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  • XSP2 crashes serving static images

    - by Dawkins
    Hi, Requesting a simple HTML page with a jpg image makes XSP2 crash. If I remove the image from the HTML then the page is served OK all the time. The version is XSP2 2.0 mono 2.6.1. the version 2.4.2.2 in the same machine works fine. I have tested it in two different machines, both Windows Vista Business SP1. Anyone has experienced the same? Any clue of what can be the problem? Below is the stack trace displayed by the console: (The line in Spanish says "it has been forced the interruption of an existing connection by the remote host") EDIT: since another user is having the same problem I have submited a bug to Novell and created a litle zip to reproduce the problem: https://bugzilla.novell.com/show_bug.cgi?id=582162 Peer unexpectedly closed the connection on write. Closing our end. System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: Se ha forzado la interrupción de una conexión existente por el host remoto. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size , SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at Mono.WebServer.XSPWorker.Write (System.Byte[] buffer, Int32 position, Int32 size) [0x00000] in <filename unknown>:0 Peer unexpectedly closed the connection on write. Closing our end. System.ObjectDisposedException: The object was used after being disposed. at System.Net.Sockets.NetworkStream.CheckDisposed () [0x00000] in <filename un known>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at Mono.WebServer.XSPWorker.Write (System.Byte[] buffer, Int32 position, Int32 size) [0x00000] in <filename unknown>:0 Thank you.

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  • php file force download

    - by droidus
    When I use this code to download this image (only used for testing purposes), I open the downloaded image, and all it gives me is an error. i tried it in chrome. opening it with windows photo viewer, it says that it can't display the picture because it is empty??? here is the code: <?PHP // Define the path to file $file = 'http://www.media.lonelyplanet.com/lpi/12553/12553-11/469x264.jpg'; if(!file) { // File doesn't exist, output error die('file not found'); } else { header('Content-Description: File Transfer'); header('Content-Type: application/octet-stream'); header('Content-Disposition: attachment; filename='.basename($file)); header('Content-Transfer-Encoding: binary'); header('Expires: 0'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); header('Content-Length: ' . filesize($file)); ob_clean(); flush(); readfile($file); exit; } ?>

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • Function inside jquery returns undefined

    - by steamboy
    Hello Guys, The function I called inside jquery returns undefined. I checked the function and it returns correct data when I firebugged it. function addToPlaylist(component_type,add_to_pl_value,pl_list_no) { add_to_pl_value_split = add_to_pl_value.split(":"); $.ajax({ type: "POST", url: "ds/index.php/playlist/check_folder", data: "component_type="+component_type+"&value="+add_to_pl_value_split[1], success: function(msg) { if(msg == 'not_folder') { if(component_type == 'video') { rendered_item = render_list_item_video(add_to_pl_value_split[0],add_to_pl_value_split[1],pl_list_no) } else if(component_type == 'image') { rendered_item = render_list_item_image(add_to_pl_value_split[0],add_to_pl_value_split[1],pl_list_no) } } else { //List files from folder folder_name = add_to_pl_value_split[1].replace(' ','-'); var x = msg; // json eval('var file='+x); var rendered_item; for ( var i in file ) { //console.log(file[i]); if(component_type == 'video') { rendered_item = render_list_item_video(folder_name+'-'+i,file[i],pl_list_no) + rendered_item; } if(component_type == 'image') { rendered_item = render_list_item_image(folder_name+'-'+i,file[i],pl_list_no) + rendered_item; } } } $("#files").html(filebrowser_list); //Reload Playlist console.log(rendered_item); return rendered_item; }, error: function() { alert("An error occured while updating. Try again in a while"); } }) } $('document').ready(function() { addToPlaylist($('#component_type').val(),ui_item,0); //This one returns undefined });

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  • UUIDs in Rails3

    - by Rob Wilkerson
    I'm trying to setup my first Rails3 project and, early on, I'm running into problems with either uuidtools, my UUIDHelper or perhaps callbacks. I'm obviously trying to use UUIDs and (I think) I've set things up as described in Ariejan de Vroom's article. I've tried using the UUID as a primary key and also as simply a supplemental field, but it seems like the UUIDHelper is never being called. I've read many mentions of callbacks and/or helpers changing in Rails3, but I can't find any specifics that would tell me how to adjust. Here's my setup as it stands at this moment (there have been a few iterations): # migration class CreateImages < ActiveRecord::Migration def self.up create_table :images do |t| t.string :uuid, :limit => 36 t.string :title t.text :description t.timestamps end end ... end # lib/uuid_helper.rb require 'rubygems' require 'uuidtools' module UUIDHelper def before_create() self.uuid = UUID.timestamp_create.to_s end end # models/image.rb class Image < ActiveRecord::Base include UUIDHelper ... end Any insight would be much appreciated. Thanks.

