IF statement that looks like this if (StallDetector > (GapSize + 20)) { HandleStallEvent(); } always seems to get optimized out. If I try to put a breakpoint at the HandleStallEvent() call the IDE gives me a message saying "No Address Correlation to this line number". I am not really good enough at reading assembly to tell what it is doing but I have pasted a snippet from the asm output below. Any help would be much appreciated. void OperateStepper(void) { //static bit LastHomeMagState = HomeSensor; static bit LastPosMagState = PosSensor; if(PulseMotor) { if(MoveDirection == 1) // Go clockwise { switch(STEPPER_POSITION) { case 'A': STEPPER_POSITION = 'B'; P1 = 0xFD; break; case 'B': STEPPER_POSITION = 'C'; P1 = 0xFF; break; case 'C': STEPPER_POSITION = 'D'; P1 = 0xFE; break; case 'D': STEPPER_POSITION = 'A'; P1 = 0xFC; break; default: STEPPER_POSITION = 'A'; P1 = 0xFC; } //end switch } else // Go CounterClockwise { switch(STEPPER_POSITION) { case 'A': STEPPER_POSITION = 'D'; P1 = 0xFE; break; case 'B': STEPPER_POSITION = 'A'; P1 = 0xFC; break; case 'C': STEPPER_POSITION = 'B'; P1 = 0xFD; break; case 'D': STEPPER_POSITION = 'C'; P1 = 0xFF; break; default: STEPPER_POSITION = 'A'; P1 = 0xFE; } //end switch } //end else MotorSteps++; StallDetector++; if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 20)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 20)) { HandleStallEvent(); } } } } //end if PulseMotor } ... and the asm output for the the bottom part of this function... ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:653: if(PosSensor != LastPosMagState) mov c,_P1_4 jb _OperateStepper_LastPosMagState_1_1,00158$ cpl c 00158$: jc 00126$ C$MotionControl.c$655$3$7 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:655: StallDetector = 0; clr a mov _StallDetector,a mov (_StallDetector + 1),a C$MotionControl.c$657$3$7 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:657: LastPosMagState = PosSensor; mov c,_P1_4 mov _OperateStepper_LastPosMagState_1_1,c ret 00126$: C$MotionControl.c$661$2$8 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:661: if (PosSensor == ON) jb _P1_4,00123$ C$MotionControl.c$663$4$9 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:663: if (StallDetector > (MagnetSize + 20)) mov a,_MagnetSize mov r2,a rlc a subb a,acc mov r3,a mov a,#0x14 add a,r2 mov r2,a clr a addc a,r3 mov r3,a clr c mov a,r2 subb a,_StallDetector mov a,r3 subb a,(_StallDetector + 1) jnc 00130$ C$MotionControl.c$665$5$10 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:665: HandleStallEvent(); ljmp _HandleStallEvent 00123$: C$MotionControl.c$668$2$8 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:668: else if (PosSensor == OFF) jnb _P1_4,00130$ C$MotionControl.c$670$4$11 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:670: if (StallDetector > (GapSize + 20)) mov a,#0x14 add a,_GapSize mov r2,a clr a addc a,(_GapSize + 1) mov r3,a clr c mov a,r2 subb a,_StallDetector mov a,r3 subb a,(_StallDetector + 1) jnc 00130$ C$MotionControl.c$672$5$12 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:672: HandleStallEvent(); C$MotionControl.c$678$2$1 ==. XG$OperateStepper$0$0 ==. ljmp _HandleStallEvent 00130$: ret It looks to me like the compiler is NOT optimizing out this second if statement from the looks of the asm but if that is the case why does the IDE not allow me so set a breakpoint there? Maybe it's just a dumb IDE!

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  • How can I implement the Gale-Shapley stable marriage algorithm in Perl?

