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  • iOS6 Twitter integration

    - by Peter Warbo
    There seems to be a difference between the iPhone simulator and actual device when checking if Twitter is available. I check if a Twitter account is setup by using this code: [SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter]; In the simulator there is a nice UIAlertView informing the user that there are no Twitter accounts setup and two buttons one for Settings and one for Cancel. However when I run my app on my device it will not show the above UIAlertView. Why is that? And how can I catch what button is tapped in the above UIAlertView (since I did not instantiate it?) This is what it looks like on the simulator:

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  • UIMenuController Custom Items

    - by Joshua
    I have created a UIMenuController and have set it a custom menu item like so: UIMenuController *menuController = [UIMenuController sharedMenuController]; UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:@"Do This" action:@selector(item1)]; [menuController setMenuItems:[NSArray arrayWithObject:item1]]; But I wanted that object to be the only one to appear so I added this code: - (BOOL)canPerformAction: (SEL)action withSender: (id)sender { BOOL answer = NO; if (action == @selector(item1)) answer = YES; return answer; } The problem is it still shows other## Heading ## items, such as "Select", "Select All" and "Paste". This may have something to do with this being displayed in a UITextView. But how do I stop if from displaying all other items?

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  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • Creating a bundle - What's going wrong?

    - by joeylange
    Hello everyone, I've got a relatively simple one here. I'm making bundles to live inside the Resources folder of my application (and possibly in the Application Support folder). These bundles will contain template information for the data the application handles. I've constructed a bundle, with extension "booksprintstyle", and the directory structure is up to spec. I have an Info.plist all set and I think I've filled in all the values I need to. Do I need to change something in my App to have these folders-with-extensions recognized as bundle files, or am I missing something in my bundle structure? I noticed that some bundles have a file called PkgInfo; is that important? Below is the Info.plist from my bundle. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleGetInfoString</key> <string>1.0, Copyright © 2009 Joey Lange</string> <key>CFBundleIdentifier</key> <string>net.atherial.books.exporter.printingpress.printstyle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Books Print Style - Generic</string> <key>CFBundlePackageType</key> <string>BNDL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleDisplayName</key> <string>Books Print Style - Generic</string> <key>NSHumanReadableCopyright</key> <string>Copyright © 2009 Joey Lange</string> <key>CFBundleVersion</key> <string>1.0</string> </dict> </plist>

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  • UITableview titleForHeaderInSection not displaying correctly

    - by mjdth
    I have some VERY simple code to return the title for a section header: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section==0) { return @""; } else if (section==1) { return @"Actions"; } else if (section==2) { return @"Attached To"; } return @""; } For some reason when the headers are actually displayed on the simulator, half of the time they're simply the first letter and then ellipses. Scrolling up and down (to refresh the header view most likely) will result in the title showing correctly roughly half the time and showing incorrectly the other half of the time. Do anyone have any idea what could be causing this? I think this is more of a recent development, but it seems to happen in almost all UITableViews in my application. I don't want to say this is a 3.2 issue, but it might have started happening around then, but either way it must be related to the code somehow. Thank you.

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  • How can I work around "Xcode could not locate source file"

    - by Septih
    Hello, I'm working with the ID3 framework in Xcode (which has since disappeared off the face of the web - including google cache!). I'm testing out an import mp3 feature which allows them to edit the tags as they import them. One of the test cases is a corrupt or invalid mp3 with no proper id3 header. The problem I'm having is that when updating the tags of the invalid mp3 (updateFile:), the ID3 framework attempts to use id3V1Tag.m (I assume it falls back to this if it can't find the v2 tag) and this is where I get the Xcode error (whilst running the program, not building): Xcode could not locate source file: id3V1Tag.m (line: 299) Even in a release build this crashes the program, so it's not something I can really ignore. I've tried putting a try/catch block around it but it's not treated as an exception so doesn't get caught. The function to load the tag data for the file returns a BOOL but it appears this only returns false if the given file doesn't exist, so this doesn't help either. Current code: [tagData release]; tagData = [[TagAPI alloc] initWithGenreList:nil]; tagsLoaded = [tagData examineFile:exportPath]; if(tagsLoaded) { [tagData setTitle:title]; [tagData setArtist:artist]; [tagData setComments:comments]; @try { [tagData updateFile]; } @catch (id e){ NSLog(@"h"); } }

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  • NSPredicate and simple Regular Expression problem

    - by rjstelling
    I'm having problems with simple NSPredicates and regular expressions: NSString *mystring = @"file://questions/123456789/desc-text-here"; NSString *regex = @"file://questions+"; NSPredicate *regextest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", regex]; BOOL isMatch = [regextest evaluateWithObject:mystring]; In the above example isMatch is is always false/NO. What am I missing? I can't seem to find a regular expression that will match file://questions.

