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  • Google Maps inside custom PODS page

    - by Sharath
    I have a custom pods page called addstory.php which uses a public form to display some input fields. For one of the fields, i have a input helper that displays a google map location which I can use to pick out a location which is stored in comma separated variable. Here is the input helper code... <div class="form pick <?php echo $location; ?>"> <div id="map" style="width:500; height:500"> </div> <script type="text/javascript"> $(function() { map=new GMap(document.getElementById("map")); map.centerAndZoom(new GPoint(77.595062,13.043359),6); map.setUIToDefault(); GEvent.addListener(map,"click",function(overlay,latlng) { map.clearOverlays(); var marker = new GMarker(latlng); map.addOverlay(marker); //Extra stuff here.. } ); }); </script> </div> And this is the code inside my addstory.php <?php get_header(); $rw = new Pod('rainwater'); $fields=array( 'name', 'email', 'location'=>array('input_helper'=>'gmap_location'), ); echo $rw->publicForm($fields); ?> I get the following error...and the google map doesn't load. a is null error source line: [Break on this error] function Qd(a){for(var b;b=a.firstChild;){Rg(b);a.removeChild(b)}}

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  • jQuery ajax post failing in asp

    - by Dave Kiss
    hey guys, this might be really stupid, but hopefully someone can help. I'm trying to post to an external script using ajax so i can mail the data, but for some reason my data is not making it to the script. $(document).ready(function() { $("#submitContactForm").click(function () { $('#loading').append('<img src="http://www.xxxxxxxx.com/demo/copyshop/images/loading.gif" alt="Currently Loading" id="loadingComment" />'); var name = $('#name').val(); var email = $('#email').val(); var comment = $('#comment').val(); var dataString = 'name='+ name + '&email=' + email + '&comment=' + comment; $.ajax({ url: 'http://www.xxxxx.com/demo/copyshop/php/sendmail.php', type: 'POST', data: '?name=Dave&[email protected]&comment=hiiii', success: function(result) { $('#loading').append('success'); } }); return false; }); }); the php script is simple (for now - just wanted to make sure it worked) <?php $name = $_POST['name']; $email = $_POST['email']; $comment = $_POST['comment']; $to = '[email protected]'; $subject = 'New Contact Inquiry'; $message = $comment; mail($to, $subject, $message); ?> the jquery is embedded in an .aspx page (a language i'm not familiar with) but is posting to a php script. i'm receiving emails properly but there is no data inside. am i missing something? i tried to bypass the variables in this example, but its still not working thanks

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  • Getting size of a specific byte array from an array of pointers to bytes

    - by Pat James
    In the following example c code, used in an Arduino project, I am looking for the ability to get the size of a specific byte array within an array of pointers to bytes, for example void setup() { Serial.begin(9600); // for debugging byte zero[] = {8, 169, 8, 128, 2,171,145,155,141,177,187,187,2,152,2,8,134,199}; byte one[] = {8, 179, 138, 138, 177 ,2,146, 8, 134, 8, 194,2,1,14,199,7, 145, 8,131, 8,158,8,187,187,191}; byte two[] = {29,7,1,8, 169, 8, 128, 2,171,145,155,141,177,187,187,2,152,2,8,134,199, 2, 2, 8, 179, 138, 138, 177 ,2,146, 8, 134, 8, 194,2,1,14,199,7, 145, 8,131, 8,158,8,187,187,191}; byte* numbers[3] = {zero, one, two }; function(numbers[1], sizeof(numbers[1])/sizeof(byte)); //doesn't work as desired, always passes 2 as the length function(numbers[1], 25); //this works } void loop() { } void function( byte arr[], int len ) { Serial.print("length: "); Serial.println(len); for (int i=0; i<len; i++){ Serial.print("array element "); Serial.print(i); Serial.print(" has value "); Serial.println((int)arr[i]); } } In this code, I understand that sizeof(numbers1)/sizeof(byte)) doesn't work because numbers1 is a pointer and not the byte array value. Is there a way in this example that I can, at runtime, get at the length of a specific (runtime-determined) byte array within an array of pointers to bytes? Understand that I am limited to developing in c (or assembly) for an Arduino environment. Also open to other suggestions rather than the array of pointers to bytes. The overall objective is to organize lists of bytes which can be retrieved, with length, at runtime.

