Search Results

Search found 14926 results on 598 pages for 'ace library'.

Page 547/598 | < Previous Page | 543 544 545 546 547 548 549 550 551 552 553 554  | Next Page >

  • Logging in to Wordpress through CodeIgniter DX Authentication

    - by whobutsb
    Hello All, I'm about to start a very large project of rebuilding my companies intranet. The plan is to have most of the intranet live in a CI application. I chose to use CI because i'm very familiar with all the CI methods. Some sections of the intranet are going to be wordpress blogs. For example the Human Resources Dept. and the Marketing Dept will have their own wordpress blogs. Ideally my plan is to log on to the intranet, with a CI authentication library like DXAuth by querying the Active Directory of the company. When I return the AD information for the user I will by saving their group memberships into a session. It would be fantastic if I could have that session information of the user be used by wordpress to log the user as an editor if they are a member of the Marketing Group. And allow users who are not members of the group be able to comment on that blog, with out logging into wordpress. My question is if there are any CI classes or Wordpress Plugins, or tutorals out there, of this sort of integration with the two systems. Thank you for your help!

    Read the article

  • Why does my plist file exist even when I've uninstalled an app and wiped the simulator?

    - by just_another_coder
    I am trying to detect the existence of a plist file on application start. When my data class (descendant of NSObject) is initialized, it loads the plist file. Before it loads, it checks to see if the file exists, and if it doesn't, it sets the data = nil instead of trying to process the array of data in the plist file. However, every time it starts it indicates the file exists. Even when I uninstall the app in the organizer and when wiping the simulator directory (iPhone Simulator/3.0/Applications). I have the following static method in a library class named FileIO: +(BOOL) fileExists:(NSString *)fileName { NSString *path = [FileIO getPath:fileName]; // gets the path to the docs directory if ([[NSFileManager defaultManager] fileExistsAtPath:path]) return YES; else return NO; } In my data class: //if( [FileIO fileExists:kFavorites_Filename] ) [FileIO deleteFile:kFavorites_Filename]; if ([FileIO fileExists:kFavorites_Filename]) {NSLog(@"exists"); The "exists" is logged every time unless I un-comment the method to delete the file. How can the file exist if I've deleted the app? I've deleted the simulator directory and uninstalled on the device but both say it still exists. What gives???

    Read the article

  • Best practices for "search data class" in ASP.NET MVC

    - by Tim Ridgely
    Hi everybody, I'm hoping this isn't too subjective, but I'm new to ASP.NET MVC and I'm trying to figure out how others may have solved similar problems. Basically, I have two entities, Customers and Orders. A customer has many orders; an order belongs to exactly one customer. I'm making an Order Search feature that should allow a user to search for orders based on order or customer information. Pretty straightforward, I think. I've read in other posts that the search controller should use GET, but I think it makes more sense to use POST because of the large number of search params. I'm using Entity Framework to create my models, and that's in a separate class library project and namespace. This article talks about using binding instead of Request.Form to get at the POST data. Would it make decent sense to make a class to hold all the search data that could be materialized by the magic model binding? Otherwise I'd just be poking through the FormCollection to pull out particular values, which might be fine. Where would you recommend making such a class?

    Read the article

  • .NET: bool vs enum as a method parameter

    - by Julien Lebosquain
    Each time I'm writing a method that takes a boolean parameter representing an option, I find myself thinking: "should I replace this by an enum which would make reading the method calls much easier?". Consider the following with an object that takes a parameter telling whether the implementation should use its thread-safe version or not (I'm not asking here if this way of doing this is good design or not, only the use of the boolean): public void CreateSomeObject(bool makeThreadSafe); CreateSomeObject(true); When the call is next to the declaration the purpose of the parameter seems of course obvious. When it's in some third party library you barely know, it's harder to immediately see what the code does, compared to: public enum CreationOptions { None, MakeThreadSafe } public void CreateSomeObject(CreationOptions options); CreateSomeObject(CreationOptions.MakeThreadSafe); which describes the intent far better. Things get worse when there's two boolean parameters representing options. See what happened to ObjectContext.SaveChanges(bool) between Framework 3.5 and 4.0. It has been obsoleted because a second option has been introduced and the whole thing has been converted to an enum. While it seems obvious to use an enumeration when there's three elements or more, what's your opinion and experiences about using an enum instead a boolean in these specific cases?

