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  • How to facebook getuser() after login with javascript SDK

    - by user1848205
    So I have to ask for extended permission by clicking the enter button, but after the login is necessary to refresh the page in order to display the app. Here's my code: <?php require 'facebook.php'; $facebook = new Facebook(array( 'appId' => '< THE APPID >', 'secret' => '< THE SECRET >', 'cookie' => true, )); $user = $facebook->getUser(); if ($user) { try { $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } ?> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '< THE APPID >', status : true, cookie : true, xfbml : true }); // Additional initialization code such as adding Event Listeners goes here $('#btn-enter').click(function(){ login(); }); }; (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); function login() { FB.login(function(response) { if (response.authResponse) { // connected } else { // cancelled } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } </script> <?php if ($user): ?> <!--Here is my APP--> <?php else: ?> <a id="btn-enter">Enter</a> <?php endif ?> Is there a better way to do this ? What works for me is: function login() { FB.login(function(response) { if (response.authResponse) { top.location.href='https://the_app_url'; } else { } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } But this causes the entire page to refresh and is not 'elegant' per se...

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  • Quetion regarding local and global variable in javascript

    - by caramel1991
    Today,I started to code a page that prompt the user to choose their PC spec,and the code is as follow <html> <title>Computer Specification Chooser</title> <head> <script type="text/javascript"> var compSpec = document.compChooser; function processorUnavailable_onclick() { alert("Sorry that processor speed is currently unavailable"); compSpec.processor[2].checked = true; } </script> </head> <body> <form name="compChooser"> <p>Tick all components you wan included on your computer</p> <p> DVD-ROM <input type="checkbox" name="chkDVD" value="DVD-ROM" /> <br /> CD-ROM <input type="checkbox" name="chkCD" value="CD-ROM" /> <br /> Zip Drive <input type="checkbox" name="chkZIP" value="ZIP DRIVE" /> </p> <p> Select the processor speed you require <br /> <input type="radio" name="processor" value="3.8" /> 3.8 GHZ <input type="radio" name="processor" value="4.8" onclick="processorUnavailable_onclick()" /> 4.8 GHZ <input type="radio" name="processor" value="6" /> 6 GHZ </p> <input type="button" name="btnCheck" value="Check Form" /> </form> </body> </html> The problem I'm facing is on the function that I've tie to the event handler,when I try to choose the radio button of the processor value 4.8 GHZ,yes it alert me with the message inside the function,but after that,it doest not execute the next statement inside the function,that is to check the next processor value 6 GHZ,I've try my effort to change it and test on it,and find out when I set the var compSpec = document.compChooser as a local variable inside the function instead of a global variable,the next statement could be executed.But I thought for a global variable,it is accessible in everywhere on the page and also inside a function.But why now I can't accesses it inside my function??Any idea??Besides,I stumble upon a weird article while googling,it says that when a global variable is created,it is added to window object.I just curious why this happen??And what's the benefits and uses of it??THANK YOU

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  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

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  • Hoe to convert a JSON array of paths to images stored on a server into a javaScript array to display them? Using AJAX

    - by MichaelF
    I need for html file/ ajax code to take the JSON message and store the PATHS as a javaScript array. Then my buildImage function can display the first image in the array. I'm new to AJAX and believe my misunderstanding lies within the converting of the JSON to Javascript. I'm confused also about if my code creates a JSON array or object or either. I might need also to download a library to my app to understand JSON? Below is a PHP file loading the paths of the images. I believe json ecode is converting the PHP Array in a Json message. <?php include("mysqlconnect.php"); $select_query = "SELECT `ImagesPath` FROM `offerstbl` ORDER by `ImagesId` DESC"; $sql = mysql_query($select_query) or die(mysql_error()); $data = array(); while($row = mysql_fetch_array($sql,MYSQL_BOTH)){ $data[] = $row['ImagesPath']; } echo $images = json_encode($data); ?> Below is the script in is going to be loaded on an Cordova app. <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="css/styles.css"> <link rel="stylesheet" href="css/cascading.css"> <script> function importJson(str) { // console.log(typeof xmlhttp.responseText); if (str=="") { document.getElementById("content").innerHTML=""; return; } if (window.XMLHttpRequest) { // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else { // code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4) { //var images = JSON.parse(xmlhttp.responseText); document.getElementById("content").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","http://server/content.php"); xmlhttp.send(); } function buildImage(src) { var img = document.createElement('img') img.src = src alert("1"); document.getElementById('content').appendChild(img); } for (var i = 0; i < images.length; i++) { buildImage(images[i]); } </script> </head> <body onload= "importJson();"> <div class="contents" id="content" ></div> <img src="img/logo.png" height="10px" width="10px" onload= "buildImage();"> </body>

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • getting html tags from xml and echoing in php?

