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  • Rails 3 NameError (cannot remove Object::Version) error

    - by Jeff D
    Can anyone point me at what might be causing this error? There is no ApplicationTrace, and it locks the server hard on my development machine. I think it has something to do with the way rails reloads your classes in development mode, and it appears to have something to do with a Version constant. I can't find a reference to this though. Can anyone point me in the direction of what would cause this? activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_const' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_constant' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `instance_eval' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_constant' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `remove_unloadable_constants!' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `each' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `remove_unloadable_constants!' activesupport (3.0.3) lib/active_support/dependencies.rb:317:in `clear' railties (3.0.3) lib/rails/application/bootstrap.rb:60:in `_callback_after_7' activesupport (3.0.3) lib/active_support/callbacks.rb:419:in `_run_call_callbacks' actionpack (3.0.3) lib/action_dispatch/middleware/callbacks.rb:44:in `call' rack (1.2.1) lib/rack/sendfile.rb:107:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/remote_ip.rb:48:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/show_exceptions.rb:46:in `call' railties (3.0.3) lib/rails/rack/logger.rb:13:in `call' rack (1.2.1) lib/rack/runtime.rb:17:in `call' activesupport (3.0.3) lib/active_support/cache/strategy/local_cache.rb:72:in `call' rack (1.2.1) lib/rack/lock.rb:11:in `call' rack (1.2.1) lib/rack/lock.rb:11:in `synchronize' rack (1.2.1) lib/rack/lock.rb:11:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/static.rb:30:in `call' railties (3.0.3) lib/rails/application.rb:168:in `call' railties (3.0.3) lib/rails/application.rb:77:in `send' railties (3.0.3) lib/rails/application.rb:77:in `method_missing' railties (3.0.3) lib/rails/rack/log_tailer.rb:14:in `call' rack (1.2.1) lib/rack/content_length.rb:13:in `call' rack (1.2.1) lib/rack/handler/webrick.rb:52:in `service' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:162:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:95:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:92:in `each' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:92:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:23:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:82:in `start' rack (1.2.1) lib/rack/handler/webrick.rb:13:in `run' rack (1.2.1) lib/rack/server.rb:213:in `start' railties (3.0.3) lib/rails/commands/server.rb:65:in `start' railties (3.0.3) lib/rails/commands.rb:30 railties (3.0.3) lib/rails/commands.rb:27:in `tap' railties (3.0.3) lib/rails/commands.rb:27 script/rails:6:in `require' script/rails:6

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • Why is my namespace not recognized in Visual Studio / xaml

    - by msfanboy
    Hello, these are my 2 classes a Attachable Property SelectedItems: code is from here: http://stackoverflow.com/questions/1297643/sync-selecteditems-in-a-muliselect-listbox-with-a-collection-in-viewmodel The namespace TBM.Helper is for sure proper as it works for other classes too. The namespace reference is also in the xaml file: xmlns:Helper="clr_namespace:TBM.Helper" But <ListBox Helper:SelectedItems.Items="{Binding SelectedItems}" ... does not work because = The property 'SelectedItems.Items' does not exist in XML namespace 'clr_namespace:TBM.Helper'. The attachable property 'Items' was not found in type 'SelectedItems What do I have to change ? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using System.Collections; using System.Windows; namespace TBM.Helper { public static class SelectedItems : DependencyObject { private static readonly DependencyProperty SelectedItemsBehaviorProperty = DependencyProperty.RegisterAttached( "SelectedItemsBehavior", typeof(SelectedItemsBehavior), typeof(ListBox), null); public static readonly DependencyProperty ItemsProperty = DependencyProperty.RegisterAttached( "Items", typeof(IList), typeof(SelectedItems), new PropertyMetadata(null, ItemsPropertyChanged)); public static void SetItems(ListBox listBox, IList list) { listBox.SetValue(ItemsProperty, list); } public static IList GetItems(ListBox listBox) { return listBox.GetValue(ItemsProperty) as IList; } private static void ItemsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var target = d as ListBox; if (target != null) { GetOrCreateBehavior(target, e.NewValue as IList); } } private static SelectedItemsBehavior GetOrCreateBehavior(ListBox target, IList list) { var behavior = target.GetValue(SelectedItemsBehaviorProperty) as SelectedItemsBehavior; if (behavior == null) { behavior = new SelectedItemsBehavior(target, list); target.SetValue(SelectedItemsBehaviorProperty, behavior); } return behavior; } } } using System.Windows; using System.Windows.Controls; using System.Collections; namespace TBM.Helper { public class SelectedItemsBehavior { private readonly ListBox _listBox; private readonly IList _boundList; public SelectedItemsBehavior(ListBox listBox, IList boundList) { _boundList = boundList; _listBox = listBox; SetSelectedItems(); _listBox.SelectionChanged += OnSelectionChanged; _listBox.DataContextChanged += OnDataContextChanged; } private void SetSelectedItems() { _listBox.SelectedItems.Clear(); foreach (object item in _boundList) { // References in _boundList might not be the same as in _listBox.Items int i = _listBox.Items.IndexOf(item); if (i >= 0) _listBox.SelectedItems.Add(_listBox.Items[i]); } } private void OnDataContextChanged(object sender, DependencyPropertyChangedEventArgs e) { SetSelectedItems(); } private void OnSelectionChanged(object sender, SelectionChangedEventArgs e) { _boundList.Clear(); foreach (var item in _listBox.SelectedItems) _boundList.Add(item); } } }

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  • My mental block - struggling to learn Objective C