    - by srk
    Problem : We have equal number of men and women.each men has a preference score toward each woman. So do the woman for each man. each of the men and women have certain interests. Based on the interest we calculate the preference scores. So initially we have an input in a file having x columns. First column is the person(men/woman) id. id are nothing but 0.. n numbers.(first half are men and next half woman) the remaining x-1 columns will have the interests. these are integers too. now using this n by x-1 matrix... we have come up with a n by n/2 matrix. the new matrix has all men and woman as their rows and scores for opposite sex in columns. We have to sort the scores in descending order, also we need to know the id of person related to the scores after sorting. So here i wanted to use hash table. once we get the scores we need to make up pairs.. for which we need to follow some rules. My trouble is with the second matrix of n by n/2 that needs to give information of which man/woman has how much preference on a woman/man. I need these scores sorted so that i know who is the first preferred woman/man, 2nd preferred and so on for a man/woman. I hope to get good suggestions on the data structures i use.. I prefer php or perl. Thank you in advance Hey guys this is not an home work. This a little modified version of stable marriage algorithm. I have working solution. I am only working on optimizing my code. more info: It is very similar to stable marriage problem but here we need to calculate the scores based on the interests they share. So i have implemented it as the way you see in the wiki page http://en.wikipedia.org/wiki/Stable_marriage_problem. my problem is not solving the problem. i solved it and can run it. I am just trying to have a better solution. so i am asking suggestions on the type of data structure to use. Conceptually I tried using an array of hashes. where the array index give the person id and the hash in it gives the id's <= score's in sorted manner. I initially start with an array of hashes. now i sort the hashes on values, but i could not store the sorted hashes back in an array.So just stored the keys after sorting and used these to get the values from my initial unsorted hashes. Can we store the hashes after sorting ? Can you suggest a better structure ?

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  • Is a red-black tree my ideal data structure?

    - by Hugo van der Sanden
    I have a collection of items (big rationals) that I'll be processing. In each case, processing will consist of removing the smallest item in the collection, doing some work, and then adding 0-2 new items (which will always be larger than the removed item). The collection will be initialised with one item, and work will continue until it is empty. I'm not sure what size the collection is likely to reach, but I'd expect in the range 1M-100M items. I will not need to locate any item other than the smallest. I'm currently planning to use a red-black tree, possibly tweaked to keep a pointer to the smallest item. However I've never used one before, and I'm unsure whether my pattern of use fits its characteristics well. 1) Is there a danger the pattern of deletion from the left + random insertion will affect performance, eg by requiring a significantly higher number of rotations than random deletion would? Or will delete and insert operations still be O(log n) with this pattern of use? 2) Would some other data structure give me better performance, either because of the deletion pattern or taking advantage of the fact I only ever need to find the smallest item? Update: glad I asked, the binary heap is clearly a better solution for this case, and as promised turned out to be very easy to implement. Hugo

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  • optimal memory layout for read-only/write memory segments.

    - by aaa
    hello. Suppose I have two memory segments (equal size each, approximately 1kb in size) , one is read-only (after initialization), and other is read/write. what is the best layout in memory for such segments in terms of memory performance? one allocation, contiguous segments or two allocations (in general not contiguous). my primary architecture is linux Intel 64-bit. my feeling is former (cache friendlier) case is better. is there circumstances, where second layout is preferred? Thanks

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  • How can I further optimize this color difference function?

