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  • WCF web service Data Members defaulting to null

    - by James
    I am new to WCF and created a simple REST service to accept an order object (series of strings from XML file), insert that data into a database, and then return an order object that contains the results. To test the service I created a small web project and send over a stream created from an xml doc. The problem is that even though all of the items in the xml doc get placed into the stream, the service is nullifying some of them when it receives the data. For example lineItemId will have a value but shipment status will show null. I step through the xml creation and verify that all the values are being sent. However, if I clear the datamembers and change the names around, it can work. Any help would be appreciated. This is the interface code [ServiceContract] public interface IShipping { [OperationContract] [WebInvoke(Method = "POST", UriTemplate = "/Orders/UpdateOrderStatus/", BodyStyle=WebMessageBodyStyle.Bare)] ReturnOrder UpdateOrderStatus(Order order); } [DataContract] public class Order { [DataMember] public string lineItemId { get; set; } [DataMember] public string shipmentStatus { get; set; } [DataMember] public string trackingNumber { get; set; } [DataMember] public string shipmentDate { get; set; } [DataMember] public string delvryMethod { get; set; } [DataMember] public string shipmentCarrier { get; set; } } [DataContract] public class ReturnOrder { [DataMember(Name = "Result")] public string Result { get; set; } } This is what I'm using to send over an Order object: string lineId = txtLineItem.Text.Trim(); string status = txtDeliveryStatus.Text.Trim(); string TrackingNumber = "1x22-z4r32"; string theMethod = "Ground"; string carrier = "UPS"; string ShipmentDate = "04/27/2010"; XNamespace nsOrders = "http://tempuri.org/order"; XElement myDoc = new XElement(nsOrders + "Order", new XElement(nsOrders + "lineItemId", lineId), new XElement(nsOrders + "shipmentStatus", status), new XElement(nsOrders + "trackingNumber", TrackingNumber), new XElement(nsOrders + "delvryMethod", theMethod), new XElement(nsOrders + "shipmentCarrier", carrier), new XElement(nsOrders + "shipmentDate", ShipmentDate) ); HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://localhost:3587/Deposco.svc/wms/Orders/UpdateOrderStatus/"); request.Method = "POST"; request.ContentType = "application/xml"; try { request.ContentLength = myDoc.ToString().Length; StreamWriter sw = new StreamWriter(request.GetRequestStream()); sw.Write(myDoc); sw.Close(); using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { StreamReader reader = new StreamReader(response.GetResponseStream()); string responseString = reader.ReadToEnd(); XDocument.Parse(responseString).Save(@"c:\DeposcoSvcWCF.xml"); } } catch (WebException wEx) { Stream errorStream = ((HttpWebResponse)wEx.Response).GetResponseStream(); string errorMsg = new StreamReader(errorStream).ReadToEnd(); }

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Correct way of using/testing event service in Eclipse E4 RCP

    - by Thorsten Beck
    Allow me to pose two coupled questions that might boil down to one about good application design ;-) What is the best practice for using event based communication in an e4 RCP application? How can I write simple unit tests (using JUnit) for classes that send/receive events using dependency injection and IEventBroker ? Let’s be more concrete: say I am developing an Eclipse e4 RCP application consisting of several plugins that need to communicate. For communication I want to use the event service provided by org.eclipse.e4.core.services.events.IEventBroker so my plugins stay loosely coupled. I use dependency injection to inject the event broker to a class that dispatches events: @Inject static IEventBroker broker; private void sendEvent() { broker.post(MyEventConstants.SOME_EVENT, payload) } On the receiver side, I have a method like: @Inject @Optional private void receiveEvent(@UIEventTopic(MyEventConstants.SOME_EVENT) Object payload) Now the questions: In order for IEventBroker to be successfully injected, my class needs access to the current IEclipseContext. Most of my classes using the event service are not referenced by the e4 application model, so I have to manually inject the context on instantiation using e.g. ContextInjectionFactory.inject(myEventSendingObject, context); This approach works but I find myself passing around a lot of context to wherever I use the event service. Is this really the correct approach to event based communication across an E4 application? how can I easily write JUnit tests for a class that uses the event service (either as a sender or receiver)? Obviously, none of the above annotations work in isolation since there is no context available. I understand everyone’s convinced that dependency injection simplifies testability. But does this also apply to injecting services like the IEventBroker? This article describes creation of your own IEclipseContext to include the process of DI in tests. Not sure if this could resolve my 2nd issue but I also hesitate running all my tests as JUnit Plug-in tests as it appears impractible to fire up the PDE for each unit test. Maybe I just misunderstand the approach. This article speaks about “simply mocking IEventBroker”. Yes, that would be great! Unfortunately, I couldn’t find any information on how this can be achieved. All this makes me wonder whether I am still on a "good path" or if this is already a case of bad design? And if so, how would you go about redesigning? Move all event related actions to dedicated event sender/receiver classes or a dedicated plugin?

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  • Saxon XSLT-Transformation: How to change serialization of an empty tag from <x/> to <x></x>?

    - by Ben
    Hello folks! I do some XSLT-Transformation using Saxon HE 9.2 with the output later being unmarshalled by Castor 1.3.1. The whole thing runs with Java at the JDK 6. My XSLT-Transformation looks like this: <xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:ns="http://my/own/custom/namespace/for/the/target/document"> <xsl:output method="xml" encoding="UTF-8" indent="no" /> <xsl:template match="/"> <ns:item> <ns:property name="id"> <xsl:value-of select="/some/complicated/xpath" /> </ns:property> <!-- ... more ... --> </xsl:template> So the thing is: if the XPath-expression /some/complicated/xpath evaluates to an empty sequence, the Saxon serializer writes <ns:property/> instead of <ns:property></ns:property>. This, however, confuses the Castor unmarshaller, which is next in the pipeline and which unmarshals the output of the transformation to instances of XSD-generated Java-code. So my question is: How can I tell the Saxon-serializer to output empty tags not as standalone tags? Here is what I am proximately currently doing to execute the transformation: import net.sf.saxon.s9api.*; import javax.xml.transform.*; import javax.xml.transform.sax.SAXSource; // ... // read data XMLReader xmlReader = XMLReaderFactory.createXMLReader(); // ... there is some more setting up the xmlReader here ... InputStream xsltStream = new FileInputStream(xsltFile); InputStream inputStream = new FileInputStream(inputFile); Source xsltSource = new SAXSource(xmlReader, new InputSource(xsltStream)); Source inputSource = new SAXSource(xmlReader, new InputSource(inputStream)); XdmNode input = processor.newDocumentBuilder().build(inputSource); // initialize transformation configuration Processor processor = new Processor(false); XsltCompiler compiler = processor.newXsltCompiler(); compiler.setErrorListener(this); XsltExecutable executable = compiler.compile(xsltSource); Serializer serializer = new Serializer(); serializer.setOutputProperty(Serializer.Property.METHOD, "xml"); serializer.setOutputProperty(Serializer.Property.INDENT, "no"); serializer.setOutputStream(output); // execute transformation XsltTransformer transformer = executable.load(); transformer.setInitialContextNode(input); transformer.setErrorListener(this); transformer.setDestination(serializer); transformer.setSchemaValidationMode(ValidationMode.STRIP); transformer.transform(); I'd appreciate any hint pointing in the direction of a solution. :-) In case of any unclarity I'd be happy to give more details. Nightly greetings from Germany, Benjamin

