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  • Mixing two wav music files of different size

    - by iphoneDev
    Hi, I want to mix audio files of different size into a one single .wav file. There is a sample through which we can mix files of same size [(http://www.modejong.com/iOS/#ex4 )(Example 4)]. I modified the code to get the mixed file as a .wav file. But I am not able to understand that how to modify this code for unequal sized files. If someone can help me out with some code snippet,i'll be really thankful.

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  • Struggling with a loop

    - by Emil
    Hey. I am trying to make an integer match another integer by adding a number to one of them. I have tried several loop types, but none has worked. Take a look at the code: int favoriteLoop = [favoriteThing intValue]; if (favoriteLoop != [[[array objectAtIndex:favoriteLoop] description] intValue]){ NSLog(@"%d", [[[array objectAtIndex:favoriteLoop] description] intValue]); int favTemp = favoriteLoop; for (int x = favTemp; (favoriteLoop == [[[array objectAtIndex:favoriteLoop] description] intValue]); x++) { NSLog(@"Still not there.."); } } Could anyone help me clear up this mess? It just won't work! Could it have something to do with it allready being inside a for-loop?

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  • How to create a paging scrollView with space between views

    - by user1558819
    I followed the tutorial about how to create a scrollView Page Control: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ This tutorial is really good and I implement well the code. Here my question: I want to put a space between the my PageViews, but when it change the page it show the space between the views in the next page. The scroll must stop after the space when I change the page. Someone can help me? I change the tutorial code here: - (void)viewDidLoad { [super viewDidLoad]; NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], nil]; #define space 20 for (int i = 0; i < colors.count; i++) { CGRect frame; frame.origin.x = (self.scrollView.frame.size.width + space) * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIView *subview = [[UIView alloc] initWithFrame:frame]; subview.backgroundColor = [colors objectAtIndex:i]; [self.scrollView addSubview:subview]; [subview release]; } self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count+ space*(colors.count-1), self.scrollView.frame.size.height); } Thanks,

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  • Received memory warning on setimage

    - by Sam Budda
    This problem has completely stumped me. This is for iOS 5.0 with Xcode 4.2 What's going on is that in my app I let user select images from their photo album and I save those images to apps document directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that after a certain number of UIImage sets I receive a "Received memory warning". It usually happens when there are 10 pictures. If lets say user selected 11 pictures then the app crashes with Error (GBC). NOTE: each of these images are at least 2.5 MB a piece. After hours of testing I finally narrowed down the problem to this line of code [button1AImgVw setImage:image]; If I comment out that code. All compiles fine and no memory errors happen. But if I don't comment out that code I receive memory errors and eventually a crash. Also note it does process the whole CreateViews IBAction but still crashes at the end. I cannot do release or dealloc since I am running this on iOS 5.0 with Xcode 4.2 Here is the code that I used. Can anyone tell me what did I do wrong? - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self CreateViews]; } -(IBAction) CreateViews { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES); documentsPath = [paths objectAtIndex:0]; //here 15 is for testing purposes for (int i = 0; i < 15; i++) { //Lets not get bogged down here. The problem is not here UIImageView *button1AImgVw = [[UIImageView alloc] initWithFrame:CGRectMake(10*i, 10, 10, 10)]; [self.view addSubview:button1AImgVw]; NSMutableString *picStr1a = [[NSMutableString alloc] init]; NSString *dataFile1a = [[NSString alloc] init]; picStr1a = [NSMutableString stringWithFormat:@"%d.jpg", i]; dataFile1a = [documentsPath stringByAppendingPathComponent:picStr1a]; NSData *potraitImgData1a =[[NSData alloc] initWithContentsOfFile:dataFile1a]; UIImage *image = [[UIImage alloc] initWithData:potraitImgData1a]; // This is causing my app to crash if I load more than 10 images! //[button1AImgVw setImage:image]; } NSLog(@"It went to END!"); } //Error I get when 10 images are selected. App does launch and work 2012-10-07 17:12:51.483 ABC-APP[7548:707] It went to END! 2012-10-07 17:12:51.483 ABC-APP [7531:707] Received memory warning. //App crashes with this error when there are 11 images 2012-10-07 17:30:26.339 ABC-APP[7548:707] It went to END! (gdb)

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  • How to make a table view which can be scrolled for ever?

    - by mystify
    I have a set of 100 rows, pretty similar to values which can be selected in a picker. When the user scrolls the table, I want the rows to be appended like an forever-ongoing assembly-belt. So when the user scrolls down and reaches the row 100, and scrolls even further, the table view will show again row 1, and so on. Reverse direction same thing. My thoughts: don't display scroll indicators (they would make not much sense, probably) what value to return in the numberOfRows delegate method? This infinity constant? in cellForRowAtIndexPath: simply wrap the index around when it exceeds bounds?