    - by iqessar
    Hello people, this would be my first question after signing up! Anyway heres my question, I did Java at university and I was always told I am a good programmer. However I never pursued it as a career - I went into support and management instead. Im pretty much bored with my job, I have therefore started to learn Objective C so that I can develop apps for the iphone. I am currently watching several different Videos / Books. My problem is that when I go through the Apple documentation, although I understand most of it, sometimes I stumble. I believe that because you/we have the Apple documentation (i.e. Framework references) , everything should be clear, and therefore you should have no need to refer to a book or video (in order to learn how to use a particular class). But I alway do refer to a book and video and subsequently feel guilty as I believe the framework reference should be enough. (I therefore feel I am not up to being a programmer) I also believe that you shouldn't need example code in order to learn how to use a particular class because Apple provides documentation for each class, but AGAIN I find my self googling example code and I find my answer like that - again I feel guilty for doing this. Am I right in saying that Apple documentation is simply not clear? and that its ok to refer to a video/book or google? or forums for that matter? I have proffesional programmers who tell me that I am worrying too much and that I should get on with it and use all the resources that I have. I just cant seem to get round this mental block that I have in my head. When I start a programming project I am able to use the excellent search skills that I have to find the code I need, copy and paste it (yes I do understand it) BUT then I feel guilty telling myself that why didn't you think up the code yourself???? Therefore your not a real programmer, your just good at googling. Currently I am going through 20+ books so that I can learn most of the frameworks, syntax etc to develop iphone apps. I believe if I do this, then when I think of a project I can make it quickly. Should I read a few books, like 2-3 and then just start a project /app , and if I get stuck just google it and get the code I need? Can anybody please answer my questions?

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  • Unset/Change Binding in WPF

    - by captcalamares
    How can I unset the binding applied to an object so that I can apply another binding to it from a different location? Suppose I have two data templates binded to the same object reference. Data Template #1 is the default template to be loaded. I try to bind a button command to a Function1 from my DataContext class: <Button Content="Button 1" CommandParameter="{Binding }" Command="{Binding DataContext.Function1, RelativeSource={RelativeSource AncestorType={x:Type Window}}}"/> This actually works and the function gets binded. However, when I try to load Data Template # 2 to the same object (while trying to bind another button command to a different function (Function2) from my DataContext class): <Button Content="Button 2" CommandParameter="{Binding }" Command="{Binding DataContext.Function2, RelativeSource={RelativeSource AncestorType={x:Type Window}}}" /> It doesn't work and the first binding is still the one executed. Is there a workaround to this? EDIT (for better problem context): I defined my templates in my Window.Resources: <Window.Resources> <DataTemplate DataType="{x:Type local:ViewModel1}"> <local:View1 /> </DataTemplate> <DataTemplate DataType="{x:Type local:ViewModel2}"> <local:View2 /> </DataTemplate> </Window.Resources> The View1.xaml and the View2.xaml contain the button definitions that I described above (I want them to command the control of my process flow). ViewModel1 and ViewModel2 are my ViewModels that implement the interface IPageViewModel which is the type of my variable CurrentPageViewModel. In my XAML, I binded ContentControl to the variable CurrentPageViewModel: <ContentControl Content="{Binding CurrentPageViewModel}" HorizontalAlignment="Center"/> In my .CS, I have a list defined as List<IPageViewModel> PageViewModels, which I use to contain the instances of my two View Models: PageViewModels.Add(new ViewModel1()); PageViewModels.Add(new ViewModel2()); // Set starting page CurrentPageViewModel = PageViewModels[0]; When I try to change my CurrentPageViewModel to the other view model, this is when I want the new binding to work. Unfortunately, it doesn't. Am I doing things the right way?

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  • how to send put request with data as an xml element, from JavaScript ?

    - by Sarang
    Hi everyone, My data is an xml element & I want send PUT request with JavaScript. How do I do this ? For reference : Update Cell As per fredrik suggested, I did this : function submit(){ var xml = "<entry>" + "<id>https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1</id>" + "<link rel=\"edit\" type=\"application/atom+xml\"" + "href=\"https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/worksheetId/private/full/R2C1\"/>" + "<gs:cell row=\"2\" col=\"1\" inputValue=\"300\"/>" + "</entry>"; document.getElementById('submitForm').submit(xml); } </script> </head> <body> <form id="submitForm" method="put" action="https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1"> <input type="submit" value="submit" onclick="submit()"/> </form> However, it doesn't write back but positively it returns xml file like : <?xml version='1.0' encoding='UTF-8'?> <entry xmlns='http://www.w3.org/2005/Atom' xmlns:gs='http://schemas.google.com/spreadsheets/2006' xmlns:batch='http://schemas.google.com/gdata/batch'> <id>https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1</id> <updated>2011-01-11T07:35:09.767Z</updated> <category scheme='http://schemas.google.com/spreadsheets/2006' term='http://schemas.google.com/spreadsheets/2006#cell'/> <title type='text'>A2</title> <content type='text'></content> <link rel='self' type='application/atom+xml' href='https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1'/> <link rel='edit' type='application/atom+xml' href='https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1/1ekg'/> <gs:cell row='2' col='1' inputValue=''></gs:cell> </entry> Any further solution for the same ?

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  • vim plugin to show current Perl subroutine