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  • Postergres could not connect to server

    - by Gary Lai
    After I did brew update and brew upgrade, my postgres got some problem. I tried to uninstall postgres and install again, but it didn't work as well. This is the error message.(I also got this error message when I try to do rake db:migrate) $ psql psql: could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/tmp/.s.PGSQL.5432"? How can I solve it? Mac version: Mountain lion. homebrew version: 0.9.3 postgres version: psql (PostgreSQL) 9.2.1 And this is what I did. 12:30 ~/D/works$ brew uninstall postgresql Uninstalling /usr/local/Cellar/postgresql/9.2.1... 12:31 ~/D/works$ brew uninstall postgresql Uninstalling /usr/local/Cellar/postgresql/9.1.4... 12:31 ~/D/works$ psql --version bash: /usr/local/bin/psql: No such file or directory 12:33 ~/D/works$ brew install postgresql ==> Downloading http://ftp.postgresql.org/pub/source/v9.2.1/postgresql-9.2.1.tar.bz2 Already downloaded: /Library/Caches/Homebrew/postgresql-9.2.1.tar.bz2 ...... ...... ==> Summary /usr/local/Cellar/postgresql/9.2.1: 2814 files, 38M, built in 2.7 minutes 12:37 ~/D/works$ initdb /usr/local/var/postgres -E utf8 The files belonging to this database system will be owned by user "laigary". This user must also own the server process. The database cluster will be initialized with locale "en_US.UTF-8". The default text search configuration will be set to "english". initdb: directory "/usr/local/var/postgres" exists but is not empty If you want to create a new database system, either remove or empty the directory "/usr/local/var/postgres" or run initdb with an argument other than "/usr/local/var/postgres". 12:39 ~/D/works$ mkdir -p ~/Library/LaunchAgents 12:39 ~/D/works$ cp /usr/local/Cellar/postgresql/9.2.1/homebrew.mxcl.postgresql.plist ~/Library/LaunchAgents/ 12:39 ~/D/works$ launchctl load -w ~/Library/LaunchAgents/homebrew.mxcl.postgresql.plist homebrew.mxcl.postgresql: Already loaded 12:39 ~/D/works$ pg_ctl -D /usr/local/var/postgres -l /usr/local/var/postgres/server.log start server starting 12:39 ~/D/works$ env ARCHFLAGS="-arch x86_64" gem install pg Building native extensions. This could take a while... Successfully installed pg-0.14.1 1 gem installed 12:42 ~/D/works$ psql --version psql (PostgreSQL) 9.2.1 12:42 ~/D/works$ psql psql: could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/tmp/.s.PGSQL.5432"?

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  • Translate Java class with static attributes and Annotation to Scala equivalent

    - by ifischer
    I'm currently trying to "translate" the following Java class to an equivalent Scala class. It's part of a JavaEE6-application and i need it to use the JPA2 MetaModel. import javax.persistence.metamodel.SingularAttribute; import javax.persistence.metamodel.StaticMetamodel; @StaticMetamodel(Person.class) public class Person_ { public static volatile SingularAttribute<Person, String> name; } A dissassembling of the compiled class file reveals the following information for the compiled file: > javap Person_.class : public class model.Person_ extends java.lang.Object{ public static volatile javax.persistence.metamodel.SingularAttribute name; public model.Person_(); } So now i need an equivalent Scala file that has the same structure, as JPA depends on it, cause it resolves the attributes by reflection to make them accessible at runtime. So the main problem i think is that the attribute is static, but the Annotation has to be on an (Java)Object (i guess) My first naive attempt to create a Scala equivalent is the following: @StaticMetamodel(classOf[Person]) class Person_ object Person_ { @volatile var name:SingularAttribute[Person, String] = _; } But the resulting classfile is far away from the Java one, so it doesn't work. When trying to access the attributes at runtime, e.g. "Person_.firstname", it resolves to null, i think JPA can't do the right reflection magic on the compiled classfile (the Java variant resolves to an instance of org.hibernate.ejb.metamodel.SingularAttributeImpl at runtime). > javap Person_.class : public class model.Person_ extends java.lang.Object implements scala.ScalaObject{ public static final void name_$eq(javax.persistence.metamodel.SingularAttribute); public static final javax.persistence.metamodel.SingularAttribute name(); public model.Person_(); } > javap Person_$.class : public final class model.Person__$ extends java.lang.Object implements scala.ScalaObject public static final model.Person__$ MODULE$; public static {}; public javax.persistence.metamodel.SingularAttribute name(); public void name_$eq(javax.persistence.metamodel.SingularAttribute); } So now what i'd like to know is if it's possible at all to create a Scala equivalent of the Java class? It seems to me that it's absolutely not, but maybe there is a workaround or something (except just using Java, but i want my app to be in Scala where possible) Any ideas, anyone? Thanks in advance!

