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  • Consuming the Amazon S3 service from a Win8 Metro Application

    - by cibrax
    As many of the existing Http APIs for Cloud Services, AWS also provides a set of different platform SDKs for hiding many of complexities present in the APIs. While there is a platform SDK for .NET, which is open source and available in C#, that SDK does not work in Win8 Metro Applications for the changes introduced in WinRT. WinRT offers a complete different set of APIs for doing I/O operations such as doing http calls or using cryptography for signing or encrypting data, two aspects that are absolutely necessary for consuming AWS. All the I/O APIs available as part of WinRT are asynchronous, and uses the TPL model for .NET applications (HTML and JavaScript Metro applications use a model based in promises, which is similar concept).  In the case of S3, the http Authorization header is used for two purposes, authenticating clients and make sure the messages were not altered while they were in transit. For doing that, it uses a signature or hash of the message content and some of the headers using a symmetric key (That's just one of the available mechanisms). Windows Azure for example also uses the same mechanism in many of its APIs. There are three challenges that any developer working for first time in Metro will have to face to consume S3, the new WinRT APIs, the asynchronous nature of them and the complexity introduced for generating the Authorization header. Having said that, I decided to write this post with some of the gotchas I found myself trying to consume this Amazon service. 1. Generating the signature for the Authorization header All the cryptography APIs in WinRT are available under Windows.Security.Cryptography namespace. Many of operations available in these APIs uses the concept of buffers (IBuffer) for representing a chunk of binary data. As you will see in the example below, these buffers are mainly generated with the use of static methods in a WinRT class CryptographicBuffer available as part of the namespace previously mentioned. private string DeriveAuthToken(string resource, string httpMethod, string timestamp) { var stringToSign = string.Format("{0}\n" + "\n" + "\n" + "\n" + "x-amz-date:{1}\n" + "/{2}/", httpMethod, timestamp, resource); var algorithm = MacAlgorithmProvider.OpenAlgorithm("HMAC_SHA1"); var keyMaterial = CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(this.secret)); var hmacKey = algorithm.CreateKey(keyMaterial); var signature = CryptographicEngine.Sign( hmacKey, CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(stringToSign)) ); return CryptographicBuffer.EncodeToBase64String(signature); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The algorithm that determines the information or content you need to use for generating the signature is very well described as part of the AWS documentation. In this case, this method is generating a signature required for creating a new bucket. A HmacSha1 hash is computed using a secret or symetric key provided by AWS in the management console. 2. Sending an Http Request to the S3 service WinRT also ships with the System.Net.Http.HttpClient that was first introduced some months ago with ASP.NET Web API. This client provides a rich interface on top the traditional WebHttpRequest class, and also solves some of limitations found in this last one. There are a few things that don't work with a raw WebHttpRequest such as setting the Host header, which is something absolutely required for consuming S3. Also, HttpClient is more friendly for doing unit tests, as it receives a HttpMessageHandler as part of the constructor that can fake to emulate a real http call. This is how the code for consuming the service with HttpClient looks like, public async Task<S3Response> CreateBucket(string name, string region = null, params string[] acl) { var timestamp = string.Format("{0:r}", DateTime.UtcNow); var auth = DeriveAuthToken(name, "PUT", timestamp); var request = new HttpRequestMessage(HttpMethod.Put, "http://s3.amazonaws.com/"); request.Headers.Host = string.Format("{0}.s3.amazonaws.com", name); request.Headers.TryAddWithoutValidation("Authorization", "AWS " + this.key + ":" + auth); request.Headers.Add("x-amz-date", timestamp); var client = new HttpClient(); var response = await client.SendAsync(request); return new S3Response { Succeed = response.StatusCode == HttpStatusCode.OK, Message = (response.Content != null) ? await response.Content.ReadAsStringAsync() : null }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You will notice a few additional things in this code. By default, HttpClient validates the values for some well-know headers, and Authorization is one of them. It won't allow you to set a value with ":" on it, which is something that S3 expects. However, that's not a problem at all, as you can skip the validation by using the TryAddWithoutValidation method. Also, the code is heavily relying on the new async and await keywords to transform all the asynchronous calls into synchronous ones. In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can use this handler for injecting any response while you are unit testing the code.