    Read the article

  • How to convert object to string list?

    - by user1381501
    I want to get two values by using linq select query and try to convert object to string list. I am trying to convert list to list. The code as below. I got the error when I convert object to string list : return returnvalue = (List)userlist; public List<string> GetUserList(string username) { List<User> UserList = new List<User>(); List<string> returnvalue=new List<string>(); try { string returnstring = string.Empty; DataTable dt = null; dt = Library.Helper.FindUser(username, 200); foreach (DataRow dr in dt.Rows) { User user = new User(); spuser.id = dr["ID"].ToString(); spuser.name = dr["Name"].ToString(); UserList.Adduser } } catch (Exception ex) { } List<SharePointMentoinUser> userlist = UserList.Select(a => new User { name = (string)a.name, id = (string)a.id }).ToList(); **return returnvalue = (List<string>)userlist;** }

    Read the article

  • How to find out style of NSUserNotification during run-time? Or force close an alert?

    - by Dmitri Shuralyov
    According to "OS X Mountain Lion Release Notes" (https://developer.apple.com/library/mac/#releasenotes/Cocoa/Foundation.html), "The user has ultimate control over what notifications are displayed, and the style (banner, alert, etc). There is no mechanism to override the user preferences." Even though all I want to do is "downgrade" from alert style to banner style... Fine. But can I at least find out whether a notification is of alert or banner style inside the didActivateNotification method? The reason I want to do that is to respond differently according to notification.activationType. When the alert is a banner (which is what I want), clicking its contents is the only possible action, and this both triggers didActivateNotification method and closes the notification banner. When the user chooses alert-style notifications, clicking the alert contents also generates didActivateNotification with the same value of notification.activationType, but it stays on screen instead of going away (it only goes away when the Action button is pressed). I don't want my app to trigger an action repeatedly for the same alert notification, in case the user clicks the content area of an alert notification. An alternative solution would be to force the alert notification bubble to dismiss when the user clicks its contents. Is this possible?

    Read the article

  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

    Read the article

  • GetLongPathName Undeclared

    - by iwizardpro
    When I try to compile my code with the function GetLongPathName(), the compiler tells me that the function is undeclared. I have already read the MSDN documentation located @ http://msdn.microsoft.com/en-us/library/aa364980%28VS.85%29.aspx. But, even though I included those header files, I am still getting the undeclared function error. Which header file(s) am I supposed to include when using the function? #include <Windows.h> #include <WinBase.h> #define DLLEXPORT extern "C" __declspec(dllexport) DLLEXPORT char* file_get_long(char* path_original) { long length = 0; TCHAR* buffer = NULL; if(!path_original) { return "-10"; } length = GetLongPathName(path_original, NULL, 0); if(length == 0) { return "-10"; } buffer = new TCHAR[length]; length = GetLongPathName(path_original, buffer, length); if(length == 0) { return "-10"; } return buffer; } And, if it makes a difference, I am currently compiling using Dev-C++ on a Windows Vista 64-bit.

    Read the article

  • g++ fails mysteriously only if a .h is in a certain directory

    - by ggambett
    I'm experiencing an extremely weird problem in a fresh OSX 10.4.11 + Xcode 2.5 installation. I've reduced it to a minimal test case. Here's test.cpp: #include "macros.h" int main (void) { return 1; } And here's macros.h: #ifndef __JUST_TESTING__ #define __JUST_TESTING__ template<typename T> void swap (T& pT1, T& pT2) { T pTmp = pT1; pT1 = pT2; pT2 = pTmp; } #endif //__JUST_TESTING__ This compiles and works just fine if both files are in the same directory. HOWEVER, if I put macros.h in /usr/include/gfc2 (it's part of a custom library I use) and change the #include in test.cpp, compilation fails with this error : /usr/include/gfc2/macros.h:4: error: template with C linkage I researched that error and most of the comments point to a "dangling extern C", which doesn't seem to be the case at all. I'm at a complete loss here. Is g++ for some reason assuming everything in /usr/include/gfc2 is C even though it's included from a .cpp file that doesn't say extern "C" anywhere? Any ideas? EDIT : It does compile if I use the full path in the #include, ie #include "/usr/include/gfc2/macros.h" EDIT2 : It's not including the wrong header. I've verified this using cpp, g++ -E, and renaming macros.h to foobarmacros.h

