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  • Number of characters recommended for a statement

    - by liaK
    Hi, I have been using Qt 4.5 and so do C++. I have been told that it's a standard practice to maintain the length of each statement in the application to 80 characters. Even in Qt creator we can make a right border visible so that we can know whether we are crossing the 80 characters limit. But my question is, Is it really a standard being followed? Because in my application, I use indenting and all, so it's quite common that I cross the boundary. Other cases include, there might be a error statement which will be a bit explanatory one and which is in an inner block of code, so it too will cross the boundary. Usually my variable names look bit lengthier so as to make the names meaningful. When I call the functions of the variable names, again I will cross. Function names will not be in fewer characters either. I agree a horizontal scroll bar shows up and it's quite annoying to move back and forth. So, for function calls including multiple arguments, when the boundary is reached I will make the forth coming arguments in the new line. But besides that, for a single statement (for e.g a very long error message which is in double quotes " " or like longfun1()->longfun2()->...) if I use an \ and split into multiple lines, the readability becomes very poor. So is it a good practice to have those statement length restrictions? If this restriction in statement has to be followed? I don't think it depends on a specific language anyway. I added C++ and Qt tags since if it might. Any pointers regarding this are welcome.

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  • Determing if an unordered vector<T> has all unique elements

    - by Hooked
    Profiling my cpu-bound code has suggested I that spend a long time checking to see if a container contains completely unique elements. Assuming that I have some large container of unsorted elements (with < and = defined), I have two ideas on how this might be done: The first using a set: template <class T> bool is_unique(vector<T> X) { set<T> Y(X.begin(), X.end()); return X.size() == Y.size(); } The second looping over the elements: template <class T> bool is_unique2(vector<T> X) { typename vector<T>::iterator i,j; for(i=X.begin();i!=X.end();++i) { for(j=i+1;j!=X.end();++j) { if(*i == *j) return 0; } } return 1; } I've tested them the best I can, and from what I can gather from reading the documentation about STL, the answer is (as usual), it depends. I think that in the first case, if all the elements are unique it is very quick, but if there is a large degeneracy the operation seems to take O(N^2) time. For the nested iterator approach the opposite seems to be true, it is lighting fast if X[0]==X[1] but takes (understandably) O(N^2) time if all the elements are unique. Is there a better way to do this, perhaps a STL algorithm built for this very purpose? If not, are there any suggestions eek out a bit more efficiency?

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  • Does Socket open another thread? Does it return something?

    - by Roman
    In the client application I call new Socket(serverIP,serverPort). As a result the client application sends a request to the server application to open a socket. Does it start a new thread? I mean which of the following is true? Client application sends a request and immediately starts to execute following commands (not weighting for the answer). Client sends the request and weights for the answer. As soon as the answer is obtained, the client application continues to execute following commands. The second case seems to be more realistic and logical for me. However, I do not understand what happens if the server does not open a socket and it does not say that it does not "want" to open the second (it can happen if the server does not exist or network is broken). What will happen in this case? Will server weight forever? In general it would be nice for the client to know what is the result of its request for the socket. For example I can imagine the following situations: The socket is opened by the server. The server refuses to open a socket. So, server exists, it got the request from the client but it says "no". There is no response from the server. I know that new Socket(serverIP,serverPort) does not "return" this kind of information. But it throws exceptions. One of them is "UnkownHostException". When it is thrown? When the server is not responding for a while (for how long)? ADDED: I just found out that UnknownHostException is thrown to indicate that the IP address of a host could not be determined. So, it is unrelated with the above described situations (server is not responding, server refuses to open a socket).

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  • help me to choose between two designs

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

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  • How to provide warnings during validation in ASP.NET MVC?

    - by Alex
    Sometimes user input is not strictly invalid but can be considered problematic. For example: A user enters a long sentence in a single-line Name field. He probably should have used the Description field instead. A user enters a Name that is very similar to that of an existing entity. Perhaps he's inputting the same entity but didn't realize it already exists, or some concurrent user has just entered it. Some of these can easily be checked client-side, some require server-side checks. What's the best way, perhaps something similar to DataAnnotations validation, to provide warnings to the user in such cases? The key here is that the user has to be able to override the warning and still submit the form (or re-submit the form, depending on the implementation). The most viable solution that comes to mind is to create some attribute, similar to a CustomValidationAttribute, that may make an AJAX call and would display some warning text but doesn't affect the ModelState. The intended usage is this: [WarningOnFieldLength(MaxLength = 150)] [WarningOnPossibleDuplicate()] public string Name { get; set; } In the view: @Html.EditorFor(model => model.Name) @Html.WarningMessageFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) So, any ideas?