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  • Consuming the Amazon S3 service from a Win8 Metro Application

    - by cibrax
    As many of the existing Http APIs for Cloud Services, AWS also provides a set of different platform SDKs for hiding many of complexities present in the APIs. While there is a platform SDK for .NET, which is open source and available in C#, that SDK does not work in Win8 Metro Applications for the changes introduced in WinRT. WinRT offers a complete different set of APIs for doing I/O operations such as doing http calls or using cryptography for signing or encrypting data, two aspects that are absolutely necessary for consuming AWS. All the I/O APIs available as part of WinRT are asynchronous, and uses the TPL model for .NET applications (HTML and JavaScript Metro applications use a model based in promises, which is similar concept).  In the case of S3, the http Authorization header is used for two purposes, authenticating clients and make sure the messages were not altered while they were in transit. For doing that, it uses a signature or hash of the message content and some of the headers using a symmetric key (That's just one of the available mechanisms). Windows Azure for example also uses the same mechanism in many of its APIs. There are three challenges that any developer working for first time in Metro will have to face to consume S3, the new WinRT APIs, the asynchronous nature of them and the complexity introduced for generating the Authorization header. Having said that, I decided to write this post with some of the gotchas I found myself trying to consume this Amazon service. 1. Generating the signature for the Authorization header All the cryptography APIs in WinRT are available under Windows.Security.Cryptography namespace. Many of operations available in these APIs uses the concept of buffers (IBuffer) for representing a chunk of binary data. As you will see in the example below, these buffers are mainly generated with the use of static methods in a WinRT class CryptographicBuffer available as part of the namespace previously mentioned. private string DeriveAuthToken(string resource, string httpMethod, string timestamp) { var stringToSign = string.Format("{0}\n" + "\n" + "\n" + "\n" + "x-amz-date:{1}\n" + "/{2}/", httpMethod, timestamp, resource); var algorithm = MacAlgorithmProvider.OpenAlgorithm("HMAC_SHA1"); var keyMaterial = CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(this.secret)); var hmacKey = algorithm.CreateKey(keyMaterial); var signature = CryptographicEngine.Sign( hmacKey, CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(stringToSign)) ); return CryptographicBuffer.EncodeToBase64String(signature); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The algorithm that determines the information or content you need to use for generating the signature is very well described as part of the AWS documentation. In this case, this method is generating a signature required for creating a new bucket. A HmacSha1 hash is computed using a secret or symetric key provided by AWS in the management console. 2. Sending an Http Request to the S3 service WinRT also ships with the System.Net.Http.HttpClient that was first introduced some months ago with ASP.NET Web API. This client provides a rich interface on top the traditional WebHttpRequest class, and also solves some of limitations found in this last one. There are a few things that don't work with a raw WebHttpRequest such as setting the Host header, which is something absolutely required for consuming S3. Also, HttpClient is more friendly for doing unit tests, as it receives a HttpMessageHandler as part of the constructor that can fake to emulate a real http call. This is how the code for consuming the service with HttpClient looks like, public async Task<S3Response> CreateBucket(string name, string region = null, params string[] acl) { var timestamp = string.Format("{0:r}", DateTime.UtcNow); var auth = DeriveAuthToken(name, "PUT", timestamp); var request = new HttpRequestMessage(HttpMethod.Put, "http://s3.amazonaws.com/"); request.Headers.Host = string.Format("{0}.s3.amazonaws.com", name); request.Headers.TryAddWithoutValidation("Authorization", "AWS " + this.key + ":" + auth); request.Headers.Add("x-amz-date", timestamp); var client = new HttpClient(); var response = await client.SendAsync(request); return new S3Response { Succeed = response.StatusCode == HttpStatusCode.OK, Message = (response.Content != null) ? await response.Content.ReadAsStringAsync() : null }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You will notice a few additional things in this code. By default, HttpClient validates the values for some well-know headers, and Authorization is one of them. It won't allow you to set a value with ":" on it, which is something that S3 expects. However, that's not a problem at all, as you can skip the validation by using the TryAddWithoutValidation method. Also, the code is heavily relying on the new async and await keywords to transform all the asynchronous calls into synchronous ones. In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can use this handler for injecting any response while you are unit testing the code.

