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  • ASP.NET MVC Cookbook - public review

    - by asiemer
    I have recently started writing another book.  The topic of this book is ASP.NET MVC.  This book differs from my previous book in that rather than working towards building one project from end to end - this book will demonstrate specific topics from end to end.  It is a recipe book (hence the cookbook name) and will be part of the Packt Publishing cookbook series.  An example recipe in this book might be how to consume JSON, creating a master /details page, jquery modal popups, custom ActionResults, etc.  Basically anything recipe oriented around the topic of ASP.NET MVC might be acceptable.  If you are interested in helping out with the review process you can join the "ASP.NET MVC 2 Cookbook-review" group on Google here: http://groups.google.com/group/aspnet-mvc-2-cookbook-review Currently the suggested TOC for the project is listed.  Also, chapters 1, 2, and most of 8 are posted.  Chapter 5 should be available tonight or tomorrow. In addition to reporting any errors that you might find (much appreciated), I am very interested in hearing about recipes that you want included, expanded, or removed (as being redundant or overly simple).  Any input is appreciated!  Hearing user feedback after the book is complete is a little late in my opinion (unless it is positive feedback of course). Thank you!

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  • Stylecop 4.7.38.0 has been released

    - by TATWORTH
    Stylecop  4.7.38.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Move Registry functions into common Utils class. Styling fixes.Dictionary updatesStyling fixes.Update Styling.Styling fixes.Update docs.Spelling fixes in our own source.Add solution specific spellings to our own Settings.StyleCopDeploy more up to date spelling checkers and dictionaries.Update our own StyleCop and dictionaries for analyzing our own build.Update the custom dictionaries.Update the spellchecker to work for 32 or 64 bit processes.Update latex parser.Update the latex parser for $$...$$Fix the latex parser to allow any char between $ and $Add a new tab to the settings editor to add/remove spelling words. Ignore words starting and ending with a '$'. Add support for our own recognized words in the settings file. If the spelling library can't load then dont analyse the spellings and fail gracefully.Fix for 7398. Insert the correct type-name in the example for summary.Fix for 7396. Added new tests. All doc elements to end with <c> elements and not be reported for lack of white-space or too short.

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  • Would this data requirement suit a Document -Oriented database?

    - by codecowboy
    I have a requirement to allow users to fill in journal/diary entries per day. I want to provide a handful of known journal templates with x columns to fill in. An example might be a thought diary; a user has to record a thought in one column, describe the situation, rate how they felt etc. The other requirement is that a user should be able to create their own diary templates. They might have a need for a 10 column diary entry per day and might need to rate some aspect out of 50 instead of 10. In an RDBMS, I can see this getting quite complicated. I could have individual tables for my known templates as the fields will be fixed. But for custom diary templates I imagine I would would need a table storing custom_field_types (the diary columns), a table storing entries referencing their field types (custom_entries) and then a third custom_diary table which would store rows matching custom_entries to diaries. Leaving performance / scaling aside, would it be any simpler or make more sense to use a document oriented database like MongoDB to store this data? This is for a web application which might later need an API for mobile devices.

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  • How to make NFS mounts available while offline?

    - by lpanebr
    Problem: I work on a notebook and while at work I have access to many NFS mounted drives. When I get home they are obviously not available. Windows 7 solution: My business partner uses Windows 7 and maps the folders via samba. Windows 7 has a very nice feature that let's he make these folders available offline. So when when he connects to the work network the changes get synchronized! Question: Is there a way to mimic that in ubuntu? What I have now: Server to local sync: I have added rsync entries on my crontab to copy server folders => local folders every five minutes. When at work I used the NFS mapped folders and while outside work I use the local copies. When I get at work I manually run a script that syncs local folders => server folders. Problems with my setup: slow startup when not at work (I guess do to the fstab trying to map the server folders) no conflict checking/managing I have to remember to sync manually and be careful because of the different file locations recent files do not work between work and home

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  • Book / software to learn ERP?