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  • Best tree/heap data structure for fixed set of nodes with changing values + need top 20 values?

    - by user350139
    I'm writing something like a game in C++ where I have a database table containing the current score for each user. I want to read that table into memory at the start of the game, quickly change each user's score while the game is being played in response to what each user does, and then when the game ends write the current scores back to the database. I also want to be able to find the 20 or so users with the highest scores. No users will be added or deleted during the short period when the game is being played. I haven't tried it yet, but updating the database might take too much time during the period when the game is being played. Fixed set of users (might be 10,000 to 50,000 users) Will map user IDs to their score and other user-specific information. User IDs will be auto_increment values. If the structure has a high memory overhead that's probably not an issue. If the program crashes during gameplay it can just be re-started. Quickly get a user's current score. Quickly add to a user's current score (and return their current score) Quickly get 20 users with highest score. No deletes. No inserts except when the structure is first created, and how long that takes isn't critical. Getting the top 20 users will only happen every five or ten seconds, but getting/adding will happen much more frequently. If not for the last, I could just create a memory block equal to sizeof(user) * max(user id) and put each user at user id * sizeof(user) for fast access. Should I do that plus some other structure for the Top 20 feature, or is there one structure that will handle all of this together?

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  • Order words by number of letters, then place words neatly

    - by bmaster
    I have a list of words in javascript similar to this: var words = ["mine", "minute", "mist", "mixed", "money", "monkey", "month", "moon", "morning", "mother", "motion", "mountain", "mouth", "move", "much", "muscle", "music", "nail", "name", "narrow", "nation", "natural", "near", "necessary", "neck", "need", "needle", "nerve", "net", "new", "news", "night"]; The words can be 1-25? letters long. I have a div id="words", with a set width of 700px (but I might change it from this). Using css/javascript/jquery, how can I make it: Order the words by number of letters Place the words inside the div tag, left to right, but so that there are no gaps at the right edge of the words div, and there is even spacing between words on a line. Each word should have a border around it and a background. Like this: |reallylongwordssdf shorterwordfdf dfsdfsdfsdf sdfsdfsdf| |sdfsdfsdf sdffsdop sdfjpogs sdfsds dfsdsd dfsdsd dfsdsd| I really have no idea where to begin with this. Perhaps I could manage to write code to order the words by number of letters, but after that, I'd be stuck. Edit: I forgot to add, the words must be links.

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  • Interpreting item click in ListView

    - by Matt Huggins
    I'm working on my first Android project, and I created a menu via the XML method. My activity is pretty basic, in that it loads the main layout (containing a ListView with my String array of options). Here's the code inside my Activity: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // allow stuff to happen when a list item is clicked ListView ls = (ListView)findViewById(R.id.menu); ls.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // @todo } }); } Within the onItemClick callback handler, I'd like to check which item was clicked, and load a new menu based upon that. Question 1: How do I go about figuring out which item was clicked? I can't find any straightforward examples on retrieving/testing the id value of the clicked item. Question 2: Once I have the id value, I assume I can just call the setContentView method again to change to another layout containing my new menu. Is that correct?

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  • Passing C++ object to C++ code through Python?

    - by cornail
    Hi all, I have written some physics simulation code in C++ and parsing the input text files is a bottleneck of it. As one of the input parameters, the user has to specify a math function which will be evaluated many times at run-time. The C++ code has some pre-defined function classes for this (they are actually quite complex on the math side) and some limited parsing capability but I am not satisfied with this construction at all. What I need is that both the algorithm and the function evaluation remain speedy, so it is advantageous to keep them both as compiled code (and preferrably, the math functions as C++ function objects). However I thought of glueing the whole simulation together with Python: the user could specify the input parameters in a Python script, while also implementing storage, visualization of the results (matplotlib) and GUI, too, in Python. I know that most of the time, exposing C++ classes can be done, e.g. with SWIG but I still have a question concerning the parsing of the user defined math function in Python: Is it possible to somehow to construct a C++ function object in Python and pass it to the C++ algorithm? E.g. when I call f = WrappedCPPGaussianFunctionClass(sigma=0.5) WrappedCPPAlgorithm(f) in Python, it would return a pointer to a C++ object which would then be passed to a C++ routine requiring such a pointer, or something similar... (don't ask me about memory management in this case, though :S) The point is that no callback should be made to Python code in the algorithm. Later I would like to extend this example to also do some simple expression parsing on the Python side, such as sum or product of functions, and return some compound, parse-tree like C++ object but let's stay at the basics for now. Sorry for the long post and thx for the suggestions in advance.