    - by Whitney Sarah Rogers
    I am trying to echo a result from xml into my html code form expedia. But I ran into a problem. There text is a little messed up: <areaInformation> Distances are calculated in a straight line from the property&apos;s location to the point of interest or attraction, and may not reflect actual travel distance. &lt;br /&gt;&lt;br /&gt; Distances are displayed to the nearest 0.1 mile and kilometre. &lt;p&gt;La Isla Shopping Mall - 0.5 km / 0.3 mi &lt;br /&gt;Yamil Lu&apos;um - 0.5 km / 0.3 mi &lt;br /&gt;Acuario Interactivo - 0.6 km / 0.3 mi &lt;br /&gt;Luxury Avenue - 1.5 km / 0.9 mi &lt;br /&gt;Cancun Golf Club at Pok Ta Pok - 2.2 km / 1.3 mi &lt;br /&gt;Nautilus Diving and Training Center - 2.6 km / 1.6 mi &lt;br /&gt;Cancun Convention Center - 2.8 km / 1.7 mi &lt;br /&gt;Plaza Caracol - 2.8 km / 1.8 mi &lt;br /&gt;Playa Tortuga - 3.1 km / 1.9 mi &lt;br /&gt;Aquaworld - 3.6 km / 2.2 mi &lt;br /&gt;Playa Langosta - 4.1 km / 2.6 mi &lt;br /&gt;Museo de Arte Popular Mexicano - 4.6 km / 2.9 mi &lt;br /&gt;Playa Linda - 5 km / 3.1 mi &lt;br /&gt;Playa Delfines - 6.1 km / 3.8 mi &lt;br /&gt;El Rey Ruins - 6.2 km / 3.8 mi &lt;br /&gt;&lt;/p&gt;&lt;p&gt;The preferred airport for ME Cancun - Complete ME All Inclusive is Cancun, Quintana Roo (CUN-Cancun Intl.) - 14.3 km / 8.9 mi. &lt;/p&gt; </areaInformation> And I echo it in php: <div id="hotelInfo"><?php echo $areaInfo ?></div> And of course I get this in the browser window: Distances are calculated in a straight line from the property's location to the point of interest or attraction, and may not reflect actual travel distance. <br /><br /> Distances are displayed to the nearest 0.1 mile and kilometre. <p>La Isla Shopping Mall - 0.5 km / 0.3 mi <br />Yamil Lu'um - 0.5 km / 0.3 mi <br />Acuario Interac etc. How can I fix this??? Any help would be greatly apreciated! Thanks!

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  • Is there a Silverlight equivalent to "Application.OpenForms"?

    - by lightmeetsdark
    Basically, I'm trying to take information entered by the user on one page and print it out to another page via a "printer friendly" version, or report, of something. I have a MainPage.xaml that is, as the name suggests, my main page, but in a window there is the subpage AdCalculator.xaml where the user enters the information and PrintEstimate.xaml that is navigated to via a button on AdCalculator. I would like to be able to transfer the information entered in the textboxes from AdCalculator and print it out via text blocks in PrintEstimate. So in order to do that I have the following code: Views.AdCalculator AdCalc = new Views.AdCalculator(); string PrintCompanyName = AdCalc.CompanyName; string PrintContactName = AdCalc.txt_CustomerName.Text; string PrintBillingAddress1 = AdCalc.txt_BillingAddress.Text; string PrintBillingAddress2 = AdCalc.txt_BillingAddressLine2.Text; string PrintPhoneNumber = AdCalc.txt_PhoneNumber.Text; string PrintNumOfAds = AdCalc.txt_NumofAds.Text; string PrintRateOfPlay = AdCalc.Cmb_Rate.SelectedValue.ToString(); string PrintNumOfMonths = AdCalc.txt_NumofMonths.Text; string PrintTotalDue = AdCalc.txt_InvoiceSummary_TotalDue.Text; PrintEstimate PrintEstimatePage = new PrintEstimate(); PrintEstimatePage.txt_CompanyName.Text = PrintCompanyName; PrintEstimatePage.txt_CustomerName.Text = PrintContactName; PrintEstimatePage.txt_BillingAddress.Text = PrintBillingAddress1; PrintEstimatePage.txt_BillingAddressLine2.Text = PrintBillingAddress2; PrintEstimatePage.txt_PhoneNumber.Text = PrintPhoneNumber; PrintEstimatePage.txt_InvoiceSummary_NumofAds.Text = PrintNumOfAds; PrintEstimatePage.txt_InvoiceSummary_RateofPlay.Text = PrintRateOfPlay; PrintEstimatePage.txt_InvoiceSummary_NumOfMonths.Text = PrintNumOfMonths; PrintEstimatePage.txt_EstimateTotal.Text = PrintTotalDue; Only problem is, when I instantiate the new AdCalculator page, it clears the values, so nothing is actually retained as far as user-input goes. Following a lead from a colleague, I believe all I need to do is change the line Views.AdCalculator AdCalc = new Views.AdCalculator(); to Views.AdCalculator AdCalc = (AdCalculator)Application.OpenForms["AdCalculator"]; except the "Apllication.OpenForms" doesn't register. I know there are a lot of differences in the way C# code-behind is laid out for silverlight applications, so I didn't know if there was an equivalent that anyone knew about to "Application.OpenForms" that would help solve my issue or if there was any other way to go about getting my task done. Thank you very much!