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  • Write STDOUT & STDERR to a logfile, also write STDERR to screen

    - by Stefan Lasiewski
    I would like to run several commands, and capture all output to a logfile. I also want to print any errors to the screen (or optionally mail the output to someone). Here's an example. The following command will run three commands, and will write all output (STDOUT and STDERR) into a single logfile. { command1 && command2 && command3 ; } > logfile.log 2>&1 Here is what I want to do with the output of these commands: STDERR and STDOUT for all commands goes to a logfile, in case I need it later--- I usually won't look in here unless there are problems. Print STDERR to the screen (or optionally, pipe to /bin/mail), so that any error stands out and doesn't get ignored. It would be nice if the return codes were still usable, so that I could do some error handling. Maybe I want to send email if there was an error, like this: { command1 && command2 && command3 ; } logfile.log 2&1 || mailx -s "There was an error" stefanl@example.org The problem I run into is that STDERR loses context during I/O redirection. A '2&1' will convert STDERR into STDOUT, and therefore I cannot view errors if I do 2 error.log Here are a couple juicier examples. Let's pretend that I am running some familiar build commands, but I don't want the entire build to stop just because of one error so I use the '--keep-going' flag. { ./configure && make --keep-going && make install ; } > build.log 2>&1 Or, here's a simple (And perhaps sloppy) build and deploy script, which will keep going in the event of an error. { ./configure && make --keep-going && make install && rsync -av --keep-going /foo devhost:/foo} > build-and-deploy.log 2>&1 I think what I want involves some sort of Bash I/O Redirection, but I can't figure this out.

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  • Including hibernate jar dependencies in ant build

    - by Patrick
    Hi, I'm trying to compile a runnable jar-file for a project that makes use of hibernate. I'm trying to construct an ant build.xml file to streamline my build process, but I'm having troubles with the inclusion of the hibernate3.jar inside the final jar-file. If I run the ant script I manage to include all my library jars, and they are put in the final jar-file's root. When I run the jar-file I get a java.lang.NoClassDefFoundError: org/hibernate/Session error. If I make use of the built-in export to jar in Eclipse, it works only if I choose "extract required libraries into jar". But that bloats the jar, and includes too much of my project (i.e. unit tests). Below is my generated manifest: Manifest-Version: 1.0 Main-Class: main.ServerImpl Class-Path: ./ antlr-2.7.6.jar commons-collections-3.1.jar dom4j-1.6.1.jar hibernate3.jar javassist-3.9.0.GA.jar jta-1.1.jar slf4j-api-1.5.11.jar slf4j-simple-1.5.11.jar mysql-connector-java-5.1.12-bin.jar rmiio-2.0.2.jar commons-logging-1.1.1.jar And the part of the build.xml looks like this: <target name="dist" depends="compile" description="Generates the Distribution Jar(s)"> <mkdir dir="${dist.dir}" /> <jar destfile="${dist.dir}/${dist.file.name}.jar" basedir="${build.prod.dir}" filesetmanifest="mergewithoutmain"> <manifest> <attribute name="Main-Class" value="${main.class}" /> <attribute name="Class-Path" value="./ ${manifest.classpath} " /> <attribute name="Implementation-Title" value="${app.name}" /> <attribute name="Implementation-Version" value="${app.version}" /> <attribute name="Implementation-Vendor" value="${app.vendor}" /> </manifest> <zipfileset refid="hibernatefiles" /> <zipfileset refid="slf4jfiles" /> <zipfileset refid="mysqlfiles" /> <zipfileset refid="commonsloggingfiles" /> <zipfileset refid="rmiiofiles" /> </jar> </target> The refids' for the zipfilesets point to the directories in a library directory lib in the root of the project. The manifest.classpath-variable takes the classpath of all those library jar-files, and flattens them with pathconvert and mapper. I've also tried to set the manifest classpath to ".", "./" and only the library jar, but to no difference at all. I'm hoping there's a simple remedy to my problems...

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  • extra vertical space within <li> in IE7

    - by powerboy
    The test case is in below. Or you can view it in jsbin: http://jsbin.com/uxagi. <!DOCTYPE html> <html> <head> <style type="text/css"> body {margin: 20px; } #main {border: 1px solid red;} img {float: left; height: 100px; padding: 0 10px 10px 0;} ul {margin: 0; padding: 0; list-style-type: none;} </style> </head> <body> <div id="main"> <ul> <li> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/CranebyLinson1894.jpg/100px-CranebyLinson1894.jpg" /> <div class="content">"The Open Boat" is a short story by American author Stephen Crane. First published in 1897, it was based on Crane's experience of having survived a shipwreck off the coast of Florida earlier that year while traveling to Cuba to work as a newspaper correspondent. Crane was stranded at sea for thirty hours when his ship, the SS Commodore, sank after hitting a sandbar. He and three other men were forced to navigate their way to shore in a small boat; one of the men, an oiler named Billie Higgins, drowned. Crane subsequently adapted his report into narrative form, and the short story "The Open Boat" was published in Scribner's Magazine. The story is told from the point of view of an anonymous correspondent, Crane's fictional doppelgänger, and the action closely resembles the author's experiences after the shipwreck. A volume titled The Open Boat and Other Tales of Adventure was published in the United States in 1898. Praised for its innovation by contemporary critics, the story is considered an exemplary work of literary Naturalism. One of the most frequently discussed works in Crane's canon, it is notable for its use of imagery, irony, symbolism, and exploration of themes including survival, solidarity, and the conflict between man and nature. H. G. Wells considered "The Open Boat" to be "beyond all question, the crown of all [Crane's] work".</div> </li> </ul> </div> </body> </html> Note that in standards-compliant browsers and IE8, there is no vertical space between the red border and the text. But there is vertical space in IE7 (haven't tested in IE6).

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  • Linux: How to find all serial devices (ttyS, ttyUSB, ..) without opening them?

    - by Thomas Tempelmann
    What is the proper way to get a list of all available serial ports/devices on a Linux system? In other words, when I iterate over all devices in /dev/, how do I tell which ones are serial ports in the classic way, i.e. those usually supporting baud rates and RTS/CTS flow control? The solution would be coded in C. I ask because I am using a 3rd party library that does this clearly wrong: It appears to only iterate over /dev/ttyS*. The problem is that there are, for instance, serial ports over USB (provided by USB-RS232 adapters), and those are listed under /dev/ttyUSB*. And reading the Serial-HOWTO at Linux.org, I get the idea that there'll be other name spaces as well, as time comes. So I need to find the official way to detect serial devices. Problem is that there appears none documented, or I can't find it. I imagine one way would be to open all files from /dev/tty* and call a specific ioctl() on them that is only available on serial devices. Would that be a good solution, though? Update hrickards suggested to look at the source for "setserial". Its code does exactly what I had in mind: First, it opens a device with: fd = open (path, O_RDWR | O_NONBLOCK) Then it invokes: ioctl (fd, TIOCGSERIAL, &serinfo) If that call returns no error, then it's a serial dev, apparently. I found similar code here, which suggested to also add the O_NOCTTY option. There is one problem with this approach, though: When I tested this code on BSD Unix (i.e. OSX), it worked as well, however serial devices that are provided thru Bluetooth cause the system (driver) to try to connect to the bluetooth device, which takes a while before it'll return with a timeout error. This is caused by just opening the device. And I can imagine that similar things can happen on Linux as well - ideally, I should not need to open the device to figure out its type. I wonder if there's also a way to invoke ioctl functions without an open, or open a device in a way that it does not cause connections to be made? Any ideas?