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  • Externally disabling signals for a Linux program.

    - by Harry
    Hello, On Linux, is it possible to somehow disable signaling for programs externally... that is, without modifying their source code? Context: I'm calling a C (and also a Java) program from within a bash script on Linux. I don't want any interruptions for my bash script, and for the other programs that the script launches (as foreground processes). While I can use a... trap '' INT ... in my bash script to disable the Ctrl C signal, this works only when the program control happens to be in the bash code. That is, if I press Ctrl C while the C program is running, the C program gets interrupted and it exits! This C program is doing some critical operation because of which I don't want it be interrupted. I don't have access to the source code of this C program, so signal handling inside the C program is out of question. #!/bin/bash trap 'echo You pressed Ctrl C' INT # A C program to emulate a real-world, long-running program, # which I don't want to be interrupted, and for which I # don't have the source code! # # File: y.c # To build: gcc -o y y.c # # #include <stdio.h> # int main(int argc, char *argv[]) { # printf("Performing a critical operation...\n"); # for(;;); // Do nothing forever. # printf("Performing a critical operation... done.\n"); # } ./y Regards, /HS

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  • suggestions on syntax to express mathematical formula concisely

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. I post prototype in the comment, it is about 2 hundred lines long. Right now my language looks something like this (well, actually is going to look like): // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible (in any language, not just C++). Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them. Thank you just to clarify and give actual formula, my short-term goal is to express the following expression concisely where values in <> are already computed as 4-dimensional array

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  • Practicing inserting data into an array by using binary search, few problems

    - by HelpNeeder
    I'm trying to create a method which inserts and then sort elements in form of binary form. The problem I am experiencing that my code doesn't insert data correctly which means that output does not appear to be in order at all. The list is not organized, and data is added in order that is being inserted. Now, 2 questions, what am I doing wrong here? And how to fix this? public void insertBinarySearch(long value) // put element into array { int j = 0; int lower = 0; int upper = elems-1; int cur = 0; while (cur < elems) { curIn = (lower + upper ) / 2; if(a[cur] < value) { j = cur + 1; break; } else if(a[cur] > value) { j = cur; break; } else { if(a[cur] < value) lower = cur + 1; else upper = cur - 1; } } for(int k = elems; k > j; k--) a[k] = a[k-1]; a[j] = value; elems++; }

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  • Is there an algorithm for finding an item that matches certain properties, like a 20 questions game?

    - by lala
    A question about 20 questions games was asked here: However, if I'm understanding it correctly, the answers seem to assume that each question will go down a hierarchal branching tree. A binary tree should work if the game went like this: Is it an animal? Yes. Is it a mammal? Yes. Is it a feline? Yes. Because feline is an example of a mammal and mammal is an example of an animal. But what if the questions go like this? Is it a mammal? Yes. Is it a predator? Yes. Does it have a long nose? No. You can't branch down a tree with those kinds of questions, because there are plenty of predators that aren't mammals. So you can't have your program just narrow it down to mammal and have predators be a subset of mammals. So is there a way to use a binary search tree that I'm not understanding or is there a different algorithm for this problem?

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  • Unknown ListView Behavior

    - by st0le
    I'm currently making a SMS Application in Android, the following is a code snippet from Inbox Listactivity, I have requested a cursor from the contentresolver and used a custom adapter to add custom views into the list. Now, in the custom view i've got 2 TextViews (tvFullBody,*tvBody*)... tvFullBody contains the Full SMS Text while tvBody contains a short preview (35 characters) The tvFullBody Visibility is by default set to GONE. My idea is, when the user clicks on a list item, the tvBody should dissappear(GONE) and the tvFullBody should become visible (VISIBLE). On Clicking again, it should revert back to its original state. //isExpanded is a BitSet of the size = no of list items...keeps track of which items are expanded and which are not @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(isExpanded.get(position)) { v.findViewById(R.id.tvFullBody).setVisibility(View.GONE); v.findViewById(R.id.tvBody).setVisibility(View.VISIBLE); }else { v.findViewById(R.id.tvFullBody).setVisibility(View.VISIBLE); v.findViewById(R.id.tvBody).setVisibility(View.GONE); } isExpanded.flip(position); super.onListItemClick(l, v, position, id); } The Code works as it is supposed to :) except for an undesired sideeffect.... Every 10th (or so) List Item also gets "toggled". eg. If i Expand the 1st, then the 11th, 21th list items are also expanded...Although they remain off screen, but on scrolling you get to see the undesired "expansion". By my novice analysis, i'm guessing Listview keeps track of 10 list items that are currently visible, upon scrolling, it "reuses" those same variables, which is causing this problem...(i didn't check the android source code yet.) I'd be gratefull for any suggestion, on how i should tackle this! :) I'm open to alternative methods aswell....Thanks in advance! :)