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  • FillRect won't draw anything

    - by kaykun
    I'm trying to create a simple window in Win32 and draw a rectangle in it, but for some reason FillRect isn't working for me. Here's my source: #include <windows.h> #include "resource.h" RECT rect; LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { static PAINTSTRUCT ps; static HDC hDC; switch(msg) { case WM_PAINT: hDC = BeginPaint(hWnd, &ps); FillRect(hDC, &rect, (HBRUSH)(COLOR_WINDOW+1)); EndPaint(hWnd, &ps); break; case WM_CLOSE: DestroyWindow(hWnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, msg, wParam, lParam); } return 0; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hWnd; MSG msg; rect.left = 0; rect.right = 0; rect.top = 100; rect.bottom = 100; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_ACTIVEBORDER+1); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAIN_MENU); wc.lpszClassName = "Main"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, "Main", "Main", WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 240, 360, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } Is there something I'm missing or doing wrong in my code? Thanks in advance

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  • Can't parse XML from AJAX response.

    - by Pavel
    Hi everyone. I'm having some problems with parsing the xml response from my ajax script. The XML looks like this: <IMAGE> <a href="address"> <img width="300" height="300" src="image.png class="image" alt="" title="LINKING"/> </a> </IMAGE> <LINK> www.address.com </LINK> <TITLE> This <i>is title</i> </TITLE> <EXCERPT> <p> And some excerpt </p> </EXCERPT> The code for js looks like this. function loadTab(id) { if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { xmlDoc=xmlhttp.responseXML; var title=""; var image=""; x=xmlDoc.getElementsByTagName("TITLE"); for (i=0;i<1;i++) { title=title + x[i].childNodes[0].nodeValue; } document.getElementById("ntt").innerHTML=title; x1=xmlDoc.getElementsByTagName("IMAGE"); for (j=0;j<1;j++) { image=image + x1[j].childNodes[0].nodeValue; } document.getElementById("nttI").innerHTML=image; } } var url = 'http://www.factmag.com/staging/page/?id='+id; xmlhttp.open("GET",url,true); xmlhttp.send(); } When I'm parsing it it pulls out the title but not the IMAGE tag contents. What I'm doing wrong? Can someone please tell me? Thanks in advance!

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  • Controlling the USB from Windows

    - by b-gen-jack-o-neill
    Hi, I know this probably is not the easiest thing to do, but I am trying to connect Microcontroller and PC using USB. I dont want to use internal USART of Microcontroller or USB to RS232 converted, its project indended to help me understand various principles. So, getting the communication done from the Microcontroller side is piece of cake - I mean, when I know he protocol, its relativelly easy to implement it on Micro, becouse I am in direct control of evrything, even precise timing. But this is not the case of PC. I am not very familiar with concept of Windows handling the devices connected. In one of my previous question I ask about how Windows works with devices thru drivers. I understood that for internal use of Windows, drivers must have some default set of functions available to OS. I mean, when OS wants to access HDD, it calls HDD driver (which is probably internal in OS), with specific "questions" so that means that HDD driver has to be written to cooperate with Windows, to have write function in the proper place to be called by the OS. Something similiar is for GPU, Even DirectX, I mean DirectX must call specific functions from drivers, so drivers must be written to work with DX. I know, many functions from WinAPI works on their own, but even "simple" window must be in the end written into framebuffer, using MMIO to adress specified by drivers. Am I right? So, I expected that Windows have internal functions, parts of WinAPI designed to work with certain comonly used things. To call manufacturer-designed drivers. But this seems to not be entirely true becouse Windows has no way to communicate thru Paralel port. I mean, there is no function in the WinAPI to work with serial port, but there are funcions to work with HDD,GPU and so. But now there comes the part I am getting very lost at. So, I think Windows must have some built-in functions to communicate thru USB, becouse for example it handles USB flash memory. So, is there any WinAPI function designed to let user to operate USB thru that function, or when I want to use USB myself, do I have to call desired USB-driver function myself? Becouse all you need to send to USB controller is device adress and the infromation right? I mean, I don´t have to write any new drivers, am I right? Just to call WinAPI function if there is such, or directly call original USB driver. Does any of this make some sense?

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  • How to Automatically Refresh Data on Page Using Ajax on an Interval?

