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  • Preset value of HTML Forms

    - by laura
    Hi. I'm trying to preset the value of a dropdown menu and the value of a text box in an HTML form. As soon as the user taps the button in my iPhone app, it enters the webview and I was hoping to preset one of the dropdown menus and text field. How do I go about this? I want to set the dropdown to value "4" and the text field to "Giro Apps" Here's the relevant HTML form code: <select id="advSrcId" class="list" onchange="showOther($('advSrcId').options[$('advSrcId').selectedIndex].value)" name="advSrcId"> <option selected="" value="">Select</option> <option value="1">Google</option> <option value="2">Facebook</option> <option value="3">Friend Referral</option> <option value="4">Other</option> </select> <div id="otherAdvsrc" style=""> <p> Please give details here: <br/> <input class="text" type="text" value="" name="advsrc"/> <br/> </p> </div> TIA!

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  • Automatically Loading XIB for UITableViewController

    - by ACBurk
    Ran into something interesting, want to know if I'm doing something wrong or if this is the correct behavior. I have a custom UITableViewController. I ASSUMED (first mistake) that if you initialize as such: [[CustomTableController alloc] init]; it would automatically load from a XIB of the same name, CustomTableController.xib, if it is in the same directory and such. HOWEVER This does not work; doesn't load the XIB. BUT, if I change the parent class of my controller from 'UITableViewController' to 'UIViewController', EVERYHTING WORKS FINE! Calling: [[CustomTableController alloc] init]; loads the controller and view from my xib. Am I doing something wrong? Is this a bug? Expected behavior?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • entitlements are not valid

    - by Sathiya
    Recently, i have upgraded my iPhone SDK OS from version 2.2.1 to 3.0 version. After that while building my application i get an error the the provisioning profile has expired. So i created a new provisioning profile. Then i made the distribution of my application with the provisioning profile. But i get an error in iTunes while syncing my application into iPhone device. The error message is "The application"iGVA " was not installed on the iPhone because the entitlements are not valid." I checked the code signing Entitlements that contains the correct entitlement plist file. Please suggest me to solve it out. Any help would be appreciated ! Sathiya

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  • Breakpoints dont work

    - by Ann
    Hi, All. When I set break point at some line and press Build&Go my breakpoints become yellow and my program continues. Nothing happens. I`ve unchecked Object Lazy ..., optimization levels, active target is Debug, load debugging symbols is checked. I also want to mention that my debugger never worked before.

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  • iphone - Can't uninstall app on device

    - by wallou
    hey guys, I am testing my app on my jailbreaked iPhone and i noticed something strange. When i want to uninstall it on device i got no cross to delete the app. All the other apps (not mines) have the white circled cross. Whereas on the simulator i am able to delete my app. Is it because i run it on a jailbreak with a codesign workaround? Or maybe i am missing something in the app plist. Let me know if you have a clue. Wallou

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  • Compile Error Using singleton - iPhone SDK

    - by mrburns05
    Since someone here is a bit hot-headed and deleted my last question ill post a new one with a title to better please his ego...Hows this Michael? Anyways, im getting this error when i compile: Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status Basically i followed apples "TheElements" sample app to create the singleton, tableview datasource and just changed some stuff around to suit my needs - ive triple checked all my code and cannot figure out why im getting this.. If anyone can help please do, it would be much appreciated. if more of my code is needed ill post.. let me know

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  • Have different fallback language than the keys used in NSLocalizedString(@"Text aka. key",@"Descript

    - by Allisone
    I use everywhere NSLocalizedString(@"Text in deutsch",@"das Textfeld Text in deutsch") I have two Localizable.strings files. One for german and one for english. What I realized now is. If you have a german iPhone, you get the german text, if you have your iPhone set to english you get the english text. But if you have lets say french, then you would get the german text, too because I use german as the keys, right ? Is there a way to set english as fallback language instead of the german one used everywhere in my code ? (I have so many occurences of NSLocalizedString that it would be a pain to change the keys now everywhere (in code, in Localized.string.en and in Localized.string.de))

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  • Should I release NSString before assigning a new value to it?