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • Getting value of "i" from GEvent

    - by Cosizzle
    Hello, I'm trying to add an event listener to each icon on the map when it's pressed. I'm storing the information in the database and the value that I'm wanting to retrive is "i" however when I output "i", I get it's last value which is 5 (there are 6 objects being drawn onto the map) Below is the code, what would be the best way to get the value of i, and not the object itself. var drawLotLoc = function(id) { var lotLoc = new GIcon(G_DEFAULT_ICON); // create icon object lotLoc.image = url+"images/markers/lotLocation.gif"; // set the icon image lotLoc.shadow = ""; // no shadow lotLoc.iconSize = new GSize(24, 24); // set the size var markerOptions = { icon: lotLoc }; $.post(opts.postScript, {action: 'drawlotLoc', id: id}, function(data) { var markers = new Array(); // lotLoc[x].description // lotLoc[x].lat // lotLoc[x].lng // lotLoc[x].nighbourhood // lotLoc[x].lot var lotLoc = $.evalJSON(data); for(var i=0; i<lotLoc.length; i++) { var spLat = parseFloat(lotLoc[i].lat); var spLng = parseFloat(lotLoc[i].lng); var latlng = new GLatLng(spLat, spLng) markers[i] = new GMarker(latlng, markerOptions); myMap.addOverlay(markers[i]); GEvent.addListener(markers[i], "click", function() { console.log(i); // returning 5 in all cases. // I _need_ this to be unique to the object being clicked. console.log(this); }); } });

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  • how to create an function using jquery live? [Solved]

    - by Mahmoud
    Hey all i am trying to create a function that well keep the user in lightbox images while he adds to cart, for a demo you can visit secure.sabayafrah.com username: mahmud password: mahmud when you click at any image it well enlarge using lightbox v2, so when the user clicks at the image add, it well refresh the page, when i asked about it at jcart support form they informed me to use jquery live, but i dont know how to do it but as far as i tried this code which i used but still nothing is happening jQuery(function($) { $('#button') .livequery(eventType, function(event) { alert('clicked'); // to check if it works or not return false; }); }); i also used jQuery(function($) { $('input=[name=addto') .livequery(eventType, function(event) { alert('clicked'); // to check if it works or not return false; }); }); yet nothing worked for code to create those images http://pasite.org/code/572 Update 1: i have done this function adding(form){ $( "form.jcart" ).livequery('submit', function() {var b=$(this).find('input[name=<?php echo $jcart['item_id']?>]').val();var c=$(this).find('input[name=<?php echo $jcart['item_price']?>]').val();var d=$(this).find('input[name=<?php echo $jcart['item_name']?>]').val();var e=$(this).find('input[name=<?php echo $jcart['item_qty']?>]').val();var f=$(this).find('input[name=<?php echo $jcart['item_add']?>]').val();$.post('<?php echo $jcart['path'];?>jcart-relay.php',{"<?php echo $jcart['item_id']?>":b,"<?php echo $jcart['item_price']?>":c,"<?php echo $jcart['item_name']?>":d,"<?php echo $jcart['item_qty']?>":e,"<?php echo $jcart['item_add']?>":f} }); return false; } and it seems to add to jcart but yet it still refreshes

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  • Uploading UIImage to server using UIImageJPEGRepresentation

    - by Thomas Joos
    hi all, I'm writing an app which uploads a UIImage to my server. This works perfect, as I see the pictures being added. I use the UIImageJPEGRepresentation for the image data and configure an NSMutableRequest. ( setting url, http method, boundary, content types and parameters ) I want to display an UIAlertView when the file is being uploaded and I wrote this code: //now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(@"return info: %@", returnString); if (returnString == @"OK") { NSLog(@"you are snapped!"); // Show message image successfully saved UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"You are snapped!" message:@"BBC snapped your picture and will send it to your email adress!" delegate:self cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [alert show]; [alert release]; } [returnString release]; The returnString outputs: 2010-04-22 09:49:56.226 bbc_iwh_v1[558:207] return info: OK The problem is that my if statements does not say returnstring == @"OK" as I don't get the AlertView. How should I check this returnstring value?

