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  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • How is this number calculated?

    - by Hamid
    I have numbers; A == 0x20000000 B == 18 C == (B/10) D == 0x20000004 == (A + C) A and D are in hex, but I'm not sure what the assumed numeric bases of the others are (although I'd assume base 10 since they don't explicitly state a base. It may or may not be relevant but I'm dealing with memory addresses, A and D are pointers. The part I'm failing to understand is how 18/10 gives me 0x4. Edit: Code for clarity: *address1 (pointer is to address: 0x20000000) printf("Test1: %p\n", address1); printf("Test2: %p\n", address1+(18/10)); printf("Test3: %p\n", address1+(21/10)); Output: Test1: 0x20000000 Test2: 0x20000004 Test3: 0x20000008

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  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • TOR Error permission issue

    - by LeChiffte
    I've tried reinstalling, updating, and removing and then reinstalling. Nothing seems to work. See screenshot below: the output of gedit /home/skynet/.tor-browser-en/LOG (The installation log) is: /usr/bin/tor-browser-en.sh: Your version in /home/skynet/.tor-browser-en is outdated or you do not have installed tor-browser-en yet. /usr/bin/tor-browser-en.sh: Extracting files to /home/skynet/.tor-browser-en/INSTALL. tar (child): /opt/tor-browser-en/tor-browser-linux64-3.6.2_en-US.tar.xz: Cannot open: No such file or directory tar (child): Error is not recoverable: exiting now tar: Child returned status 2 tar: Error is not recoverable: exiting now

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  • Unable to boot: Missing Operating system

    - by Vivek S Panicker
    i had installed Ubuntu 11.10 along with the another Ubuntu 11.10 which already installed in my netbook. Later I formatted the partition I newly installed. Next time when I boot it went to Grub Rescue menu. I boot my system again with Ubuntu USB stick, Then I installed Boot repair package in USB and restored MBR and GRUB menu in hard disk. Now when I am restarting, I am getting a message Missing operating system, press any key to continue. Can somebody help me on this? Below is the output for sudo fdisk -l omitting empty partition (7) Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00058a60 Device Boot Start End Blocks Id System /dev/sda1 * 2048 204072287 102035120 83 Linux /dev/sda2 204072958 312580095 54253569 5 Extended /dev/sda5 310507520 312580095 1036288 82 Linux swap / Solaris /dev/sda6 308432896 310503423 1035264 82 Linux swap / Solaris Partition table entries are not in disk order Disk /dev/sdb: 4006 MB, 4006608896 bytes 124 heads, 62 sectors/track, 1017 cylinders, total 7825408 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0004d3df Device Boot Start End Blocks Id System /dev/sdb1 * 62 7818695 3909317 b W95 FAT32 Below is the output for sudo blkid /dev/loop0: TYPE="squashfs" /dev/loop1: LABEL="casper-rw" UUID="533defb1-f073-254a-b46f-7ca0ac1f4e0c" TYPE="ext2" /dev/sda1: LABEL="Ubuntu" UUID="6a141040-3ba8-457a-9de5-ad06e6057084" TYPE="ext4" /dev/sda5: UUID="3a7f62d6-9c65-4d12-a3b6-5d62b9710f7d" TYPE="swap" /dev/sda6: UUID="274da115-cec2-4418-a1af-88fe921e3670" TYPE="swap" /dev/sdb1: LABEL="PENDRIVE" UUID="EC22-6BE4" TYPE="vfat" File /boot/grub/grub.cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=10 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.0.0-12-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux /boot/vmlinuz-3.0.0-12-generic root=UUID=6a141040-3ba8-457a-9de5-ad06e6057084 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry 'Ubuntu, with Linux 3.0.0-12-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 echo 'Loading Linux 3.0.0-12-generic ...' linux /boot/vmlinuz-3.0.0-12-generic root=UUID=6a141040-3ba8-457a-9de5-ad06e6057084 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-12-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

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  • genisoimage and exec bit preservation

    - by user92187
    Maybe I'm just not doing right, but I can't seem to get genisoimage to produce a UDF image and preserve the exec bit. $ genisoimage --version genisoimage 1.1.11 (Linux) $ echo "echo 'Hello world'" > script.sh $ chmod +x script.sh $ ./script.sh Hello world $ genisoimage -input-charset utf-8 -r -udf -volid minimal -o minimal.iso script.sh Total translation table size: 0 Total rockridge attributes bytes: 250 Total directory bytes: 0 Path table size(bytes): 10 Max brk space used 0 420 extents written (0 MB) $ mkdir mount $ sudo mount minimal.iso $PWD/mount -o ro,loop -t udf $ ls -l script.sh mount/script.sh -r--r--r-- 1 root root 19 Sep 21 18:40 mount/script.sh -rwxrwxr-x 1 kip kip 19 Sep 21 18:40 script.sh You'll note in the last command that script.sh was executable at the time it was injected into the image, but does not appear to be inside of the mounted image. Is this a bug in genisoimage, a problem with the way I am mounting the image, or a problem in my usage of genisoimage?