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  • AS 3.0 reference problem

    - by vasion
    I am finding it hard to fugure out the reference system in AS 3.0. this is the code i have (i have trimmed it down in order to find the problem but to no avail) package rpflash.ui { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import nowplaying; import flash.text.TextField; public class RPUserInterface extends Sprite{ var np:nowplaying; public function RPUserInterface(){ } public function init(){ var np:nowplaying = new nowplaying(); this.addChild(np) } public function updateplayer(xml:XML){ var artist: String = xml.nowplaying.artist.toString(); var title: String = xml.nowplaying.title.toString(); trace("UI:update"); trace(this.np);// this gives me a null reference } } } and still i cannot access np!!! trace this.np gives me a null reference. i am not even trying to access it from a subling class. (btw i def want to know how to do that as well.)

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  • How to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • jquery: mouseleave event seems to fire when it's not supposed to

    - by Jeremy
    Given the following html table and script shown below I am having a problem where the mouse leave event appears to fire right after the mouse enter, even if I don't move the mouse out of the row. <script type="text/javascript" language="javascript"> function highlightRows(iMainID) { $('tr[mainid=' + iMainID+ ']').each(function() { if ($(this).attr('old') == undefined) { $(this).attr('old', $(this).css('backgroundColor')); } $(this).animate({ backgroundColor: "#FFFFCC" }, 500); $(this).mouseout(function() { if ($(this).attr('old') != undefined) { $(this).animate({ backgroundColor: $(this).attr('old') }, 500); } }); }); } </script> <table> <tr> <td mainid="1" onmouseover='highlightRows(1)'><div>text</div></td> <td mainid="1" onmouseover='highlightRows(1)'><div>text</div></td> <td mainid="2" onmouseover='highlightRows(2)'><div>text</div></td> </tr> <table>

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • Why is the label not changing color using RegisterClientScriptBlock?

    - by Xaisoft
    I have an aspx page defined as follows: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript" language='javascript'> function changecolor() { var lbl = document.getElementById('lblDisplayDate'); lbl.style.color = 'red'; }; </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Label ID="lblDisplayDate" runat="server" Text="Label"></asp:Label><br /> <asp:Button ID="btnPostBack2" runat="server" Text="Register Client Block Script" onclick="btnPostBack2_Click" /> </div> </form> Here is the btnPostBack2 Click event: protected void btnPostBack2_Click(object sender, EventArgs e) { if (!ClientScript.IsClientScriptBlockRegistered("JSScriptBlock")) { ClientScript.RegisterClientScriptBlock(this.GetType(), "JSScriptBlock", "changecolor();", true); } } Even though, I put the script in a function to change the color, it is still not doing it and why do I need to add the script tags to true if the function is already enclosed in script tags? lblDisplayDate is in the Page Load where it is set to the current time on every page reload.

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  • .Net Entity objectcontext thread error

    - by Chris Klepeis
    I have an n-layered asp.net application which returns an object from my DAL to the BAL like so: public IEnumerable<SourceKey> Get(SourceKey sk) { var query = from SourceKey in _dataContext.SourceKeys select SourceKey; if (sk.sourceKey1 != null) { query = from SourceKey in query where SourceKey.sourceKey1 == sk.sourceKey1 select SourceKey; } return query.AsEnumerable(); } This result passes through my business layer and hits the UI layer to display to the end users. I do not lazy load to prevent query execution in other layers of my application. I created another function in my DAL to delete objects: public void Delete(SourceKey sk) { try { _dataContext.DeleteObject(sk); _dataContext.SaveChanges(); } catch (Exception ex) { Debug.WriteLine(ex.Message + " " + ex.StackTrace + " " + ex.InnerException); } } When I try to call "Delete" after calling the "Get" function, I receive this error: New transaction is not allowed because there are other threads running in the session This is an ASP.Net app. My DAL contains an entity data model. The class in which I have the above functions share the same _dataContext, which is instantiated in my constructor. My guess is that the reader is still open from the "Get" function and was not closed. How can I close it?