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  • Rebol Multitasking with Async: why do I get Invalid port spec

    - by Rebol Tutorial
    I tried http://www.mail-archive.com/[email protected]/msg19437.html (I just changed to www.reboltutorial.com) : do http://www.rebol.it/giesse/async-protocol.r handler: func [port [port!] state [word! error!] /local tmp cmd] [ if error? :state [print mold disarm state return true] switch state [ connect [ ; do HTTP request insert port {GET /files/2009/10/word.png HTTP/1.0^M^JHost: www.reboltutorial.com^M^J^M^J} false ] read [false] write [false] close [ ; get data data: copy port close port ;print copy/part data find data "^M^J^M^J" data: to binary! find/tail data "^M^J^M^J" other/image: attempt [load data] other/text: "" show other false ] ] ] port: open async://www.reboltutorial.com:80 port/awake: :handler view layout [ across me: box 100x100 random 255.255.255 0:00:00.5 feel [ engage: func [f a e] [ if a = 'time [ me/color: random 255.255.255 show me ] ] ] other: box 100x100 255.255.255 "Downloading image..." Return Area 208x100 "You can type here while downloading." ] ] But I'm getting this error: >> port: open async://reboltutorial.com:80 ** Access Error: Invalid port spec: async://reboltutorial.com:80 ** Near: port: open async://reboltutorial.com:80 >> port/awake: :handler ** Script Error: port has no value ** Near: port/awake: :handler

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  • h:commandButton action not working inside a h:datatable.

    - by Chris
    I'm stuck with this piece of jsf code that I don't understand why it's working when used outside a datatable and doesn't inside a datatable... <h:dataTable id="myTable" rendered="true" value="#{bean.selectedItemsList}" var="items"> <h:column> <h:commandButton action="#{bean.removeItemFromList}" image="/resources/images/deleterow.gif"> <f:actionListener binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> </h:commandButton> </h:column> <h:column> <h:outputText value="#{items}" /> </h:column> </h:dataTable> I read around the net to put value="#{items}" inside the action listener so the action can get the items in the row like this: <f:actionListener value="#{items}" binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> But it's doesn't work either. Bu if I do the action outside the data table everything work fine. <h:commandButton action="#{bean.removeItemFromList}" image="/resources/images/deleterow.gif"> <f:actionListener binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> </h:commandButton> Side note I also tried a4j:commandButton and didn't so I guess my problem is probably the actionlistener or how the bean handling it.

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  • Getting an "i" from GEvent

    - by Cosizzle
    Hello, I'm trying to add an event listener to each icon on the map when it's pressed. I'm storing the information in the database and the value that I'm wanting to retrive is "i" however when I output "i", I get it's last value which is 5 (there are 6 objects being drawn onto the map) Below is the code, what would be the best way to get the value of i, and not the object itself. var drawLotLoc = function(id) { var lotLoc = new GIcon(G_DEFAULT_ICON); // create icon object lotLoc.image = url+"images/markers/lotLocation.gif"; // set the icon image lotLoc.shadow = ""; // no shadow lotLoc.iconSize = new GSize(24, 24); // set the size var markerOptions = { icon: lotLoc }; $.post(opts.postScript, {action: 'drawlotLoc', id: id}, function(data) { var markers = new Array(); // lotLoc[x].description // lotLoc[x].lat // lotLoc[x].lng // lotLoc[x].nighbourhood // lotLoc[x].lot var lotLoc = $.evalJSON(data); for(var i=0; i<lotLoc.length; i++) { var spLat = parseFloat(lotLoc[i].lat); var spLng = parseFloat(lotLoc[i].lng); var latlng = new GLatLng(spLat, spLng) markers[i] = new GMarker(latlng, markerOptions); myMap.addOverlay(markers[i]); GEvent.addListener(markers[i], "click", function() { console.log(i); // returning 5 in all cases. // I _need_ this to be unique to the object being clicked. console.log(this); }); } });

