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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • LINQ to SQL or Entities, at this point?

    - by orlon
    I'm a bit late to the game and have decided to spend some spare time learning LINQ. As an exercise, I'm going to rewrite a WebForms app in MVC 2 (which is also new to me). I managed to find a few topics regarding LINQ here (http://stackoverflow.com/questions/16322/learning-about-linq, http://stackoverflow.com/questions/8050/beginners-guide-to-linq, http://stackoverflow.com/questions/252683/is-linq-to-sql-doa), which brought the concern of Entities vs SQL to my attention. The threads are all over a year old however, and I can't seem to find any definitive information on which ORM is preferable. Is Entities more or less LINQ to SQL 2.0 at this point? Is it still more difficult to use? Is there any reason to use LINQ to SQL, or should I just jump into Entities? The applications I write at my present employer have a lengthy lifecycle (~10 years), so I'm trying to pick the best technology available.

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  • MySQL Rank Not Matching High Score in Table

    - by boddie
    While making a game the MySQL call to get the top 10 is as follows: SELECT username, score FROM userinfo ORDER BY score DESC LIMIT 10 This seems to work decently enough, but when paired with a call to get a individual player's rank the numbers may be different if the player has a tied score with other players. The call to get the players rank is as follows: SELECT (SELECT COUNT(*) FROM userinfo ui WHERE (ui.score, ui.username) >= (uo.score, uo.username)) AS rank FROM userinfo uo WHERE username='boddie'; Example results from first call: +------------+-------+ | username | score | +------------+-------+ | admin | 4878 | | test3 | 3456 | | char | 785 | | test2 | 456 | | test1 | 253 | | test4 | 78 | | test7 | 0 | | boddie | 0 | | Lz | 0 | | char1 | 0 | +------------+-------+ Example results from second call +------+ | rank | +------+ | 10 | +------+ As can be seen, the first call ranks the player at number 8 on the list, but the second call puts him at number 10. What changes or what can I do to make these calls give matching results? Thank you in advance for any help!

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  • Formula to draw pyramid of circles

    - by terence6
    I'm trying to create a pyramid of circles to my game, looking similar to this : But I can't make it print properly. Constantly I'm getting really strange spirals but nothing close to this. Can anyone give me some tip on proper formula ? My window is 600x600, base of pyramid is 8 . fields = new Field[BASE*(BASE/2)+4]; int line_count = BASE; int line_tmp = line_count; for(int i=0; i< fields.length; i++){ for( int j=line_tmp; j <= line_count; j++){ fields[i] = new Field(0, (150+(line_tmp*5)),(600+line_tmp*5)); } line_count--; line_tmp = line_count; }

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  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

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  • algorithm for checking addresses for matches?

    - by user151841
    I'm working on a survey program where people will be given promotional considerations the first time they fill out a survey. In a lot of scenarios, the only way we can stop people from cheating the system and getting a promotion they don't deserve is to check street address strings against each other. I was looking at using levenshtein distance to give me a number to measure similarity, and consider those below a certain threshold a duplicate. However, if someone were looking to game the system, they could easily write "S 5th St" instead of "South Fifth Street", and levenshtein would consider those strings to be very different. So then I was thinking to convert all strings to a 'standard address form' i.e. 'South' becomes 's', 'Fifth' becomes '5th', etc. Then I was thinking this is hopeless, and too much effort to get it working robustly. Is it? I'm working with PHP/MySql, so I have the limitations inherent in that system.

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  • Documenting a policy based design

    - by academicRobot
    I'm re-working some prototype code into a policy based design in C++, and I'm wondering what the best practice is for documenting the design. My current plan is to document: Policy hierarchy Overview of each policy Description of each type/value/function in each policy I was thinking of putting this into a doxygen module, but this looks like it will be a bit awkward since formatting will have to be done by hand without code to base the doc on (that is, documenting the policies rather than the implementation of the policies). So my questions are: Are there other aspects of the design that should be documented? Are there any tricks to doing this efficiently in doxygen? Is there a tool other than doxygen thats better suited to this? What are some examples of well documented policy based design? This is my first serious attempt at policy based design. I think I have a working grasp of the principles, but whatever naivety I expose in this question is fair game for an answer too.

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  • onclickView not working...runuithread solution????