    - by user22311
    For a while I've been wanting to learn ERP. What I would like to do is set up a system, and then practice running a business doing things like generating invoices, raising purchase orders, producing monthly accounts, keeping track of fixed assets etc. Then look at enhancing the system further by adding custom code. I know there are a variety of open source ERP systems around, but really I would prefer a widely used commercial system as having familiarity with such a system would be more marketable. So are there any such systems that have a free developer version available? I've looked around, but I've had trouble finding such a system. Also I would like to find a good book or more likely books to read on ERP. Ideally I would be able to get an indepth explanation ERP from a business perspective, ie the accounting operations it supports, how to do all the regular accounting tasks, configuration, business operations best practices, accounting controls and so on. In addition I would like an IT perspective, ie setting up the system, developing forms and reports. Unfortunately the few books I've looked at have been really superficial and totally inadequate. They either fall into the beginning programmer camp, where they use the programming tools but concentrate on programming 101 topics like loops, flow control etc. Or they cover setting up the system with lots of screen shots, but little substance as to why things should be done a certain way. I have a programming background but no real experience in implementing ERP systems. Also I have a reasonable accounting knowledge, and have used ERP systems in various jobs, but only to a very limited degree. So are there any ERP experts who can point me in the right direction? Thanks.

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  • Identifying elements from data feeds generated by affiliate sites

    - by SPI
    I am working with data feeds from affiliate sites. The basic idea is to provide an interface where the user can paste a link to an XML datafeed (these are huge btw, around 60 mb) that would then be streamed, parsed into small chunks, and mined for the required data which would then be stored in the database. The problem is that different affiliate sites have different Schemas for their XML's. It is a little hard mapping the elements in an XML to your database attributes when you don't actually know which element contains what. My Solution: Use XPath to traverse through the first set of parent and it's descendent's, fetch the elements as well as the data and and ask the user to map this data to the attributes in the database by selecting from a set of radio buttons that represent the attributes from the database. This will be done just once for each new Feed, once the system know's what's what it will automatically upload the data from the XML to the database. Does this sound viable? Is there a better solution? I realize this leaves an uncomfortable opening for human error.. Thanks.

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  • Ubuntu 12.10 hotkeys not working properly [closed]

    - by Sly
    A couple of weeks ago, I ran a distribution upgrade from 12.04 to 12.10. Unfortunately, something has seemed to happen with the hotkeys on the system. At first, I thought that maybe this was just a glitch with the global hotkeys. That didn't turn out to be the case, as the custom hotkey I added into the Ubuntu settings works for my editor. The only default hotkey that seems to have a problem launching is CTRL+ALT+T (Terminal). This wasn't such a big issue to begin with, because I can always just drag the Terminal to my launcher and launch it from there. However, I was on Chrome earlier and tried to do SHIFT+CTRL+DEL to clear the history and it failed. I then tried to do SHIFT+ESC, just to see if the hotkey for the task manager would work.. and it did. I also thought it could be something with the "CTRL" key, since SHIFT+ESC works, but SHIFT+CTRL+DEL doesn't. That didn't turn out to be the case either, as keys like CTRL+ALT+DEL (logout) work perfectly fine. Not quite sure how to go about this, and I haven't found any errors in any of /var/log that raises any suspicion.

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • QueryUnit 0.0.0.8 – Trust No One

    - by Davide Mauri
    Yesterday I’ve release an updated version of QueryUnit, the version 0.0.0.8. QueryUnit now supports AreNotEqual, Greater, and Less assertions and is more capable of managing strings results. I must say that I cannot live anymore without a proper Unit Testing of a BI solution. Just yesterday happened that one of the unit tests at a customer site failed showing a subtle situation where the release of a new version of custom application would have corrupted the source of BI data with a very low chance that someone would have noticed it before several days. It may happen when you have more the 15 systems that handles the data needed by your BI solution. The key message of this situation is “Trust No One”: if your data hasn’t passed quality testing it’s not trustable. Period. QueryUnit is now officialy an hero :) No superpowers still, but useful above all. http://queryunit.codeplex.com/ Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How difficult is it for an artist to make their own artwork cohesive to another artists' style? [on hold]

    - by user36200
    I have a lot of artwork I purchased from a website, but the artist who drew the game assets is unavailable. I need to create additional artwork which fits with this style, but I am not an artist- nor do I have any idea of how artists work. Obviously, the solution is to find a new artist, who I can pay to draw this artwork while keeping it to look at certain way. I am scared of wasting money though. I don't want to contract an artist, only to find out it is extremely difficult for someone to match another person's art style. I don't need it to be identical, I just need it to be cohesive. I also want to know what I'm asking of people, before I ask them. Artists are workers just like me, and deserve to be understood when contracted. As an artist, is it extra difficult or time consuming to alter your artwork to match a certain style? Does it require a lot of talent to make a cohesive piece of art? To be specific, I am talking about structures, such as 2D symbols of towns for a map. They all have this "gritty" penciling effect to them and lots of saturated colors, which is what will be required when I say "cohesive". Along with looking like the architecture belongs in the same world.