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  • Chrome Apps Office Hours: Building Apps with Web Intents

    Chrome Apps Office Hours: Building Apps with Web Intents Ask and vote for questions at: goo.gl Web Intents are the core mechanism for building interconnected apps on the Chrome platform. Join Paul Kinlan and Paul Lewis next week as we show you how to build client apps that send data to other web apps, and a service app that will receive input from any intent invocation. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Dartisans Ep 4 - Dart hangout with the Dart Editor team

    Dartisans Ep 4 - Dart hangout with the Dart Editor team This is Dartisans, the Hangout show that brings you interviews and access to the Dart team. This episode features the Dart Editor team, who will demo all the new features of the editor and will take your questions live. You'll love what the Dart Editor team has been up to. This episode was recorded on on Friday, 3/30, at 10am PDT / 6pm GMT. From: GoogleDevelopers Views: 68 3 ratings Time: 36:42 More in Science & Technology

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  • Google Wave Robots API v2

    Google Wave Robots API v2 Pamela Fox describes how Wave Robots works, and new features in Robots API v2. From: GoogleDevelopers Views: 2 0 ratings Time: 17:28 More in Science & Technology

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  • Introducing the Store Locator Library for Google Maps API

    Introducing the Store Locator Library for Google Maps API In this screen cast, Chris Broadfoot gives an overview of the Store Locator library, a new open-source utility library that makes it simple for developers to create useful, valuable store locators. Documentation: goo.gl Follow Chris on G+: chrisbroadfoot.id.au From: GoogleDevelopers Views: 197 0 ratings Time: 03:42 More in Science & Technology

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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • Empty tooltips in MATLAB

    - by GriffinPeterson
    I am running MATLAB R2013b. Under Unity, the built-in editor of MATLAB shows empty tooltips, as seen here: http://imgur.com/4VSq6i8 Under xfce the tooltips are showing up just fine. My system: Ubuntu 14.04, Intel i7 4770K. The question has already been posted somewhere else (http://stackoverflow.com/questions/21915939/matlab-code-analyzer-produces-empty-tooltips, http://www.mathworks.com/matlabcentral/answers/116987-empty-tooltips-in-code-analyzer ), but I think this is a Unity-specific problem. Any ideas?

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  • How to deal with cargo-cult programming attitude?

    - by Aivar
    I have some students (in introductory programming course) who see programming language as a set of magic spells, which must be cast in order to achieve some effect (instead of seeing it as a flexible medium for expressing his idea of solution). They tend to copy-paste code from previous similarly sounding assignments without considering the essence of the problem. Can anyone recommend some exercises or analogies to make those students more confident that they can and should understand the structure and meaning of each piece of code they write?

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  • Integration Patterns with Azure Service Bus Relay, Part 3: Anonymous partial-trust consumer