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  • efficient thread-safe singleton in C++

    - by user168715
    The usual pattern for a singleton class is something like static Foo &getInst() { static Foo *inst = NULL; if(inst == NULL) inst = new Foo(...); return *inst; } However, it's my understanding that this solution is not thread-safe, since 1) Foo's constructor might be called more than once (which may or may not matter) and 2) inst may not be fully constructed before it is returned to a different thread. One solution is to wrap a mutex around the whole method, but then I'm paying for synchronization overhead long after I actually need it. An alternative is something like static Foo &getInst() { static Foo *inst = NULL; if(inst == NULL) { pthread_mutex_lock(&mutex); if(inst == NULL) inst = new Foo(...); pthread_mutex_unlock(&mutex); } return *inst; } Is this the right way to do it, or are there any pitfalls I should be aware of? For instance, are there any static initialization order problems that might occur, i.e. is inst always guaranteed to be NULL the first time getInst is called?

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  • PHP variable equals true no matter what the value, even 0

    - by kaigoh
    This is the var_dump: object(stdClass)#27 (8) { ["SETTING_ID"]=> string(2) "25" ["SETTING_SOURCE"]=> string(2) "XV" ["SETTING_FLEET"]=> string(3) "313" ["SETTING_EXAM"]=> string(1) "A" ["SETTING_HIDE"]=> string(1) "0" ["SETTING_THRESHOLD"]=> string(1) "0" ["SETTING_COUNT"]=> string(8) "POSITIVE" ["SETTING_USAGE"]=> string(7) "MILEAGE" } The variable I am testing is SETTING_HIDE. This is being pulled from MySQL using the Code igniter framework. I don't know if it is just me being thick after a rather long day at work or what, but no matter what value the variable holds, any if statement made against it returns true, even when typecast as a boolean or a direct string comparison, ie. == "0" or == "1". Anyone with a fresh pair of eyes care to make me feel silly!?! :) Just to clarify: Have tried the following: if($examSetting->SETTING_HIDE == "1") { $showOnABC = "checked=\"checked\""; } if((bool)$examSetting->SETTING_HIDE) { $showOnABC = "checked=\"checked\""; } if($examSetting->SETTING_COUNT == "POSITIVE") further on in my code works perfectly.

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  • http connection timeout issues

    - by Mark
    I'm running into an issue when i try to use the HttpClient connecting to a url. The http connection is taking a longer time to timeout, even after i set a connection timeoout. int timeoutConnection = 5000; HttpConnectionParams.setConnectionTimeout(httpParameters, timeoutConnection); int timeoutSocket = 5000; HttpConnectionParams.setSoTimeout(httpParameters, timeoutSocket); It works perfect most of the time. However, every once in while, the http connection runs for ever and ignore the setconnectiontimeout, especailly when the phone is connected to wifi, and the phone was idling. So after the phone is idling, the first time i try to connect, the http connection ignores the setconnectiontimeout and runs forever, after i cancel it and try again, it works like charm everytime. But that one time that doesn't work it creates a threadtimeout error, i tried using a different thread, it works, but i know that the thread is running for long time. I understand that the wifi goes to sleep on idle, but i dont understand why its ignoring the setconnectiontimeout. Anyone can help, id really appreciated.

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  • How to remove words based on a word count

    - by Chris
    Here is what I'm trying to accomplish. I have an object coming back from the database with a string description. This description can be up to 1000 characters long, but we only want to display a short view of this. So I coded up the following, but I'm having trouble in actually removing the number of words after the regular expression finds the total count of words. Does anyone have good way of dispalying the words which are less than the Regex.Matches? Thanks! if (!string.IsNullOrEmpty(myObject.Description)) { string original = myObject.Description; MatchCollection wordColl = Regex.Matches(original, @"[\S]+"); if (wordColl.Count < 70) // 70 words? { uxDescriptionDisplay.Text = string.Format("<p>{0}</p>", myObject.Description); } else { string shortendText = original.Remove(200); // 200 characters? uxDescriptionDisplay.Text = string.Format("<p>{0}</p>", shortendText); } }

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  • Send email from webpage without postback/refresh