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  • Run JavaScript code at ASP.NET page load

    - by vaibhav
    I have a radiobox <asp:RadioButtonList CssClass="list" Style="width: 150px" ID="rdo_RSD_ExcerciseRoT" runat="server" Font-Bold="false" RepeatDirection="Horizontal" RepeatLayout="Table" TextAlign="Left" > <asp:ListItem Text="Yes" onclick="en();" Value="Y"></asp:ListItem> <asp:ListItem Text="No" onclick="dis();" Value="N" Selected="True"></asp:ListItem> </asp:RadioButtonList> AS you may see second listitem is selected by default. But issue is, when my page is getting load dis() is not getting called. I want to run dis() on page load too. I tried google, some blogs suggest the use of Page.RegisterStartupScript Method. But I dont exactly know what is the problem and why we should use this above mentioned method. I would appreciate if someone please tell me why this function is not getting called and how to call it. Edit: I am giving Javascript code also, if it helps. <script type="text/javascript"> function dis() { ValidatorEnable(document.getElementById('<%=RequiredFieldValidator32.ClientID%>'), false); } function en() { ValidatorEnable(document.getElementById('<%=RequiredFieldValidator32.ClientID%>'), true); } </script>

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  • jQuery Character Counter Inside Newly Created Tooltip

    - by Dodinas
    Hello all, I'm having a difficult time figuring this one out. I'm attempting to have a user open a tooltip (using jQuery qTip). What this does is create a "new" tooltip element on the page; it takes it from an existing hidden HTML div on the webpage. Once this new tooltip is created, it has a character counter that is supposed to dynamically update as the user types in the textbox (which is inside the tooltip). The "Max Length Character Counter" script can be found here. However, the "counter" portion is not working inside the newly created tooltip. Any ideas how I can bind this max length character counter to the tooltip? Here's what I'm working with so far: function load_qtip(apply_qtip_to) { $(apply_qtip_to).each(function(){ $(this).qtip({ content: $(".tooltip-contents"), //this is a DIV in the HTML show: 'click', hide: 'unfocus' }); }); } $(document).ready(function() { load_qtip(".tooltip"); $('.my_textbox').maxlength({ 'feedback' : '.my_counter' }); }); And here's what the HTML basically looks like (remember, though, this entire div is "replicated" into a new tooltip): <div class="tooltip_contents"> <form> <div class="my_counter" id="counter">55</div> <textarea class="my_textbox" maxlength="55" id="textbox"></textarea> <input type="button" value="Submit"> </form> </div> Any direction/suggestions on this would be great, as I am completely lost. Thanks very much!

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  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

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  • problem on running script on different operating system

    - by Praveen kalal
    i run use a javascript code for getting browser information it run fine on microsoft windows xp but it not working on microsoft windows server 2003. my code is folowing. plz help. <html> <head> <script type="text/javascript" src="zeroclipboard/ZeroClipboard.js"></script> <script type="text/javascript"> window.onload = function F() { var today = new Date(); var the_date = new Date("December 31, 2012"); var the_cookie_date = the_date.toGMTString(); var the_cookie = screen.width +"x"+ screen.height; var the_cookie = "Screen Resolution:"+the_cookie + ";\nExpires:" + the_cookie_date+";\n Browser CodeName:"+navigator.appCodeName+";\n Browser Name: " + navigator.appName+";\n Browser Version: " + navigator.appVersion+";\n Browser Version: " + navigator.appVersion+"; \n Cookies Enabled: " + navigator.cookieEnabled +";\n Platform: " + navigator.platform+";\n User-agent header: " + navigator.userAgent; / document.getElementById('box-content').value=the_cookie; } </script> </head> <body> <textarea name="box-content" id="box-content" rows="10" cols="70"> </textarea> <br /><br /> <p><input type="button" id="copy" name="copy" value="Copy to Clipboard" /></p> </body> </html> <script type="text/javascript"> //set path ZeroClipboard.setMoviePath('http://192.168.101.135:471/browserinfo/zeroclipboard/ZeroClipboard.swf'); //create client var clip = new ZeroClipboard.Client(); //event clip.addEventListener('mousedown',function() { clip.setText(document.getElementById('box-content').value); }); clip.addEventListener('complete',function(client,text) { alert('text is copied'); }); //glue it to the button clip.glue('copy'); </script>

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • What's wrong with this jQuery fading gallery code?