    - by Elton Stoneman
    This is the third in the IPASBR series, see also: Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service Integration Patterns with Azure Service Bus Relay, Part 2: Anonymous full-trust .NET consumer As the patterns get further from the simple .NET full-trust consumer, all that changes is the communication protocol and the authentication mechanism. In Part 3 the scenario is that we still have a secure .NET environment consuming our service, so we can store shared keys securely, but the runtime environment is locked down so we can't use Microsoft.ServiceBus to get the nice WCF relay bindings. To support this we will expose a RESTful endpoint through the Azure Service Bus, and require the consumer to send a security token with each HTTP service request. Pattern applicability This is a good fit for scenarios where: the runtime environment is secure enough to keep shared secrets the consumer can execute custom code, including building HTTP requests with custom headers the consumer cannot use the Azure SDK assemblies the service may need to know who is consuming it the service does not need to know who the end-user is Note there isn't actually a .NET requirement here. By exposing the service in a REST endpoint, anything that can talk HTTP can be a consumer. We'll authenticate through ACS which also gives us REST endpoints, so the service is still accessed securely. Our real-world example would be a hosted cloud app, where we we have enough room in the app's customisation to keep the shared secret somewhere safe and to hook in some HTTP calls. We will be flowing an identity through to the on-premise service now, but it will be the service identity given to the consuming app - the end user's identity isn't flown through yet. In this post, we’ll consume the service from Part 1 in ASP.NET using the WebHttpRelayBinding. The code for Part 3 (+ Part 1) is on GitHub here: IPASBR Part 3. Authenticating and authorizing with ACS We'll follow the previous examples and add a new service identity for the namespace in ACS, so we can separate permissions for different consumers (see walkthrough in Part 1). I've named the identity partialTrustConsumer. We’ll be authenticating against ACS with an explicit HTTP call, so we need a password credential rather than a symmetric key – for a nice secure option, generate a symmetric key, copy to the clipboard, then change type to password and paste in the key: We then need to do the same as in Part 2 , add a rule to map the incoming identity claim to an outgoing authorization claim that allows the identity to send messages to Service Bus: Issuer: Access Control Service Input claim type: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier Input claim value: partialTrustConsumer Output claim type: net.windows.servicebus.action Output claim value: Send As with Part 2, this sets up a service identity which can send messages into Service Bus, but cannot register itself as a listener, or manage the namespace. RESTfully exposing the on-premise service through Azure Service Bus Relay The part 3 sample code is ready to go, just put your Azure details into Solution Items\AzureConnectionDetails.xml and “Run Custom Tool” on the .tt files.  But to do it yourself is very simple. We already have a WebGet attribute in the service for locally making REST calls, so we are just going to add a new endpoint which uses the WebHttpRelayBinding to relay that service through Azure. It's as easy as adding this endpoint to Web.config for the service:         <endpoint address="https://sixeyed-ipasbr.servicebus.windows.net/rest"                   binding="webHttpRelayBinding"                    contract="Sixeyed.Ipasbr.Services.IFormatService"                   behaviorConfiguration="SharedSecret">         </endpoint> - and adding the webHttp attribute in your endpoint behavior:           <behavior name="SharedSecret">             <webHttp/>             <transportClientEndpointBehavior credentialType="SharedSecret">               <clientCredentials>                 <sharedSecret issuerName="serviceProvider"                               issuerSecret="gl0xaVmlebKKJUAnpripKhr8YnLf9Neaf6LR53N8uGs="/>               </clientCredentials>             </transportClientEndpointBehavior>           </behavior> Where's my WSDL? The metadata story for REST is a bit less automated. In our local webHttp endpoint we've enabled WCF's built-in help, so if you navigate to: http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc/rest/help - you'll see the uri format for making a GET request to the service. The format is the same over Azure, so this is where you'll be connecting: https://[your-namespace].servicebus.windows.net/rest/reverse?string=abc123 Build the service with the new endpoint, open that in a browser and you'll get an XML version of an HTTP status code - a 401 with an error message stating that you haven’t provided an authorization header: <?xml version="1.0"?><Error><Code>401</Code><Detail>MissingToken: The request contains no authorization header..TrackingId:4cb53408-646b-4163-87b9-bc2b20cdfb75_5,TimeStamp:10/3/2012 8:34:07 PM</Detail></Error> By default, the setup of your Service Bus endpoint as a relying party in ACS expects a Simple Web Token to be presented with each service request, and in the browser we're not passing one, so we can't access the service. Note that this request doesn't get anywhere near your on-premise service, Service Bus only relays requests once they've got the necessary approval from ACS. Why didn't the consumer need to get ACS authorization in Part 2? It did, but it was all done behind the scenes in the NetTcpRelayBinding. By specifying our Shared Secret credentials in the consumer, the service call is preceded by a check on ACS to see that the identity provided is a) valid, and b) allowed access to our Service Bus endpoint. By making manual HTTP requests, we need to take care of that ACS check ourselves now. We do that with a simple WebClient call to the ACS endpoint of our service; passing the shared secret credentials, we will get back an SWT: var values = new System.Collections.Specialized.NameValueCollection(); values.Add("wrap_name", "partialTrustConsumer"); //service identity name values.Add("wrap_password", "suCei7AzdXY9toVH+S47C4TVyXO/UUFzu0zZiSCp64Y="); //service identity password values.Add("wrap_scope", "http://sixeyed-ipasbr.servicebus.windows.net/"); //this is the realm of the RP in ACS var acsClient = new WebClient(); var responseBytes = acsClient.UploadValues("https://sixeyed-ipasbr-sb.accesscontrol.windows.net/WRAPv0.9/", "POST", values); rawToken = System.Text.Encoding.UTF8.GetString(responseBytes); With a little manipulation, we then attach the SWT to subsequent REST calls in the authorization header; the token contains the Send claim returned from ACS, so we will be authorized to send messages into Service Bus. Running the sample Navigate to http://localhost:2028/Sixeyed.Ipasbr.WebHttpClient/Default.cshtml, enter a string and hit Go! - your string will be reversed by your on-premise service, routed through Azure: Using shared secret client credentials in this way means ACS is the identity provider for your service, and the claim which allows Send access to Service Bus is consumed by Service Bus. None of the authentication details make it through to your service, so your service is not aware who the consumer is (MSDN calls this "anonymous authentication").