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  • While loop: Output something different on every second result

    - by Wade D Ouellet
    Hi, I am running a plugin called Category Posts Widget for WordPress: http://wordpress.org/extend/plugins/category-posts/ It uses a while loop to display the names of all posts in a certain category. I want to get it so that there is a different class attached to the li tag on every second output. Here is the block of code for the plugin: // Post list echo "<ul>\n"; while ( $cat_posts->have_posts() ) { $cat_posts->the_post(); ?> <li class="cat-post-item"> <a class="post-title" href="<?php the_permalink(); ?>" rel="bookmark" title="Permanent link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a> <?php if ( function_exists('the_post_thumbnail') && current_theme_supports("post-thumbnails") && $instance["thumb"] && has_post_thumbnail() ) : ?> <a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"> <?php the_post_thumbnail( 'cat_post_thumb_size'.$this->id ); ?> </a> <?php endif; ?> <?php if ( $instance['date'] ) : ?> <p class="post-date"><?php the_time("j M Y"); ?></p> <?php endif; ?> <?php if ( $instance['excerpt'] ) : ?> <?php the_excerpt(); ?> <?php endif; ?> <?php if ( $instance['comment_num'] ) : ?> <p class="comment-num">(<?php comments_number(); ?>)</p> <?php endif; ?> </li> <?php } echo "</ul>\n"; I am just trying to get it so on each second one in the output list, the li has a different class, so cat-post-item-alt for example. Thanks, Wade

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  • SimpleXML SOAP response Namespace issues

    - by Stu
    Hi. After spending SEVERAL frustrated hours on this I am asking for your help. I am trying to get the content of particular nodes from a SOAP response. The response is $XmlStr = <?xml version="1.0" encoding="UTF-8"?><env:Envelope xmlns:env="http://www.w3.org/2003/05/soap-envelope"<xmlns:ns1="http://soap.xxxxxx.co.uk/"><env:Body><ns1:PlaceOrderResponse><xxxxxOrderNumber></xxxxxOrderNumber><ErrorArray><Error><ErrorCode>24</ErrorCode><ErrorText>The+client+order+number+3002254+is+already+in+use</ErrorText></Error><Error><ErrorCode>1</ErrorCode><ErrorText>Aborting</ErrorText></Error></ErrorArray></ns1:PlaceOrderResponse></env:Body></env:Envelope> I am trying to get at the nodes and children of <ErrorArray. Because of the XML containing namespaces $XmlArray = new SimpleXMLElement($XmlStr); foreach ($XmlArray->env:Envelope->env:Body->ns1:PlaceOrderResponse->ErrorArray->Error as $Error) { echo $Error->ErrorCode."<br />";<br /> } doesn't work. I have read a number of articles such as http://www.sitepoint.com/blogs/2005/10/20/simplexml-and-namespaces/ htp://blog.stuartherbert.com/php/2007/01/07/using-simplexml-to-parse-rss-feeds/ and about 20 questions on this site which unfortunately are not helping. (the second link has htp:// as a newbie here I cannot post more than one link) Even writing, $XmlArray = new SimpleXMLElement($XmlStr); echo "<br /><br /><pre>\n"; print_r($XmlArray); echo "<pre><br /><br />\n"; gives SimpleXMLElement Object ( ) which makes me wonder if the soap response ($XmlStr) is actually a valid input for SimpleXMLElement. It seems that the line $XmlArray = new SimpleXMLElement($XmlStr); is not doing what I expect it to. Any help on how to get the nodes from the XML above would be very welcome. Obviously getting it to work (having a working example) is what I need in the short term, but if someone could help me understand what I am doing wrong would be better in the long term. Cheers. Stu

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • FACING ERROR WHILE CALLING AXIS2 WEB SERVICE ...

    - by darshanv
    Hello , I am new to axis ,I have created a web servcie with couple of methods using axis2 and deployed it on tomcat.And am calling that web service from my android program with the help of ksoap.But wen i call a method which doesn't take any parameter am gettin fine reply from web service which i can able to see on my screen,But wen i call anothr method which takes a string argument am getting namespace exception on server WEB SERVICE CODE IS ..... package Guru; public class DarshanSays { public String getMsg(String h) { return h+" ..the power of change is eVolution..."; } public String getEmpty(String d)throws Exception { return "empty string from tomcattttttttttt"; } } //AND program is String soap_action="http://Guru/getEmpty"; String method_nm="getEmpty"; String nmspc="http://Guru/"; String url7="//192.168.10.182:8080/axis2/services/Friday";//http: SoapObject request = new SoapObject(url7,method_nm); /*sending method parameters with SoapObject */ request.newInstance(); request.addProperty("h","darshan.....");//sending a parameter to a method SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.bodyOut=request; envelope.dotNet = true; envelope.encodingStyle = SoapSerializationEnvelope.XSD; Log.d("Step","3"); envelope.dotNet=true; /*setting outputsoap object sending request */ envelope.setOutputSoapObject(request); /*HttpTransportSE object creating sending it url */ androidHttpTransport = new HttpTransportSE(url7); //androidHttpTransport.setXmlVersionTag(""); Log.d("Step","4"); try{ androidHttpTransport.debug=true; androidHttpTransport.call(nmspc,envelope); } catch(Exception e) { Log.d("Transportcall",""+e); alert=new AlertDialog.Builder(this); alert.setMessage(""+e); alert.show(); } //exception is throw. Log.d("Step","5"); try { Log.d("giving...","resp"); SoapPrimitive sp=(SoapPrimitive)envelope.getResponse(); String hh=sp.toString(); Log.d("reply from web ser",".."+hh.toString()); //and erorr msg is SoapFault - faultcode:'soapenv:Server' faultstring: 'namespace mismatch require http://Guru found 192.168.10.182:8080/axis2/services/Friday' faultactor: 'null' detail: org.kxml2.kdom.Node@43d31390 ERROR IS coming only when am calling parameterized method. I am facing this issue only when am giving a call to parameterized method. Please Help.. thanks Darshan V

