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  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • Using a Data Management Singleton

    - by Dan Ray
    Here's my singleton code (pretty much boilerplate): @interface DataManager : NSObject { NSMutableArray *eventList; } @property (nonatomic, retain) NSMutableArray *eventList; +(DataManager*)sharedDataManager; @end And then the .m: #import "DataManager.h" static DataManager *singletonDataManager = nil; @implementation DataManager @synthesize eventList; +(DataManager*)sharedDataManager { @synchronized(self) { if (!singletonDataManager) { singletonDataManager = [[DataManager alloc] init]; } } NSLog(@"Pulling a copy of shared manager."); return singletonDataManager; } So then in my AppDelegate, I load some stuff before launching my first view: NSMutableArray *eventList = [DataManager sharedDataManager].eventList; .... NSLog(@"Adding event %@ to eventList", event.title); [eventList addObject:event]; NSLog(@"eventList now has %d members", [eventList count]); [event release]; As you can see, I've peppered the code with NSLog love notes to myself. The output to the Log reads like: 2010-05-10 09:08:53.355 MyApp[2037:207] Adding event Woofstock Music Festival to eventList 2010-05-10 09:08:53.355 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.411 MyApp[2037:207] Adding event Test Event for Staging to eventList 2010-05-10 09:08:53.411 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.467 MyApp[2037:207] Adding event Montgomery Event to eventList 2010-05-10 09:08:53.467 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.524 MyApp[2037:207] Adding event Alamance County Event For June to eventList 2010-05-10 09:08:53.524 MyApp[2037:207] eventList now has 0 members ... What gives? I have no errors getting to my eventList NSMutableArray. But I addObject: fails silently?

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  • Need help getting parent reference to child view controller

    - by Andy
    I've got the following code in one of my view controllers: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.section) { case 0: // "days" section tapped { DayPicker *dayPicker = [[DayPicker alloc] initWithStyle:UITableViewStylePlain]; dayPicker.rowLabel = self.activeDaysLabel; dayPicker.selectedDays = self.newRule.activeDays; [self.navigationController pushViewController:dayPicker animated:YES]; [dayPicker release]; break; ... Then, in the DayPicker controller, I do some stuff to the dayPicker.rowLabel property. Now, when the dayPicker is dismissed, I want the value in dayPicker.rowLabel to be used as the cell.textLabel.text property in the cell that called the controller in the first place (i.e., the cell label becomes the option that was selected within the DayPicker controller). I thought that by using the assignment operator to set dayPicker.rowLabel = self.activeDaysLabel, the two pointed to the same object in memory, and that upon dismissing the DayPicker, my first view controller, which uses self.activeDaysLabel as the cell.textLabel.text property for the cell in question, would automagically pick up the new value of the object. But no such luck. Have I missed something basic here, or am I going about this the wrong way? I originally passed a reference to the calling view controller to the child view controller, but several here told me that was likely to cause problems, being a circular reference. That setup worked, though; now I'm not sure how to accomplish the same thing "the right way." As usual, thanks in advance for your help.

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  • EXC_BAD_ACCESS in NSURLConnection: how to debug?

    - by baswell
    I have an iPhone app that downloads URLs. (PDFs to display) Easy: self.conn = [NSURLConnection connectionWithRequest:self.request delegate:self]; where self.conn is a retained property. For specific URLs, this throws EXC_BAD_ACCESS. The URL is valid and is constructed in the same way as URLs that do work. (90% of URLs are fine) These ones work: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARG_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARK_11-Mar-2010.pdf These don't: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YAMK_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YATN_11-Mar-2010.pdf Spot the difference? Yeah, me neither. Also no difference in response headers from the server for them. To clarify, the ones that work ALWAYS work, the ones that don't NEVER work. So not some random release/retain issue it seems. For the ones that don't work, none of the methods in my delegate are ever called, it fails hard before that. And with no error message, just EXC_BAD_ACCESS. Sooo.... Any way to debug what is going on inside NSURLConnection?

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • Mathmatic errors in basic C++ program

    - by Heather
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • How do I make a lock that allows only ONE thread to read from the resource ?