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  • NSDecimalNumber multiplication strangeness

    - by rein
    ExclusivePrice, quantity are both NSDecimalNumbers. NSDecimalNumber *price = [exclusivePrice decimalNumberByMultiplyingBy:quantity]; NSLog(@"%@ * %@ = %@", exclusivePrice, quantity, price); The result I get: 2010-04-05 00:22:29.111 TestApp[13269:207] 65 * 2 = -0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007169919476068871316457914368 What I expected: 2010-04-05 00:22:29.111 TestApp[13269:207] 65 * 2 = 130 Can anyone explain this please?

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  • Multi-Part HTTP Request through xcode

    - by devsri
    Hello Everyone, i want to upload image,video and audio files to a server. I have read this thread on the similar topic but wasn't able to understand completely the flow of the code. It would be great if you can suggest me some sample code or tutorial to start with. I am using the following code to connect without any media to the server [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; NSString *url =[[NSString alloc]initWithFormat:@"%@",[NetworkConstants getURL]]; NSURL *theURL =[NSURL URLWithString:url]; [url release]; NSMutableURLRequest *theRequest =[NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:0.0f]; [theRequest setHTTPMethod:@"POST"]; NSString *theBodyString = [NSString stringWithFormat:@"json1=%@&userID=%@",jsonObject,[GlobalConstants getUID]]; NSData *theBodyData = [theBodyString dataUsingEncoding:NSUTF8StringEncoding]; [theRequest setHTTPBody:theBodyData]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (conn) { NSLog(@"Successful in sending sync"); } else { NSLog(@"Failed Connection in sending sync"); } [conn release]; It would be really convenient for me if anything could be done editing this part of code. Any form of help would be highly appreciated. Thanks in advance!!

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  • Drawing single pixel in Quartz

    - by wwrob
    I have an array of CGPoints, and I'd like to fill the whole screen with colours, the colour of each pixel depending on the total distance to each of the points in the array. The natural way to do this is to, for each pixel, compute the total distance, and turn that into a colour. Questions follow: 1) How can I colour a single pixel in Quartz? I've been thinking of making 1 by 1 rectangles. 2) Are there better, more efficient ways to achieve this effect?

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  • UIScrollView - with paging enabled, can I "change" the page width?

    - by Mike McMaster
    What's the simplest way to have a scroll view (with pagingEnabled set to YES) have a page width set to something other than the scroll view's bounds? Let me give an example. Suppose I have a scroll view with 10 items, each 150 pixels wide, and my scroll view is 300 pixels wide. If I start with views 1 and 2 visible and scroll horizontally to the right, I want the next "page" to show items 2 and 3. If I scroll one more page to the right, I would see items 3 and 4. Has anyone done this? If not, what strategy would you use?

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  • NSUserDefaults: detecting nil

    - by alJaree
    I have some code in my classes to read from NSUserDefaults NSUserDefaults *defs = [NSUserDefaults standardUserDefaults]; score = [defs integerForKey:@"score"]; this causes a crash. Im guessing it is because the score value is nil or doesnt exist. How can I check if it is nil? EDIT. The following code causes a crash when storing to NSUserDefaults. NSUserDefaults *defs = [NSUserDefaults standardUserDefaults]; [defs setInteger:0 forKey:@"score"]; [defs setInteger:3 forKey:@"lives"]; [defs release]; Im not sure what the issue is On some crashes there isnt even a crash report in the console. Thanks

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  • Set a navigation controller without an app delegate

    - by Rodrigo
    I would like to show a Navigation Controller after clicking a button. Every tutorial assumes the navigation controller will be the first screen so it links it to the App Delegate, but App delegate only appears at MainWindow.xib. How do you guys add a navigation controller to a view different than the MainWindow? Thanks!

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  • How to call another class's method from my app delegate

    - by Jared
    I have an application that utilizes UILocalNotifications to pop-up UIAlertViews. When the notification fires, the user chooses to go into the app, and this method is called from my app delegate: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {...} Where I can handle it and where I also prompt another alertview for more information. So when the app launches, it is displaying view A, and then the alertview pops up and prompts for input. This alertview, however, is originating from my app delegate. I need to be able to reload view A when the user hits Yes/No on the alertview. How can I do that from within my app delegate? Any help is appreciated!!

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  • If I create a transient property in the model, isn't this managed by core data then?

