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  • App Scripts Office Hours - August 30, 2012

    App Scripts Office Hours - August 30, 2012 In this week's episode of Google Apps Script office hours, Eric and Ikai: - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Answer questions about Charts Dashboards and other topics. - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 135 16 ratings Time: 33:51 More in Science & Technology

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  • Naming convention for iOS

    - by RMDan
    I am learning Objective-C and iOS development and not sure what proper naming convention should be used. I understand how to use the label aspect of Obj-C methods but not the proper way to name each label. What is the best practice for naming methods, properties, objects, outlets, and actions? Also, Should different naming conventions be used between Obj-C code and C code? And if so what differences is there?

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  • YouTube API Office Hours June 6, 2012

    YouTube API Office Hours June 6, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 6/6 at 10am PDT (UTC-7). JJ Behrens interviewed Neal Norwitz, a senior engineer at YouTube and well-known Python developer, about Google's engineering culture. We also had a surprise guest, Adrian Holovaty, co-benevolent dictator for life of the open-source Django web framework, who asked several questions about fine-grained timing control in the player APIs. From: GoogleDevelopers Views: 650 14 ratings Time: 39:07 More in Science & Technology

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  • Google Top Geek E03

    Google Top Geek E03 In Spanish! Google Top Geek is a weekly show, Mondays at 12 PM (Mexico City time). Google Developers Live and the blog Programa con Google. En este episodio: Elecciones en Estados Unidos (Barack Obama) y el sitio de Política y Elecciones de Google. Women Techmakers en Google Developers Live. Google Public Alerts. Búsquedas de la semana y noticias para desarrolladores: aprende inglés y tecnología Google, Oauth 2.0, HTML5 Rocks y Jam with Chrome. From: GoogleDevelopers Views: 165 1 ratings Time: 15:20 More in Science & Technology

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  • Google Chrome Extensions: Launch Event (part 5)

    Google Chrome Extensions: Launch Event (part 5) Video Footage from the Google Chrome Extensions launch event on 12/09/09. Xmarks, ebay and Google Translate present their experience developing an extension for Google Chrome. From: GoogleDevelopers Views: 3039 18 ratings Time: 10:30 More in Science & Technology

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Synonyms made easy

    The Custom Search team is always working to provide more relevant results, and improving user queries is a big part of that goal. We've shown you how to...

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  • Fusion Tables API enfocando a los desarrolladores

    Fusion Tables API enfocando a los desarrolladores En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la solución Fusion Tables API para desarrolladores(seguimos trabajando sobre los entornos de persistencia en la nube). Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Education

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  • Google I/O 2012 - Bring Your App to the Big Screen

    Google I/O 2012 - Bring Your App to the Big Screen Michael Sundermeyer, Ossama Alami Google TV expands the reach of the Android and the web to television, but designing applications for the TV is fundamentally different than building apps for mobile, tablet or PCs. In this session we'll we share the core points of our user research and give you tips on how to connect with your users by designing beautiful and functional Android and web applications for the biggest screen in the house. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 617 17 ratings Time: 58:07 More in Science & Technology

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  • Google I/O 2012 - Fireside Chat with the Hangouts Team

    Google I/O 2012 - Fireside Chat with the Hangouts Team Come join a conversation with the Google+ Hangouts team. Hear the thinking behind Google's real time strategy and learn how businesses, broadcasters, developers, and families are all using the product. Ever wondered how a hangout on air works? Come to this session to get all your questions answered and learn what's in store for hangouts in the future. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 58 0 ratings Time: 01:00:01 More in Science & Technology

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