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  • Mapping two tables 0..n in Hibernate

    - by simon
    I have a table Users CREATE TABLE "USERS" ( "ID" NUMBER NOT NULL , "LOGINNAME" VARCHAR2 (150) NOT NULL ) and I have a second table SpecialUsers. No UserId can occur twice in the SpecialUsers table, and only a small subset of the ids of users in the Users table are contained in the SpecialUsers table. CREATE TABLE "SPECIALUSERS" ( "USERID" NUMBER NOT NULL, CONSTRAINT "PK_SPECIALUSERS" PRIMARY KEY ("USERID") ) ALTER TABLE "SPECIALUSERS" ADD CONSTRAINT "FK_SPECIALUSERS_USERID" FOREIGN KEY ("USERID") REFERENCES "USERS" ("ID") / Mapping the Users table in Hibernate works ok <hibernate-mapping package="com.initech.domain"> <class name="com.initech.User" table="USERS"> <id name="id" column="ID" type="java.lang.Long"> <meta attribute="use-in-tostring">true</meta> <generator class="sequence"> <param name="sequence">SEQ_USERS_ID</param> </generator> </id> <property name="loginName" column="LOGINNAME" type="java.lang.String" not-null="true"> <meta attribute="use-in-tostring">true</meta> </property> </class> </hibernate-mapping> But I'm struggling in creating the mapping for the SpecialUsers table. All the examples (e.g. in Hibernate documentation) in Internet I found don't have this type of self-reference. I tried a mapping like this: <hibernate-mapping package="com.initech.domain"> <class name="com.initech.User" table="SPECIALUSERS"> <id name="id" column="USERID"> <meta attribute="use-in-tostring">true</meta> <generator class="foreign"> <param name="property">user</param> </generator> </id> <one-to-one name="user" class="User"/> </class> </hibernate-mapping> but got the error Invocation of init method failed; nested exception is org.hibernate.DuplicateMappingException: Duplicate class/entity mapping com.initech.User How should I map the SpecialUsers table? What I need on the application level is a list of the User objects contained in the SpecialUsers table.

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  • Error processing Spree sample images - file not recognized by identify command in paperclip geometry.rb:29

    - by purpletonic
    I'm getting an error when I run the Spree sample data. It occurs when Spree tries to load in the product data, specifically the product images. Here's the error I'm getting: * Execute db:load_file loading ruby <GEM DIR>/sample/lib/tasks/../../db/sample/spree/products.rb -- Processing image: ror_tote.jpeg rake aborted! /var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-21549-2rktq1 is not recognized by the 'identify' command. <GEM DIR>/paperclip-2.7.1/lib/paperclip/geometry.rb:31:in `from_file' <GEM DIR>/spree/core/app/models/spree/image.rb:35:in `find_dimensions' I've made sure ImageMagick is installed correctly, as previously I was having problems with it. Here's the output I'm getting when running the identify command directly. $ identify Version: ImageMagick 6.7.7-6 2012-10-06 Q16 http://www.imagemagick.org Copyright: Copyright (C) 1999-2012 ImageMagick Studio LLC Features: OpenCL ... other usage info omitted ... I also used pry with the pry-debugger and put a breakpoint in geometry.rb inside of Paperclip. Here's what that section of geometry.rb looks like: # Uses ImageMagick to determing the dimensions of a file, passed in as either a # File or path. # NOTE: (race cond) Do not reassign the 'file' variable inside this method as it is likely to be # a Tempfile object, which would be eligible for file deletion when no longer referenced. def self.from_file file file_path = file.respond_to?(:path) ? file.path : file raise(Errors::NotIdentifiedByImageMagickError.new("Cannot find the geometry of a file with a blank name")) if file_path.blank? geometry = begin silence_stream(STDERR) do binding.pry Paperclip.run("identify", "-format %wx%h :file", :file => "#{file_path}[0]") end rescue Cocaine::ExitStatusError "" rescue Cocaine::CommandNotFoundError => e raise Errors::CommandNotFoundError.new("Could not run the `identify` command. Please install ImageMagick.") end parse(geometry) || raise(Errors::NotIdentifiedByImageMagickError.new("#{file_path} is not recognized by the 'identify' command.")) end At the point of my binding.pry statement, the file_path variable is set to the following: file_path => "/var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-22732-1ctl1g1" I've also double checked that this exists, by opening my finder in this directory, and opened it with preview app; and also that the program can run identify by running %x{identify} in pry, and I receive the same version Version: ImageMagick 6.7.7-6 2012-10-06 Q16 as before. Removing the additional digits (is this a timestamp?) after the file extension and running the Paperclip.run command manually in Pry gives me a different error: Cocaine::ExitStatusError: Command 'identify -format %wx%h :file' returned 1. Expected 0 I've also tried manually updating the Paperclip gem in Spree to 3.0.2 and still get the same error. So, I'm not really sure what else to try. Is there still something incorrect with my ImageMagick setup?

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  • replace XmlSlurper tag with arbitrary XML

    - by Misha Koshelev
    Dear All: I am trying to replace specific XmlSlurper tags with arbitrary XML strings. The best way I have managed to come up with to do this is: #!/usr/bin/env groovy import groovy.xml.StreamingMarkupBuilder def page=new XmlSlurper(new org.cyberneko.html.parsers.SAXParser()).parseText(""" <html> <head></head> <body> <one attr1='val1'>asdf</one> <two /> <replacemewithxml /> </body> </html> """.trim()) import groovy.xml.XmlUtil def closure closure={ bind,node-> if (node.name()=="REPLACEMEWITHXML") { bind.mkp.yieldUnescaped "<replacementxml>sometext</replacementxml>" } else { bind."${node.name()}"(node.attributes()) { mkp.yield node.text() node.children().each { child-> closure(bind,child) } } } } println XmlUtil.serialize( new StreamingMarkupBuilder().bind { bind-> closure(bind,page) } ) However, the only problem is the text() element seems to capture all child text nodes, and thus I get: <?xml version="1.0" encoding="UTF-8"?> <HTML>asdf<HEAD/> <BODY>asdf<ONE attr1="val1">asdf</ONE> <TWO/> <replacementxml>sometext</replacementxml> </BODY> </HTML> Any ideas/help much appreciated. Thank you! Misha p.s. Also, out of curiosity, if I change the above to the "Groovier" notation as follows, the groovy compiler thinks I am trying to access the ${node.name()} member of my test class. Is there a way to specify this is not the case while still not passing the actual builder object? Thank you! :) def closure closure={ node-> if (node.name()=="REPLACEMEWITHXML") { mkp.yieldUnescaped "<replacementxml>sometext</replacementxml>" } else { "${node.name()}"(node.attributes()) { mkp.yield node.text() node.children().each { child-> closure(child) } } } } println XmlUtil.serialize( new StreamingMarkupBuilder().bind { closure(page) } )

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  • How to hide Amazon webstore default toolbar with Prototype?