    - by Andrew
    I'm trying to make a vim plugin that will split the window on load and simulate a info bar at the top of my terminal. I've got it sorta working but I think I've either reached limits of my knowledge of vim syntax or there's a logic problem in my code. The desired effect would be to do a reverse search for any declaration of a Perl subroutine form my current location in the active buffer and display the line in the top buffer. I'm also trying to make it skip that buffer when I switch buffers with <C-R>. My attempt at that so far can be seen in the mess of nested if statements. Anyway, here's the code. I would greatly appreciate feedback from anyone. (pastebin pastebin.com/8cuMPn1Q) let s:current_function_bufname = 'Current\ Function\/Subroutine' function! s:get_current_function_name(no_echo) let lnum = line(".") let col = col(".") if a:no_echo let s:current_function_name = getline(search("^[^s]sub .$", 'bW')) else echohl ModeMsg echo getline(search("^[^s]sub .$", 'bW')) "echo getline(search("^[^ \t#/]\{2}.[^:]\s$", 'bW')) echohl None endif endfunction let s:previous_winbufnr = 1 let s:current_function_name = '' let s:current_function_buffer_created = 0 let s:current_function_bufnr = 2 function! s:show_current_function() let total_buffers = winnr('$') let current_winbufnr = winnr() if s:previous_winbufnr != current_winbufnr if bufname(current_winbufnr) == s:current_function_bufname if s:previous_winbufnr < current_winbufnr let i = current_winbufnr + 1 if i total_buffers let i = 1 endif if i == s:current_function_bufnr let i = i + 1 endif if i total buffers let i = 1 endif exec i.'wincmd w' else let i = current_winbufnr - 1 if i < 1 let i = total_buffers endif if i == s:current_function_bufnr let i = i - 1 endif if i < 1 let i = total_buffers endif try exec i.'wincmd w' finally exec total_buffers.'wincmd w' endtry endif endif let s:previous_winbufnr = current_winbufnr return 1 endif if s:current_function_buffer_created == 0 exec 'top 1 split '.s:current_function_bufname call s:set_as_scratch_buffer() let s:current_function_buffer_created = 1 let s:current_function_bufnr = winnr() endif call s:activate_buffer_by_name(s:current_function_bufname) setlocal modifiable call s:get_current_function_name(1) call setline(1, s:current_function_name) setlocal nomodifiable call s:activate_buffer_by_name(bufname(current_winbufnr)) endfunction function! s:set_as_scratch_buffer() setlocal noswapfile setlocal nomodifiable setlocal bufhidden=delete setlocal buftype=nofile setlocal nobuflisted setlocal nonumber setlocal nowrap setlocal cursorline endfunction function! s:activate_buffer_by_name(name) for i in range(1, winnr('$')) let name = bufname(winbufnr(i)) let full_name = fnamemodify(bufname(winbufnr(i)), ':p') if name == a:name || full_name == a:name exec i.'wincmd w' return 1 endif endfor return 0 endfunction set laststatus=2 autocmd! CursorMoved,CursorMovedI,BufWinEnter * call s:show_current_function() (pastebin pastebin.com/8cuMPn1Q) similar to VIM: display custom reference bar on top of window and http://vim.wikia.com/wiki/Show_current_function_name_in_C_programs

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  • Can't access font resource in Silverlight class library

    - by Matt
    I have a reasonably large Silveright 3.0 project on the go, and I'm having issues accessing a couple of custom font resources from within one of the assemblies. I've got a working test solution where I have added a custom font as a resource, and can access it fine from XAML using: <TextBlock Text="Test" FontFamily="FontName.ttf#Font Name" /> The test solution consists of the TestProject.Application and the TestProject.Application.Web projects, with all the fun and games obviously in the TestProject.Application project However, when I try this in my main solution, the fonts refuse to show in the correct type face (instead showing in the default font). There's no difference in the way the font has been added to project between the test solution and the main solution, and the XAML is identical. However, there is a solution layout difference. In the main solution, as well as having a MainApp.Application and MainApp.Application.Web project, I also have a MainApp.Application.ViewModel project and a MainApp.Application.Views project, and the problem piece of XAML is the in the MainApp.Application.Views project (not the .Application project like the test solution). I've tried putting the font into either the .Application or .Application.Views project, tried changing the Build Action to Content, Embedded Resource etc, all to no avail. So, is there an issue accessing font resources from a child assembly that I don't know about, or has anyone successfully done this? My long term need will be to have the valid custom fonts being stored as resources in a separate .Application.FontLibrary assembly that will be on-demand downloaded and cached, and the XAML controls in the .Application.Views project will need to reference this FontLibrary assembly to get the valid fonts. I've also tried xcreating this separate font library assembly, and I can't seem to get the fonts from the second assembly. As some additional information, I've also tried the following font referencing approaches: <TextBlock Text="Test" FontFamily="/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/MainApp.Application.Views;/FontName.ttf#Font Name" /> <TextBlock Text="Test" FontFamily="pack:application,,,/MainApp.Application.Views;component/FontName.ttf#Font Name" /> And a few similar variants with different assembly references/sub directories/random semi colons. And so far nothing works... anyone struck this (and preferably solved it)?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • A better UPDATE method in LINQ to SQL

    - by Refracted Paladin
    The below is a typical, for me, Update method in L2S. I am still fairly new to a lot of this(L2S & business app development) but this just FEELs wrong. Like there MUST be a smarter way of doing this. Unfortunately, I am having trouble visualizing it and am hoping someone can provide an example or point me in the right direction. To take a stab in the dark, would I have a Person Object that has all these fields as Properties? Then what, though? Is that redundant since L2S already mapped my Person Table to a Class? Is this just 'how it goes', that you eventually end up passing 30 parameters(or MORE) to an UPDATE statement at some point? For reference, this is a business app using C#, WinForms, .Net 3.5, and L2S over SQL 2005 Standard. Here is a typical Update Call for me. This is in a file(BLLConnect.cs) with other CRUD methods. Connect is the name of the DB that holds tblPerson When a user clicks save() this is what is eventually called with all of these fields having, potentially, been updated-- public static void UpdatePerson(int personID, string userID, string titleID, string firstName, string middleName, string lastName, string suffixID, string ssn, char gender, DateTime? birthDate, DateTime? deathDate, string driversLicenseNumber, string driversLicenseStateID, string primaryRaceID, string secondaryRaceID, bool hispanicOrigin, bool citizenFlag, bool veteranFlag, short ? residencyCountyID, short? responsibilityCountyID, string emailAddress, string maritalStatusID) { using (var context = ConnectDataContext.Create()) { var personToUpdate = (from person in context.tblPersons where person.PersonID == personID select person).Single(); personToUpdate.TitleID = titleID; personToUpdate.FirstName = firstName; personToUpdate.MiddleName = middleName; personToUpdate.LastName = lastName; personToUpdate.SuffixID = suffixID; personToUpdate.SSN = ssn; personToUpdate.Gender = gender; personToUpdate.BirthDate = birthDate; personToUpdate.DeathDate = deathDate; personToUpdate.DriversLicenseNumber = driversLicenseNumber; personToUpdate.DriversLicenseStateID = driversLicenseStateID; personToUpdate.PrimaryRaceID = primaryRaceID; personToUpdate.SecondaryRaceID = secondaryRaceID; personToUpdate.HispanicOriginFlag = hispanicOrigin; personToUpdate.CitizenFlag = citizenFlag; personToUpdate.VeteranFlag = veteranFlag; personToUpdate.ResidencyCountyID = residencyCountyID; personToUpdate.ResponsibilityCountyID = responsibilityCountyID; personToUpdate.EmailAddress = emailAddress; personToUpdate.MaritalStatusID = maritalStatusID; personToUpdate.UpdateUserID = userID; personToUpdate.UpdateDateTime = DateTime.Now; context.SubmitChanges(); } }