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  • Prevent UIGestureRecognizer from firing selector more than once

    - by JK
    I utilize a UILongPressGestureRecognizer in my app. This is a continuous gesture recognizer which means it continuously fires the selector for the target it was initialized with. I would like the selector to be fired only once. I have tried to prevent further selectors being fired by setting the gesture recognizer's enabled property to Note the first time the selector is fired, but this only takes effect after the selector is fired again. How can I ensure the selector is fired only once?

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  • Undefined symbols for architecture armv7 using route-me

    - by Alex
    I'm trying to compile my project including route-me using armv7 although am struggling with the following error, i have older versions of the same project in git which compiles fine with armv7 so a setting must have changed somewhere to break it, here is the error: Undefined symbols for architecture armv7: "_pj_fwd", referenced from: -[RMProjection latLongToPoint:] in libMapView.a(RMProjection.o) "_pj_inv", referenced from: -[RMProjection pointToLatLong:] in libMapView.a(RMProjection.o) "_pj_init_plus", referenced from: -[RMProjection initWithString:InBounds:] in libMapView.a(RMProjection.o) "_pj_free", referenced from: -[RMProjection dealloc] in libMapView.a(RMProjection.o) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Any help would be greatly appreciated.

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  • How do I support the touch of the navigation bar label?

    - by iaefai
    I have an editor that I am making, and I need a way of editing the document's title. I was considering touching the title of the navigation item and have a custom view appear. I did this in an initial version of the application with a button bar item (and target/action), but I cannot seem to find a way to do it with the managed navigation bar. The alternative I was considering was putting another bar at the bottom with an item to do just that, but it doesn't seem like the best design if I don't need to do it, as it takes away from viewing space. Example image: i.imgur.com/NXAQs.png

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  • Understanding CABasicAnimation when spinning an object from a random angle....

    - by user157733
    I have spent ages trying to figure this out and I am still having problems. I want to rotate an image a random number of time - say 5 and a bit - then have it stop. I then want to rotate it again FROM ITS STOPPED POSITION. I am having difficulty with this so maybe someone can advise me on the right way to do it. Ok so I am using a CABasicAnimation for the spin like this... CABasicAnimation* rotationAnimation; rotationAnimation = [NSNumber numberWithFloat: 0.0]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 1.0]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = 5.2; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; This works fine. I use a animationDidStop function to transform the image to the new angle so that it actually in the new position (not just appearing that way). This is where my problems start. I have tried the following... removing the toValue line which means the animation starts from where it currently is but when the animation block is repeated it jumps back to this start position every time the block is run storing the value of the end rotation and using this in the toValue so the 2 lines of code become... rotationAnimation = [NSNumber numberWithFloat: previousVal]; rotationAnimation.toValue = [NSNumber numberWithFloat: (M_PI * 1.0)+previousVal]; when I do this the animation still jumps because it is flicking back to the previousVal everytime the block is repeated Therefore my final thought is to check to see if the image is at zero, if not then rotate it to zero, then impliment the block of code to spin multiple times. This seems complicated but is this the ONLY way to achieve this? I am concerned about getting the timings smooth with this method. Any suggestions would be amazing! Thanks

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  • UITableView and SearchBar problem