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  • xcode may not respond to warning

    - by Frames84
    Hi all, Can't seem to get rid of a warning. The warning is: 'UIImage' may not respond to '-scaleToSize' above the @implmentation MyViewController I have this @implementation: @implementation UIImage (scale) -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } @end Then I have MyViewController implementation @implementation TodayNewsTableViewController @synthesize dataList; ...... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MainNewsCellIdentifier = @"MainNewsCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease]; } NSUInteger row = [indexPath row]; NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *title = [stream valueForKey:@"title"]; if( ! [title isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = title; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSString *i = [NSString stringWithFormat:@"http://www.mywebsite.co.uk/images/%@", [stream valueForKey:@"image"]]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL] ; UIImage *scaledImage = [newsImage scaleToSize:CGSizeMake(50.0f, 50.0f)]; // warning is appearing here. cell.imageView.image = scaledImage; [imageURL release]; [newsImage release]; return cell; } Thanks for your time in advance. Frames

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  • How could I parse this HTML file?

    - by Sergio Tapia
    <div id="main"> <style type="text/css"> </style> <script language="JavaScript"> </script> <p style="margin: 0pt 0pt 0.5em;"><b>Media from&nbsp;<a onclick="(new Image()).src='/rg/find-media-title/media_strip/images/b.gif?link=/title/tt0087538/';" href="/title/tt0087538/">The Karate Kid</a> (1984)</b></p> <style type="text/css"> </style> <table style="border-collapse: collapse;"> </table> </div> I need to somehow extract the href value of the (new Image()). How exactly would I accomplish this with HtmlAgilityPack? I'm new to it, and so far I haven't found a useful tutorial on how to effectively use it for parsing. Thanks for the help!

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  • Images in database vs file system

    - by Jesse
    We have a project coming up where we will be building a whole backend CMS system that will power our entire extranet and intranet with one package. The question I have been trying to find an answer to is which is better: storing images in the database (SQL Server 2005) so we may have integrity, single replication plan, etc OR storing on the file system? One issue we have is that we have multiple servers load balanced that require to have the same data at all times. As of now we have SQL replication taking care of that but file replication seems to be a little tougher. Another concern we have is that we would like to have multiple resolutions of the same image, we are not sure if creating and storing each version on the file system would be best or maybe dynamically pulling and creating the resolution image we would like upon request. Our concerns are the with the following: Data integrity Data replication Multiple resolutions Speed of database vs file system Overhead load of database vs file system Data management and backup Does anyone have a similar situation or have any input on what would be recommended? Thanks in advance for the help!

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  • Div click and AUTOCOMPLETE password dialog problem

    - by ticky
    And what if you want to autocomplete passwords? I am using similar thing here... I am using Div (id=loginButton) and it has some image - I don't want button control in MVC application (), neither image button. I have hidden input control which is hidden button actually (id=submit_btn). So, on div's (id=loginButton) click, I want to call hidden input control (id=submit_btn) and it's submit action. HTML: <div id="loginButton" > </div> <input type="submit" style="display:none" name="submit" id="submit_btn" /> And JQuery: $(document).ready(function() { $('#loginButton').click(function() { $('#LoginForm').submit(); }); $("form[action$='HandleLoginForm']").submit(function() { Login(); return false; }); return false; }); Function Login() is working with Ajax, without downloading file dialog, but I need also auto complete passwords dialog. function Login() { var urlData = $("#LoginForm").serialize(); if (returnUrl != "") { urlData = $("#LoginForm").serialize() + "&returnUrl=" + returnUrl; } $.ajax({ url: $("#LoginForm").attr("action"), type: "POST", data: urlData, dataType: "json", success: function(result) { if (result.Content != null) { if (result.Valid) { window.location = result.Content.toString(); } else { document.body.innerHTML = result.Content.toString(); } } } }); return false; } It is easy when you use only <input type="submit"> instead of DIV. Form knows that it is for auto completing passwords, but if I use div and force hidden button click like in the code from below, it doesn't show autocomplete password dialog. $('#submit_btn').click(); It will not work. User is logged in, but no reminding for browser to store password. I need this.

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  • Efficiency of checking for null varbinary(max) column ?