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • Google I/O 2012 - It's a Startup World

    Google I/O 2012 - It's a Startup World Erik Hersman, Eden Shochat, Jon Bradford, Jeffery Paine, Jehan Ara Tech innovators and entrepreneurs across the world are building technologies that delight users, solve problems, and result in scaled local and global businesses. The web is a global platform, and as a developer or entrepreneur your audience is tool. Hear the unique perspectives from a panel of entrepreneurs and VCs around the world who have succeeded in creating, launching, and scaling unique endeavors from Israel, the UK, Kenya, Singapore to Pakistan. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 54 2 ratings Time: 59:54 More in Science & Technology

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  • Google I/O 2012 - Get your Content on Google TV

    Google I/O 2012 - Get your Content on Google TV Christian Kurzke , Andrew Jeon, Mark Lindner Google TV devices are typically the largest screen in the house, which makes them a prime platform for developers who want to distribute high quality, long form content right to the living room. We will talk about different options for hosting, streaming and securing your content on Google TV, and how to ensure your audience has a great experience viewing your content. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1562 26 ratings Time: 01:01:00 More in Science & Technology

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  • Programmatically updating one update panel elements from another update panel elements

    - by Jalpesh P. Vadgama
    While taking interviews for asp.net candidate I am often asking this question but most peoples are not able to give this answer. So I decided to write a blog post about this. Here is the scenario. There are two update panels in my html code in first update panel there is textbox hello world and another update panel there is a button called btnHelloWorld. Now I want to update textbox text in button click event without post back. But in normal scenario It will not update the textbox text as both are in different update panel. Here is the code for that. <form id="form1" runat="server"> <asp:ScriptManager ID="myScriptManager" runat="server" EnableCdn="true"></asp:ScriptManager> <asp:UpdatePanel ID="firstUpdatePanel" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:TextBox ID="txtHelloWorld" runat="server"></asp:TextBox> </ContentTemplate> </asp:UpdatePanel> <asp:UpdatePanel ID="secondUpdatePanel" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:Button ID="btnHelloWorld" runat="server" Text="Print Hello World" onclick="btnHelloWorld_Click" /> </ContentTemplate> </asp:UpdatePanel> </form> Here comes magic!!. Lots of people don’t know that update panel are providing the Update method from which we can programmatically update the update panel elements without post back. Below is code for that. protected void btnHelloWorld_Click(object sender, System.EventArgs e) { txtHelloWorld.Text = "Hello World!!!"; firstUpdatePanel.Update(); } That’s it here I have updated the firstUpdatePanel from the code!!!. Hope you liked it.. Stay tuned for more..Happy Programming.. Technorati Tags: UpdatePanel,ASP.NET

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