    - by Meep3D
    So I am creating a fading gallery and am a bit of a noob to javascript (but not to programming). I have no idea what is wrong though. Here's the function in question: /* */ function show_next () { // Hide current $('.s_gallery_images li.s_current').fadeTo(200, .2); $('.s_gallery_images li.s_current').css("border","1px green solid"); // if ($('.s_gallery_images li').hasClass ('.s_current')) { console.log ('Incrementing existing'); // Class already exists $('.s_current:first').removeClass('s_current').next().addClass('s_current'); // Was that the last one? if ($('.s_gallery_images li').hasClass ('.s_current')) { console.log ('Current found'); } else { // Class doesn't exist - add to first $('.s_gallery_images li:first').addClass ('.s_current'); console.log ('Wrapping'); } } else { console.log ('Adding new class'); // Class doesn't exist - add to first $('.s_gallery_images li:first').addClass ('.s_current'); } // Show new marked item $('.s_gallery_images li.s_current').fadeTo(200, .8); } The HTML is a very simple: <ul class="s_gallery_images"> <li><img src="imagename" alt="alt" /></li> <li><img src="imagename" alt="alt" /></li> <li><img src="imagename" alt="alt" /></li> </ul> And it displays the list and the images fine. I am using firebugs console.log for debugging, plus have a class set for s_current (bright border) but nothing happens at all. The firebug console log says: Adding New Class Incrementing Existing Current Found Incrementing Existing Current Found Incrementing Existing Current Found Incrementing Existing Current Found ... to infinity The function is called on a setInterval timer, and as far as I can tell it should be working (and I have done something similar before), but it just isn't happening :(

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  • How to show jQuery is working/waiting/loading ?

    - by Kim
    How do I show a loading picture and/or message to the user ? If possible, would I like to know how to make it full screen with grey-dimmed background. Kinda like when viewing the large picture from some galleries (sorry, no example link). Currently do I add a CSS class which has the image and other formating, but its not working for some reason. Results from the search do get inserted into the div. HTML <div id="searchresults"></div> CSS div.loading { background-image: url('../img/loading.gif'); background-position: center; width: 80px; height: 80px; } JS $(document).ready(function(){ $('#searchform').submit(function(){ $('#searchresults').addClass('loading'); $.post('search.php', $('#'+this.id).serialize(),function(result){ $('#searchresults').html(result); }); $('#searchresults').removeClass('loading'); return false; }); });

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  • backbone.js removing template from DOM upon success

    - by timpone
    I'm writing a simple message board app to learn backbone. It's going ok (a lot of the use of this isn't making sense) but am a little stuck in terms of how I would remove a form / html from the dom. I have included most of the code but you can see about 4 lines up from the bottom, the part that isn't working. How would I remove this from the DOM? thx in advance var MbForm=Backbone.View.extend({ events: { 'click button.add-new-post': 'savePost' }, el: $('#detail'), template:_.template($('#post-add-edit-tmpl').html()), render: function(){ var compiled_template = this.template(); this.$el.html(compiled_template); return this; }, savePost: function(e){ //var self=this; //console.log("I want you to say Hello!"); data={ header: $('#post_header').val(), detail: $('#post_detail').val(), forum_id: $('#forum_id').val(), post_id: $('#post_id').val(), parent_id: $('#parent_id').val() }; this.model.save(data, { success: function(){ alert('this saved'); //$(this.el).html('this is what i want'); this.$el.remove();// <- this is the part that isn't working /* none of these worked - error Uncaught TypeError: Cannot call method 'unbind' of undefined this.$el.unbind(); this.$el.empty(); this.el.unbind(); this.el.empty(); */ //this.unbind(); //self.append('this is appended'); } });

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  • How to access and run field events from extension js?

    - by Dan Roberts
    I have an extension that helps in submitting forms automatically for a process at work. We are running into a problem with dual select boxes where one option is selected and then that selection changes another field's options. Since setting an option selected property to true doesn't trigger the field's onchange event I am trying to do so through code. The problem I've run into is that if I try to access or run functions on the field object from the extension, I get the error Error: uncaught exception: [Exception... "Component is not available" nsresult: "0x80040111 (NS_ERROR_NOT_AVAILABLE)" location: "JS frame :: chrome://webformsidebar/content/webformsidebar.js :: WebFormSidebar_FillProcess :: line 499" data: no] the line causing the error is... if (typeof thisField.onchange === 'function') The line right before it works just fine... thisField.options[t].selected=true; ...so I'm not sure why this is resulting in such an error. What surprises me most I guess is that checking for the existence of the function leads to an error. It feels like the problem is related to the code running in the context of the extension instead of the browser window document. If so, is there any way to call a function in the browser window context instead? Do I need to actually inject code into the page somehow? Any other ideas? Thanks

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  • Javascript force GC collection? / Forcefully free object?