    - by melaos
    Hi Guys, after playing around this morning, i've found that there's this default chunk of html code in the amazon webstore which will add a toolbar on top of the page. the html looks like below: <td id="wba_logo_bg"> <table class="logo" border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr><td align="left"></td> <td class="wba_account" style="padding: 5px;" align="right" valign="top"> <table border="0" cellpadding="0" cellspacing="0"> <form action="#" id="searchForm" method="get" name="searchForm"></form> <tbody><tr><td class="wba_account_link"> <a xmlns:xhtml="http://www.w3.org/1999/xhtml" class="myAccountNav" href="#" onclick="return false;">home</a></td> <td class="myAccountDots"></td> <td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">view cart</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">my account</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">order status</a></td> <td><img src="pageEditor_files/1_pixel.gif" hspace="7"></td> <td><input name="keyword" tabindex="1" type="text"></td> <td><img alt="Search" class="wba_search_btn" onclick="return false;" onkeyup="if (13==event.keyCode) searchForm.submit();" src="pageEditor_files/btn_search.gif" style="cursor: pointer;" tabindex="2" title="Search" hspace="3"> </td></tr></tbody> </table> </td></tr></tbody> </table> </td> and thus far i was able to use prototype to find those with the class name of wba_account_link and hide them via the codes below: function hideAmazonToolbar() { $("wba_logo_bg").hide(); }//end function but what i really want to do is preferably to hide the whole tbody instead, but with my limited prototype skills, i don't really know how to do this. can anybody point me to the right resources on how to get this done? thanks! EDIT Went higher up and apparently there's a td with an id, and solve it using prototype hide function! man, i love javascript framework :) thanks :)

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  • Cascading updates with business key equality: Hibernate best practices?

    - by Traphicone
    I'm new to Hibernate, and while there are literally tons of examples to look at, there seems to be so much flexibility here that it's sometimes very hard to narrow all the options down the best way of doing things. I've been working on a project for a little while now, and despite reading through a lot of books, articles, and forums, I'm still left with a bit of a head scratcher. Any veteran advice would be very appreciated. So, I have a model involving two classes with a one-to-many relationship from parent to child. Each class has a surrogate primary key and a uniquely constrained composite business key. <class name="Container"> <id name="id" type="java.lang.Long"> <generator class="identity"/> </id> <properties name="containerBusinessKey" unique="true" update="false"> <property name="name" not-null="true"/> <property name="owner" not-null="true"/> </properties> <set name="items" inverse="true" cascade="all-delete-orphan"> <key column="container" not-null="true"/> <one-to-many class="Item"/> </set> </class> <class name="Item"> <id name="id" type="java.lang.Long"> <generator class="identity"/> </id> <properties name="itemBusinessKey" unique="true" update="false"> <property name="type" not-null="true"/> <property name="color" not-null="true"/> </properties> <many-to-one name="container" not-null="true" update="false" class="Container"/> </class> The beans behind these mappings are as boring as you can possibly imagine--nothing fancy going on. With that in mind, consider the following code: Container c = new Container("Things", "Me"); c.addItem(new Item("String", "Blue")); c.addItem(new Item("Wax", "Red")); Transaction t = session.beginTransaction(); session.saveOrUpdate(c); t.commit(); Everything works fine the first time, and both the Container and its Items are persisted. If the above code block is executed again, however, Hibernate throws a ConstraintViolationException--duplicate values for the "name" and "owner" columns. Because the new Container instance has a null identifier, Hibernate assumes it is an unsaved transient instance. This is expected but not desired. Since the persistent and transient Container objects have the same business key values, what we really want is to issue an update. It is easy enough to convince Hibernate that our new Container instance is the same as our old one. With a quick query we can get the identifier of the Container we'd like to update, and set our transient object's identifier to match. Container c = new Container("Things", "Me"); c.addItem(new Item("String", "Blue")); c.addItem(new Item("Wax", "Red")); Query query = session.createSQLQuery("SELECT id FROM Container" + "WHERE name = ? AND owner = ?"); query.setString(0, c.getName()); query.setString(1, c.getOwner()); BigInteger id = (BigInteger)query.uniqueResult(); if (id != null) { c.setId(id.longValue()); } Transaction t = session.beginTransaction(); session.saveOrUpdate(c); t.commit(); This almost satisfies Hibernate, but because the one-to-many relationship from Container to Item cascades, the same ConstraintViolationException is also thrown for the child Item objects. My question is: what is the best practice in this situation? It is highly recommended to use surrogate primary keys, and it is also recommended to use business key equality. When you put these two recommendations in to practice together, however, two of the greatest conveniences of Hibernate--saveOrUpdate and cascading operations--seem to be rendered almost completely useless. As I see it, I have only two options: Manually fetch and set the identifier for each object in the mapping. This clearly works, but for even a moderately sized schema this is a lot of extra work which it seems Hibernate could easily be doing. Write a custom interceptor to fetch and set object identifiers on each operation. This looks cleaner than the first option but is rather heavy-handed, and it seems wrong to me that you should be expected to write a plug-in which overrides Hibernate's default behavior for a mapping which follows the recommended design. Is there a better way? Am I making completely the wrong assumptions? I'm hoping that I'm just missing something. Thanks.

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  • Any tool(s) for knowing the layout (segments) of running process in Windows?