    - by Moe Sisko
    Using SQL Server 2008. Example table : CREATE table dbo.blobtest (id int primary key not null, name nvarchar(200) not null, data varbinary(max) null) Example query : select id, name, cast((case when data is null then 0 else 1 end) as bit) as DataExists from dbo.blobtest Now, the query needs to return a "DataExists" column, that returns 0 if the blob is null, else 1. This all works fine, but I'm wondering how efficient it is. i.e. does SQL server need to read in the whole blob to its memory, or is there some optimization so that it just does enough reads to figure out if the blob is null or not ? (FWIW, the sp_tableoption "large value types out of row" option is set to OFF for this example).

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  • Trying to Create a ToolBar with an ImageList, not working.

    - by blaquee
    Im trying to get my toolbar to work, with an imagelist. The images are png's and are individual So i was adding them in the ImageList in succession. But it wasnt working, Here is the code to add the Image to the ImageList HIMAGELIST CreateToolBarImages( HINSTANCE hInst) { HIMAGELIST v_ImageList = NULL; //IMAGE_LIST v_Img; HICON hIcon; HBITMAP hBit; COLORMAP cMap; COLORREF fromColor = RGB( 0,0,0 ); InitCommonControls(); v_ImageList = ImageList_Create( 32,32, ILC_MASK, 1,1 ); cMap.from = fromColor; cMap.to = ::GetSysColor ( COLOR_BTNFACE ); hBit = CreateMappedBitmap( hInst, IDB_CONSOLE, 0, &cMap, 1 ); //hBit = LoadBitmap( hInst, MAKEINTRESOURCE(IDB_CONSOLE) ); consoleImg = ImageList_Add( v_ImageList, hBit, 0 ); if( consoleImg == -1 ) return NULL; DeleteObject( hBit ); Then i create The ToolBar, but it fails at the Image function. HWND CreateToolBarButton( HWND hWndParent ) { const int ImageID = 0; const int numB = 1; COLORREF iColor; HWND hToolBar = CreateWindowEx( 0, TOOLBARCLASSNAME, NULL, WS_CHILD |TBSTYLE_LIST |TBSTYLE_FLAT | WS_VISIBLE, 0,0,0,0, hWndParent, NULL, g_hInst, NULL ); if( hToolBar == NULL ) return NULL; HIMAGELIST ImgList = CreateToolBarImages ( g_hInst); if( ImgList == NULL ) MessageBox( hWndParent, L"No Tool Images", L"BOB", MB_OK ); return NULL; Is there something im missing? or not doing?

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  • Amazon access key showing in URL for Carrierwave and Fog

    - by kcurtin
    I just switched from storing my images uploaded via Carrierwave locally to using Amazon s3 via the fog gem in my Rails 3.1 app. While images are being added, when I click on an image in my application, the URL is providing my access key and a signature. Here is a sample URL (XXX replaced the string with the info): https://s3.amazonaws.com/bucketname/uploads/photo/image/2/IMG_4842.jpg?AWSAccessKeyId=XXX&Signature=XXX%3D&Expires=1332093418 This is happening in development (localhost:3000) and when I am using heroku for production. Here is my uploader: class ImageUploader < CarrierWave::Uploader::Base include CarrierWave::RMagick storage :fog def store_dir "uploads/#{model.class.to_s.underscore}/#{mounted_as}/#{model.id}" end process :convert => :jpg process :resize_to_limit => [640, 640] version :thumb do process :convert => :jpg process :resize_to_fill => [280, 205] end version :avatar do process :convert => :jpg process :resize_to_fill => [120, 120] end end And my config/initializers/fog.rb : CarrierWave.configure do |config| config.fog_credentials = { :provider => 'AWS', :aws_access_key_id => 'XXX', :aws_secret_access_key => 'XXX', } config.fog_directory = 'bucketname' config.fog_public = false end Anyone know how to make sure this information isn't available?

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  • HTTP Error 405 from a Tooltip loading another page.