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  • jquery, manipulate content inserted by ajax, without using the callback

    - by Cody
    I am using ajax to insert a series of informational blocks via a loop. The blocks each have a title, and long description in them that is hidden by default. They function like an accordion, only showing one description at a time amongst all of the blocks. The problem is opening the description on the first block. I would REALLY like to do it with javascript right after the loop that is creating them is done. Is it possible to manipulate elements created ofter an ajax call without using the callback? <!-- example code--> <style> .placeholder, .long_description{ display:none;} </style> </head><body> <script> /* yes, this script is in the body, dont know if it matters */ $(document).ready(function() { $(".placeholder").each(function(){ // Use the divs to get the blocks var blockname = $(this).html(); // the contents if the div is the ID for the ajax POST $.post("/service_app/dyn_block",'form='+blockname, function(data){ var divname = '#div_' + blockname; $(divname).after(data); $(this).setupAccrdFnctly(); //not the actual code }); }); /* THIS LINE IS THE PROBLEM LINE, is it possible to reference the code ajax inserted */ /* Display the long description in the first dyn_block */ $(".dyn_block").first().find(".long_description").addClass('active').slideDown('fast'); }); </script> <!-- These lines are generated by PHP --> <!-- It is POSSIBLE to display the dyn_blocks --> <!-- here but I would really rather not --> <div id="div_servicetype" class="placeholder">servicetype</div> <div id="div_custtype" class="placeholder">custtype</div> <div id="div_custinfo" class="placeholder">custinfo</div> <div id="div_businfo" class="placeholder">businfo</div> </body>

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  • .NET and C# Exceptions. What is it reasonable to catch.

    - by djna
    Disclaimer, I'm from a Java background. I don't do much C#. There's a great deal of transfer between the two worlds, but of course there are differences and one is in the way Exceptions tend to be thought about. I recently answered a C# question suggesting that under some circstances it's reasonable to do this: try { some work } catch (Exeption e) { commonExceptionHandler(); } (The reasons why are immaterial). I got a response that I don't quite understand: until .NET 4.0, it's very bad to catch Exception. It means you catch various low-level fatal errors and so disguise bugs. It also means that in the event of some kind of corruption that triggers such an exception, any open finally blocks on the stack will be executed, so even if the callExceptionReporter fuunction tries to log and quit, it may not even get to that point (the finally blocks may throw again, or cause more corruption, or delete something important from the disk or database). May I'm more confused than I realise, but I don't agree with some of that. Please would other folks comment. I understand that there are many low level Exceptions we don't want to swallow. My commonExceptionHandler() function could reasonably rethrow those. This seems consistent with this answer to a related question. Which does say "Depending on your context it can be acceptable to use catch(...), providing the exception is re-thrown." So I conclude using catch (Exception ) is not always evil, silently swallowing certain exceptions is. The phrase "Until .NET 4 it is very bad to Catch Exception" What changes in .NET 4? IS this a reference to AggregateException, which may give us some new things to do with exceptions we catch, but I don't think changes the fundamental "don't swallow" rule. The next phrase really bothers be. Can this be right? It also means that in the event of some kind of corruption that triggers such an exception, any open finally blocks on the stack will be executed (the finally blocks may throw again, or cause more corruption, or delete something important from the disk or database) My understanding is that if some low level code had lowLevelMethod() { try { lowestLevelMethod(); } finally { some really important stuff } } and in my code I call lowLevel(); try { lowLevel() } catch (Exception e) { exception handling and maybe rethrowing } Whether or not I catch Exception this has no effect whatever on the excution of the finally block. By the time we leave lowLevelMethod() the finally has already run. If the finally is going to do any of the bad things, such as corrupt my disk, then it will do so. My catching the Exception made no difference. If It reaches my Exception block I need to do the right thing, but I can't be the cause of dmis-executing finallys

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  • Regarding Sqlite Datbase connectivity in iphone