    - by claws
    I've always been curious about How exactly the process looks in memory? What are the different segments(parts) in it? How exactly will be the program (on the disk) & process (in the memory) are related? My previous question: http://stackoverflow.com/questions/1966920/more-info-on-memory-layout-of-an-executable-program-process In my quest, I finally found a answer. I found this excellent article that cleared most of my queries: http://www.linuxforums.org/articles/understanding-elf-using-readelf-and-objdump_125.html In the above article, author shows how to get different segments of the process (LINUX) & he compares it with its corresponding ELF file. I'm quoting this section here: Courious to see the real layout of process segment? We can use /proc//maps file to reveal it. is the PID of the process we want to observe. Before we move on, we have a small problem here. Our test program runs so fast that it ends before we can even dump the related /proc entry. I use gdb to solve this. You can use another trick such as inserting sleep() before it calls return(). In a console (or a terminal emulator such as xterm) do: $ gdb test (gdb) b main Breakpoint 1 at 0x8048376 (gdb) r Breakpoint 1, 0x08048376 in main () Hold right here, open another console and find out the PID of program "test". If you want the quick way, type: $ cat /proc/`pgrep test`/maps You will see an output like below (you might get different output): [1] 0039d000-003b2000 r-xp 00000000 16:41 1080084 /lib/ld-2.3.3.so [2] 003b2000-003b3000 r--p 00014000 16:41 1080084 /lib/ld-2.3.3.so [3] 003b3000-003b4000 rw-p 00015000 16:41 1080084 /lib/ld-2.3.3.so [4] 003b6000-004cb000 r-xp 00000000 16:41 1080085 /lib/tls/libc-2.3.3.so [5] 004cb000-004cd000 r--p 00115000 16:41 1080085 /lib/tls/libc-2.3.3.so [6] 004cd000-004cf000 rw-p 00117000 16:41 1080085 /lib/tls/libc-2.3.3.so [7] 004cf000-004d1000 rw-p 004cf000 00:00 0 [8] 08048000-08049000 r-xp 00000000 16:06 66970 /tmp/test [9] 08049000-0804a000 rw-p 00000000 16:06 66970 /tmp/test [10] b7fec000-b7fed000 rw-p b7fec000 00:00 0 [11] bffeb000-c0000000 rw-p bffeb000 00:00 0 [12] ffffe000-fffff000 ---p 00000000 00:00 0 Note: I add number on each line as reference. Back to gdb, type: (gdb) q So, in total, we see 12 segment (also known as Virtual Memory Area--VMA). But I want to know about Windows Process & PE file format. Any tool(s) for getting the layout (segments) of running process in Windows? Any other good resources for learning more on this subject? EDIT: Are there any good articles which shows the mapping between PE file sections & VA segments?

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  • How to properly test Hibernate length restriction?

    - by Cesar
    I have a POJO mapped with Hibernate for persistence. In my mapping I specify the following: <class name="ExpertiseArea"> <id name="id" type="string"> <generator class="assigned" /> </id> <version name="version" column="VERSION" unsaved-value="null" /> <property name="name" type="string" unique="true" not-null="true" length="100" /> ... </class> And I want to test that if I set a name longer than 100 characters, the change won't be persisted. I have a DAO where I save the entity with the following code: public T makePersistent(T entity){ transaction = getSession().beginTransaction(); transaction.begin(); try{ getSession().saveOrUpdate(entity); transaction.commit(); }catch(HibernateException e){ logger.debug(e.getMessage()); transaction.rollback(); } return entity; } Actually the code above is from a GenericDAO which all my DAOs inherit from. Then I created the following test: public void testNameLengthMustBe100orLess(){ ExpertiseArea ea = new ExpertiseArea( "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890"); assertTrue("Name should be 100 characters long", ea.getName().length() == 100); ead.makePersistent(ea); List<ExpertiseArea> result = ead.findAll(); assertEquals("Size must be 1", result.size(),1); ea.setName(ea.getName()+"1234567890"); ead.makePersistent(ea); ExpertiseArea retrieved = ead.findById(ea.getId(), false); assertTrue("Both objects should be equal", retrieved.equals(ea)); assertTrue("Name should be 100 characters long", (retrieved.getName().length() == 100)); } The object is persisted ok. Then I set a name longer than 100 characters and try to save the changes, which fails: 14:12:14,608 INFO StringType:162 - could not bind value '12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890' to parameter: 2; data exception: string data, right truncation 14:12:14,611 WARN JDBCExceptionReporter:100 - SQL Error: -3401, SQLState: 22001 14:12:14,611 ERROR JDBCExceptionReporter:101 - data exception: string data, right truncation 14:12:14,614 ERROR AbstractFlushingEventListener:324 - Could not synchronize database state with session org.hibernate.exception.DataException: could not update: [com.exp.model.ExpertiseArea#33BA7E09-3A79-4C9D-888B-4263314076AF] //Stack trace 14:12:14,615 DEBUG GenericDAO:87 - could not update: [com.exp.model.ExpertiseArea#33BA7E09-3A79-4C9D-888B-4263314076AF] 14:12:14,616 DEBUG JDBCTransaction:186 - rollback 14:12:14,616 DEBUG JDBCTransaction:197 - rolled back JDBC Connection That's expected behavior. However when I retrieve the persisted object to check if its name is still 100 characters long, the test fails. The way I see it, the retrieved object should have a name that is 100 characters long, given that the attempted update failed. The last assertion fails because the name is 110 characters long now, as if the ea instance was indeed updated. What am I doing wrong here?

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  • need to get the context value in top of page, where the context value will be set only at the bottom

    - by Mahadevan Alagar
    <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Response.Write("Page Load:"); } public string setContext(string sName, string sVal) { HttpContext.Current.Items[sName] = sVal; return sVal; } public string getContext(string sName) { string sVal = "default"; if (HttpContext.Current.Items[sName] != null) sVal = HttpContext.Current.Items[sName].ToString(); else sVal = "empty"; return sVal; } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Context in TOP ???</title> </head> <body> <div> <div id="divDest" name="divDest"> Top Content: Get1 :<%= getContext("topcontent") %> // returns "empty", BUT I Need "value to set" </div> <br /> Set1 : <%= setContext("topcontent", "value to set")%> <br /> // set the value <br /> Get2 : <%= getContext("topcontent") %><br /> // returns "value to set" <br /> <script language="javascript"> var elval = getElementVal("divTest"); document.getElementById("divDest").innerHTML = elval; //alert(elval); function getElementVal(elemid) { var elemval = document.getElementById(elemid); return elemval.innerHTML; } </script> </body> </html> I need to get the context value in top of page, where the context value will be set at the bottom of the page. Get context value == "empty", BUT need "something" Set context value to "something" Get context value == "something" I may use JS/AJAX, where the page source the value won't be present. BUT I need the TEXT in the View Source of the page too. Is there a way to wait for the context to set and then get, I have tried with User Control, prerender and render methods too. But I can't able to get it right. Any idea?

