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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • Database schema to store AND, OR relation, association

    - by user455387
    Many thanks for your help on this. In order for an entreprise to get a call for tender it must meet certain requirements. For the first example the enterprise must have a minimal class 4, and have qualification 2 in sector 5. Minimal class is always one number. Qualification can be anything (single, or multiple using AND, OR logical operators) I have created tables in order to map each number to it's given name. Now I need to store requirements in the database. minimal class 4 Sector Qualification 5.2 minimal class 2 Sector Qualifications 3.9 and 3.10 minimal class 3 Sector Qualifications 6.1 or 6.3 minimal class 1 Sector Qualifications (3.1 and 3.2) or 5.6 class Domain < ActiveRecord::Base has_many :domain_classes has_many :domain_sectors has_many :sector_qualifications, :through => :domain_sectors end class DomainClass < ActiveRecord::Base belongs_to :domain end class DomainSector < ActiveRecord::Base belongs_to :domain has_many :sector_qualifications end class SectorQualification < ActiveRecord::Base belongs_to :domain_sector end create_table "domains", :force => true do |t| t.string "name" end create_table "domain_classes", :force => true do |t| t.integer "number" t.integer "domain_id" end create_table "domain_sectors", :force => true do |t| t.string "name" t.integer "number" t.integer "domain_id" end create_table "sector_qualifications", :force => true do |t| t.string "name" t.integer "number" t.integer "domain_sector_id" end

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  • how to implement this observer pattern?

    - by lethal
    Hello. I have 4 classes, that describe state diagram. Node, Edge, ComponentOfNode, ComponentOfEdge. ComponentOfEdge compounds from ComponentsOfNode. Node can have 0..n outgoing edges. Edge can have only 2 nodes. Edge should be able to offer ComponentOfNode, but only from nodes that Edge has, in form ComponentOfEdge. The user can change ComponentsOfNode. I need this change spreads to all Edge. Hw to do it? I expect the observer should be used. Can you give me example in pseudocode please?

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  • Adding behaviour to a set of classes

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 Right now I will only have SportEvents but I don't know if in the future I'll want some other kind of events that doesn't even have anything to do with Sports. Later, I will want to draw some graphics with info taken from Events, and the drawing logic can be a bit complex. But, for the moment, I think I shouldn't think of how the drawing will be done and I believe that maybe it'd be better if that drawing part was not put as an integral part of the Event/SportEventX class chain. I am looking for solutions for this problem. I know I could just make Event have an instance variable(attribute, for the java crowds) pointing to something as an IDrawInterface, but that would make the Event class "assume" it will be later used for drawing. I would like to make the Event class oblivious to this if possible. Thanks!

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • Why did the C# designers attach three different meanings to the 'using' keyword?

    - by gWiz
    The using keyword has three disparate meanings: type/namespace aliasing namespace import syntactic sugar for ensuring Dispose is called The documentation calls the first two definitions directives (which I'm guessing means they are preprocessing in nature), while the last is a statement. Regardless of the fact that they are distinguished by their syntaxes, why would the language developers complicate the semantics of the keyword by attaching three different meanings to it? For example, (disclaimer: off the top of my head, there may certainly be better examples) why not add keywords like alias and import? Technical, theoretical, or historical reasons? Keyword quota? ;-) Contrived sample: import System.Timers; alias LiteTimer=System.Threading.Timer; alias WinForms=System.Windows.Forms; public class Sample { public void Action { var elapsed = false; using(var t = new LiteTimer.Timer(_ => elapsed = true) { while (!elapsed) CallSomeFinickyApi(); } } } "Using" is such a vague word.

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  • Is there a best practice for maintaining history in a database?

    - by Pete
    I don't do database work that often so this is totally unfamiliar territory for me. I have a table with a bunch of records that users can update. However, I now want to keep a history of their changes just in case they want to rollback. Rollback in this case is not the db rollback but more like revert changes two weeks later when they realized that they made a mistake. The distinction being that I can't have a transaction do the job. Is the current practice to use a separate table, or just a flag in the current table? It's a small database, 5 tables each with < 6 columns, < 1000 rows total.