    - by Karnak
    I would like to load an XML file every 30 seconds and display its contents inside an HTML page. So far I know how to load the file, but I don't know how to automatically refresh it and display its updated contents. It would also be great if it did some error checking and if it displayed error.png image when it's not able to load data.xml file. Here is my code: <head> <script> window.XMLHttpRequest { xmlhttp = new XMLHttpRequest(); } xmlhttp.open("GET", "data.xml", false); xmlhttp.send(); loadXMLDoc = xmlhttp.responseXML; f = loadXMLDoc.getElementsByTagName("foo") function buildBar(i) { qux = (f[i].getElementsByTagName("qux")[0].childNodes[0].nodeValue); document.getElementById("displayBar").innerHTML = qux; } </script> </head> <body> <script> document.write("<ul>"); for (var i = 0; i < f.length; i++) { document.write("<li onclick='buildBar(" + i + ")'>"); document.write(f[i].getElementsByTagName("bar")[0].childNodes[0].nodeValue); document.write("</li>"); } document.write("</ul>"); </script> <div id="displayBar"> </div> </body> After searching the internet for a few hours I found many examples on how to do this, but I didn't know how to implement it in my particular case. I am not a programmer, so please be kind. I would really appriciate any help. It would mean a lot.

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  • How do you return a string from a function correctly in Dynamic C?

    - by aquanar
    I have a program I am trying to debug, but Dynamic C apparently treats strings differently than normal C does (well, character arrays, anyway). I have a function that I made to make an 8 character long (well, 10 to include the \0 ) string of 0s and 1s to show me the contents of an 8-bit char variable. (IE, I give it the number 13, it returns the string "0001101\0" ) When I use the code below, it prints out !{happy face] 6 times (well, the second one is the happy face alone for some reason), each return comes back as 0xDEAE or "!\x02. I thought it would dereference it and return the appropriate string, but it appears to just be sending the pointer and attempting to parse it. This may seem silly, but my experience was actually in C++ and Java, so going back to C brings up a few issues that were dealt with in later programming languages that I'm not entirely sure how to deal with (like the lack of string variables). How could I fix this code, or how would be a better way to do what I am trying to do (I thought maybe sending in a pointer to a character array and working on it from the function might work, but I thought I should ask to see if maybe I'm just trying to reinvent the wheel). Currently I have it set up like this: this is an excerpt from the main() display[0] = '\0'; for(i=0;i<6;i++) { sprintf(s, "%s ", *char_to_bits(buffer[i])); strcat(display, s); } DispStr(8,5, display); and this is the offending function: char *char_to_bits(char x) { char bits[16]; strcpy(bits,"00000000\0"); if (x & 0x01) bits[7]='1'; if (x & 0x02) bits[6]='1'; if (x & 0x04) bits[5]='1'; if (x & 0x08) bits[4]='1'; if (x & 0x10) bits[3]='1'; if (x & 0x20) bits[2]='1'; if (x & 0x40) bits[1]='1'; if (x & 0x80) bits[0]='1'; return bits; } and just for the sake of completion, the other function is used to output to the stdio window at a specific location: void DispStr(int x, int y, char *s) { x += 0x20; y += 0x20; printf ("\x1B=%c%c%s", x, y, s); }

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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • Is it possible to use .data() as a search criteria?

    - by Andrew
    I have a pretty complex chat application going on, and there are multiple chat panes, chat entries, chat submits, etc. going on in the same window. At first I was going to do something like.... <input type="text" class="chattext" id="chattext-42"> <input type="text" class="chattext" id="chattext-93"> <input type="button" class="chatsubmit" id="chatsubmit-42"> <input type="button" class="chatsubmit" id="chatsubmit-93"> ... etc. (of course this is vastly simplified, they'd be in separate divs, separate visibilities, etc) So, when they clicked on a .chatsubmit, it would then get the id of that and find the last two characters for the chat ID. This presents some problems, as it would require rewrites if IDs changed lengths, and seems just plain inelegant to me. I then remembered the .data() facility in jQuery... I thought, maybe I could do it more like this: <input type="text" class="chattext"> ... and add a .data("id", 42) to this one <input type="button" class="chatsubmit"> ... and add a .data("id", 42) So that when they click chatsubmit, it gets the ID, and then finds the chattext with that ID and processes it. But looking at the documentation, I don't see an easy way to search by this. For example, let's say the event target in this case is the chatsubmit with the data('id') of 42... var ID = $(event.target).data('id'); // Sets it to 42 var chattext = ... And here I run into the trouble. How do I find which DOM element matches a class of chattext and a data('id') of 42? Is there any easy method, or do I have to search every .chattext for the one with an id of 42? Or is there another easy way of doing this? I did consider the possibility of the container div having the ID, which would make it, I think,? slightly easier to get. But if this works, it could be dealing with things in other container divs as well, making that not a long-term solution. Edit: Literally seconds after posting this, I found this: http://james.padolsey.com/javascript/extending-jquerys-selector-capabilities/ which includes information on extending the selector to data. So I'll try that out, and in the meantime, is this a completely foolhardy way of handling this?