    - by Elliot Chen
    Hi, Please give me some suggestions about how to change a NSString variable. At my class, I set a member var: NSString *m_movieName; ... @property(nonatomic, retain) NSString *m_movieName; At viewDidLoad method, I assign a default name to this var: -(void)viewDidLoad{ NSString *s1 = [[NSString alloc] initWithFormat:@"Forrest Gump"]; self.m_movieName = s1; ... [s1 release]; [super viewDidLoad] } At some function, I want to give a new name to this var, so I did like: -(void)SomeFunc{ NSString *s2 = [[NSString alloc] initWithFormat:@"Brave Heart"]; //[self.movieName release]; // ??????? Should perform here? self.m_moiveName = s2; [s2 release]; } I know, NSString* var is just a pointer to an allocated memory block, and 'assign' operation will increment this memory block's using count. For my situation, should I release m_movieName before assigning a value to it? If I do not release it (via [self.movieName release]), when and where will the previous block be released? Thanks for your help very much!

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  • [Iphone] - Problem in saving file using NSCoding

    - by Matte Gary
    Hi everybody, I've a problem with Iphone programming... I've a NSMutableArray containing object of type "MyClass". MyClass has some parameters, like NSNumber and NSString. I've followed the Apple Tutorial about coding and decoding object using NSCoding, but when I try to decode the file I've stored, the NSMutableArray contain object of type "MyClass", but with wrong parameters. I think i've done all I've to do (including protocol, including methods like initwithencode etc), but it's still not working... Any suggestions? Thanks a lot! And sorry for my English XD

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  • Where is the iPhone's Date & Time getting it's time zone list

    - by johnbdh
    I can get a list of time zones with [NSTimeZone knownTimeZoneNames], but that only gives the time zone IDs which include one or 2 cities in each time zone. The Date & Time settings has a great list of cities and I have seen a few other apps that have the same if not similar lookup lists. Where do these lists come from?? I do need to relate a picked city to it's time zone like Date & Time does. Thanks, John

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  • How to tell if you touched a CCLabel? (Cocos2d Question)

    - by RexOnRoids
    How to tell if you touched a CCLabel? The following code obviously does not work well enough because it only tests for point equality. Naturally touch point will not necessarily be equal to the position property of the CCLabel (CCNode). How to I tell if a Touch point has fallen within the "rectangle?" of the CCLabel? - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; if(CGPointEqualToPoint(location, label1.position)){ NSLog(@"Label 1 Touched"); }else if(CGPointEqualToPoint(location, label2.position)){ NSLog(@"Label 2 Touched"); }else if(CGPointEqualToPoint(location, label3.position)){ NSLog(@"Label 3 Touched"); }else if(CGPointEqualToPoint(location, label4.position)){ NSLog(@"Label 4 Touched"); }else if(CGPointEqualToPoint(location, label5.position)){ NSLog(@"Label 5 Touched"); }else if(CGPointEqualToPoint(location, label6.position)){ NSLog(@"Label 6 Touched"); } NSLog(@"Touch Made!"); } }

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  • TableView - iVar reset when returning from details view

    - by iFloh
    Hi, anyone knows what I need to do to retain my TableView iVars whilst pushing a details view onto the navigation stack? I have an array and a date defined as iVars and the array is retained, whilst the date is not. I checked whether there may be an autorelease hidden somewhere but there are no obvious ones. The properties are defined as nonatomic, retain. I use custom NSDate category methods to determine specific dates at stages. These use NSDateComponents, NSRange and NSCalendar, for example: - (NSDate *)lastDayOfMonth: { NSCalendar *tmpCal = [NSCalendar currentCalendar]; NSDateComponents *tmpDateComponents = [tmpCal components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; NSRange tmpRange = [tmpCal rangeOfUnit:NSDayCalendarUnit inUnit:NSMonthCalendarUnit forDate:[tmpCal dateFromComponents:tmpDateComponents]]; [tmpDateComponents setDay:tmpRange.length]; [tmpDateComponents setHour:23]; [tmpDateComponents setMinute:59]; [tmpDateComponents setSecond:59]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } could they somehow be the reason?