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  • Why can't I create an abstract constructor on an abstract C# class?

    - by Anthony D
    I am creating an abstract class. I want each of my derived classes to be forced to implement a specific signature of constructor. As such, I did what I would have done has I wanted to force them to implement a method, I made an abstract one. public abstract class A { abstract A(int a, int b); } However I get a message saying the abstract modifier is invalid on this item. My goal was to force some code like this. public class B : A { public B(int a, int b) : base(a, b) { //Some other awesome code. } } This is all C# .NET code. Can anyone help me out? Update 1 I wanted to add some things. What I ended up with was this. private A() { } protected A(int a, int b) { //Code } That does what some folks are saying, default is private, and the class needs to implement a constructor. However that doesn't FORCE a constructor with the signature A(int a, int b). public abstract class A { protected abstract A(int a, int b) { } } Update 2 I should be clear, to work around this I made my default constructor private, and my other constructor protected. I am not really looking for a way to make my code work. I took care of that. I am looking to understand why C# does not let you do this.

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  • iPad portrait... zoomed in on load, div not at full width

    - by dotwongdotcom
    When testing out my site on my iPad, the layout works as expected in landscape mode. When I try it in portrait mode, it is zoomed in, cutting off about 20% of the right hand side. And when I zoom that out, the background of the header and the footer containers only stretches the width that it was when zoomed in. I've dug around a bit online, and I'm suspecting it might have something to do with my meta tag. When I get rid of that tag completely, it displays the way I want it to, but gets rid of any responsive layout that I've designed for less than 767px when I load it on my iPhone. (Displays as if it wasn't responsive at all). Any ideas as to how I might go about fixing this? (Here's one of the pages that I'm talking about http://dotwong.com/test/tip/docking/)

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  • Can I set ignore_dup_key on for a primary key?

    - by Mr. Flibble
    I have a two-column primary key on a table. I have attempted to alter it to set the ignore_dup_key to on with this command: ALTER INDEX PK_mypk on MyTable SET (IGNORE_DUP_KEY = ON); But I get this error: Cannot use index option ignore_dup_key to alter index 'PK_mypk' as it enforces a primary or unique constraint. How else should I set IGNORE_DUP_KEY to on?

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  • Phonegap: Will my mobile app 'feel' faster or slower once ported to phonegap?

    - by user15872
    So I'm designing everything in mobile Safari and I know that phonegap is essentially a stripped webview but... Question: Will my application will run better in phonegap? (revised below) a)I imagine my navigation and core app will load faster as the scripts and images are on the hard drive. Is this True? b)I assume since they've been working on it for 2 years now that they may have made some optimizations to make it quicker than just an average safari window. Is this true? (Assuming both html5/js/css code bases are pretty much the same and app is running on iOS.) Update: Sorry, I meant to compare apples to slightly different apples. Question 1 revised: Will my app see any performance benefits running with in a phonegap environment vs standard mobile safari? (compare mobile - to mobile) 1b) In what ways, other than loading time has phonegap optimized performance over standard mobile safari? Follow ups: 1) Are there any pitfalls, other than large libraries, that may cause phonegap to suffer a serious performance hit vs stand mobile safari? 2) Can I mix native and webview rendering? (i.e the top half of my app is rendered in with html/css/js and the bottom half native)

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  • Parallelizing L2S Entity Retrieval