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  • Best way to ask confirmation from user before leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration page where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers. Just to add to everyones comments. I understand that it is irritating to prevent users from exiting the page, and in my opinion it should not be done. Right now I am using a confirm box at this point. What happens is that it's not actually "preventing" the user from leaving, what the client actually wants to do is make a suggestion if the user is having doubts about registering. If the user is halfway through the registraiton process and leaves for some reason, the client wants to offer the user a free coupon to a seminar (this client is selling seminars) to hopefully persuade the user to register. The client is under the impression that since the user is already on the form, he is thinking of registering, and therefore maybe a seminar of what he is registering for would be the final push to get the user to register. Ideally I don't have to prevent the user from leaving, what would be just as good, and in my opinion better is if I can pause the unload process. Maybe a sleep command? I don't really have to keep the user on the page because either way they will be leaving to go to a different page. Also, as people have stated, this is a terriable title, so if someone knows a better one, I'd really appreciate it if they could change the title to something no so spammer inviting.

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  • Dynamically created textboxes and changes plus jQuery in ASP.NET?

    - by gazeebo
    Hi all, I was wondering how to read off a value from a textbox that resides in a partialview and output the value into a textbox within the initial window. Here's my code... <script type="text/javascript"> $(document).ready(function (e) { // Calculate the sum when the document has been loaded. var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); // Set the value to the correspondent textbox $("#fieldSummation").text(total); // Re-calculate on change $("#fieldValues :input.fieldKronor").change(function (e) { var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); $("#fieldSummation").text(total); }); }); </script> Here's the table where in info is... <table id="fieldValues" style="width: 60%; margin-bottom: 2em"> <thead> <tr> <th>Rubrik, t.ex. teknik*</th> <th>Kronor (ange endast siffror)*</th> </tr> </thead> <asp:Panel ID="pnlStaffRows" runat="server"></asp:Panel> <tfoot> <tr> <th></th> <th>Total kostnad</th> </tr> <tr> <td></td> <td><input type="text" value="" class="fieldSummation" style="width:120px" /></td> </tr> </tfoot> </table> And here's the partialview... <tr> <td class="greyboxchildsocialsecuritynumberheading4" style="padding-bottom:1em"> <asp:TextBox ID="txtRubrikBox" ToolTip="Rubrik" runat="server" Width="120"></asp:TextBox> </td> <td class="greyboxchildnameheading3" style="padding-bottom:1em"> <asp:TextBox ID="txtKronorBox" class="fieldKronor" ToolTip="Kronor" runat="server" Width="120"></asp:TextBox> </td> </tr>

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  • Simple line matching using Regex

    - by Joan Venge
    I have this string stream: "do=whoposted&amp;t=1934067" rel=nofollow>61</A></TD><TD class=alt2 align=middle>5,286</TD></TR><TR><TD id=td_threadstatusicon_1911046 class=alt1><IMG id=thread_statusicon_1911046 border=0 alt="" src="http://url.com/forum/images/statusicon/thread_new.gif"> </TD><TD class=alt2><IMG title=Node border=0 alt=Node src="http://url.com/forum/images/icons/new.png"></TD><TD id=td_threadtitle_1911046 class=alt1 title="http://lulzimg.com/i14/7bd11b.jpg &#10; &#10;Complete name : cool-thread...."><DIV><A id=thread_gotonew_1911046 href="http://url.com/forum/f80/cool-topic-new/"><IMG class=inlineimg title="Go to first new post" border=0 alt="Go to first new post" src="http://url.com/forum/images/buttons/firstnew.gif"></A> [MULTI] <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> </DIV><DIV class=smallfont><SPAN style="CURSOR: pointer" onclick="window.open('http://url.com/forum/members/u2031889/', '_self')">m3no</SPAN> </DIV></TD><TD class=alt2 title="Replies: 11, Views: 1,554"><DIV style="TEXT-ALIGN: right; WHITE-SPACE: nowrap" class=smallfont>Today <SPAN class=time>08:04 AM</SPAN><BR>by <A href="http://url.com/forum/members/u1131830/" rel=nofollow>karetsos</A> <A " The lines I am interested are similar to this: <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> From here all I am trying to extract are: Thread id: 1911046 (could be from either location in the string) Thread name: "Cool Topic Name" Thread link: "http://url.com/forum/f80/cool-topic-name-1911046/" Currently I use this: Regex pattern = new Regex ( "<A\\s+href=\"([^\"]*)\">([^\\x00]*?)\\s+id=thread_title_(\\S+)</A>" ); MatchCollection matches = pattern.Matches ( doc.ToString ( ) ); foreach ( Match match in matches ) { int id = Convert.ToInt32 ( match.Groups [ 1 ].Value ); string name = match.Groups [ 3 ].Value; string link = match.Groups [ 2 ].Value; ... } I would appreciate if someone can help me fix the pattern to match it. This used to work but it returns 0 matches.