    Read the article

  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

    Read the article

  • Pthread - setting scheduler parameters

    - by Andna
    I wanted to use read-writer locks from pthread library in a way, that writers have priority over readers. I read in my man pages that If the Thread Execution Scheduling option is supported, and the threads involved in the lock are executing with the scheduling policies SCHED_FIFO or SCHED_RR, the calling thread shall not acquire the lock if a writer holds the lock or if writers of higher or equal priority are blocked on the lock; otherwise, the calling thread shall acquire the lock. so I wrote small function that sets up thread scheduling options. void thread_set_up(int _thread) { struct sched_param *_param=malloc(sizeof (struct sched_param)); int *c=malloc(sizeof(int)); *c=sched_get_priority_min(SCHED_FIFO)+1; _param->__sched_priority=*c; long *a=malloc(sizeof(long)); *a=syscall(SYS_gettid); int *b=malloc(sizeof(int)); *b=SCHED_FIFO; if (pthread_setschedparam(*a,*b,_param) == -1) { //depending on which thread calls this functions, few thing can happen if (_thread == MAIN_THREAD) client_cleanup(); else if (_thread==ACCEPT_THREAD) { pthread_kill(params.main_thread_id,SIGINT); pthread_exit(NULL); } } } sorry for those a,b,c but I tried to malloc everything, still I get SIGSEGV on the call to pthread_setschedparam, I am wondering why?

    Read the article

  • Why isn't obliterate an essential feature of Subversion?

    - by Dimitri C.
    For some years now, I'm waiting for Subversion to feature a "delete permanently" (obliterate) function. I hesitate to make the transition to Subversion (coming from Visual SourceSafe :p), because I think this is an essential feature, as otherwise I'd expect the repository to grow unstopably. However, for one reason or the other, the feature gets postponed over and over again. So I begin wondering if there is some other feature or workaround which makes the obliterate function dispensable. What do you do when you want to shrink the SVN central repository? Example 1: I check in a large third party library, and after a few weeks I realize it is not suited for my needs. I don't want that to store and backup that large amount of data forever. Example 2: I have 10 versions of 10 big third party libraries in the repository, but I only use the latest versions. Example 3: I accidentally checked in sensitive information (as suggested by John). Example 4: I accidentally checked in some big files that were never meant to be put in the repository.

    Read the article

  • Codeigniter: validation problem

    - by krike
    For some reason a user can login with any password, first I thought I forgot to check for the password but I didn't... and I just cant find the problem here is the model: /*#######################################################*/ function validate() /*#######################################################*/ { $this->db->where('username', $this->input->post('username')); $this->db->where('password', md5($this->input->post('password'))); $q = $this->db->get('user_extra'); if($q->num_rows() == 1): return true; else: return false; endif; }//end of function validate() The controller /*#######################################################*/ function validate_credentials() /*#######################################################*/ { $this->load->model('membership_model'); $this->load->library('form_validation'); $this->form_validation->set_rules('username', 'Name', 'trim|required'); $this->form_validation->set_rules('password', 'password', 'trim|required'); if(!$this->membership_model->validate()): $this->form_validation->set_message('check_login', 'Login not correct, please try again.'); endif; if($this->form_validation->run() == FALSE): $this->index(); else: $this->membership_model->userinfo($this->input->post('username')); //should redirect to last view redirect($this->session->flashdata('redirect_url')); endif; }// end of validate_credentials()