    - by aLfa
    I have made this function to calculate color differences in the CIE Lab colorspace, but it lacks speed. Since I'm not a Java expert, I wonder if any Java guru around has some tips that can improve the speed here. The code is based on the matlab function mentioned in the comment block. /** * Compute the CIEDE2000 color-difference between the sample color with * CIELab coordinates 'sample' and a standard color with CIELab coordinates * 'std' * * Based on the article: * "The CIEDE2000 Color-Difference Formula: Implementation Notes, * Supplementary Test Data, and Mathematical Observations,", G. Sharma, * W. Wu, E. N. Dalal, submitted to Color Research and Application, * January 2004. * available at http://www.ece.rochester.edu/~gsharma/ciede2000/ */ public static double deltaE2000(double[] lab1, double[] lab2) { double L1 = lab1[0]; double a1 = lab1[1]; double b1 = lab1[2]; double L2 = lab2[0]; double a2 = lab2[1]; double b2 = lab2[2]; // Cab = sqrt(a^2 + b^2) double Cab1 = Math.sqrt(a1 * a1 + b1 * b1); double Cab2 = Math.sqrt(a2 * a2 + b2 * b2); // CabAvg = (Cab1 + Cab2) / 2 double CabAvg = (Cab1 + Cab2) / 2; // G = 1 + (1 - sqrt((CabAvg^7) / (CabAvg^7 + 25^7))) / 2 double CabAvg7 = Math.pow(CabAvg, 7); double G = 1 + (1 - Math.sqrt(CabAvg7 / (CabAvg7 + 6103515625.0))) / 2; // ap = G * a double ap1 = G * a1; double ap2 = G * a2; // Cp = sqrt(ap^2 + b^2) double Cp1 = Math.sqrt(ap1 * ap1 + b1 * b1); double Cp2 = Math.sqrt(ap2 * ap2 + b2 * b2); // CpProd = (Cp1 * Cp2) double CpProd = Cp1 * Cp2; // hp1 = atan2(b1, ap1) double hp1 = Math.atan2(b1, ap1); // ensure hue is between 0 and 2pi if (hp1 < 0) { // hp1 = hp1 + 2pi hp1 += 6.283185307179586476925286766559; } // hp2 = atan2(b2, ap2) double hp2 = Math.atan2(b2, ap2); // ensure hue is between 0 and 2pi if (hp2 < 0) { // hp2 = hp2 + 2pi hp2 += 6.283185307179586476925286766559; } // dL = L2 - L1 double dL = L2 - L1; // dC = Cp2 - Cp1 double dC = Cp2 - Cp1; // computation of hue difference double dhp = 0.0; // set hue difference to zero if the product of chromas is zero if (CpProd != 0) { // dhp = hp2 - hp1 dhp = hp2 - hp1; if (dhp > Math.PI) { // dhp = dhp - 2pi dhp -= 6.283185307179586476925286766559; } else if (dhp < -Math.PI) { // dhp = dhp + 2pi dhp += 6.283185307179586476925286766559; } } // dH = 2 * sqrt(CpProd) * sin(dhp / 2) double dH = 2 * Math.sqrt(CpProd) * Math.sin(dhp / 2); // weighting functions // Lp = (L1 + L2) / 2 - 50 double Lp = (L1 + L2) / 2 - 50; // Cp = (Cp1 + Cp2) / 2 double Cp = (Cp1 + Cp2) / 2; // average hue computation // hp = (hp1 + hp2) / 2 double hp = (hp1 + hp2) / 2; // identify positions for which abs hue diff exceeds 180 degrees if (Math.abs(hp1 - hp2) > Math.PI) { // hp = hp - pi hp -= Math.PI; } // ensure hue is between 0 and 2pi if (hp < 0) { // hp = hp + 2pi hp += 6.283185307179586476925286766559; } // LpSqr = Lp^2 double LpSqr = Lp * Lp; // Sl = 1 + 0.015 * LpSqr / sqrt(20 + LpSqr) double Sl = 1 + 0.015 * LpSqr / Math.sqrt(20 + LpSqr); // Sc = 1 + 0.045 * Cp double Sc = 1 + 0.045 * Cp; // T = 1 - 0.17 * cos(hp - pi / 6) + // + 0.24 * cos(2 * hp) + // + 0.32 * cos(3 * hp + pi / 30) - // - 0.20 * cos(4 * hp - 63 * pi / 180) double hphp = hp + hp; double T = 1 - 0.17 * Math.cos(hp - 0.52359877559829887307710723054658) + 0.24 * Math.cos(hphp) + 0.32 * Math.cos(hphp + hp + 0.10471975511965977461542144610932) - 0.20 * Math.cos(hphp + hphp - 1.0995574287564276334619251841478); // Sh = 1 + 0.015 * Cp * T double Sh = 1 + 0.015 * Cp * T; // deltaThetaRad = (pi / 3) * e^-(36 / (5 * pi) * hp - 11)^2 double powerBase = hp - 4.799655442984406; double deltaThetaRad = 1.0471975511965977461542144610932 * Math.exp(-5.25249016001879 * powerBase * powerBase); // Rc = 2 * sqrt((Cp^7) / (Cp^7 + 25^7)) double Cp7 = Math.pow(Cp, 7); double Rc = 2 * Math.sqrt(Cp7 / (Cp7 + 6103515625.0)); // RT = -sin(delthetarad) * Rc double RT = -Math.sin(deltaThetaRad) * Rc; // de00 = sqrt((dL / Sl)^2 + (dC / Sc)^2 + (dH / Sh)^2 + RT * (dC / Sc) * (dH / Sh)) double dLSl = dL / Sl; double dCSc = dC / Sc; double dHSh = dH / Sh; return Math.sqrt(dLSl * dLSl + dCSc * dCSc + dHSh * dHSh + RT * dCSc * dHSh); }

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  • Lazy loading the addthis script? (or lazy loading external js content dependent on already fired eve

    - by Keith Bentrup
    I want to have the addthis widget available for my users, but I want to lazy load it so that my page loads as quickly as possible. However, after trying it via a script tag and then via my lazy loading method, it appears to only work via the script tag. In the obfuscated code, I see something that looks like it's dependent on the DOMContentLoaded event (at least for firefox). Since the DOMContentLoaded event has already fired, the widget doesn't render properly. What to do? I could just use a script tag (slower)... or could I fire (in a cross browser way) the DOMContentLoaded (or equivalent) event? I have a feeling this may not be possible b/c I believe that (like jQuery) there are multiple tests of the content ready event, and so multiple simulated events would have to occur. Nonetheless, this is an interesting problem b/c I have seen a couple widgets now assume that you are including their stuff via static script tags. It would be nice if they wrote code that was more useful to developers concerned about speed, but until then, is there a work around?? And/or are any of my assumptions wrong? Edit: Because the 1st answer to the question seemed to miss the point of my problem, I wanted to clarify the situation. This is about a specific problem. I'm not looking for yet another lazy load script or check if some dependencies are loaded script. Specifically this problem deals with external widgets that you do not have control over and may or may not be obfuscated delaying the load of the external widgets until they are needed or at least, til substantially after everything else has been loaded including other deferred elements b/c of the how the widget was written, precludes existing, typical lazy loading paradigms While it's esoteric, I have seen it happen with a couple widgets - where the widget developers assume that you're just willing to throw in another script tag at the bottom of the page. I'm looking to save those 500-1000 ms** though as numerous studies by yahoo, google, and amazon show it to be important to your user's experience. **My testing with hammerhead and personal experience indicates that this will be my savings in this case.