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  • IPhone iOs 5, need help getting my tab bar at the top to work

    - by Patrick
    I wanted to have the tab bar at the top. So i created a new project in XCode. Added a view and then inside that view i added (scrollbar, text and another view). See picture. What i wanted was to have my tab bar at the top. Then in the middle would be the contents from the tab bar and below it a small copyright text. See picture. No idea how to make this correctly. I have tried to create the UITabBarController on the fly and then assign it into the view at the top. (Top white space on the picture dedicated for the tab bar). Here is my code to init the MainWindow. MainWindow.h #import <UIKit/UIKit.h> @class Intro; @interface MainWindow : UIViewController @property (strong, nonatomic) IBOutlet UIScrollView *mainContentFrame; @property (strong, nonatomic) IBOutlet UIView *mainTabBarView; @property (strong, nonatomic) UITabBarController *mainTabBar; @property (nonatomic, strong) Intro *intro; // Trying to get this tab to show in the tab bar @end MainWindow.m #import "MainWindow.h" #import "Intro.h" @interface MainWindow () @end @implementation MainWindow @synthesize mainContentFrame = _mainContentFrame; @synthesize mainTabBarView = _mainTabBarView; @synthesize mainTabBar = _mainTabBar; @synthesize intro = _intro; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { _intro = [[Intro alloc] init]; NSArray *allViews = [[NSArray alloc] initWithObjects:_intro, nil]; [super viewDidLoad]; // Do any additional setup after loading the view. _mainTabBar = [[UITabBarController alloc] init]; [_mainTabBar setViewControllers:allViews]; [_mainTabBarView.window addSubview:_mainTabBar.tabBarController.view]; } - (void)viewDidUnload { [self setMainTabBar:nil]; [self setMainContentFrame:nil]; [self setMainContentFrame:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end What am i missing to get this to work? Wanted the content to end up in the scrollview so that all tabs are scrollable.

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  • Why is the data I am printing not in a table format

    - by udaya
    Hi This is my program .when i submit the print button i can print the datas but they are not aligned in the table formatthe format in which i need the print to be...How can i print in the correct format <html> <head> <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.1.min.js" > </script> <script type="text/javascript"> function PrintElem(elem) { //alert('ddd'); Popup($(elem).text()); } function Popup(data) { var mywindow = window.open('', 'mydiv', 'height=400,width=600'); mywindow.document.write('<html><head><title>my div</title>'); /*optional stylesheet*/ //mywindow.document.write('<link rel="stylesheet" href="main.css" type="text/css" />'); mywindow.document.write('</head><body >'); mywindow.document.write(data); mywindow.document.write('</body></html>'); mywindow.document.close(); mywindow.print(); return true; } </script> </head> <body> <div id="mydiv"> <table width="200" border="1"> <tr> <td>sss</td> <td>sssss;</td> <td>snssbsp;</td> </tr> <tr> <td>ssss;</td> <td>sssnbsp;</td> <td>snbsp;</td> </tr> <tr> <td>snbsp;</td> <td>snbsp;</td> <td>snbsp;</td> </tr> </table> </div> <input type="button" value="Print Div" onClick="PrintElem('#mydiv')" /> </body> </html>

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  • jQuery .load(), don't show new content until images loaded

    - by Jarred
    Hi. I have been working on a jQuery photo slideshow. It scales the images to the browser size, and slides them left and right. There is no pre-determined size or aspect ratio, the script does everything on the fly. It requires that all images be fully loaded, so it can custom resize each individual image based on it's own aspect ratio ( width():height(), etc ), calculate the width of containing div, and calculate the slide distance from one image to another. As a stand-alone, it works pretty well (despite my lack of skills)! I simply hide the slideshow containing div at (document).ready, allow the images to load, then run the slideshow prep scripts at (window).load. Once this is done, it only then makes the slideshow divs, images, etc appear, properly sized, positioned and ready to roll. The ultimate goal is to be able to load in any number of slideshows without refreshing the page. The point of this is to be able to play uninterrupted background music. I know music on websites is annoying, but the target market likes it, a lot! I am using (target).load(page.php .element, function prepInsertNewShow() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); }); and it definitely works! The problem is that I cannot find a way to hold off on preparing and showing the new content until the images have finished loading. It is running the slideshow prep scripts (which are totally dependent on the images being fully loaded), before the images are loaded. This results in a completely jacked up show! What I want to do is this - (target).load(page.php .element, function prepInsertNewShow() { //Wait until images are loaded $('img').load( function() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); } }); But this doesn't seem to work, the new content is never shown. You can see a live version here. The initial gallery loads correctly, everything looks good. The only nav link that works is Galleries Engagement, which will load a new show (a containing div with multiple <img> tags). You will see that the images are not centered, the containing div and slide distances are much too small, as they were calculated using images that were not actually loaded. Is there any way I can delay handling and showing new content until it is fully loaded? Any suggestions would be most appreciated, thanks for your time! PS - It just occurred to me while typing this that a decent solution may be to insert "width=x" height="x" into the <img> tags, so the script can work from those values, even if the images have not loaded...hmm...