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  • loading a heightmap as texture in shader

    - by wtherapy
    I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ). I have uploaded the texture via normal texture loading: glEnable( GL_TEXTURE_2D ); glGenTextures( 1, &m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glBindTexture( GL_TEXTURE_2D , m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB32F, unW + 1, unH + 1, 0, GL_RGB, GL_FLOAT, pvBytes ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); as a parenthesis, the debug output is: Err 500 Err 0 Err 0 Err 0 Err 500 Err 500 Err 0 Err 0 pvBytes is a 256x256 array of typedef struct _tGradientHeightCell { float v; float px; float py; } TGradientHeightCell, *LPTGradientHeightCell; then, m_ugl_HeightMapTexture = glGetUniformLocation(m_uglProgram, "TexHeightMap"); I load it via: glEnable(GL_TEXTURE_2D ); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D , pTexture->GetID()); glUniform1i(m_ugl_HeightMapTexture, 0); in shader, I just access it: uniform sampler2D TexHeightMap; vec4 GetVertCellParameters( uint i, uint j ) { return texture( TexHeightMap, vec2( i, j ) ); } vec4 vH00 = GetVertCellParameters( i, j ); My problem is that, when passing negative values in one of the values in TGradientHeightCell ( v, px, py ), the texture is corrupted. I need the values to be passed exact as I have them in memory. Any help appreciated.

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  • Is it a good idea to dynamically position and size controls on a form or statically set them?

    - by CrystalBlue
    I've worked mostly with interface building tools such as xCode's Interface Builder and Visual Studio's environment to place forms and position them on screens. But I'm finding that with my latest project, placing controls on the form through a graphical interface is not going to work. This more has to do with the number of custom controls I have to create that I can't visually see before hand. When I first tackled this, I began to position all of my controls relative to the last ones that I created. Doing this had its own pros and cons. On the one hand, this gave me the opportunity to set one number (a margin for example) and when I changed the margin, the controls all sized correctly to one another (such as shortening controls in the center while keeping controls next to the margin the same). But this started to become a spiders-web of code that I knew wouldn't go very far before getting dangerous. Change one number and everything re sizes, but remove one control and you've created many more errors and size problems for all the other controls. It became more surgery then small changes to controls and layout. Is there a good way or maybe a preferred way to determine when I should be using relative or absolute positioning in forms?

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  • lshw not showing network

    - by triunenature
    Output: {User}@{Computer}:~$ sudo lshw -class network {User}@{Computer}:~$ Another Test: {User}@{Computer}:~$ lspci 00:00.0 RAM memory: NVIDIA Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: NVIDIA Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: NVIDIA Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: NVIDIA Corporation MCP61 Memory Controller (rev a2) 00:02.0 USB controller: NVIDIA Corporation MCP61 USB 1.1 Controller (rev a3) 00:02.1 USB controller: NVIDIA Corporation MCP61 USB 2.0 Controller (rev a3) 00:04.0 PCI bridge: NVIDIA Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: NVIDIA Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: NVIDIA Corporation MCP61 Ethernet (rev a2) <<---- Network Card???? 00:08.0 IDE interface: NVIDIA Corporation MCP61 SATA Controller (rev a2) 00:08.1 IDE interface: NVIDIA Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: NVIDIA Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: NVIDIA Corporation MCP61 PCI Express bridge (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:05.0 FireWire (IEEE 1394): LSI Corporation FW322/323 (rev 70) 02:00.0 VGA compatible controller: NVIDIA Corporation G96 [GeForce 9500 GT] (rev a1) If you look at 00:07.0 I believe that is the network card. However lshw doesnt show it. I mainly need information on network speed 10MBpS/100MBsP/1000MBpS Though knowing why my system isn't working would be nice.

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  • How to disguise a serverside mob as another?