    - by MarkB
    Assuming a typical domain entity approach with SQL Server and a dbml/L2S DAL with a logic layer on top of that: In situations where lazy loading is not an option, I have settled on a convention where getting a list of entities does not also get each item's child entities (no loading), but getting a single entity does (eager loading). Since getting a single entity also gets children, it causes a cascading effect in which each child then gets its children too. This sounds bad, but as long as the model is not too deep, I usually don't see performance problems that outweigh the benefits of the ease of use. So if I want to get a list in which each of the items is fully hydrated with children, I combine the GetList and GetItem methods. So I'll get a list and then loop through it getting each item with the full cascade. Even this is generally acceptable in many of the projects I've worked on - but I have recently encountered situations with larger models and/or more data in which it needs to be more efficient. I've found that partitioning the loop and executing it on multiple threads yields excellent results. In my first experiment with a list of 50 items from one particular project, I did 5 threads of 10 items each and got a 3X improvement in time. Of course, the mileage will vary depending on the project but all else being equal this is clearly a big opportunity. However, before I go further, I was wondering what others have done that have already been through this. What are some good approaches to parallelizing this type of thing?

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  • O(log n) algorithm for merging lists and computing rank?

    - by Eternal Learner
    Given two sorted lists, each containing n real numbers, is there a O(log?n) time algorithm to compute the element of rank i (where i coresponds to index in increasing order) in the union of the two lists, assuming the elements of the two lists are distinct? I can think of using a Merge procedure to merge the 2 lists and then find the A[i] element in constant time. But the Merge would take O(n) time. How do we solve it in O(log n) time?

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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • Possible to add an EventListener to a function for Actionscript 3?

    - by Tom
    I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this: SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() { //run code }); This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities. How should I implement this?

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  • Creating DB views in Ruby on Rails

    - by Zigu
    Hey guys, I'm building a "reports" functionality to a project. 3 roles here: 1) Volunteers (they report what hours they volunteered) 2) Supervisors (they look at the reported stuff, note: one supervisor can view all projects) 3) Projects (Represents a work project that some collection of volunteers work on) To explain what it does: A report will be specified by the supervisor to generate based on a query of what he needs. These could be plausible reports: 1) The total number of volunteers, and the total amount of volunteer hours on this project 2) All the volunteer's names and emails associated with a project 3) The number of active projects vs. the total number of projects I was thinking maybe that creating a view in rails and storing the name of that view so Rails will just check the view whenever a supervisor wants to pull up the "report". Is a view really the answer or is it better to just save a query? Can Rails do this or is there an even better or more simple way of achieving this functionality? Cheers, -Jeremiah Tantongco

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  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

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  • How to proxy calls to the instance of an object

    - by mr.b
    Edit: Changed question title from "Does C# allow method overloading, PHP style (__call)?" - figured out it doesn't have much to do with actual question. Also edited question text. What I want to accomplish is to proxy calls to a an instance of an object methods, so I could log calls to any of its methods. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); // need to write log message like "method A called" pc.inner.B(); // need to write log message like "method B called" // ... So, how can I proxy calls to an object instance in extensible way? Method overloading would be most obvious solution (if it was supported in PHP way). By extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Determining Best Table Structure for MySQL Performance

    - by Joe Majewski
    I'm working on a browser-based RPG for one of my websites, and right now I'm trying to determine the best way to organize my SQL tables for performance and maintenance. Here's my question: Does the number of columns in an SQL table affect the speed in which it can be queried? I am not a newbie when it comes to PHP or MySQL. I used to develop things with the common goal of getting them to work, but I've recently advanced to the stage where a functional program is not good enough unless it's fast and reliable. Anyways, right now I have a members table that has around 15 columns. It contains information such as the player's username, password, email, logins, page views, etcetera. It doesn't contain any information on the player's progress in the game, however. If I added columns for things such as army size, gold, turns, and whatnot, then it could easily rise to around 40 or 50 total columns. Oh, and my database structure IS normalized. Will a table with 50 columns that gets constantly queried be a bad idea? Should I split it into two tables; one for the user's general information and one for the user's game statistics? I know I could check the query time myself, but I haven't actually created the tables yet and I think I'd be better off with some professional advice on this important decision for my game. Thank you for your time! :)

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