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  • In .NET Xml Serialization, is it possible to serialize a class with an enum property with different

    - by Lasse V. Karlsen
    I have a class, containing a list property, where the list contains objects that has an enum property. When I serialize this, it looks like this: <?xml version="1.0" encoding="ibm850"?> <test> <events> <test-event type="changing" /> <test-event type="changed" /> </events> </test> Is it possible, through attributes, or similar, to get the Xml to look like this? <?xml version="1.0" encoding="ibm850"?> <test> <events> <changing /> <changed /> </events> </test> Basically, use the property value of the enum as a way to determine the tag-name? Is using a class hierarchy (ie. creating subclasses instead of using the property value) the only way? Edit: After testing, it seems even a class-hierarchy won't actually work. If there is a way to structure the classes to get the output I want, even with sub-classes, that is also an acceptable answer. Here's a sample program that will output the above Xml (remember to hit Ctrl+F5 to run in Visual Studio, otherwise the program window will close immediately): using System; using System.Collections.Generic; using System.Xml.Serialization; namespace ConsoleApplication18 { public enum TestEventTypes { [XmlEnum("changing")] Changing, [XmlEnum("changed")] Changed } [XmlType("test-event")] public class TestEvent { [XmlAttribute("type")] public TestEventTypes Type { get; set; } } [XmlType("test")] public class Test { private List<TestEvent> _Events = new List<TestEvent>(); [XmlArray("events")] public List<TestEvent> Events { get { return _Events; } } } class Program { static void Main(string[] args) { Test test = new Test(); test.Events.Add(new TestEvent { Type = TestEventTypes.Changing }); test.Events.Add(new TestEvent { Type = TestEventTypes.Changed }); XmlSerializer serializer = new XmlSerializer(typeof(Test)); XmlSerializerNamespaces ns = new XmlSerializerNamespaces(); ns.Add("", ""); serializer.Serialize(Console.Out, test, ns); } } }

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  • C# Different class objects in one list

    - by jeah_wicer
    I have looked around some now to find a solution to this problem. I found several ways that could solve it but to be honest I didn't realize which of the ways that would be considered the "right" C# or OOP way of solving it. My goal is not only to solve the problems but also to develop a good set of code standards and I'm fairly sure there's a standard way to handle this problem. Let's say I have 2 types of printer hardwares with their respective classes and ways of communicating: PrinterType1, PrinterType2. I would also like to be able to later on add another type if neccessary. One step up in abstraction those have much in common. It should be possible to send a string to each one of them as an example. They both have variables in common and variables unique to each class. (One for instance communicates via COM-port and has such an object, while the other one communicates via TCP and has such an object). I would however like to just implement a List of all those printers and be able to go through the list and perform things as "Send(string message)" on all Printers regardless of type. I would also like to access variables like "PrinterList[0].Name" that are the same for both objects, however I would also at some places like to access data that is specific to the object itself (For instance in the settings window of the application where the COM-port name is set for one object and the IP/port number for another). So, in short something like: In common: Name Send() Specific to PrinterType1: Port Specific to PrinterType2: IP And I wish to, for instance, do Send() on all objects regardless of type and the number of objects present. I've read about polymorphism, Generics, interfaces and such, but I would like to know how this, in my eyes basic, problem typically would be dealt with in C# (and/or OOP in general). I actually did try to make a base class, but it didn't quite seem right to me. For instance I have no use of a "string Send(string Message)" function in the base class itself. So why would I define one there that needs to be overridden in the derived classes when I would never use the function in the base class ever in the first place? I'm really thankful for any answers. People around here seem very knowledgeable and this place has provided me with many solutions earlier. Now I finally have an account to answer and vote with too. EDIT: To additionally explain, I would also like to be able to access the objects of the actual printertype. For instance the Port variable in PrinterType1 which is a SerialPort object. I would like to access it like: PrinterList[0].Port.Open() and have access to the full range of functionality of the underlaying port. At the same time I would like to call generic functions that work in the same way for the different objects (but with different implementations): foreach (printer in Printers) printer.Send(message)

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  • Animating and moving a draggable shape in KineticJS's dragend event