    - by plash
    I have a js function for playing any given sound using the Audio interface (creating a new instance for every call). This works quite well, until about the 32nd call (sometimes less). This issue is directly related to the release of the Audio instance. I know this because I've allowed time for the GC in Chromium to run and it will allow me to play another 32 or so sounds again. Here's an example of what I'm doing: <html><head> <script language="javascript"> function playSound(url) { snd = new Audio(url); snd.play(); delete snd; snd = null; } </script> </head> <body> <a href="#" onclick="playSound('blah.mp3');">Play sound</a> </body></html> I also have this, which works well for pages that have less than 32 playSound calls: var AudioPlayer = { cache: {}, play: function(url) { if (!AudioPlayer.cache[url]) AudioPlayer.cache[url] = new Audio(url); AudioPlayer.cache[url].play(); } }; But this will not work for what I want to do (dynamically replace a div with other content (from separate files), which have even more sounds on them - 1. memory usage would easily skyrocket, 2. many sounds will never play). I need a way to release the sound immediately. Is it possible to do this? I have found no free/close/unload method for the Audio interface. The pages will be viewed locally, so the constant loading of sounds is not a big factor at all (and most sounds are rather short).

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  • class header+ implementation

    - by igor
    what am I doing wrong here? I keep on getting a compilation error when I try to run this in codelab (turings craft) Instructions: Write the implementation (.cpp file) of the GasTank class of the previous exercise. The full specification of the class is: A data member named amount of type double. A constructor that no parameters. The constructor initializes the data member amount to 0. A function named addGas that accepts a parameter of type double . The value of the amount instance variable is increased by the value of the parameter. A function named useGas that accepts a parameter of type double . The value of the amount data member is decreased by the value of the parameter. A function named getGasLevel that accepts no parameters. getGasLevel returns the value of the amount data member. class GasTank{ double amount; GasTank(); void addGas(double); void useGas(double); double getGasLevel();}; GasTank::GasTank(){ amount=0;} double GasTank::addGas(double a){ amount+=a;} double GasTank::useGas(double a){ amount+=a;} double GasTank::getGasLevel(){ return amount;}

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  • What is a faster way of merging the values of this Python structure into a single dictionary?

    - by jcoon
    I've refactored how the merged-dictionary (all_classes) below is created, but I'm wondering if it can be more efficient. I have a dictionary of dictionaries, like this: groups_and_classes = {'group_1': {'class_A': [1, 2, 3], 'class_B': [1, 3, 5, 7], 'class_c': [1, 2], # ...many more items like this }, 'group_2': {'class_A': [11, 12, 13], 'class_C': [5, 6, 7, 8, 9] }, # ...and many more items like this } A function creates a new object from groups_and_classes like this (the function to create this is called often): all_classes = {'class_A': [1, 2, 3, 11, 12, 13], 'class_B': [1, 3, 5, 7, 9], 'class_C': [1, 2, 5, 6, 7, 8, 9] } Right now, there is a loop that does this: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): for v in vals: if all_classes.has_key(c): if v not in all_classes[c]: all_classes[c].append(v) else: all_classes[c] = [v] So far, I changed the code to use a set instead of a list since the order of the list doesn't matter and the values need to be unique: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): try: all_classes[c].update(set(vals)) except KeyError: all_classes[c] = set(vals) This is a little nicer, and I didn't have to convert the sets to lists because of how all_classes is used in the code. Question: Is there a more efficient way of creating all_classes (aside from building it at the same time groups_and_classes is built, and changing everywhere this function is called)?

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  • "string" != "string"

    - by Misiur
    Hi. I'm doing some kind of own templates system. I want to change <title>{site('title')}</title> Into function "site" execution with parameter "title". Here's private function replaceFunc($subject) { foreach($this->func as $t) { $args = explode(", ", preg_replace('/\{'.$t.'\(\'([a-zA-Z,]+)\'\)\}/', '$1', $subject)); $subject = preg_replace('/\{'.$t.'\([a-zA-Z,\']+\)\}/', call_user_func_array($t, $args), $subject); } return $subject; } Here's site: function site($what) { global $db; $s = $db->askSingle("SELECT * FROM ".DB_PREFIX."config"); switch($what) { case 'title': return 'Title of page'; break; case 'version': return $s->version; break; case 'themeDir': return 'lolmao'; break; default: return false; } } I've tried to compare $what (which is for this case "title") with "title". MD5 are different. strcmp gives -1, "==", and "===" return false. What is wrong? ($what type is string. You can't change call_user_func_array into call_user_func, because later I'll be using multiple arguments)