    - by jb
    Hi all. Long time reader, first time writer. Quick query i hope someone can help me with. I have a webpage (php, javascript) which has a small contact form for a user to fill in and email us. Not a problem in itself, i have a working form already. Nothing noteworthy, just a form posting to a php page which sends an email. <form id="myform" name="myform" method="post" action="Mailer.php"> So user fills in form, hits submit and the page changes to mailer.php and they find their way back to where they were. What I want instead is for the to stay on the same page when submit is pushed. The form div to update itself to just say 'message sent' or something. I just want to avoid a full page refresh. Much like how on say facebook, commenting on a status only updates that div. Hope that is phrased clearly enough. Cheers all,

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  • Reducing Duplicated Code

    - by cam
    I have some code that works on the color structure like this public void ChangeColor() { thisColor.R = thisColor.R + 5; } Now I need to make a method that changes a different variable depending on what it is passed. Here is what the code looks like now. public void ChangeColor(int RGBValue) { switch(RGBValue) { case 1: thisColor.R = thisColor.R + 5; break; case 2: thiscolor.B = thisColor.B + 5; break; } } Now, this is something I would normally never question, I'd just throw a #region statement around it and call it a day, but this is just an example of what I have, the actual function is quite long. I want it to look like this: public void ChangeColor(int RGBValue) { thiscolor.RGBValue = thiscolor.RGBValue; } So essentially the value would refer to the variable being used. Is there a name for this? Is this what Reflection is for? Or something like that... Is there a way to do this?

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  • Efficient way to get highly correlated pairs from large data set in Python or R

    - by Akavall
    I have a large data set (Let's say 10,000 variables with about 1000 elements each), we can think of it as 2D list, something like: [[variable_1], [variable_2], ............ [variable_n] ] I want to extract highly correlated variable pairs from that data. I want "highly correlated" to be a parameter that I can choose. I don't need all pairs to be extracted, and I don't necessarily want the most correlated pairs. As long as there is an efficient method that gets me highly correlated pairs I am happy. Also, it would be nice if a variable does not show up in more than one pair. Although this might not be crucial. Of course, there is a brute force way to finding such pairs, but it is too slow for me. I've googled around for a bit and found some theoretical work on this issue, but I wasn't able for find a package that could do what I am looking for. I mostly work in python, so a package in python would be most helpful, but if there exists a package in R that does what I am looking for it will be great. Does anyone know of a package that does the above in Python or R? Or any other ideas? Thank You in Advance

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  • Parallelizing L2S Entity Retrieval

    - by MarkB
    Assuming a typical domain entity approach with SQL Server and a dbml/L2S DAL with a logic layer on top of that: In situations where lazy loading is not an option, I have settled on a convention where getting a list of entities does not also get each item's child entities (no loading), but getting a single entity does (eager loading). Since getting a single entity also gets children, it causes a cascading effect in which each child then gets its children too. This sounds bad, but as long as the model is not too deep, I usually don't see performance problems that outweigh the benefits of the ease of use. So if I want to get a list in which each of the items is fully hydrated with children, I combine the GetList and GetItem methods. So I'll get a list and then loop through it getting each item with the full cascade. Even this is generally acceptable in many of the projects I've worked on - but I have recently encountered situations with larger models and/or more data in which it needs to be more efficient. I've found that partitioning the loop and executing it on multiple threads yields excellent results. In my first experiment with a list of 50 items from one particular project, I did 5 threads of 10 items each and got a 3X improvement in time. Of course, the mileage will vary depending on the project but all else being equal this is clearly a big opportunity. However, before I go further, I was wondering what others have done that have already been through this. What are some good approaches to parallelizing this type of thing?

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Problems with multi-line comments jquery

    - by c0mrade
    Hello, I'm making a image website with a bunch of images on the website, and below every image there is possibility of commenting the image and after that comments gets displayed without page loading and the comment content, the problem is when I have long comments which break the current line they don't get displayed since my comment box css overflow is hidden. Here is example : This is a comment - This is displayed properly This is a comment This is a comment This is a comment - this is not displayed properly since it break line. Here is the jQuery code for this : $.ajax({ type: "POST", url: "<?=base_url()?>imagesform/post_comment", data: datas, success: function () { $("#image-comments-" + image_id).attr("class", "comments"); $("#image-comments-" + image_id).append("<li id=\"new_append_" + image_id+ "\">" + $("#image").find(".comment").val() + "</li>").children(':last').height($('.comments li:last').height()).hide().slideDown(500, function () { var bodyHeight = $('html').height(); $('.addComment').fadeOut(300, function () { $('html').height(bodyHeight); }); }); alert($("#image").find(".comment").val()); } }); Here the $("#image").find(".comment").val() is the value of the text-area in which comment is inputted, when I alert it the whole multi line input is there put its not being appended to the li properly, that is part when I get confused, any suggestions why only part of the inputted string is appended?

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