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  • How do I use a default setting from Root.plist?

    - by crooksy88
    I have set up a default setting for my app using Root.plist, giving this a Boolean DefaultValue of YES (ticked checkbox).You can see a screengrab at http://www.infin8design.com/clients/stack/plist.png However, when my app is first launched, the YES value is not picked up, and the setting is read as a NO (or 0). The user has to manually go into the settings app, turn the toggleswitch off, then turn it back on again for this setting to hold a YES(1) value. I'm logging the value with appDidFinishLaunching like this. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"%d",[defaults boolForKey:@"include_phrases"]); SO... my question is... How do I pick up this initial default setting without the user having to set it manually? Thanks in advance for any suggestions you can offer. Mark

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  • strange situation of UITableView when I want to scroll it

    - by ivanlw
    I'm building an easy app for chatting, each time I type in a sentence, the sentences is added into an array(which used to load the table view in cellForRowAtIndexPath delegate method), then I reload the table view. At last I use the following code to scroll the table view to the bottom if ([self.chatList numberOfRowsInSection:0] != 0) { NSUInteger rowCount = [self.chatArray count]; NSIndexPath* indexPath = [NSIndexPath indexPathForRow:rowCount-1 inSection:0]; [self.chatList scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } however, the table view sometimes performs well, sometimes only scrolls to the second to the last line……

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  • UITableView with sectionIndexTitle bugs on rotation

    - by Toto
    Hi everyone, I have a UITableView with a sectionIndexTitles, and when I do a rotation, some cells are displayed like if I were on the previous orientation. When I don't have sectionIndexTitles, there is no problem. Is it just a bug in a library, or is there a secret tip I don't know to fix it ? Tank you

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  • UIButton At Run Time

    - by rami
    I want to create UIButton At Run Time. I Have main view in which I have Table View when I select Row it Open Sub View with Toolbar and in that I Click on Add Button on tool Bar it opens the another view in which I add My value(like name)now when I press save Button It goes back to the sub View with Toolbar and it create button with name which I save and add it in sub view But problem is when I do it again all things done well But The Button Which created previous is not seen in sub view.It display only button with name Which I save Last.

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  • How can I get a CGImageRef from a file?

    - by OTisler
    So I know you can get a CGImage from a file using UIImage... UIImage *img = [UIImage imageNamed:@"name.bmp"]; [img CGImage]; But, is there a way to get a CGImageRef without using a UIImage? (I am trying this in a static library which doesn't have access to UIKit

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  • Save many-to-one relationship from JSON into Core Data

    - by Snow Crash
    I'm wanting to save a Many-to-one relationship parsed from JSON into Core Data. The code that parses the JSON and does the insert into Core Data looks like this: for (NSDictionary *thisRecipe in recipes) { Recipe *recipe = [NSEntityDescription insertNewObjectForEntityForName:@"Recipe" inManagedObjectContext:insertionContext]; recipe.title = [thisRecipe objectForKey:@"Title"]; NSDictionary *ingredientsForRecipe = [thisRecipe objectForKey:@"Ingredients"]; NSArray *ingredientsArray = [ingredientsForRecipe objectForKey:@"Results"]; for (NSDictionary *thisIngredient in ingredientsArray) { Ingredient *ingredient = [NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:insertionContext]; ingredient.name = [thisIngredient objectForKey:@"Name"]; } } NSSet *ingredientsSet = [NSSet ingredientsArray]; [recipe setIngredients:ingredientsSet]; Notes: "setIngredients" is a Core Data generated accessor method. There is a many-to-one relationship between Ingredients and Recipe However, when I run this I get the following error: NSCFDictionary managedObjectContext]: unrecognized selector sent to instance If I remove the last line (i.e. [recipe setIngredients:ingredientsSet];) then, taking a peek at the SQLite database, I see the Recipe and Ingredients have been stored but no relationship has been created between Recipe and Ingredients Any suggestions as to how to ensure the relationship is stored correctly?

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  • How do I change the background image of my app?