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  • Wordpress - related posts by custom taxonomy problem

    - by Nordin
    Hello, I'm trying to display related posts based on a custum taxonomy. I found a query at wordpress.org that kind of works. However the original post gets duplicated in the results multiple times. (words is the name of the custom taxonomy I use) What seems to happen is that the single post gets duplicated according to what amount showpost is set. Any idea's what could cause this? The code: <?php //for in the loop, display all "content", regardless of post_type, //that have the same custom taxonomy (e.g. words) terms as the current post $backup = $post; // backup the current object $found_none = '<h2>No related posts found!</h2>'; $taxonomy = 'words';// e.g. post_tag, category, custom taxonomy $param_type = 'words'; // e.g. tag__in, category__in, but genre__in will NOT work $post_types = get_post_types( array('public' => true), 'names' ); $tax_args=array('orderby' => 'none'); $tags = wp_get_post_terms( $post->ID , $taxonomy, $tax_args); if ($tags) { foreach ($tags as $tag) { $args=array( "$param_type" => $tag->slug, 'post__not_in' => array($post->ID), 'post_type' => $post_types, 'showposts'=>5, 'caller_get_posts'=>1 ); $my_query = null; $my_query = new WP_Query($args); if( $my_query->have_posts() ) { while ($my_query->have_posts()) : $my_query->the_post(); ?> <h3><a href="<?php the_permalink() ?>" rel="bookmark" title="<?php the_title(); ?>"><?php the_title(); ?></a></h3> <?php $found_none = ''; endwhile; } } } if ($found_none) { echo $found_none; } $post = $backup; // copy it back wp_reset_query(); // to use the original query again ?>

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  • php switch statement error on int = 0

    - by Jagdeep Singh
    I am having a problem in php switch case. When i set $number=0 it should run very first case but here this code returns 10-20K that is in second case. I checked comparison operators, tested them in if else case they return correct values but here first case do not run on $number=0 Why is this happening ? php consider 0 as false or something wrong in code ? Link to codepad paste http://codepad.org/2glDh39K also here is the code <?php $number = 0; switch ($number) { case ($number <= 10000): echo "0-10K"; break; case ($number > 10000 && $number <= 20000): echo "10-20K"; break; case ($number > 20000 && $number <= 30000): echo "20-30K"; break; case ($number > 30000 && $number <= 40000): echo "30-40K"; break; case ($number > 40000 && $number <= 50000): echo "40-50K"; break; case ($number > 50000 && $number <= 60000): echo "50-60K"; break; case ($number > 60000 && $number <= 70000): echo "60-70K"; break; case ($number > 70000 && $number <= 80000): echo "70-80K"; break; case ($number > 80000 && $number <= 90000): echo "80-90K"; break; case ($number > 90000): echo "90K+"; break; default: //default echo "N/A"; break; } ?>

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  • Can't start rails server after 3.0.1 upgrade

    - by Alberto
    Followed instructions on Railscast but can't get server to start. It states the following error: $ rails s script/rails:6:in `require': no such file to load -- rails/commands (LoadError)` from script/rails:6:in `<main>' Saw the answer on this related question but my Gemfile has no reference to any rails 2.x version and in the "bundle install" results i get this in the results: "Using rails (3.0.1)" EDIT: (adding Gemfile.lock details) GEM remote: http://rubygems.org/ specs: abstract (1.0.0) actionmailer (3.0.1) actionpack (= 3.0.1) mail (~> 2.2.5) actionpack (3.0.1) activemodel (= 3.0.1) activesupport (= 3.0.1) builder (~> 2.1.2) erubis (~> 2.6.6) i18n (~> 0.4.1) rack (~> 1.2.1) rack-mount (~> 0.6.12) rack-test (~> 0.5.4) tzinfo (~> 0.3.23) activemodel (3.0.1) activesupport (= 3.0.1) builder (~> 2.1.2) i18n (~> 0.4.1) activerecord (3.0.1) activemodel (= 3.0.1) activesupport (= 3.0.1) arel (~> 1.0.0) tzinfo (~> 0.3.23) activeresource (3.0.1) activemodel (= 3.0.1) activesupport (= 3.0.1) activesupport (3.0.1) arel (1.0.1) activesupport (~> 3.0.0) builder (2.1.2) calendar_date_select (1.16.1) erubis (2.6.6) abstract (>= 1.0.0) googlecharts (1.6.0) i18n (0.4.2) mail (2.2.9) activesupport (>= 2.3.6) i18n (~> 0.4.1) mime-types (~> 1.16) treetop (~> 1.4.8) mechanize (1.0.0) nokogiri (>= 1.2.1) mime-types (1.16) nokogiri (1.4.3.1) pg (0.9.0) polyglot (0.3.1) rack (1.2.1) rack-mount (0.6.13) rack (>= 1.0.0) rack-test (0.5.6) rack (>= 1.0) rails (3.0.1) actionmailer (= 3.0.1) actionpack (= 3.0.1) activerecord (= 3.0.1) activeresource (= 3.0.1) activesupport (= 3.0.1) bundler (~> 1.0.0) railties (= 3.0.1) railties (3.0.1) actionpack (= 3.0.1) activesupport (= 3.0.1) rake (>= 0.8.4) thor (~> 0.14.0) rake (0.8.7) sparklines (0.5.2) thor (0.14.4) treetop (1.4.8) polyglot (>= 0.3.1) tzinfo (0.3.23) PLATFORMS ruby DEPENDENCIES calendar_date_select googlecharts mechanize pg rails (= 3.0.1) sparklines EDIT: (adding Boot.rb details) require 'rubygems' # Set up gems listed in the Gemfile. gemfile = File.expand_path('../../Gemfile', __FILE__) begin ENV['BUNDLE_GEMFILE'] = gemfile require 'bundler' Bundler.setup rescue Bundler::GemNotFound => e STDERR.puts e.message STDERR.puts "Try running `bundle install`." exit! end if File.exist?(gemfile)

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