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  • DateField in a gridpanel

    - by manale
    i have a gridpanel with a datefield column, when my application is in english the datefield is working fine, but when my application is using french my datefield language is changed to french but the time doesn't change in the gridpanel cell. so any idea?

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  • Using a wildcard in an update?

    - by Paul Tomblin
    I want to go through a table, and change all instances of 'notify4-N' to 'notify5-N', where N is a number from 1-9. Is there a way to do that in SQL? It would be easy in perl, but I'm not sure the customer even has perl on his servers.

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  • How can I get the text color of a button using the Substance LaF?

    - by DR
    In my Java application I have to custom-paint a control and for that I need to use the same font colors as JButton. (Enabled an disabled) I don't want to to hard-code them, because the user can change the Substance skin at runtime. I'm aware of the ColorSchemes but I'm not sure how to proceed once I have the color scheme of the current skin. Also the Substance documentation says something about creating your own color scheme, but I just can't figure out the way to retrieve a certain color.

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  • Easy way to convert regex to a java compatible regex?

    - by beagleguy
    hi all I have a regex defined in python/ruby/php that is like this "(forumdisplay.php\?.*page=%CURRENTPAGE%)" when I do it for java, I have to double escape that question mark to //? like so: "(forumdisplay.php\\?.*page=%CURRENTPAGE%)"; is there a function I can use to do that automatically? or would I need to change all my regexes over to work with the java regex engine? thanks

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  • Mod Wordpress Template...Which One?

    - by iMayne
    hello again. Does anyone here knows which file I can modify to change the date divs in wordpress? If you should look at my site: www.xternalit.co.uk, I want to chage the date to my personal image. No image will be the same. Chers!

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  • the fastest VC++ Compiler

    - by Shadi
    Hello, What is the fastest VC++ compiler possible. I want to compile VC++ version of LZMA. I did compile it using Visual Studio .NET, but it is not fast enough for my job. In addition, I need to change the Compiler settings in order to make it as fast as possible. I would appreciate if you introduce me a fast compiler and/or some information about its settings. Thanks in advance, Shadi.

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  • How do I write this URL in Django?

    - by alex
    (r'^/(?P<the_param>[a-zA-z0-9_-]+)/$','myproject.myapp.views.myview'), How can I change this so that "the_param" accepts a URL(encoded) as a parameter? So, I want to pass a URL to it. mydomain.com/http%3A//google.com

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  • PHP ingore case sensitivity when comparing array values

    - by dan.codes
    I have to modify some code in a application I am working on that is using the array_diff($array1,$array2) method. The problem I am having is it is case sensitive and I need to have it return the correct value if the array values match even if the case is different. I don't want to change the case to lowercase because I need the value returned to keep its case. I'm a little confused as the best method to do this.

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  • Drupal: customizing Nice Menus

    - by Patrick
    hi, I need to place my drop down menus at the same position (and same width) like in this website: http://lancelmaat.nl/index.php?option=com_content&view=article&id=98&Itemid=79 Furthermore I want to change the content of some items, by placing some html (like in "Contact" item in the reference page). Is this easy to do with Nice Menus ? Thanks

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  • What is the point of a constant in C#

    - by Adam
    Can anyone tell what is the point of a constant in C#? For example, what is the advantage of doing cosnt int months = 12; as opposed to int months = 12; I get that constants can't be changed, but then why not just... not change it's value after you initialize it?

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  • Programmatically add an application to Windows Firewall

    - by RichieACC
    I have an application that is installed and updated via ClickOnce. The application downloads files via FTP, and therefore needs to be added as an exception to the windows firewall. Because of the way that ClickOnce works, the path to the EXE changes with every update, so the exception needs to change also. What would be the best way to have the changes made to the firewall so that it's invisible to the end user? (The application is written in C#)

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  • Creating multiple heads in remote repository