    - by user356387
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

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  • numberOfSectionsInTable isn't called when [arr count] is returned

    - by user315471
    When I try returning the count of my newsItems array it breaks my application. I used NSLog to find out what the value of the newsItems count was when I returned 1. Here is from NSLog 2010-04-13 07:48:40.656 RSS Feed[453:207] Values of num items 31 2010-04-13 07:48:40.656 RSS Feed[453:207] Number of items 31 Does anyone know why returning [newsItems count] would cause my application to break? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Values of num items %d",[newsItems count]); NSInteger *length = (NSInteger *)[newsItems count]; NSLog(@"Number of items %d",length); return 1; //return [newsItems count]; //This keeps breaking it for some reason }

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  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

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  • Having a problem with simple bool

    - by Code
    Hi guys, I've some really simple code that checks if my bool is == YES but it does not ever enter. NSLog(@"boool %d",self.arrayAlreadyPopulated ); if (self.arrayAlreadyPopulated == YES) { Match *aMatch = [appDelegate.matchScoresArray objectAtIndex:(numMatchCounter)]; aMatch.teamName1 = TeamNameHolder; } else { Match *aMatch = [[Match alloc] init]; aMatch.teamName1 = TeamNameHolder; [appDelegate.matchScoresArray addObject:aMatch]; [aMatch release]; } The debug at the top says that the value of self.arrayAlreadyPopulated is 1 on the 2nd pass as it should be. But it never enters the first first part but jumps down to the 'else' I cant see for the life of me what the problem is. -.- Anybody able to clue me in? Thanks -Code EDIT declaration code int theCounterCauseABoolWontWork; @property (nonatomic) int theCounterCauseABoolWontWork; @synthesize theCounterCauseABoolWontWork;

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  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

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  • Differentiate Between UITableView Editing States?

    - by Josh Kahane
    I have been looking at trying to differentiate between editing states in my UITableView. I need to call a method only when in editing mode after tapping the edit button, so when you get your cell slide in and you see the little circular delete icons but NOT when the user swipes to delete. Is there anyway I can differentiate between the two? Thanks. EDIT: Solution thanks to Rodrigo Both each cell and the entire tableview has an 'editing' BOOL value, so I loop through all the cells and if more than one of them is editing then we know the whole table is (the user tapped the edit button), however if only one is editing then we know that the user has swiped a cell, editing that individual one, this lets me deal with each editing state individually! - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; int i = 0; //When editing loop through cells and hide status image so it doesn't block delete controls. Fade back in when done editing. for (customGuestCell *cell in self.tableView.visibleCells) { if (cell.isEditing) { i += 1; } } if (i > 1) { for (customGuestCell *cell in self.tableView.visibleCells) { if (editing) { // loop through the visible cells and animate their imageViews [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 0; [UIView commitAnimations]; } } } else if (!editing) { for (customGuestCell *cell in self.tableView.visibleCells) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 1.0; [UIView commitAnimations]; } } }

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  • My iOS app has a + in its name. Bundle is invalid due to this. Need help resolving

    - by d.altman
    I did find a couple of very similar or identical threads here but they seemed to end before full resolution. My app runs fine on my device with no build error. I am trying to submit app for approval and I get the following error, "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain any of these characters ..... +". So I opened my info.plist file and changed the info.plist file executable name from the macro ${EXECUTABLE_NAME} to the name of my app without the +. I did a new archive but then get an error saying the "codesign failed with exit code 1". In another thread I read to just change targets name removing the + from there and leaving the info.plist file with the macro for the executable name, restarting Xcode and then archiving again. That allowed me to archive but I received the same error in iTunes Connect. I have been working on this all day and don't find the solution. Can anyone please point me in the right direction? Thank you for any help.

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  • How to deal with delegate method calling back the object who send the message ?

    - by olipion
    I have two object: @protocol ObjectADelegate - (void)objectAfirst:(ObjectA *)obj; - (void)objectAsecond:(ObjectA *)obj; @end @interface ObjectA : NSObject { id<ObjectADelegate> delegate; - (void)callSecond { [self.delegate objectAsecond:self]; } @end @interface ObjectB : NSObject <ObjectADelegate>{ ObjectA *myObjectA; } @implementation ObjectB - (void)objectAfirst:(ObjectA *)obj { // First is finished, do second [obj callSecond]; } - (void)objectASecond:(ObjectA *)obj { // Do my stuff } @end As you can see in the code, when ObjectA send the message objectAfirst to its delegate, objectb use again objectA methods that result in objecta calling back objectb. It means that what first fire objectAfirst is not finished but objectA send the objectAsecond message. Could it be a problem ? Any way to let delay message handling in objectB ? for example, something like using [obj performSelector:@selector(callSecond) afterDelay:0.01]; instead of [obj callSecond]; ?

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  • touch multi UIViews

    - by user262325
    Hello everyone There are a series UIViews arranaged very close. I hope when my finger touchs some of them, my app can detect which UIView touched. Maybe one or two or three.(because the displayed parts of each UIView are too thin). I hope to get the middle x value of the touch, then spread the UIView where the middle x value locates and the UIViews near it. Welcome any comment Thanks interdev

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