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • How to workaround or diagnose a kernel panic when "safely removing" external hdd?

    - by Shawn
    I'm experiencing an issue when using the "Safely Remove" option to remove my 1TB external HDD from the Unity Launcher. Not every time, but occasionally my screen will go black and display LARGE amounts of text information (which I obviously cannot screen cap). The jist of the info displayed is that unmounting or 'safely removing' the drive causes a kernel panic. Is there a Command Line command to remove mounted drives, or at least one that would show me some sort of error output when the drive is removed? I'm trying to narrow down the cause. I could be imagining this, but it seems to happen most often when I have other programs running when I remove the drive (i.e. Firefox, Transmission). Please note that my external drive is not in use when I attempt to remove it and it is not being used either by Firefox or Transmission at these times. Any help would be appreciated.

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  • Should I provide fallbacks for HTML5/CSS3 elements in a web page at this point?

    - by Abluescarab
    I'm wondering if I should bother providing a fallback for HTML5 tags and attributes and CSS3 styling at this point in time. I know that there's probably still a lot of people out there who use older versions of browsers and HTML5/CSS3 are still fairly new. I read this article: Should I use non-standard tags in a HTML page for highlighting words? and one answer mentioned that people kind of "cheat" with older browsers by using the new tags and attributes, but styling them in CSS to ensure they show up right. This question: Relevance of HTML5: Is now the time? was asked about two years ago and I don't know how relevant it is anymore. For example, I want to use the placeholder and required attributes in a web form I'm building and it has no labels to show what each <input> is. How do I handle this, or do I bother?

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  • C# creating a simple snake game

    - by Guy David
    I was thinking about creating a snake game with C#, so I ran ideas in my head, and some problems came up. How can I track and output in the correct location the blocks that run after the snake's head? If the snake is built of five blocks, and the user starts going in a circle, how can I print the snake body in the right location? Also, how can I create an action that will run on the background, which will move the snake forward, no matter what the user does? What structure should my code have? (code design structure) This should be a console application, since it's the only framework I am familiar with. I am not looking for finished code, since I want to really understand how it should work.

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  • Liskov substitution and abstract classes / strategy pattern

    - by Kolyunya
    I'm trying to follow LSP in practical programming. And I wonder if different constructors of subclasses violate it. It would be great to hear an explanation instead of just yes/no. Thanks much! P.S. If the answer is no, how do I make different strategies with different input without violating LSP? class IStrategy { public: virtual void use() = 0; }; class FooStrategy : public IStrategy { public: FooStrategy(A a, B b) { c = /* some operations with a, b */ } virtual void use() { std::cout << c; } private: C c; }; class BarStrategy : public IStrategy { public: BarStrategy(D d, E e) { f = /* some operations with d, e */ } virtual void use() { std::cout << f; } private: F f; };

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • combo microphone does not work on Natty.

    - by Senthil Kumaran
    I have a Internal Audio Hardware card and my Laptop (Lenevo IdeaPad) presents a single slot as a combo Microphone and headphone jack. On Windows, I attach my ipod headphone to jack and speak directly to my computer. I assume there is a microphone which is listening to my voice and I can communicate two-way. On Ubuntu, the microphone always seem to be listening to random noise. So any input by speaking to the computer is not possible. What could be the reason and how do I troubleshoot this?

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  • Index independent character comparison within text blocks

    - by Michael IV
    I have the following task: developing a program where there is a block of sample text which should be typed by user. Any typos the user does during the test are registered. Basically, I can compare each typed char with the sample char based on caret index position of the input, but there is one significant flaw in such a "naive" approach. If the user typed mistakenly more letters than a whole string has, or inserted more white spaces between the string than should be, then the rest of the comparisons will be wrong because of the index offsets added by the additional wrong insertions. I have thought of designing some kind of parser where each string (or even a char ) is tokenized and the comparisons are made "char-wise" and not "index-wise," but that seems to me like an overkill for such a task. I would like to get a reference to possibly existing algorithms which can be helpful in solving this kind of problem.

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • How to stop fan running always on Asus P8P67LE motherboard with ATI Radeon HD6900

    - by Chris Good
    I'm using Ubuntu 12.04 LTS. I'm not sure if it is the CPU (i7) fan or the video card fan. I've tried using lm-sensors & fancontrol sudo sensors-detect Now follows a summary of the probes I have just done. Just press ENTER to continue: Driver `w83627ehf': * ISA bus, address 0x290 Chip `Nuvoton NCT6776F Super IO Sensors' (confidence: 9) Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9) To load everything that is needed, add this to /etc/modules: # Chip drivers coretemp w83627ehf Like many people, I'm also getting error: /usr/sbin/pwmconfig: There are no pwm-capable sensor modules installed Here is the output of sensors: # sensors radeon-pci-0100 Adapter: PCI adapter temp1: +71.0°C coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +44.0°C (high = +80.0°C, crit = +98.0°C) Core 0: +44.0°C (high = +80.0°C, crit = +98.0°C) Core 1: +40.0°C (high = +80.0°C, crit = +98.0°C) Core 2: +43.0°C (high = +80.0°C, crit = +98.0°C) Core 3: +42.0°C (high = +80.0°C, crit = +98.0°C) I'm hoping some-one has already solved this for my configuration because this seems to be a problem for many people and there are many different suggestions.