    - by Prash.......
    hi.. I am developing an application in iphone in which i have to do the database connectivity using sqlite. I have made a "clsDBManage" class which contains 4 functions open_database, close_database, is_database_open, getdatabase_connection, which are globally defined ,i have a screen called "user details" in which i am filling the user details such as name , mobileno , email-id , password, i want that when user feeds the info it should get connected with database and store the details entered and should authenticate the user the next time he logs in. (Just as we have yahoo login,gmail login screen) clsDBManage.h +(int) openDBConnection; +(int) closeDBConnection; +(BOOL) IsDatabaseOpen; +(sqlite3 *)getDBConnection; clsDBManage.m import "clsDBManage.h" import "Types.h" sqlite3 *DBConnection=nil; @implementation clsDBManage +(int) openDBConnection { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"iphone.sqlite"]; //Before if ([self IsDatabaseOpen] == YES) [self closeDBConnection]; // Open the database. The database was prepared outside the application. if (sqlite3_open([path UTF8String], &DBConnection ) == SQLITE_OK) { ifdef _DEBUG NSLog(@"Database Successfully Opened :)"); endif return CON_RET_SUCCESSFUL; } else { ifdef _DEBUG NSLog(@"Error in opening database :("); endif return CON_RET_ERROR; } } +(BOOL) IsDatabaseOpen { if(DBConnection != nil) { //add if condition to check database is in open state or close state return YES; } else { return NO; } } +(int) closeDBConnection { @try { if(DBConnection != nil) { sqlite3_close(DBConnection); DBConnection = nil; return CON_RET_SUCCESSFUL; } else { return CON_RET_ERROR; } } @catch (NSException * e) { NSLog([e reason]); } } +(sqlite3 *)getDBConnection { if ([self openDBConnection] == 1) return DBConnection; else return nil; } @end //classDBManage file is my handler class where i have written code to open database //my addprofile functions -(NSInteger)addProfile:(NSString *)mobileno:(NSString *)country:(NSString *)username:(NSString *)screenname:(NSString *)emailid:(NSString *)password:(NSString *)retypepassword { @try { sqlite3 *db =[clsDBManage getDBConnection]; if (db != nil) { sqlite3_stmt *statement =nil; const char *sql = "insert into SPCaccountdetails(MobileNo , Country , UserName , ScreenName, EmailId, Password, RetypePawssword) Values(?,?,?,?,?,?,?)"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL) != SQLITE_OK) { //NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(db)); } sqlite3_bind_text(statement, 1, [mobileno UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 2, [country UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 3, [username UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 4, [screenname UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 5, [emailid UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 6, [password UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 7, [retypepassword UTF8String], -1, SQLITE_TRANSIENT); if(SQLITE_DONE != sqlite3_step(statement)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } sqlite3_finalize(statement); } } @catch(NSException *e) { //[clsMessageBox ShowMessageOK:@CON_MESSAGE_TITLE_MESSAGE_USER_PROFILE :[e reason]]; } return CON_RET_SUCCESSFUL; } //button click event where i am calling addprofile function;_ [self addProfile:txtMobile :txtCountry :txtName :txtScreenname :txtemailid :txtpassword :txtretypepassword];

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  • How to convert image to bitmap code for bluetooth print in iphone

    - by John Patel
    I am interested to print image from iPhone programmatically using bluetooth printer device. In one of the sample code I have implemented code for Text print but in that sample I am not getting how to convert image into format, like unsigned char buffer3[796]={ 0x55 , 0x66 , 0x77 , 0x88 , 0x44 , 0x1B , 0x58 , 0x31 , 0x19, 0x20, 0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0x80 ,0x00 ,0x03 ,0x60 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xA0 ,0x00 ,0x07 ,0xB0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0x60 ,0x00 ,0x07 ,0xD8 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0xA0 ,0x00 ,0x13 ,0xEC ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x20 ,0x00 ,0x29 ,0xF4 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xC0 ,0x00 ,0x64 ,0xF9 ,0x00 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0x7F ,0xF9 ,0xC0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0xF2 ,0x73 ,0x80 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0x7F ,0xFD ,0xE0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x79 ,0x26 ,0xC0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xFF ,0xFD ,0xF0 ,0x7D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x03 ,0x3C ,0x8F ,0x60 ,0x0C ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF0 ,0x7D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x04 ,0x9E ,0x8F ,0xB0 ,0x0E ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF8 ,0xFD ,0x80 ,0x33 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0E ,0x4F ,0x27 ,0xD8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xF9 ,0xFD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0F ,0x26 ,0x53 ,0xC8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xEF ,0xFD ,0xDD ,0xDD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x07 ,0x90 ,0xC9 ,0xF0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xEF ,0xFD ,0xDF ,0x9D ,0xFF ,0xFB ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x03 ,0xC9 ,0xE4 ,0xE0 ,0x0C ,0x00 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x06 ,0xE7 ,0xFD ,0xCF ,0x9D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x01 ,0xF0 ,0xF2 ,0x40 ,0x0E ,0x01 ,0xDC ,0x00 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xCF ,0x1D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x00 ,0xE6 ,0x79 ,0x00 ,0x0F ,0xFF ,0xDF ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC7 ,0x1D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x00 ,0x49 ,0x3D ,0x00 ,0x0F ,0xFF ,0x9F ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC2 ,0x1D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x1C ,0x9E ,0x00 ,0x0F ,0xFF ,0x1F ,0xFC ,0x7F ,0xE1 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xC0 ,0x1D ,0xFF ,0xE0 ,0xFF ,0xC1 ,0xFF ,0x80 ,0x00 ,0x00 ,0x1E ,0x4C ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x0F ,0x20 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x07 ,0x90 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xE0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 }; //[self addLabel:@"buffer3 is selected"]; [[session outputStream] write:(const uint8_t *)buffer3 maxLength:796];//send print package*/ This is sample code for Image print I am not able to print any other image because I am not having idea how to convert UIImage or NSData to the below mentioned Bit code. If any proper step by step method to do Image to bitmap conversion, then please let me know this.

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  • Are there supposed to be more restrictions on operator->* overloads?

    - by Potatoswatter
    I was perusing section 13.5 after refuting the notion that built-in operators do not participate in overload resolution, and noticed that there is no section on operator->*. It is just a generic binary operator. Its brethren, operator->, operator*, and operator[], are all required to be non-static member functions. This precludes definition of a free function overload to an operator commonly used to obtain a reference from an object. But the uncommon operator->* is left out. In particular, operator[] has many similarities. It is binary (they missed a golden opportunity to make it n-ary), and it accepts some kind of container on the left and some kind of locator on the right. Its special-rules section, 13.5.5, doesn't seem to have any actual effect except to outlaw free functions. (And that restriction even precludes support for commutativity!) So, for example, this is perfectly legal (in C++0x, remove obvious stuff to translate to C++03): #include <utility> #include <iostream> #include <type_traits> using namespace std; template< class F, class S > typename common_type< F,S >::type operator->*( pair<F,S> const &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( pair<T,T> &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( bool l, pair<T,T> &r ) { return l? r.second : r.first; } int main() { auto x = make_pair( 1, 2.3 ); cerr << x->*false << " " << x->*4 << endl; auto y = make_pair( 5, 6 ); y->*(0) = 7; y->*0->*y = 8; // evaluates to 7->*y = y.second cerr << y.first << " " << y.second << endl; } I can certainly imagine myself giving into temp[la]tation. For example, scaled indexes for vector: v->*matrix_width[5] = x; Did the standards committee forget to prevent this, was it considered too ugly to bother, or are there real-world use cases?