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • Conversion Fahrenheit to celsius programmatically

    - by Doom
    In my project, want to show the weather in fahrenheit first, then if the user wants clickes on conversion, needs to show the weather in celsius. My code is NSNumber *metric = [[NSUserDefaults standardUserDefaults] objectForKey:@"metric"]; NSLog(@"Metric is %@", metric); CGFloat aFloat = [speed floatValue]; CGFloat tFloat = [temperature floatValue]; CGFloat tempFloat = (tFloat-30)/2; NSNumber * p_Number = [NSNumber numberWithFloat:tempFloat]; //Convert mph to kmph if ([metric boolValue]) { [windValueLabel setText:[NSString stringWithFormat:@"%.2f kmph", aFloat * 1.6] ]; temperatureLabel.text = [NSString stringWithFormat:@"%@", p_Number]; } else{ [windValueLabel setText:[NSString stringWithFormat:@"%.2f mph", aFloat / 1.6]]; temperatureLabel.text = [NSString stringWithFormat:@"%@", temperature]; } When u start the app, its working and showing temperature in fahrenheit, but crashes at celsius man... is that the current conversion. help me out guys

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  • ViewController access data

    - by Giovanni Filaferro
    Today i would ask you if there is a way to call a method of another view controller just not initializing it or just how to get that viewController as a global variable declared in .h file. Help me please. I'm using a PageViewController and I have to use a method of the contentViewController alredy initialized. here I create my ViewControllers: - (void)createTheContent { NSLog(@"createTheContent"); pageController = nil; //[pageController removeFromParentViewController]; //[pageController awakeFromNib]; NSDictionary *options = [NSDictionary dictionaryWithObject:[NSNumber numberWithInteger:UIPageViewControllerSpineLocationMin] forKey: UIPageViewControllerOptionSpineLocationKey]; self.pageController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options: options]; pageController.dataSource = self; [[pageController view] setFrame:CGRectMake(0, 0, 320, 365)]; initialViewController = [self viewControllerAtIndex:0]; NSMutableArray *viewControllers = [NSArray arrayWithObject:initialViewController]; [pageController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; [self addChildViewController:pageController]; [[self view] addSubview:[pageController view]]; [pageController didMoveToParentViewController:self]; } here are my propertys in .h file: contentViewController *initialViewController; } //Page View Controller Properties @property (strong, nonatomic) UIPageViewController *pageController; @property (strong, nonatomic) NSArray *pageContent; @property (strong, nonatomic) NSMutableArray *pageStrings; @property (strong, nonatomic) id dataObject;

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  • Core Data - Breaking A Relationship

    - by Garry
    Hi, I have a Patient entity and a List entity. A Patient can belong to several different lists and a list can have several different patients. Say I have a patient who belongs to 3 lists (A, B, C). I want to remove the patient from lists A & B. I do not want to delete lists A & B themselves though obviously. How do I go about doing this?

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  • Core data, sorting one-to-many child objects

    - by Shizam
    So if I have a store of parents children and the parent has a one to many relationship to children (parent.children) and they all have first names. Now, on the initial fetch for parents I can specify a sort descriptor to get them back in order of first name but how can I request the children in order? If I do a [parent.children allObjects] it just gives them back in a jumble and I'd have to sort after the fact, every time. Thanks, Sam

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • MBProgressHUD for Mac? - Cocoa

    - by Kevin
    Hey there everyone, So I'm used to the iPhone API, and I used MBProgressHUD a lot in my iPhone applications, but since I started developing apps for the Mac I noticed that I can't use MBProgressHUD. Is there an alternative that will do the same job as the MBProgressHUD? I notice that apple has it in their OS as well. If anyone could help me find an alternative for MBProgressHUD, I would greatly appreciate it!! Thanks, Kevin

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  • Help with pointers in Cocoa

    - by G.P. Burdell
    I'm trying to make a simple calculator application in cocoa. The program hangs when I click on one of my buttons. I think I've traced the problem to the part of my controller that adds a digit to the end of the number currently on the display: - (void)updateNumber:(int)buttonClicked{ *self.activeNumberPointer = *self.activeNumberPointer * 10 + buttonClicked; [outputField setFloatValue:*self.activeNumberPointer]; } I used a pointer to the "activeNumber" in order to allow my program to tell which of the two operands I'm editing. Any help appreciated, thanks.

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