    Read the article

  • Custom API requirement

    - by Jonathan.Peppers
    We are currently working on an API for an existing system. It basically wraps some web-requests as an easy-to-use library that 3rd party companies should be able to use with our product. As part of the API, there is an event mechanism where the server can call back to the client via a constantly-running socket connection. To minimize load on the server, we want to only have one connection per computer. Currently there is a socket open per process, and that could eventually cause load problems if you had multiple applications using the API. So my question is: if we want to deploy our API as a single standalone assembly, what is the best way to fix our problem? A couple options we thought of: Write an out of process COM object (don't know if that works in .Net) Include a second exe file that would be required for events, it would have to single-instance itself, and open a named pipe or something to communicate through multiple processes Extract this exe file from an embedded resource and execute it None of those really seem ideal. Any better ideas?

    Read the article

  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

    Read the article

  • Asynchronously get user data in facebook tab?

    - by Kristoffer Nolgren
    Using the php sdk, I check if a user inside a tab likes the corresponding page. If i put the following code inside index.php and use that page as my page-tab-url, <?php require_once("facebook/facebook.php"); // Create our application instance // (replace this with your appId and secret). $facebook = new Facebook(array( 'appId' => '1399475990283166', 'secret' => 'mysercret', 'cookie' => true )); $signed_request = $facebook->getSignedRequest(); echo $signed_request['page']['liked']; ?> it outputs '1'. I would like to achieve this asynchronously instead, so I put the php in a separate file and try to access it using ajax instead $http.post('/facebook/likes.php'). success(function(data){ console.log(data); }).error(function(data){ console.log(data); } ); This sample is using angular, but what javascript library i'm using probably doesn't matter. When I access the info with javascript Facebook doesn't seem to get the info that I liked the page. Adding a print_r($facebook); on the page I'm retreiving the same values as if i'm not in a facebook-tab: ( [sharedSessionID:protected] => [appId:protected] => 1399475990283166 [appSecret:protected] => 679fb0ab947c2b98e818f9240bc793da [user:protected] => [signedRequest:protected] => [state:protected] => [accessToken:protected] => [fileUploadSupport:protected] => [trustForwarded:protected] => ) Can I access theese values asynchronosly somehow?

    Read the article

  • Confused about std::runtime_error vs. std::logic_error

    - by David Gladfelter
    I recently saw that the boost program_options library throws a logic_error if the command-line input was un-parsable. That challenged my assumptions about logic_error vs. runtime_error. I assumed that logic errors (logic_error and its derived classes) were problems that resulted from internal failures to adhere to program invariants, often in the form of illegal arguments to internal API's. In that sense they are largely equivalent to ASSERT's, but meant to be used in released code (unlike ASSERT's which are not usually compiled into released code.) They are useful in situations where it is infeasible to integrate separate software components in debug/test builds or the consequences of a failure are such that it is important to give runtime feedback about the invalid invariant condition to the user. Similarly, I thought that runtime_errors resulted exclusively from runtime conditions outside of the control of the programmer: I/O errors, invalid user input, etc. However, program_options is obviously heavily (primarily?) used as a means of parsing end-user input, so under my mental model it certainly should throw a runtime_error in the case of bad input. Where am I going wrong? Do you agree with the boost model of exception typing?

    Read the article

  • How to structure code with 2 methods, one after another, which throw the same two exceptions?

    - by dotnetdev
    Hi, I have two methods, one called straight after another, which both throw the exact same 2 exceptions (IF an erroneous condition occurs, not stating that I'm getting exceptions). For this, should I write seperate try and catch blocks with the one statement in each try block and catch both exceptions (Both of which I can handle as I checked MSDN class library reference and there is something I can do, eg, re-open SqlConnection or run a query and not a stored proc which does not exist). So code like this: try { obj.Open(); } catch (SqlException) { // Take action here. } catch (InvalidOperationException) { // Take action here. } And likewise for the other method I call straight after. This seems like a very messy way of coding. The other way is to code with the exception variable (that is ommited as I am using AOP to log the exception details, using a class-level attribute). Doing this, this could aid me in finding out which method caused an exception and then taking action accordingly. Is this the best approach or is there another best practise altogether? I also assume that, as only these two methods are thrown, I do not need to catch Exception as that would be for an exception I cannot handle (causes way out of my control). Thanks

    Read the article

  • is there a simple timed lock algorithm avoiding deadlock on multiple mutexes?