    - by Shaun Wild
    I've been working a Minecraft sever mod and i want to be able to add a new entity to the server, but then make the server send the packets to the client, imitating another mob, for example.. Lets say say i have EntityPlayerNPC.class, what i want to do is have all of the packets that get sent to the client look like they are from that of another player which is on the player, therefore allowing me to add custom NPC's... Thinking about the theory i'm sure this can be done. I've tried looking around for where the packets are being sent from and whatnot, can anyone think up a solution? edit: i tried adding a new constructor to the Packet20NamedEntitySpawn class like so: public Packet20NamedEntitySpawn(String username, EntityLiving e){ this.entityId = 0; this.name = username; this.xPosition = MathHelper.floor_double(e.posX * 32.0D); this.yPosition = MathHelper.floor_double(e.posY * 32.0D); this.zPosition = MathHelper.floor_double(e.posZ * 32.0D); this.rotation = (byte)((int)(e.rotationYaw * 256.0F / 360.0F)); this.pitch = (byte)((int)(e.rotationPitch * 256.0F / 360.0F)); this.metadata = e.getDataWatcher(); } unfortunatley, that didn't work :(

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  • Is it possible to use two different ErrorDocuments for different paths of a website?

    - by tapwater
    this is my first question on stackexchange and it might be a bit confusing. I currently run PmWiki (sorry, you'll have to google it, new user can only have 2 hyperlinks) at mydomain.com/pmwiki. I have a 404 page and .htaccess set up in my site's document root for 404 pages regarding anything that doesn't have to do with my wiki. By default, PmWiki handles URLs a little confusingly so I had to use this in order to get it to look like mydomain.com/pmwiki/Namespace/Page I had to create a .htaccess in /pmwiki to remove parts of the URL. PmWiki also has a custom 404 (Site/PageNotFound) page that has stopped working, now my site uses the /404.htm page. I noticed this when trying to install this "recipe" to enable case-insensitive URLs. Currently the only way to access Site/PageNotFound is by actually linking to it, and, if you read how that recipe seems to function, this is an issue. Currently mydomain.com/pmwiki/blahblah and mydomain.com/pmwiki/legitimate_namespace_but_lowercase/legitimate_lowercase_page_name both direct to mydomain.com/404.htm. I have to admit I'm very confused, and I apologize if I was unclear in any of this, but I could definitely use some help. Thanks!

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  • Enable [command] key to register as something other than just [ctrl]?

    - by gojomo
    I'm running 10.04LTS inside VMWare Fusion on a Mac. The [command] key (aka [windows] on many keyboards) is almost always behaving as if it was [ctrl], even though I done anything explicit to request that behavior. In fact, in SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior, 'default' is chosen (rather than the 'Control is mapped to Win keys' option). However, choosing other options there do not seem to change the handling of [command], at least not as tested in the SystemPreferenceKeyboard Shortcuts app. (No matter what I've tried, [command]-x is always detected as [Ctrl]-x in that app.) I've tried: various options under SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior toggling the VMWare Fusion Preferences KKeyboard & Mouse Key Mappings setup which claims to map '[command]' to '[windows]', and restarting the VM in each position the xmodmap lines suggested at https://help.ubuntu.com/community/MappingWindowsKey And yet, it's clear that all Ubuntu apps aren't merging [ctrl] and [command], because in 'Terminal', [shift]-[ctrl]-c will Copy, but [shift]-[command]-c will not. If the [command]/[windows] key was recognized as anything else ('Super', 'Meta', 'Hyper'? I don't care as long as it's not 'Control'), then I could achieve my real goal (which happens to be enabling CMD-based cut/copy/paste in PyCharm, while leaving CTRL-X/etc available for emacs-like bindings). I think any solution which manages to make [command]-x appear as something other than [ctrl]-x in PreferencesKeyboard Shortcuts will probably do the trick.

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  • need a different backup solution

    - by DigitalJedi
    I just built a new media/backup server using Ubuntu 12.04 64bit. I installed a hard drive to be used only for music, pictures, and videos and formatted it fat32 so my 1 and only Windows PC could map those folders as netshares. My laptop, also running Ubuntu 12.04, is what I am using the most so new media is first downloaded on my laptop. I've already got the music, videos, and pictures folders from my server mounting as shares on my laptop on boot thanks to some fstab edits and sshfs. Now I'm wanting either an app or script that could backup any new files I add to my local media folders to the mounted folders on my server. I've been Googling all day and found a few apps like rsync but they seem to have issues with ext4 to vfat backups. I thought maybe a script would be best but I'm new to scripting in Linux and don't want to mess anything up. Basically I am looking for something that will backup only newly added files to the server. I figure I could schedule it once a week. There are some stipulations. For example, my local music folder has over 700 folders for each artist/band then sub folders inside those for albums. I want something smart enough to only copy newly added content so I'm guessing the modified date would probably be a good condition if I were scripting. I'm rambling. Any suggestions would be GREATLY appreciated. I'm not finding anything to suit my needs. I'm almost to the point of just learning bas scripting so I can write something but then it will be a couple weeks or so before I have a possible solution and I'd like something in place sooner.