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  • No sound after installing a new Graphics Card

    - by Dan
    I've just upgraded my graphics card to an Asus Geforce 210 and now my system has no sound. I've ran Update Manager and the Additional Drivers utility which installed the latest Nvida driver. The graphics card is connected to my TV via a DVI-to-HDMI (DVI at the PC end) cable for the visual connection, and an audio jack from my onboard soundcard for my audio connection. Any ideas on how to resolve this? I ran this command ubuntu-bug audio And it outputted this: You seem to have configured PulseAudio to use the "pci-0000_05_00.1" card, while you want output from "NFORCE - NVidia CK804". I've tired a bit of messing about with the audio settings but can't get anything to work.

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  • mocha testing for the lazies, single key-press for all possible tests

    - by laggingreflex
    I have a batch file that lists all the test files I have and asks me which test I want to perform, like Test. [U]nit, [I]ntegration : i (user input) Integration. [A]ll, [2][U]serInteraction, [3][R]esultGeneration : u 2 User Interaction. Running "mocha integration\2userint.js" ... So essentially I have configured a batch "option" for each test file I have, which I can choose to run individually or all together. But adding and removing tests is a pain. Is there something that does this or anything like this automatically? Like reads all the files and asks me which file(s) I want to test. A GUI with checkboxes would be ultimate! but I'll take anything. I'm working in node.js

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  • Keyboard freezes when xorg crashes.

    - by gsedej
    Situation is like that. Many times has happened that Xorg freezes and with it also keyboard. Quite some times because of some Compiz effects or Flash (fullscreen switch). Keyboard becomes totaly unresponsive, while mouse still works (I can move cursor, but can't click since desktop freezes) and music still plays and I can connect trough ssh. This is the only way I know I can try to solve problem - either by killing browser&flash or lastly restarting xorg server. This problem appears on more than one Ubuntu computer. My home dekstop with proprietery nvidia driver, on my work where I use noveau driever (opensource driver for geforce) and sometimes (but rarely) also on laptop with ATI graphics (using r300g driver which is really good!). Can someone explains why mouse still works while I can't input from keyboard? (I can't switch to virtual console or do R-E-I-S-U-B command) I have USB keyboard and USB mouse.

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  • Dynamic User Specific CSS Selection at Run Time

    I had a cool question while I was at MIX. A developer needed the ability to have his site render pages using a CSS file selected based on some user specific criteria. ASP.NET 4 controls generate CSS friendly output and more and more we web developers are using CSS for layout etc. Using multiple CSS files in our site wide templates we can not only provide different aesthetic experiences but we can chage the style based on the device type (Printer ot Phone) or the special needs of the end user...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • gnome-terminal and logging

    - by UAdapter
    Is there any way to log every that was displayed in gnome-terminal? for example I have a complex command doSomethingThatPrintoutsAlot ; doSomethingThatPrintoutsAlot2 ; doSomethingThatPrintoutsAlot3 I can add > file, but than I would have to do it for each command and I have to use tail in another console to see the output. maybe gnome-terminal support logging everything? there is .bash_history, so .... it might also support this.

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  • no such partition, grub rescue

    - by David
    I am currently dual booting Win7 and Ubuntu. I created a new partition, on my c drive, to install windows 8 on (i did not want to do the upgrade). I inserted the windows 8 cd and restarted my computer. no such partition/ grub rescue is all that comes up now. I loaded ubuntu from disk and did boot-repair. It did not solve my problem but I got the following output Please let me know if anyone can fix this. I am lost.

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  • Ubuntu doesn't give the intended screen resolution

    - by JMCF125
    I have recently created a Ubuntu 12.04.2 64 bit virtual machine on VirtualBox, and I am not very used to Linux (I used Linux Mint for a few weeks some time ago), so please refer the full name of stuff, not just "the what-not-command". The problem is I can't set the full resolution my computer supports (I think it is 1366 by 768), I have found similar questions and tried most of the respective solutions, thy did not work. If I type xrandr to the terminal I get: xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 61.0* 800x600 61.0 640x480 60.0 As you can see, the maximum is too low. And in the settings of the screen (I mean, with GUI) only 1024x768 and 800x600 appear. I don't remember exactly which answer of those questions, but it was one in the terminal (again, with xrandr) that made the resolution I wanted appear (although it gave an error when selected, not even changing to the 1366x768 resolution first and then back to 1024x768).

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