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  • Assembly Load and loading the "sub-modules" dependencies - "cannot fild the file specified"

    - by Ted
    There are several questions out there that ask the same question. However the answers they received I cannot understand, so here goes: Similar questions: http://stackoverflow.com/questions/1874277/dynamically-load-assembly-and-manually-force-path-to-get-referenced-assemblies ; http://stackoverflow.com/questions/22012/loading-assemblies-and-its-dependencies-closed The question in short: I need to figure out how dependencies, ie References in my modules can be loaded dynamically. Right now I am getting "The system cannot find the file specified" on Assemblies referenced in my so called modules. I cannot really get how to use the AssemblyResolve event... The longer version I have one application, MODULECONTROLLER, that loads separate modules. These "separate modules" are located in well-known subdirectories, like appBinDir\Modules\Module1 appBinDir\Modules\Module2 Each directory contains all the DLLs that exists in the bin-directory of those projects after a build. So the MODULECONTROLLER loads all the DLLs contained in those folders using this code: byte[] bytes = File.ReadAllBytes(dllFileFullPath); Assembly assembly = null; assembly = Assembly.Load(bytes); I am, as you can see, loading the byte[]-array (so I dont lock the DLL-files). Now, in for example MODULE1, I have a static reference called MyGreatXmlProtocol. The MyGreatXmlProtocol.dll then also exists in the directory appBinDir\Modules\Module1 and is loaded using the above code When code in the MODULE1 tries to use this MyGreatXmlProtocol, I get: Could not load file or assembly 'MyGreatXmlProtocol, Version=1.0.3797.26527, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. So, in a post (like this one) they say that To my understanding reflection will load the main assembly and then search the GAC for the referenced assemblies, if it cannot find it there, you can then incorparate an assemblyResolve event: First; is it really needed to use the AssemblyResolve-event to make this work? Shouldnt my different MODULEs themself load their DLLs, as they are statically referenced? Second; if AssemblyResolve is the way to go - how do I use it? I have attached a handler to the Event but I never get anything on MyGreatXmlProctol... === EDIT === CODE regarding the AssemblyResolve-event handler: public GUI() { InitializeComponent(); AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); ... } // Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { Console.WriteLine(args.Name); return null; } Hope I wasnt too fuzzy =) Thx

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  • Few doubts regarding Bitmaps , Images & `using` blocks

    - by imageWorker
    I caught up in this problem. http://stackoverflow.com/questions/2559826/garbage-collector-not-doing-its-job-memory-consumption-1-5gb-outofmemory-exc I feel that there is something wrong in my understanding. Please clarify these things. Destructor & IDisposable.Dispose are two methods for freeing resources that are not not under the control of .NET. Which means, everything except memory. right? using blocks are just better way of calling IDisposable.Dispose() method of an object. This is the main code I'm referring to. class someclass { static someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //statement1 // some code here and return } } here is class I'm using for testing: class someotherClass { public static voide Main() { foreach (string imagePath in imagePathsArray) { using (Bitmap img1 = new Bitmap(imagePath)) { someclass.someMethod(img1); // does some more processing on `img1` } } } } Is there any memory leak with statement1? Question1: If each image size is say 10MB. Then does this bmp object occupy atleast 10MB? What I mean is, will it make completely new copy of entire image? or just refer to it? Question2:should I or should I not put the statement1 in using block? My Argument: We should not. Because using is not for freeing memory but for freeing the resources (file handle in this case). If I use it in using block. It closes file handle here encapsulated by this bmp object. It means we are also closing filehandle for the caller's img1 object. Which is not correct? As of the memory leak. No there is no scope of memory leak here. Because reference bmp is destroyed when this method is returned. Which leaves memory it refered without any pointer. So, its garbage collected. Am I right? Edit: class someclass { static Bitmap someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //can I use `using` block on this enclosing `return bmp`; ??? // do some processing on bmp here return bmp; } }

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  • LINQ Except operator and object equality

    - by Abhijeet Patel
    Here is an interesting issue I noticed when using the Except Operator: I have list of users from which I want to exclude some users: The list of users is coming from an XML file: The code goes like this: interface IUser { int ID { get; set; } string Name { get; set; } } class User: IUser { #region IUser Members public int ID { get; set; } public string Name { get; set; } #endregion public override string ToString() { return ID + ":" +Name; } public static IEnumerable<IUser> GetMatchingUsers(IEnumerable<IUser> users) { IEnumerable<IUser> localList = new List<User> { new User{ ID=4, Name="James"}, new User{ ID=5, Name="Tom"} }.OfType<IUser>(); var matches = from u in users join lu in localList on u.ID equals lu.ID select u; return matches; } } class Program { static void Main(string[] args) { XDocument doc = XDocument.Load("Users.xml"); IEnumerable<IUser> users = doc.Element("Users").Elements("User").Select (u => new User { ID = (int)u.Attribute("id"), Name = (string)u.Attribute("name") } ).OfType<IUser>(); //still a query, objects have not been materialized var matches = User.GetMatchingUsers(users); var excludes = users.Except(matches); // excludes should contain 6 users but here it contains 8 users } } When I call User.GetMatchingUsers(users) I get 2 matches as expected. The issue is that when I call users.Except(matches) The matching users are not being excluded at all! I am expecting 6 users ut "excludes" contains all 8 users instead. Since all I'm doing in GetMatchingUsers(IEnumerable users) is taking the IEnumerable and just returning the IUsers whose ID's match( 2 IUsers in this case), my understanding is that by default "Except" will use reference equality for comparing the objects to be excluded. Is this not how "Except" behaves? What is even more interesting is that if I materialize the objects using .ToList() and then get the matching users, and call "Except", everything works as expected! Like so: IEnumerable users = doc.Element("Users").Elements("User").Select (u = new User { ID = (int)u.Attribute("id"), Name = (string)u.Attribute("name") } ).OfType().ToList(); //explicity materializing all objects by calling ToList() var matches = User.GetMatchingUsers(users); var excludes = users.Except(matches); // excludes now contains 6 users as expected I don't see why I should need to materialize objects for calling "Except" given that its defined on IEnumerable? Any suggesstions / insights would be much appreciated.