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  • decouple software components via nameconvention

    - by csteinmueller
    I'm currently evaluating alternatives to refactor a drivermanagement. In my multitier architecture I have Baseclass DAL.Device //my entity Interfaces BL.IDriver //handles the dataprocessing between application and device BL.IDriverCreator //creates an IDriver from a Device BL.IDriverFactory //handles the driver creation requests Every specialization of Device has a corresponding IDriver implementation and a corresponding IDriverCreator implementation. At the moment the mapping is fix via a type check within the business layer / DriverFactory. That means every new driver needs a) changing code within the DriverFactory and b) referencing the new IDriver implementation / assembly. On a customers point of view that means, every new driver, used or not, needs a complex revalidation of their hardware environment, because it's a critical process. My first inspiration was to use a caliburn micro like nameconvention see Caliburn.Micro: Xaml Made Easy BL.RestDriver BL.RestDriverCreator DAL.RestDevice After receiving the RestDevicewithin the IDriverFactory I can load all driver dlls via reflection and do a namesplitting/comparing (extracting the xx from xxDriverCreator and xxDevice) Another idea would be a custom attribute (which also leads to comparing strings). My question: is that a good approach above layer borders? If not, what would be a good approach?

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  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

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  • XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token)

    - by Steve
    I have installed Joomla 1.5.22 on a new hosting account, which doesn't have a domain yet, so it's public URL is http://cp-013.micron21.com/~annimac/ A message saying: XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token). The source code for this message is: <dl id="system-message"> <dt class="error">Error</dt> <dd class="error message fade"> <ul> <li>XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token)</li> </ul> </dd> </dl> There is nothing in /logs to indicate what the problem is. I have uploaded the following folders from a freshly unzipped copy of Joomla 1.5.22: administrator components includes language\en-GB libraries modules plugins templates\ja_purity xmlrpc and the issue remains. I have no custom or additional plugins, modules, or components installed. If I change templates, the problem remains. What is the problem?

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  • Random generation of interesting puzzle levels?

    - by monsterfarm
    I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to it). Are there any general algorithms or reading material I can look at for how I could go about generating interesting (as in, not trivial to solve) levels for this style of game? I'm aware that random level generators exist for Sokoban but I'm having trouble finding the algorithm descriptions. I'm interested in making a game where the machine can generate lots of levels for me, sorted by difficulty. I'm even willing to constrain the rules of the game to make the level generation easier (e.g. I'll probably limit the grid size to about 7x7). I suspect there are some general ways to do level generation here as I've seen e.g. Traffic Jam-like games (where you have to move blocks around the free some block) with 1000s of levels where each one has a unique solution. One idea I had was to generate a random map in its final state (i.e. where all crates are on top of their crosses) and then the computer would pull (instead of push) these crates around to create a level. The nice property here is that we know the level is solvable. However, I'd need some heuristics to ensure the level was interesting.

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  • What service or software should I use to serve advertising on a site with about 120k monthly page views?

    - by JasonBirch
    I have a site that is generating about 120k monthly page views and is being hosted on a shared FreeBSD server where I have access to PHP and MySQL. I am using some custom PHP server-side scripts that give each of my ad networks (AdSense, Tribal Fusion, etc) an adjustable percentage of impressions in each of the ad positions on my pages. I am looking for a better way of managing and measuring the delivery of these ads, and would also like to be able to take direct placements and provide statistics to the clients. I am looking at options including OpenX self-hosted, OpenX community, and Google DoubleClick for Publishers Small Business (DFP), but am having difficulty determining which one will best meet my needs. They all seem to have pretty steep learning curves compared to my simple scripts. What I have taken away so far as the benefit of self-hosting is that I don't have to pay for the service if I exceed a maximum number of ad impressions, while both OpenX Community and DFP have free impression limits. Of course, if I was doing those kind of numbers I'd need to upgrade my hosting account, but I'm not sure even at that point whether it would be cheaper to serve the ads myself than pay for a premium service. Apart from this, I really need insights into what features differentiate these services, why I might want to choose one over another, and if there are any other competing products or service of the same quality that I should look into. Answers from webmasters who have used both (or all three) services and can talk to usability and ease of ad management would be highly appreciated.