    - by RandomBen
    I have a web page that uses tooltips. I am using Prototip specifically. One of the options is to use Ajax to load another page within the tool. The Ajax functionality is coming from the Prototype framework, http://www.prototypejs.org/api/ajax/request/. All I really want to load is an image. I just don't want the image to load on page creation because there are so many images. So when I put a link to a .jpg file or even a .html file I receive the error HTTP Error 405.0 - Method Not Allowed from IIS. I am running IIS7. Is this an issue with my code or an issue with IIS7? Also, the other version of the error I am getting is The HTTP verb POST used to access path '/Images/Items/tech_over_RST.jpg' is not allowed. I receive this version of the error message when I run in debug mode from VS2010. I am also using URL Routing but not MVC.

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  • Weird behavior of std::vector

    - by Nima
    I have a class like this: class OBJ{...}; class A { public: vector<OBJ> v; A(int SZ){v.clear(); v.reserve(SZ);} }; A *a = new A(123); OBJ something; a->v.push_back(something); This is a simplified version of my code. The problem is in debug mode it works perfect. But in release mode it crashes at "push_back" line. (with all optimization flags OFF) I debugged it in release mode and the problem is in the constructor of A. the size of the vector is something really big with dummy values and when I clear it, it doesn't change... Do you know why? Thanks,

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  • My code works in Debug mode, but not in Release mode.

    - by Nima
    Hi, I have a code in Visual Studio 2008 in C++ that works with files just by fopen and fclose. Everything works perfect in Debug mode. and I have tested with several datasets. But it doesn't work in release mode. It crashes all the time. I have turned off all the optimizations, also there is no dependency to anything(in the linker), and also I have set these: Optimization: Disabled(/Od) Keep Unreferenced Data. Do Not Remove Redundant Optimize for Windows98: NO I still keep wondering how it should not work under these circumstances. What else should I turn off to let it works as in debug mode? I think if it works in release mode but not in debug mode, it might be a coding fault but the other way looks weird. isn't it? I appreciate any help. --Nima

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  • Python Post Upload JPEG to Server?

    - by iJames
    It seems like this answer has been provided a bunch of times but in all of it, I'm still getting errors from the server and I'm sure it has to do with my code. I've tried HTTP, and HTTPConnection from httplib and both create quite different terminal outputs in terms of formatting/encoding so I'm not sure where the problem lies. Does anything stand out here? Or is there just a better way? Pieced together from an ancient article because I really needed to understand the basis of creating the post: http://code.activestate.com/recipes/146306-http-client-to-post-using-multipartform-data/ Note, the jpeg is supposed to be "unformatted". The pseudocode: boundary = "somerandomsetofchars" BOUNDARY = '--' + boundary CRLF = '\r\n' fields = [('aspecialkey','thevalueofthekey')] files = [('Image.Data','mypicture.jpg','/users/home/me/mypicture.jpg')] bodylines = [] for (key, value) in fields: bodylines.append(BOUNDARY) bodylines.append('Content-Disposition: form-data; name="%s"' % key) bodylines.append('') bodylines.append(value) for (key, filename, fileloc) in files: bodylines.append(BOUNDARY) bodylines.append('Content-Disposition: form-data; name="%s"; filename="%s"' % (key, filename)) bodylines.append('Content-Type: %s' % self.get_content_type(fileloc)) bodylines.append('') bodylines.append(open(fileloc,'r').read()) bodylines.append(BOUNDARY + '--') bodylines.append('') #print bodylines content_type = 'multipart/form-data; boundary=%s' % BOUNDARY body = CRLF.join(bodylines) #conn = httplib.HTTP("www.ahost.com") # In both this and below, the file part was garbling the rest of the body?!? conn = httplib.HTTPConnection("www.ahost.com") conn.putrequest('POST', "/myuploadlocation/uploadimage") headers = { 'content-length': str(len(body)), 'Content-Type' : content_type, 'User-Agent' : 'myagent' } for headerkey in headers: conn.putheader(headerkey, headers[headerkey]) conn.endheaders() conn.send(body) response = conn.getresponse() result = response.read() responseheaders = response.getheaders() It's interesting in that the real code I've implemented seems to work and is getting back valid responses, but the problem it it's telling me that it can't find the image data. Maybe this is particular to the server, but I'm just trying to rule out that I'm not doing some thing exceptionally stupid here. Or perhaps there's other methodologies for doing this more efficiently. I've not tried poster yet because I want to make sure I'm formatting the POST correctly first. I figure I can upgrade to poster after it's working yes?

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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