    - by user3712941
    I would like to animate moving a draggable shape to another position after it has been dragged in KineticJS. I would like to animate the movement of the shape over a period of time (for example, over 1 second). For example, I create a draggable shape and save its initial xy coordinates. I register a "dragend" event on this shape. Then, I drag the shape to a new position. When I release the drag, the dragend event is called. In that event function, I want to animate/ease the shape back to its original position. See my JSFiddle for a complete example: DragSample. (function () { //create variables at global scope var layer; var stage; var triangle; var triangleLastX = 190; var triangleLastY = 120; var tween; function initTween() { tween = new Kinetic.Tween({ node: triangle, duration: 1, easing: Kinetic.Easings.EaseInOut, x: 400, y: 200, }); } this.init = function () { layer = new Kinetic.Layer(); stage = new Kinetic.Stage({ container: 'container', width: 800, height: 600 }); triangle = new Kinetic.RegularPolygon({ x: 190, y: 120, sides: 3, radius: 80, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, draggable: true }); triangle.on('dragstart', function () { triangleLastX = triangle.attrs.x; triangleLastY = triangle.attrs.y; }); triangle.on('dragend', function () { tween.play(); stage.draw(); }); layer.add(triangle); stage.add(layer); initTween (); } window.onload = init(); })(); I have tried doing this several ways. The last way I attempted to do this was using Kinetic's Tween(), however, when I play this Tween from the dragend event handler function, it moves the shape back to its original position immediately (i.e. the position when the drag started), then applies the Tween. Is there any way to achieve animating the movement of a draggable shape to its original position (or any other position for that matter) in dragend using KineticJS?

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  • How to pass multiple PHP variables to a jQuery function?

    - by jcpeden
    I'm working on a Wordpress plugin. I need to pass plugin directories (that can change depending on an individual's installation) to a jquery function. What is the best way of doing this? The version of the plugin that I can to work on had included all the javascript in the PHP file so the functions were parsed along with the rest of the content before being rendered in a browser. I'm looking at AJAX but I think it might be more complicated than I need. I can get away with just two variables in this case (directories, nothing set by the user). As I've read its good practice, I'm trying to keep the js and php separate. When the plugin initializes, it call the js file: //Wordpress calls the .js when the plugin loads wp_enqueue_script( 'wp-backitup-funtions', plugin_dir_url( __FILE__ ) . 'js/wp-backitup.js', array( 'jquery' ) ); Then I'm in the .js file and need to figure out how to generate the following variables: dir = '<?php echo content_url() ."/plugins"; ?>'; dir = '<?php echo content_url() ."/themes"; ?>'; dir = '<?php echo content_url() ."/uploads"; ?>'; And run the parse the following requests: xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-restore.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-start.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-directory.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-db.php'); ?>",true); window.location = "<?php echo plugins_url() .'/wp-backitup/backitup-project.zip'); ?>"; xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-delete.php'); ?>",true); Content URL and Plugins URL differ only by /plugins/ so if I was hard pressed, I would only really need to make a single PHP request and then bring this into the JS.

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  • Different data for different dates

    - by nsw1475
    I am making a web page which will allow users to input and view data for different dates, and to change the date, there are two buttons, one of which will display the previous day, and one which will show the next day. I know that I can do this by submitting forms and reloading the page every time they press one of these buttons, but I would rather use javascript and not have to submit a form, but I am having troubles getting it to work. Currently, I have the two buttons, and the date stored in a PHP variable, as shown in my code below: <script> function init() { <? $nutrDate = $this->parseDate(date('m/d/Y')); ?> } function nutrPrevDay() { <? $nutrDate = mktime(0, 0, 0, date('m',$nutrDate), date('d',$nutrDate)-1, date('Y',$nutrDate)); ?> alert("<? echo(date("m/d/y", $nutrDate)) ?>"); } function nutrNextDay() { <? $nutrDate = mktime(0, 0, 0, date('m',$nutrDate), date('d',$nutrDate)+1, date('Y',$nutrDate)); ?> } window.onload = init; </script> <p style="text-align:center; font-size:14px; color:#03F"> <button onclick="nutrPrevDay()" style="width:200px" >< Show Previous Day</button> <? echo(date('m/d/Y', $nutrDate)) ?> <button onclick="nutrNextDay()" style="width:200px">Show Next Day ></button> </p> I have the alert in the nutrPrevDay() only as debugging. What happens is when I click on the button, the alert shows that the day is correctly decreased (for example from May 17 to May 16), but only decreases one day, and not one day for every click. Also, I do not know how to make the text on the page (created by the line ) change to display the new date after a button is clicked. So here are my questions: 1) Is it possible to dynamically change data (such as text, and in the future, SQL queries) on a page using javascript without having to reload a page when clicking on a button? 2) If possible, how can I make those changes? 3) How can I fix this so that it will increment and decrement through dates every time a button is clicked?

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