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  • Running mysql query using node blocks the whole process and then timesout

    - by lobengula3rd
    I have a node javascript that uses mysql npm (Felix). I have a procedure stored in my DB which I call when the user selects an option to kind of create its own instance of the program. The user chooses for how long he wants that data to be initialized for him. This is suppsoed to be between 1 and 2 years. So if he choose 1 year this query will insert around 20,000 rows into 1 table. If I run this query and a local DB this takes around 30 seconds (I suppose it is reasonable because its a big query which should be done only once in 1 or 2 years so its ok). For some reason my node script freezes as if it can't handle any more calls from other users. The even worse problem is that after like 2 minutes my client ui gets like an error from the server. At this point not all the data that was supposed to enter the DB is entered. After waiting like another minute all the data finally gets to the DB and only then it will accept new requests. This is my connection: this.connection = mysql.createConnection({ host : '********rds.amazonaws.com', user : 'admin', password : '******', database : '*****' }); and this is my query function: this.createCourts = function (req, res, next){ connection.query('CALL filldates("' + req.body['startDate'] + '","' + req.body['endDate'] + '","' + req.body['numOfCourts'] + '","' + req.body['duration'] + '","' + req.body['sundayOpen'] + '","' + req.body['mondayOpen'] + '","' + req.body['tuesdayOpen'] + '","' + req.body['wednesdayOpen'] + '","' + req.body['thursdayOpen'] + '","' + req.body['fridayOpen'] + '","' + req.body['saturdayOpen'] + '","' + req.body['sundayClose'] + '","' + req.body['mondayClose'] + '","' + req.body['tuesdayClose'] + '","' + req.body['wednesdayClose'] + '","' + req.body['thursdayClose'] + '","' + req.body['fridayClose'] + '","' + req.body['saturdayClose'] + '");', function(err){ if (err){ console.log(err); } else return res.send(200); }); }; what am i missing here? as i understand connection.query should by async so why is it actually blocking my node script? thanks.

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  • asp:login form does not submit when you hit enter

    - by Ben Liyanage
    I am having an issues while using the <asp:login> tag. When a user clicks the "login" button, the form will process correctly. However, when the user hits the enter key, the form self submits and does not process the login, whether it was correct information or not. I am using a combination of MasterPages, and Umbraco. My aspx code looks like this: <%@ Master Language="C#" MasterPageFile="/masterpages/AccountCenter.master" CodeFile="~/masterpages/Login.master.cs" Inherits="LoginPage" AutoEventWireup="true" %> <asp:Content ContentPlaceHolderID="RunwayMasterContentPlaceHolder" runat="server"> <div class="loginBox"> <div class="AspNet-Login-TitlePanel">Account Center Login</div> <asp:label id="output" runat="server"></asp:label> <asp:GridView runat="server" id="GridResults" AutoGenerateColumns="true"></asp:GridView> <asp:Login destinationpageurl="~/dashboard.aspx" ID="Login1" OnLoggedIn="onLogin" runat="server" TitleText="" FailureText="The login/password combination you provided is invalid." DisplayRememberMe="false"></asp:Login> </div> </asp:Content> In the actual rendered page, I see this javascript on the form: <form method="post" action="/dashboard.aspx?" onsubmit="javascript:return WebForm_OnSubmit();" id="aspnetForm"> That javascript function is defined as: <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { if (typeof(ValidatorOnSubmit) == "function" && ValidatorOnSubmit() == false) return false; return true; } //]]> </script> The javascript is always evaluating to True when it runs.

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  • Printing a field with additional dots in haskell

    - by Frank Kluyt
    I'm writing a function called printField. This function takes an int and a string as arguments and then then prints a field like this "Derp..." with this: printField 7 "Derp". When the field consists of digits the output should be "...3456". The function I wrote looks like this: printField :: Int -> String -> String printField x y = if isDigit y then concat(replicate n ".") ++ y else y ++ concat(replicate n ".") where n = x - length y This obviously isn't working. The error I get from GHC is: Couldn't match type `[Char]' with `Char' Expected type: Char Actual type: String In the first argument of `isDigit', namely `y' In the expression: isDigit y In the expression: if isDigit y then concat (replicate n ".") ++ y else y ++ concat (replicate n ".") I can't get it to work :(. Can anyone help me out? Please keep in mind that I'm new to Haskell and functional programming in general.

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