    - by Vicente Botet Escriba
    C++0x thread library or Boost.thread define a non-member variadic template function that locks all mutex at once that helps to avoid deadlock. template <class L1, class L2, class... L3> void lock(L1&, L2&, L3&...); The same can be applied to a non-member variadic template function try_lock_until, which locks all the mutex until a given time is reached that helps to avoid deadlock like lock(...). template <class Clock, class Duration, class L1, class L2, class... L3> void try_lock_until( const chrono::time_point<Clock,Duration>& abs_time, L1&, L2&, L3&...); I have an implementation that follows the same design as the Boost function boost::lock(...). But this is quite complex. As I can be missing something evident I wanted to know if: is there a simple timed lock algorithm avoiding deadlock on multiple mutexes? If no simple implementation exists, can this justify a proposal to Boost? P.S. Please avoid posting complex solutions.

    Read the article

  • C++ UTF-8 output with ICU

    - by Isaac
    I'm struggling to get started with the C++ ICU library. I have tried to get the simplest example to work, but even that has failed. I would just like to output a UTF-8 string and then go from there. Here is what I have: #include <unicode/unistr.h> #include <unicode/ustream.h> #include <iostream> int main() { UnicodeString s = UNICODE_STRING_SIMPLE("??????"); std::cout << s << std::endl; return 0; } Here is the output: $ g++ -I/sw/include -licucore -Wall -Werror -o icu_test main.cpp $ ./icu_test пÑÐ¸Ð²ÐµÑ My terminal and font support UTF-8 and I regularly use the terminal with UTF-8. My source code is in UTF-8. I think that perhaps I somehow need to set the output stream to UTF-8 because ICU stores strings as UTF-16, but I'm really not sure and I would have thought that the operators provided by ustream.h would do that anyway. Any help would be appreciated, thank you.

    Read the article

  • Page Entirely Blank Despite Having Source Code! (TinyMCE, FireFox)

    - by Chris Cooper
    Alright guys, here's a tough one... In reference to this page. The page will seemingly randomly not display the output of server when using Firefox (version 3.5). I have not seen this problem occur in Safari or IE. The best way to have the problem occur is just reload the page about 10 times and it ought to have happened by then, and once it does - it'll continue on subsequent refreshes until you change the page. The problem is literally the browser not displaying the output (code). Viewing the source shows all the appropriate code yet the browser displays a blank white page. The web developer and firebug plugins don't show any errors that would indicate the problem. I have tested this on a separate system and OS and it occurs in Firefox on that system as well. The problem did not occur until after TinyMCE (A Rich Text Editor JavaScript library for textareas) was added to the project. TinyMCE works however, where it should. I know this is a confusing problem, but I am completely lost as to what could be causing this significant issue. Thanks in advance. EDIT: If it's any help... I've noticed that if I cause a css file error by changing a stylesheet source to something non-existant (xxx.css), the page will continuously display without a problem (besides whatever related css not showing due to the src change). I've also noticed that causing any simple javascript error with some bad code will cause the page to load properly continuously (besides of course javascript not running on the page). EDIT#2: Moving all <script> tags down at the tail of the <body> 'fixes' (well, hides) this error and the page shows normally. A band-aid.

    Read the article

  • Dealing with large number of text strings

    - by Fadrian
    My project when it is running, will collect a large number of string text block (about 20K and largest I have seen is about 200K of them) in short span of time and store them in a relational database. Each of the string text is relatively small and the average would be about 15 short lines (about 300 characters). The current implementation is in C# (VS2008), .NET 3.5 and backend DBMS is Ms. SQL Server 2005 Performance and storage are both important concern of the project, but the priority will be performance first, then storage. I am looking for answers to these: Should I compress the text before storing them in DB? or let SQL Server worry about compacting the storage? Do you know what will be the best compression algorithm/library to use for this context that gives me the best performance? Currently I just use the standard GZip in .NET framework Do you know any best practices to deal with this? I welcome outside the box suggestions as long as it is implementable in .NET framework? (it is a big project and this requirements is only a small part of it) EDITED: I will keep adding to this to clarify points raised I don't need text indexing or searching on these text. I just need to be able to retrieve them in later stage for display as a text block using its primary key. I have a working solution implemented as above and SQL Server has no issue at all handling it. This program will run quite often and need to work with large data context so you can imagine the size will grow very rapidly hence every optimization I can do will help.