    - by mare
    I have a file that holds an integer ID value. Currently reading the file is protected with ReaderWriterLockSlim as such: public int GetId() { _fileLock.EnterUpgradeableReadLock(); int id = 0; try { if(!File.Exists(_filePath)) CreateIdentityFile(); FileStream readStream = new FileStream(_filePath, FileMode.Open, FileAccess.Read); StreamReader sr = new StreamReader(readStream); string line = sr.ReadLine(); sr.Close(); readStream.Close(); id = int.Parse(line); return int.Parse(line); } finally { SaveNextId(id); // increment the id _fileLock.ExitUpgradeableReadLock(); } } The problem is that subsequent actions after GetId() might fail. As you can see the GetId() method increments the ID every single time, disregarding what happens after it has issued an ID. The issued ID might be left hanging (as said, exceptions might occur). As the ID is incremented, some IDs might be left unused. So I was thinking of moving the SaveNextId(id) out, remove it (the SaveNextId() actually uses the lock too, except that it's EnterWriteLock). And call it manually from outside after all the required methods have executed. That brings out another problem - multiple threads might enter the GetId() method before the SaveNextId() gets executed and they might all receive the same ID. I don't want any solutions where I have to alter the IDs after the operation, correcting them in any way because that's not nice and might lead to more problems. I need a solution where I can somehow callback into the FileIdentityManager (that's the class that handles these IDs) and let the manager know that it can perform the saving of the next ID and then release the read lock on the file containing the ID. Essentialy I want to replicate the relational databases autoincrement behaviour - if anything goes wrong during row insertion, the ID is not used, it is still available for use but it also never happens that the same ID is issued. Hopefully the question is understandable enough for you to provide some solutions..

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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • how to slove error when using thread?

    - by ChandreshKanetiya
    I have following error msg in console when using NSThread "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now..." I have submit my sample code here - (void)viewDidLoad { appDeleg = (NewAshley_MedisonAppDelegate *)[[UIApplication sharedApplication] delegate]; [[self tblView1] setRowHeight:80.0]; [super viewDidLoad]; self.title = @"Under Ground"; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [NSThread detachNewThreadSelector:@selector(CallParser) toTarget:self withObject:nil]; } -(void)CallParser { Parsing *parsing = [[Parsing alloc] init]; [parsing DownloadAndParseUnderground]; [parsing release]; [self Update_View]; //[myIndicator stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } here "DownloadAndParseUnderground" is the method of downloding data from the rss feed and -(void) Update_View{ [self.tblView1 reloadData]; } when Update_View method is called the tableView reload Data and in the cellForRowAtIndexPath create error and not display custom cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; CustomTableviewCell *cell = (CustomTableviewCell *) [tblView1 dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"customCell" owner:self options:nil]; cell = objCustCell; objCustCell = nil; }

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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • NULL pointer dereference in swiotlb_unmap_sg_attrs() on disk IO

    - by Inductiveload
    I'm getting an error I really don't understand when reading or writing files using a PCIe block device driver. I seem to be hitting an issue in swiotlb_unmap_sg_attrs(), which appears to be doing a NULL dereference of the sg pointer, but I don't know where this is coming from, as the only scatterlist I use myself is allocated as part of the device info structure and persists as long as the driver does. There is a stacktrace to go with the problem. It tends to vary a bit in exact details, but it always crashes in swiotlb_unmap_sq_attrs(). I think it's likely I have a locking issue, as I am not sure how to handle the locks around the IO functions. The lock is already held when the request function is called, I release it before the IO functions themselves are called, as they need an (MSI) IRQ to complete. The IRQ handler updates a "status" value, which the IO function is waiting for. When the IO function returns, I then take the lock back up and return to request queue handling. The crash happens in blk_fetch_request() during the following: if (!__blk_end_request(req, res, bytes)){ printk(KERN_ERR "%s next request\n", DRIVER_NAME); req = blk_fetch_request(q); } else { printk(KERN_ERR "%s same request\n", DRIVER_NAME); } where bytes is updated by the request handler to be the total length of IO (summed length of each scatter-gather segment).

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  • Visual Studio 2010 is not allowing me to debug my code

    - by Tejs
    So, this interesting issue has been plaguing me for the past couple of hours. Visual Studio 2010 Ultimate no longer attaches the debugger and lets me debug my code. If I use the built in development server, then everything works fine. If I switch to Use Local IIS Web Server (http://localhost/), then all it does it attach to w3wp.exe, but no DLLs or PDBs are loaded for anything. I can go to Debug Windows Modules, and literally nothing is loaded in this window. Conversely, when using the built in development server, the Modules window displays all the DLLs and shows that the symbols for my DLLs have been loaded. Something is obviously amiss. The VS installation is completely bone stock. In IIS, my website is configured with ASP.NET 2.0 (because no 3.5 exists to select from the drop down), along with read / log visits / index this resource options checked on the "Home Directory" tab. Some of my failed ideas: 1) If I attach to process on the iexplore.exe instance where the website is displayed, it loads Internet Explorer's DLLs, but not mine. 2) I've restarted the computer multiple times 3) I've invoked devenv.exe /resetuserdata once 4) I've confirmed that every project is indeed set to debug and not release. 5) Deleted all \bin contents and rebuilt the solution. 6) Deleted entire solution and repulled from Source Control. Can someone tell me what is wrong with this thing? I'm going to have an aneurism from the headache this is causing me.