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  • Is it okay to just add a page or two PHP page to add some functionality to a Drupal site?

    - by Zaemz
    I'm not familiar with Drupal, really. I can dig around the admin interface and navigate the directories and find the files that I need to just fine as well. What I'm really not familiar with is adding modules or extending modules. The site currently takes an order and sets up recurring payments through Ubercart and uses Authorize.net as a gateway. Right now, when a payment fails, a single e-mail gets sent out to the admin. We'd like to extend it to send an e-mail to the user and let them change their payment information through another page on the site. Authorize has a service called Silent Post URL that basically just posts a carbon copy in XML to whatever URL you give it. We'd like to accept that XML, deserialize it, parse the data, send a notice to the user and give them the page for updating their information. So, I guess it'll be two PHP pages. One for the XML API call from Authorize.net, and then one for the page for the users' to update their payment information. Could I just create two simple pages each handling their own tasks, or should I check out properly extending a module? If it's appropriate for me to write up the pages and not have to hook them into the module, what would be the best way to handle setting up what needs to get done? (The most experience I've had with extending a PHP site has been hacking away at someone else' poorly constructed, custom framework, so if anyone has any good resources perhaps on PHP best practices that they could share through a PM or a comment, I'd appreciate It) (Also, I'm still getting the hang of Stack Exchange, so if this isn't appropriate please let me know. I'll delete it.)

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  • Why using Fragments?

    - by ahmed_khan_89
    I have read the documentation and some other questions' threads about this topic and I don't really feel convinced; I don't see clearly the limits of use of this technique. Fragments are now seen as a Best Practice; every Activity should be basically a support for one or more Fragments and not call a layout directly. Fragments are created in order to: allow the Activity to use many fragments, to change between them, to reuse these units... == the Fragment is totally dependent to the Context of an activity , so if I need something generic that I can reuse and handle in many Activities, I can create my own custom layouts or Views ... I will not care about this additional Complexity Developing Layer that fragments would add. a better handling to different resolution == OK for tablets/phones in case of long process that we can show two (or more) fragments in the same Activity in Tablets, and one by one in phones. But why would I use fragments always ? handling callbacks to navigate between Fragments (i.e: if the user is Logged-in I show a fragment else I show another fragment). === Just try to see how many bugs facebook SDK Log-in have because of this, to understand that it is really (?) ... considering that an Android Application is based on Activities... Adding another life cycles in the Activity would be better to design an Application... I mean the modules, the scenarios, the data management and the connectivity would be better designed, in that way. === This is an answer of someone who's used to see the Android SDK and Android Framework with a Fragments vision. I don't think it's wrong, but I am not sure it will give good results... And it is really abstract... ==== Why would I complicate my life, coding more, in using them always? else, why is it a best practice if it's just a tool for some cases? what are these cases?

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  • Just installed Ubuntu 12.04. When booting, all I get is a black screen with cursor

    - by user66378
    Installation appears to go fine. After rebooting, I get my motherboard loading screens, but when it comes time for Ubuntu to boot, I just get a black screen with a blinking white underscore in the top-left - same as I got when waiting for the install CD to load, except it lasts forever. The only keypress it seems to recognize is ctrl+alt+del, which reboots. Letters don't register, function keys w/ or w/o modifiers do nothing. I've installed Ubuntu 12.04 twice and got the same error. The first time, I installed it as the only OS, and had it take up the whole disk. The second time, I installed Windows 7 first, then Ubuntu by specifying custom partitions. After this install, it would boot straight to Windows without showing grub. I used EasyBCD to add the Ubuntu installation to grub, and this got grub to show, and let me select it, but it led back to the same error described up top. I've had Linux Mint 11 and 12 installed on this PC, but was unable to get previous versions of Ubuntu to install (always had errors while installing, not after). Hardware: Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) LGA 1155 ASUS SABERTOOTH P67 (REV 3.0) LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard EVGA 01G-P3-1371-TR GeForce GTX 460 (Fermi) CORSAIR Vengeance 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Western Digital RE4 WD5003ABYX 500GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive

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