    Read the article

  • Yet another question about C++ books..

    - by suicideducky
    Intro rant Hey all, so after just over a year of browsing I decided it's time to ask a question for myself, it's sadly similar to many that have been asked before. I'm 18, am studying towards a BSc in Comp SCi and have been programming 'on and off' for about 6 years now, after wrestling with C++ for a bit then stumbling upon (and reading cover to cover) "Programming: Principles and Practice Using C++" by the great man himself I feel pretty comfortable with C++, I am almost finished writing my first open source program in C++ (a mediawiki parser, http://code.google.com/p/apertium-mediawiki/). I have decided I want to really get to know the power of C++, get familiar with some of its 'darker' corners and also delve into game programming, at this point I am rather keen on the book "Essential 3D Game Programming: with C++ and OpenGL" (released 24 may '10), I would also like to get 1 or 2 other books on 'general C++' that I can read cover to cover during my spare time. At this point I am pretty open to suggestions I would like something in the intermediate/advanced zone, some books I am rather keen on include: The C++ Standard Library: A tutorial and reference, C++ Template, the complete guide, and Modern C++ Design: Generic Programming and Design Patterns Applied Thanks in advance.

    Read the article

  • Moving x,y position of all array objects every frame in actionscript 3?

    - by Dylan Gallardo
    I have my code setup so that I have an movieclip in my library a class called "block" being duplicated multiple times and added into an array like this: function makeblock(e:Event){ newblock=new block; newblock.x=10; newblock.y=10; addChild(newblock); myarray[counter] = newblock; //adds a newblock object into array counter += 1; } Then I have a loop with a currently primitive way of handling my problem: stage.addEventListener(Event.ENTER_FRAME, gameloop); function gameloop(evt:Event):void { if (moveright==true){ myarray[0].x += 5; myarray[1].x += 5; myarray[2].x += 5 -(and so on)- My question is how can I change x,y values every frame for new objects duplicated into the array, along with the previous ones that were added. Of course with a more elegant way than writing it out myself... array[0].x += 5, array[1], array[2], array[3] etc. Ideally I would like this to go up to 500 or more array objects for one array so obviously I don't want to be writing it out individually haha, I also need it to be consistent with performance so using a for loop or something to loop through the whole array and move each x += 5 wouldn't work would it? Anyway, if anyone has any ideas that'd be great!

    Read the article

  • How can I programmatically get the connection status of OSX network services?

    - by BigBrainz
    In the OS X System Preferences, when I click on 'Network' I see a green dot by 'Ethernet', and red dots by 'AirPort' and 'FireWire'. This is because I turned off AirPort and FireWire, as I access networks and the Internet via Ethernet. I need to programmatically determine which of these network services displayed in System Preferences have green dots and which have red dots. For Ethernet and FireWire the displayed status is 'Connected' or 'Not Connected', and for AirPort the displayed status is 'On' or 'Off'. Perhaps other network services have other status labels. I have picked through all the plist files in '/Library/Preferences/SystemConfiguration', particularly 'preferences.plist' and 'NetworkInterfaces.plist'. I can get all sorts of information there, such as the Location set, network service order, proxy information (which is also important to my task), but I cannot find how to determine whether a given network service is on or off--the equivalent of having the green dot displayed. I have also tried using System Configuration framework, specifically the SCNetworkConnectionGetStatus function, but all I get are invalid connection statuses. Does anyone know how to actually retrieve this connection status information? Thanks.

    Read the article

< Previous Page | 543 544 545 546 547 548 549 550 551 552 553 554  | Next Page >