    - by mystify
    Just to grok this: If I had a transient property, lets say averagePrice, and I mark that as "transient" in the data modeler: This will not be persistet, and no column will be created in SQLite for that? And: If I make my own NSManagedObject subclass with an averagePrice property, does it make any sense to model that property in the xcdatamodel file? Would it make a difference if I would simply create a property in my subclass and not model that in the entity? (I think: yes, it doesn't matter at all ... but not sure)

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  • Textview with an Imageview as background, inputted text is behind the keyboard

    - by devb0yax
    Hi, I have here a view with an image and the text view (with finite frame size) . I've already implemented the textview keyboard notification but the problem is that when inputting in the textview it still behind the keyboard (the text is not visible). It seems this problem occur when I have an Image view as background. Pls advise me how to fix this. Here's my sample code: http://snipplr.com/view/35758/textview-input-is-behind-the-keyboard/ Thanks

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  • How i display my scrollView instaed of splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; /* window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; UIView *splashView = [[UIView alloc] initWithFrame:[window bounds]]; UIImage *image = [UIImage imageNamed:@"splash.png"]; [splashView addSubview: [[UIImageView alloc] initWithImage:image]]; [window addSubview:splashView]; [window makeKeyAndVisible]; [window removeFromSuperview]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • how to pass a string value from one controller to another

    - by shreedevi
    I have a login controller ,and after the successful login i want to pass some string value to the menu page.however it does not work.the application crashes. I have tried possible suggesstion of Ihuk and SAM from the link below http://stackoverflow.com/questions/1685964/how-to-pass-a-string-value-from-one-view-controller-to-another-view-controller loginController.h: #import <UIKit/UIKit.h> @class RootViewController; @class Menu; @interface LoginController : UIViewController { UIButton *login_Button; UITextField *username_TextField; UITextField *password_TextField; RootViewController *mc1; UINavigationController *navigationController; Menu *mv1; } @property(nonatomic,retain) IBOutlet UIButton *login_Button; @property(nonatomic,retain) IBOutlet UITextField *username_TextField; @property(nonatomic,retain) IBOutlet UITextField *password_TextField; @property(nonatomic,retain) RootViewController *mc1; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property(nonatomic,retain)Menu *mv1; - (IBAction)Login_Method:(id)sender; -(id)initWithUserName:(NSString *)name ; @end loginController.m #import "LoginController.h" #import "Menu.h" #import "ViewController.h" #import "RootViewController.h" @implementation LoginController @synthesize mc1,mv1; @synthesize login_Button,username_TextField,password_TextField; @synthesize navigationController; // Implement viewDidLoad to do additional setup after // loading the view, typically from a nib. - (void)viewDidLoad { if (![self.navigationController isNavigationBarHidden]) [self.navigationController setNavigationBarHidden:YES animated:NO]; //[self presentModalViewController:navigationController animated:YES]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (IBAction)Login_Method:(id)sender { Menu *mv2 = [[Menu alloc] initWithUserName:@"Menu" bundle:nil]; //mv2.l1.text=@"aa"; //i tried this, but not work,so created initWithUserName self.mv1=mv2; [self presentModalViewController:mv1 animated:YES]; // [RootViewController release]; } -(id)initWithUserName:(NSString *)name { self = [super init]; if (nil == self) { return nil; } // display or store login info somewhere [mv1.l1 setText:name]; return self; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } - (void)dealloc { [username_TextField release]; [password_TextField release]; [super dealloc]; } @end Menu.h #import <UIKit/UIKit.h> @class Menu; @interface Menu : UIViewController { UILabel *l1; UIButton *AccountSummary_Button; UIButton *PayOffQuote_Button; UIButton *PayBill_Button; UIButton *Logout_Button; UINavigationController *nv1; } @property(nonatomic,retain) IBOutlet UILabel *l1; @property(nonatomic,retain) IBOutlet UIButton *AccountSummary_Button; @property(nonatomic,retain) IBOutlet UIButton *PayOffQuote_Button; @property(nonatomic,retain) IBOutlet UIButton *PayBill_Button; @property(nonatomic,retain) IBOutlet UIButton *Logout_Button; @property (nonatomic, retain) IBOutlet UINavigationController *nv1; -(IBAction)ViewAccountSummary_method:(id)sender; -(IBAction)ViewPayOffQuote_method:(id)sender; -(IBAction)ViewPayBill_method:(id)sender; -(IBAction)Logout_method:(id)sender; @end Menu.m

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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  • +(void) initialize in objecive c class static variables construstor

    - by sugar
    I found some sample code from here. static UIImage *backgroundImageDepressed; /** * */ @implementation DecimalPointButton + (void) initialize { backgroundImageDepressed = [[UIImage imageNamed:@"decimalKeyDownBackground.png"] retain]; } is it something like this - +(void) initialize method initialize static variables of a class ( interface ) in objective c ? I have never seen this before. Please need your guidance on it. Thanks in advance for sharing your great knowledge. Sagar

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  • Handle/Grip bar convention

    - by tomdemuyt
    Greetings, Because textarea elements do not resize with jquery.touch ( http://plugins.jquery.com/project/touch ), I've put an textarea in a table where the first row allows the user to drag the table around and resize it with the textarea growing/shrinking/moving along. It works well, except that users dont seem to 'get' that they can use the bar to resize/move. I was trying to find some 'grip bar' graphics but google isnt helping me. What is the best way to show users that an element can be moved/resized ? Pointer to graphics ( generators ) would be great. Or, does any one know how to make textarea's movable/resizable ? T.

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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