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  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

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  • error LNK2019 and fatal error LNK1120 i get these errors in c++.

    - by user320950
    #include <iostream> #include <fstream> using namespace std; int read_file_in_array(int exam[100][3]); double calculate_total(int exam1[], int exam2[], int exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; } i have no idea how to get these errors out. i wrote the whole code over and tried to see if it was a problem with brackets but that doesnt help either. i dont know what line it is but i believe it is in this function. error LNK2019: unresolved external symbol "int __cdecl read_file_in_array(int (* const)[3])" (?read_file_in_array@@YAHQAY02H@Z) referenced in function _main fatal error LNK1120: 1 unresolved externals // i believe this one has to do with brackets double calculate_total(int exam1[],int exam2[],int exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; int exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } return 0; } int main() { int go,go2,go3; int exam[100][3]; int exam1[100]; int exam2[100]; int exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; }

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  • Flex/Air/AS3 Selecting and Populating a unFocused tab.

    - by Deyon
    I'm having a problem displaying data from a function to text box within a tab. If you run the code and click "Select Tab 2 and Fill..." I get an error; "TypeError: Error #1009: Cannot access a property or method of a null object reference." I'm guessing this is because "Tab 2" is/was not rendered yet. Now if I run the code, select "Tab 2" then select "Tab 1" and click "Select Tab 2 and Fill..." it works the way I would like. Dose any one know a way around this problem. ----Full Flex 4/Flash Builder Code just copy paste---- <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" creationComplete=" "> <fx:Script> <![CDATA[ public function showtab2():void { mytextbox.text="I made it!"; tn.selectedIndex=1; } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:Panel title="TabNavigator Container Example" height="90%" width="90%" paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10"> <mx:Label width="100%" color="blue" text="Select the tabs to change the panel."/> <mx:TabNavigator id="tn" width="100%" height="100%"> <!-- Define each panel using a VBox container. --> <mx:VBox label="Panel 1"> <mx:Label text="TabNavigator container panel 1"/> <mx:Button label="Select Tab 2 and Fill with Text" click="showtab2()"/> </mx:VBox> <mx:VBox label="Panel 2"> <mx:Label text="TabNavigator container panel 2"/> <s:TextInput id="mytextbox" /> </mx:VBox> </mx:TabNavigator> <mx:HBox> </mx:HBox> </mx:Panel> </s:WindowedApplication>

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  • Trappings MySQL Warnings on Calls Wrapped in Classes -- Python

    - by chernevik
    I can't get Python's try/else blocks to catch MySQL warnings when the execution statements are wrapped in classes. I have a class that has as a MySQL connection object as an attribute, a MySQL cursor object as another, and a method that run queries through that cursor object. The cursor is itself wrapped in a class. These seem to run queries properly, but the MySQL warnings they generate are not caught as exceptions in a try/else block. Why don't the try/else blocks catch the warnings? How would I revise the classes or method calls to catch the warnings? Also, I've looked through the prominent sources and can't find a discussion that helps me understand this. I'd appreciate any reference that explains this. Please see code below. Apologies for verbosity, I'm newbie. #!/usr/bin/python import MySQLdb import sys import copy sys.path.append('../../config') import credentials as c # local module with dbase connection credentials #============================================================================= # CLASSES #------------------------------------------------------------------------ class dbMySQL_Connection: def __init__(self, db_server, db_user, db_passwd): self.conn = MySQLdb.connect(db_server, db_user, db_passwd) def getCursor(self, dict_flag=True): self.dbMySQL_Cursor = dbMySQL_Cursor(self.conn, dict_flag) return self.dbMySQL_Cursor def runQuery(self, qryStr, dict_flag=True): qry_res = runQueryNoCursor(qryStr=qryStr, \ conn=self, \ dict_flag=dict_flag) return qry_res #------------------------------------------------------------------------ class dbMySQL_Cursor: def __init__(self, conn, dict_flag=True): if dict_flag: dbMySQL_Cursor = conn.cursor(MySQLdb.cursors.DictCursor) else: dbMySQL_Cursor = conn.cursor() self.dbMySQL_Cursor = dbMySQL_Cursor def closeCursor(self): self.dbMySQL_Cursor.close() #============================================================================= # QUERY FUNCTIONS #------------------------------------------------------------------------------ def runQueryNoCursor(qryStr, conn, dict_flag=True): dbMySQL_Cursor = conn.getCursor(dict_flag) qry_res =runQueryFnc(qryStr, dbMySQL_Cursor.dbMySQL_Cursor) dbMySQL_Cursor.closeCursor() return qry_res #------------------------------------------------------------------------------ def runQueryFnc(qryStr, dbMySQL_Cursor): qry_res = {} qry_res['rows'] = dbMySQL_Cursor.execute(qryStr) qry_res['result'] = copy.deepcopy(dbMySQL_Cursor.fetchall()) qry_res['messages'] = copy.deepcopy(dbMySQL_Cursor.messages) qry_res['query_str'] = qryStr return qry_res #============================================================================= # USAGES qry = 'DROP DATABASE IF EXISTS database_of_armaments' dbConn = dbMySQL_Connection(**c.creds) def dbConnRunQuery(): # Does not trap an exception; warning displayed to standard error. try: dbConn.runQuery(qry) except: print "dbConn.runQuery() caught an exception." def dbConnCursorExecute(): # Does not trap an exception; warning displayed to standard error. dbConn.getCursor() # try/except block does catches error without this try: dbConn.dbMySQL_Cursor.dbMySQL_Cursor.execute(qry) except Exception, e: print "dbConn.dbMySQL_Cursor.execute() caught an exception." print repr(e) def funcRunQueryNoCursor(): # Does not trap an exception; no warning displayed try: res = runQueryNoCursor(qry, dbConn) print 'Try worked. %s' % res except Exception, e: print "funcRunQueryNoCursor() caught an exception." print repr(e) #============================================================================= if __name__ == '__main__': print '\n' print 'EXAMPLE -- dbConnRunQuery()' dbConnRunQuery() print '\n' print 'EXAMPLE -- dbConnCursorExecute()' dbConnCursorExecute() print '\n' print 'EXAMPLE -- funcRunQueryNoCursor()' funcRunQueryNoCursor() print '\n'