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • getting string.substring(N) not to choke when N > string.length

    - by aape
    I'm writing some code that takes a report from the mainframe and converts it to a spreadsheet. They can't edit the code on the MF to give me a delimited file, so I'm stuck dealing with it as fixed width. It's working okay now, but I need to get it more stable before I release it for testing. My problem is that in any given line of data, say it could have three columns of numbers, each five chars wide at positions 10, 16, and 22. If on this one particular row, there's no data for the last two cols, it won't be padded with spaces; rather, the length of the string will be only 14. So, I can't just blindly have dim s as string = someStream.readline a = s.substring(10, 5) b = s.substring(16, 5) c = s.substring(22, 5) because it'll choke when it substrings past the length of the string. I know I could test the length of the string before processing each row, and I have automated the filling of some of the vsariables using a counter and a loop, and using the counter*theWidthOfTheGivenVariable to jump around, but this project was a dog to start with (come on! turning a report into a spreadsheet?), but there are many different types of rows (it's not just a grid), and the code's getting ugly fast. I'd like this to be clean, clear, and maintainable for the poor sucker that gets this after me. If it matters, here's my code so far (it's really crufty at the moment). You can see some of my/its idiocy in the processSection#data subs So, I'm wondering 1) is there a way baked in to .NET to have string.substring not error when reading past the end of a string without wrapping it in a try...catch? and 2) would it be appropriate in this situation to write a new string class that inherits from string that has a more friendly substring function in it? ETA: Thanks for all the advice and knowledge everyone. I'll go with the extension. Hopefully one of these years, I'll get my chops up enough to pay someone back in kind. :)

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  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

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  • Why is my view controllers view not quadratic?

    - by mystify
    I created an UIViewController subclass, and figured out that the default implementation of -loadView in UIViewController will ignore my frame size settings in a strange way. To simplify it and to make sure it's really not the fault of my code, I did a clean test with a plain instance of UIViewController directly, rather than making a subclass. The result is the same. I try to make an exactly quadratic view of 320 x 320, but the view appears like 320 x 200. iPhone OS 3.0, please check this out: UIViewController *ts = [[UIViewController alloc] initWithNibName:nil bundle:nil]; ts.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 320.0f); ts.view.backgroundColor = [UIColor cyanColor]; [self.view addSubview:ts.view]; like you can see, I do this: 1) Create a UIViewController instance 2) Set the frame of the view to a quadratic dimension of 320 x 320 3) Give it a color, so I can see it 4) Added it as a subview. Now the part, that's even more strange: When I make my own implementation of -loadView, i.e. if I put this code in there like this: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 320.0f)]; v.backgroundColor = [UIColor cyanColor]; self.view = v; [v release]; } then it looks right. Now lets think about that: In the first example, I do pretty much exactly the same, just that I let UIViewController create the view on it's own, and then take it over in order to change it's frame. Right? So why do I get this strange error? Right now I see no other way of messing around like that to correct this wrong behavior. I did not activate anything like clipsToBounds and there's no other code touching this.

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Memory usage of strings (or any other objects) in .Net

    - by ava
    I wrote this little test program: using System; namespace GCMemTest { class Program { static void Main(string[] args) { System.GC.Collect(); System.Diagnostics.Process pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long startBytes = pmCurrentProcess.PrivateMemorySize64; double kbStart = (double)(startBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbStart + "KB."); { int size = 2000000; string[] strings = new string[size]; for(int i = 0; i < size; i++) { strings[i] = "blabla" + i; } } System.GC.Collect(); pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long endBytes = pmCurrentProcess.PrivateMemorySize64; double kbEnd = (double)(endBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbEnd + "KB."); System.Console.WriteLine("Leaked " + (kbEnd - kbStart) + "KB."); System.Console.ReadKey(); } } } The output in Release build is: Currently using 18800KB. Currently using 118664KB. Leaked 99864KB. I assume that the GC.collect call will remove the allocated strings since they go out of scope, but it appears it does not. I do not understand nor can I find an explanation for it. Maybe anyone here? Thanks, Alex

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  • Tools for debugging when debugger can't get you there?