    - by Jab
    We are looking to move our team (~10 developers) from SVN to mercurial. We are trying to figure out how to manage our workflow. In particular, we are trying to see if creating remote heads is the right solution. We currently have a very large repository with multiple, related projects. They share a lot of code, but pieces of the project are deployed by different teams (3 teams) independent of other portions of the code-base. So each team is working on concurrent large features. The way we currently handles this in SVN are branches. Team1 has a branch for Feature1, same deal for the other teams. When Team1 finishes their change, it gets merged into the trunk and deployed out. The other teams follow suite when their project is complete, merging of course. So my initial thought are using Named Branches for these situations. Team1 makes a Feature1 branch off of the default branch in Hg. Now, here is the question. Should the team PUSH that branch, in it's current/half-state to the repository. This will create a second head in the core repo. My initial reaction was "NO!" as it seems like a bad idea. Handling multiple heads on our repository just sounds awful, but there are some advantages... First, the teams want to setup Continuous Integration to build this branch during their development cycle(months long). This will only work if the CI can pull this branch from the repo. This is something we do now with SVN, copy a CI build and change the branch. Easy. Second, it makes it easier for any team member to jump onto the branch and start working. Without pushing to the core repo, they would have to receive a push from a developer on that team with the changeset information. It is also possible to lose local commits to hardware failure. The chances increase a lot if it's a branch by a single developer who has followed the "don't push until finished" approach. And lastly is just for ease of use. The developers can easily just commit and push on their branch at any time without consequence(as they do today, in their SVN branches). Is there a better way to handle this scenario that I may be missing? I just want a veteran's opinion before moving forward with the strategy. For bug fixes we like the general workflow of mecurial, anonymous branches that only consist of 1-2 commits. The simplicity is great for those cases. By the way, I've read this , great article which seems to favor Named branches.

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  • Undo/Redo using Memento: Stack, Queue or just LinkedList?

    - by serhio
    What is the best having when implementing Memento pattern (for Undo/Redo) in witch collection to Keep Mementos? Basically, I need this(c = change, u = undo, r = redo): 0 *c -1 0 *c -2 -1 0 *c -3 -2 -1 0 <u -2 -1 0 1 *c -3 -2 -1 0 Variants: LinkedList - possible in principle, maybe not optimized. Queue - not adapted for this task, IMO. Stack - not adapted for undo AND redo; Double Stack - maybe optimal, but can't control the undo maximum size.

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  • selected item in a select tag

    - by comi
    hi everybody i have a problem please help me i have 4 select tag in my php page and when i post my parameters to my page all of select tags clear and i want my selected item dont change - excuse me for my bad english

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  • Across process marhalling problem with an array of points

    - by ElMagn
    Hi All, We have what we think is a marshalling problem with a renderer object when called across process boundaries. The renderer is an ATL COM server with a COM object that implements the IPoints interface defined below: typedef [uuid(B0E01719-005A-427c-B9DD-B42A18E969AE)] struct Point { double X; double Y; } Point; [ object, uuid(3BFECFE3-B4FB-4f14-8257-6E065D02E3B3), helpstring("IPoints Interface"), dual, ] interface IPoints : IDispatch { HRESULT DrawPolyLine([in] long hDC, [in] short count, [in, size_is(count)] Point * points ); // many more like DrawLine } The count parameter represents the number of points and the points parameter represents an array of the actual points. We have two process running, a graphical display process (GDP) and a tabular (grid) display process (TDP). A factory in the GDP, written in C#, creates the renderer and the clients of the renderer in the GDP. When the clients call into the renderer, everything displays correctly. The renderer is created at start up BTW. There is another factory in the TDP, written in VB6, that calls into the factory in the GDP to create the clients. When the clients call into the renderer, only the first point in the array is marshaled correctly, all the other points are garbage. Seems that the rendering works only when the client creation is started from the same process as the renderer. Now, i am not sure what the solution to this problem is. It seems that if we can guarantee that the clients are always created from a thread in the same GDP process as the renderer then the points are marshaled correctly. We tried using a background thread from the Thread Pool in C# and it indeed worked. The problem is that Windows Forms created from the clients stopped working because accessing the form's controls from a thread other than the thread that created the control is not allowed. We might change the calls to access the forms but we have quite a few of them and are trying to look into a different solution that might involve making changes to the renderer. The other problem is that the renderer is legacy code and we can't just change the interface. I am wondering what can we do to the renderer's interface that would help with marshalling from across process calls. Any ideas would be greatly appreciated. Regards, ElMagn

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Android Add Icon to homescreen to set member variable in broadcast receiver

    - by JonF
    I would like to add some sort of icon that a user can press in order to flip a variable in a broadcast receiver my app uses. Basically I just can a icon that they can press which will flip the value of a boolean in the broadcast receiver, and change the icon to indicate something happened. I think I need to do something with a widget? Could anyone point me in the direction of some tutorial I could check out?

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