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  • Writing a managed wrapper for unmanaged (C++) code - custom types/structs

    - by Bobby
    faacEncConfigurationPtr FAACAPI faacEncGetCurrentConfiguration( faacEncHandle hEncoder); I'm trying to come up with a simple wrapper for this C++ library; I've never done more than very simple p/invoke interop before - like one function call with primitive arguments. So, given the above C++ function, for example, what should I do to deal with the return type, and parameter? FAACAPI is defined as: #define FAACAPI __stdcall faacEncConfigurationPtr is defined: typedef struct faacEncConfiguration { int version; char *name; char *copyright; unsigned int mpegVersion; unsigned long bitRate; unsigned int inputFormat; int shortctl; psymodellist_t *psymodellist; int channel_map[64]; } faacEncConfiguration, *faacEncConfigurationPtr; AFAIK this means that the return type of the function is a reference to this struct? And faacEncHandle is: typedef struct { unsigned int numChannels; unsigned long sampleRate; ... SR_INFO *srInfo; double *sampleBuff[MAX_CHANNELS]; ... double *freqBuff[MAX_CHANNELS]; double *overlapBuff[MAX_CHANNELS]; double *msSpectrum[MAX_CHANNELS]; CoderInfo coderInfo[MAX_CHANNELS]; ChannelInfo channelInfo[MAX_CHANNELS]; PsyInfo psyInfo[MAX_CHANNELS]; GlobalPsyInfo gpsyInfo; faacEncConfiguration config; psymodel_t *psymodel; /* quantizer specific config */ AACQuantCfg aacquantCfg; /* FFT Tables */ FFT_Tables fft_tables; int bitDiff; } faacEncStruct, *faacEncHandle; So within that struct we see a lot of other types... hmm. Essentially, I'm trying to figure out how to deal with these types in my managed wrapper? Do I need to create versions of these types/structs, in C#? Something like this: [StructLayout(LayoutKind.Sequential)] struct faacEncConfiguration { uint useTns; ulong bitRate; ... } If so then can the runtime automatically "map" these objects onto eachother? And, would I have to create these "mapped" types for all the types in these return types/parameter type hierarchies, all the way down until I get to all primitives? I know this is a broad topic, any advice on getting up-to-speed quickly on what I need to learn to make this happen would be very much appreciated! Thanks!

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  • Losing data after reading them correct from file

    - by user1388172
    i have the fallowing class of object with a class a data structure which i use in main combined. The ADT(abstract data type) is a linked list. After i read from file the input data and create and object which at print looks just fine after a print. after i push_back() the 3-rd int variable get initializated to 0. So example and code: Example: ex.in: 1 7 31 2 2 2 3 3 3 now i create objects from each line, which at print look as they suppose, but after push_back(): 1 7 0 2 2 0 3 3 0 Class.h: class RAngle { private: int x,y,l,b; public: int solution,prec; RAngle(){ x = y = solution = prec = b = l =0; } RAngle(int i,int j,int k){ x = i; y = j; l = k; solution = 0; prec=0; b=0; } friend ostream& operator << (ostream& out, const RAngle& ra){ out << ra.x << " " << ra.y << " " << ra.l <<endl; return out; } friend istream& operator >>( istream& is, RAngle& ra){ is >> ra.x; is >> ra.y; is >> ra.l; return is ; } }; ADT.h: template <class T> class List { private: struct Elem { T data; Elem* next; }; Elem* first; T pop_front(){ if (first!=NULL) { T aux = first->data; first = first->next; return aux; } T a; return a; } void push_back(T data){ Elem *n = new Elem; n->data = data; n->next = NULL; if (first == NULL) { first = n; return ; } Elem *current; for(current=first;current->next != NULL;current=current->next); current->next = n; } Main.cpp(after i call this function in main which prints object as they suppose to be the x var(from RAngle class) changes to 0 in all cases.) void readData(List <RAngle> &l){ RAngle r; ifstream f_in; f_in.open("ex.in",ios::in); for(int i=0;i<10;++i){ f_in >> r; cout << r; l.push_back(r); }

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  • initializing a vector of custom class in c++

    - by Flamewires
    Hey basically Im trying to store a "solution" and create a vector of these. The problem I'm having is with initialization. Heres my class for reference class Solution { private: // boost::thread m_Thread; int itt_found; int dim; pfn_fitness f; double value; std::vector<double> x; public: Solution(size_t size, int funcNo) : itt_found(0), x(size, 0.0), value(0.0), dim(30), f(Eval_Functions[funcNo]) { for (int i = 1; i < (int) size; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[funcNo]; } } Solution() : itt_found(0), x(31, 0.0), value(0.0), dim(30), f(Eval_Functions[1]) { for (int i = 1; i < 31; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[1]; } } Solution operator= (Solution S) { x = S.GetX(); itt_found = S.GetIttFound(); dim = S.GetDim(); f = S.GetFunc(); value = S.GetValue(); return *this; } void start() { value = f (dim, x); } /* plus additional getter/setter methods*/ } Solution S(30, 1) or Solution(2, 5) work and initalizes everything, but I need X of these solution objects. std::vector<Solution> Parents(X) will create X solutions with the default constructor and i want to construct using the (int, int) constructor. Is there any easy(one liner?) way to do this? Or would i have to do something like: size_t numparents = 10; vector<Solution> Parents; Parents.reserve(numparents); for (int i = 0; i<(int)numparents; i++) { Solution S(31, 0); Parents.push_back(S); }

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