    - by brian1001
    I have a fairly complex (approx 200,000 lines of C++ code) application that has decided to crash, although it crashes a little differently on a couple of different systems. The trick is that it doesn't crash or trap out in debugger. It only crashes when the application .EXE is run independently (either the debug EXE or the release EXE - both behave the same way). When it crashes in the debug EXE, and I get it to start debugging, the call stack is buried down into the windows/MFC part of things, and isn't reflecting any of my code. Perhaps I'm seeing a stack corruption of some sort, but I'm just not sure at the moment. My question is more general - it's about tools and techniques. I'm an old programmer (C and assembly language days), and a relative newcomer (couple/few years) to C++ and Visual Studio (2003 for this projecT). Are there tricks or techniques anyone's had success with in tracking down crashing issues when you cannot make the software crash in a debugger session? Stuff like permission issues, for example? The only thing I've thought of is to start plugging in debug/status messages to a logfile, but that's a long, hard way to go. Been there, done that. Any better suggestions? Am I missing some tools that would help? Is VS 2008 better for this kind of thing? Thanks for any guidance. Some very smart people here (you know who you are!). cheers.

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  • Mathematics errors in basic C++ program

    - by H Bomb1013
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • Utility to indexing a directory?

    - by achacha
    Here is what I am trying to do: I have a directory (with sub-directories) with source files, I need to index them so I can find files fast (find as I type) so I can open them for compare/analysis. I don't want it to scan the content, just filename index for quick lookup. I do this when trying to determine if a class exists in a given tree (we maintain directory trees for each release which has a lot of files) and sometimes I want to quickly check files to see how something was implemented, etc. Most of these directories are on remote servers (sometimes on the other side of the world) or on a VM (which is on a server far away), so I only want to read the directory trees once, which is why running find every time is way too slow and doing 'find . foo.txt' and then searching that is a bit tedious. It's kind of like how "Find Resource" works in eclipse after it indexes all files, but it's a bit of a chore to import/remove directories into eclipse every time. Eclipse is also very slow when dealing with remote volumes. Any suggestions are appreciated :)

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  • Best workflow with Git & Github

    - by Tom Schlick
    Hey guys, im looking for some advice on how to properly structure the workflow for my team with git & github. we are recent svn converts and its kind of confusing on how we should best setup our day-to-day workflow. Here is a little background, im comfortable with command line and my team is pretty new to it but can follow use commands. We all are working on the same project with 3 environments (development, staging, and production). We are a mix of developers & designers so some use the Git GUI and some command line. Our setup in svn went something like this. We had a branch for development, staging and production. When people were confident with code they would commit and then merge it into the staging. The server would update itself and on a release day (weekly) we would do a diff and push the changes to the production server. Now i setup those branches and got the process with the server running but its the actual workflow that is confusing the hell out of me. It seems like overkill that every time someone makes a change on a file they would create a new branch, commit, merge, and delete that branch... from what i have read they would be able to do it on a specific commit (using the hash), do i have that right? is this an acceptable way to go about things with git? any advice would be greatly appreciated.

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • How to find out style of NSUserNotification during run-time? Or force close an alert?

    - by Dmitri Shuralyov
    According to "OS X Mountain Lion Release Notes" (https://developer.apple.com/library/mac/#releasenotes/Cocoa/Foundation.html), "The user has ultimate control over what notifications are displayed, and the style (banner, alert, etc). There is no mechanism to override the user preferences." Even though all I want to do is "downgrade" from alert style to banner style... Fine. But can I at least find out whether a notification is of alert or banner style inside the didActivateNotification method? The reason I want to do that is to respond differently according to notification.activationType. When the alert is a banner (which is what I want), clicking its contents is the only possible action, and this both triggers didActivateNotification method and closes the notification banner. When the user chooses alert-style notifications, clicking the alert contents also generates didActivateNotification with the same value of notification.activationType, but it stays on screen instead of going away (it only goes away when the Action button is pressed). I don't want my app to trigger an action repeatedly for the same alert notification, in case the user clicks the content area of an alert notification. An alternative solution would be to force the alert notification bubble to dismiss when the user clicks its contents. Is this possible?

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