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  • Combine static files or load in parallel

    - by Niall Collins
    I am at present introducing code to my site to combine css and javascript files. Is there a way without having to include an external library to load javascript asynchronously or in parallel? I have read on some blogs that combining of files can be counter productive as the load of the http request can be large and its better to load multiple files in parallel. Opinions on this? I am caching my javascript/css. And would have thought it was better to combine rather than have multiple http requests.

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  • Function-Local Static Const variable Initialization semantics.

    - by Hassan Syed
    The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in functions. Static variables should be initialized once, and their internal state might be altered later - as I (currently) do in the linked question. However, the code in question does not require the feature to change the state of the variable later. Let me clarrify my position, since I don't require the string object's internal state to change. The code is for a trait class for meta programming, and as such would would benifit from a const char * const ptr -- thus Ideally a local cost static const variable is needed. My educated guess is that in this case the string in question will be optimally placed in memory by the link-loader, and that the code is more secure and maps to the intended semantics. This leads to the semantics of such a variable "The C++ Programming language Third Edition -- Stroustrup" does not have anything (that I could find) to say about this matter. All that is said is that the variable is initialized once when the flow of control of the thread first reaches the code. This leads me to ponder if the following code would be sensible, and if not what are the intended semantics ?. #include <iostream> const char * const GetString(const char * x_in) { static const char * const x = x_in; return x; } int main() { const char * const temp = GetString("yahoo"); std::cout << temp << std::endl; const char * const temp2 = GetString("yahoo2"); std::cout << temp2 << std::endl; } The following compiles on GCC and prints "yahoo" twice. Which is what I want -- However it might not be standards compliant (which is why I post this question). It might be more elegant to have two functions, "SetString" and "String" where the latter forwards to the first. If it is standards compliant does someone know of a templates implementation in boost (or elsewhere) ?

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  • Improving the speed of php

    - by cast01
    I'm currently working on a website in PHP, and I'm wondering what the best practices/methods are to reduce the time requests take. I've build the site in a modular way, so a page would consist of a number of modules, and each of these would need to request information. For example, I have a cart module, that (if a cart is set) will fetch the cart with the id (stored in a session variable) from the database and return its contents. I have another module that lists categories and this needs to fetch the categories from the database. My system is built with models, and each model might also make a request, for example a category model will make a request to get products in that category.

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  • Custom View - Avoid redrawing when non-interactive

    - by MasterGaurav
    I have a complex custom view - photo collage. What is observed is whenever any UI interaction happens, the view is redrawn. How can I avoid complete redrawing (for example, use a cached UI) of the view specially when I click the "back" button to go back to previous activity because that also causes redrawing of the view. While exploring the API and web, I found a method - getDrawingCache() - but don't know how to use it effectively. How do I use it effectively? I've had other issues with Custom Views that I outline here.

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  • Multiple ParticleSystems in cocos2d

    - by Mattias Akerman
    I wonder about what road I should go with ParticleSystem. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem for each explosion and then release it, but of course this is very punishing to the performance. My question is: Is there a way to create one ParticleSystem with multiple emitting sources. If not should I create an array of ParticleSystem in init and then use a free one when an explosion is needed? Or is there another approach I haven't thought of?

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  • Position of least significant bit that is set

    - by peterchen
    I am looking for an efficient way to determine the position of the least significant bit that is set in an integer, e.g. for 0x0FF0 it would be 4. A trivial implementation is this: unsigned GetLowestBitPos(unsigned value) { assert(value != 0); // handled separately unsigned pos = 0; while (!(value & 1)) { value >>= 1; ++pos; } return pos; } Any ideas how to squeeze some cycles out of it? (Note: this question is for people that enjoy such things, not for people to tell me xyzoptimization is evil.) [edit] Thanks everyone for the ideas! I've learnt a few other things, too. Cool!

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