    - by dododedodonl
    Hi all, I'm trying to add a Search bar to my UITableView. I followed this tutorial: http://clingingtoideas.blogspot.com/2010/02/uitableview-how-to-part-2-search.html. I'm getting this error if I type a letter in the search box: Rooster(10787,0xa05ed4e0) malloc: *** error for object 0x3b5f160: double free *** set a breakpoint in malloc_error_break to debug. This error occurs here: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self handleSearchForTerm:searchString]; return YES; } (on the second line) - (void)handleSearchForTerm:(NSString *)searchTerm { [self setSavedSearchTerm:searchTerm]; if ([self searchResults] == nil) { NSMutableArray *array = [[NSMutableArray alloc] init]; [self setSearchResults:array]; [array release]; } //Empty the searchResults array [[self searchResults] removeAllObjects]; //Check if the searchTerm doesn't equal zero... if ([[self savedSearchTerm] length] != 0) { //Search the whole tableList (datasource) for (NSString *currentString in tableList) { NSString *klasString = [[NSString alloc] init]; NSInteger i = [[leerlingNaarKlasList objectAtIndex:[tableList indexOfObject:currentString]] integerValue]; if(i != -1) { klasString = [klassenList objectAtIndex:(i - 1)]; } //Check if the string matched or the klas (group of school) if ([currentString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound || [klasString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound) { //Add to results [[self searchResults] addObject:currentString]; //Save the klas (group of school). It has the same index as the result (lastname) NSString *strI = [[NSString alloc] initWithFormat:@"%i", i]; [[self searchResultsLeerlingNaarKlas] addObject:strI]; [strI release]; } [klasString release]; } } } Can someone help me out? Regards, Dodo

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  • Help with iphone button pressed

    - by StealthRT
    I am trying to see which button was clicked on so I can preform the correct logic. This is the code for the buttons: UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(270, 423, 60, 60)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundImage:[[UIImage imageNamed:@"refreshicon.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(0, 423, 60, 60)]; [button2 addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button2 setBackgroundImage:[[UIImage imageNamed:@"login.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [self.navigationController.view addSubview:button]; [self.navigationController.view addSubview:button2]; And this is how I call the buttonPressedAction: - (void)buttonPressedAction:(id)sender { NSLog(@"%@", [sender value]); isRefreshing = TRUE; [self loadTheXML]; [self.tableView reloadData]; } But when I use NSLog to see what the sender value is, it crashes. Any advice for what's happening and how to correct it?

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  • View outlet not set with UINavigationController

    - by Sheehan Alam
    I have a NIB that contains a UINavigationController which has a UIViewController. The UIViewController is being loaded externally from another nib. I am unable to set the view property thus I get the error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "LBRootViewController" nib but the view outlet was not set.' How can I set my view property correctly?

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  • Open source Mac video streaming server solutions?

    - by John Wright
    In my application, I want to stream videos shot on an iPhone, *.movie files, from a server running on a Mac desktop to an iPhone or iPad client. What are some possible open source servers that do this that are small enough to be shipped or embedded with a downloadable Mac app? There is a product StreamToMe by Matt Gallagher that does this. I noticed a lot of open source alternatives like ffmpeg, VideoLan, and the like but I not sure which one would be good for the Mac.

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  • Terminating suspended NSTask.

    - by Jef
    Hi, If I terminate (or interrupt) a suspended NSTask, then it still shows up in activity monitor. It isn't running because the CPU is 0% but it's still taking up memory. Is there a work around?

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • Odd values/movement with UITouch and CGPoint.

    - by Joshua
    I'm getting odd numbers from UITouch and CGPoint and one is different, I also think this maybe causing a flickering affect in my app when I try to move something by following a touch. This is the code I'm using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(but.frame, firstTouch)) { butContains = YES; NSLog(@"butContains = %d", butContains); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } NSLog(@"touch moved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSLog(@"User tapped at %@", NSStringFromCGPoint(currentTouch)); NSLog(@"Point %a, %a", currentTouch.x, currentTouch.y); NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; NSLog(@"Point %a, %a", y, x); CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; NSLog(@"Point %g, %g", CGX, CGY); if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } butContains = NO; NSLog(@"touch ended"); } - (IBAction)add:(id)sender{ InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; [self.view insertSubview:contentView.view atIndex:0]; } This is what I get from the touchesEnded method in the Debugger. 2010-04-20 20:06:13.045 InSight[25042:207] User tapped at {50, 78} 2010-04-20 20:06:13.047 InSight[25042:207] Point 0x1.9p+5, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 0x1.900000027p-1037, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 50, 78 And this is what's happening in the Simulator. fwdr.org/file:y8bd As this is a complicated problem this is the source code of my XCode Project aswell. http://cl.ly/Qjj

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