    - by nivedita
    hi..i m new to android....i m stuck at a point would really appreciate if ne1 cn help pls.. i m developing an pp which has grid of colored rectangles..made changing the background of textView..dere are 3 buttons which cause the backgroundcolor to change according to some algo..n 2 textview which show the current sts f game now the problem is i hv button example (one f the three buttons) which chnges example.setOnClickListener (new Button.OnClickListener() {public void onClick(View v) { status_val.setText("true board-example working"); level_1_true(); } } ); level_1_true();-sets background color f rectangles dis above code results in "activity not responding"..ie onclick listner does not change the view. someone suggested me runonuithread..but i cnt get how n what to do.. how do i change the d view of screen by clicking the button???

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  • how do you load files in windows phone 7? using XNA

    - by matt
    do you seriously have to make your own content pipeline project for every single type of file you want to load? Microsoft just seem to be pretending that the iphone doesn't exist (even though they are now paying devs to port between them). I'm trying to port my game from the iphone to winmo7, and I already have a nice asset pipeline set up for exporting textures in the exact format we want (16 bit fmts ect) I just want to be able to open a file and read it, just like I would on any other platform. I have tried System.IO.File.OpenText("atextfile.txt"), but it says that function is "RESTRICTED!!!!" I have tried just adding the txt file to the content project, setting its properties to "content" and "copy always" and then trying to open it doing this.Content.Load("atextfile.txt"); with and without the extension, says it can't find the file. EDIT: FYI, i'm using XNA, not Silverlight

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  • How to analyse contents of binary serialization stream?

    - by Tao
    I'm using binary serialization (BinaryFormatter) as a temporary mechanism to store state information in a file for a relatively complex (game) object structure; the files are coming out much larger than I expect, and my data structure includes recursive references - so I'm wondering whether the BinaryFormatter is actually storing multiple copies of the same objects, or whether my basic "number of objects and values I should have" arithmentic is way off-base, or where else the excessive size is coming from. Searching on stack overflow I was able to find the specification for Microsoft's binary remoting format: http://msdn.microsoft.com/en-us/library/cc236844(PROT.10).aspx What I can't find is any existing viewer that enables you to "peek" into the contents of a binaryformatter output file - get object counts and total bytes for different object types in the file, etc; I feel like this must be my "google-fu" failing me (what little I have) - can anyone help? This must have been done before, right??

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  • calling invokeAndWait from the EDT

    - by Aly
    Hi, I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is: Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69) The code in HumanPlayer.act is: public Action act(final Action[] availiableActions) { try { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { gui.update(availiableActions); } }); } catch (InterruptedException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } synchronized(performedAction){ while(!hasPerformedAction()){ try { performedAction.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } setPerformedAction(false); } return getActionPerfomed(); }

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  • When to use MVC Scaffolding via NuGet vs MVC Scaffolding via MVC3 Tools Update

    - by James
    I am a little confused about the various different "mainstream" scaffolding options for MVC3. There is a NuGet package called MVCScaffolding. It first showed up in Jan 2011, but seems to be active and have recent updates, and be developed by Scott Hanselman, among others. Then in May 2011 came the MVC3 Tools Update. This seems like it incorporated the original scaffolding ideas into an "out of the box" scaffolding options. However, this has not been updated since. So - what is the relationship between these two scaffoldings (if any). Are there cases when one should be used over the other, or is it just a matter of taste? Does Visual Studio 2012 or MVC4 change the game on any of this? Thanks for any input.

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  • Learning how to program real things.

    - by Sean
    How would you guys recommend I actually learn to program real things? I mean, I know how to do basic academic things. I can implement a templated stack/queue/map/etc. data structure in C++ or Java or whatever. I can make a text-based hangman game or whatever. Etc etc. But how can I learn to program something real, something useful? I've done project Euler up to question 100 or so, and I feel like that's given me more mathematical maturity but not programming maturity. Should I buy a book and follow exercises, struggle through interesting projects, etc, ? In short, how did you guys transition from academic exercises to real, fun and/or useful programs?

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  • Getting started with microcontroller programming

    - by Trix
    I'm a fairly good programmer, knowledgeable in C, C++, Python, Ruby and PHP. I'd like to get started with microcontroller programming. I do know nothing about this topic. Microcontrollers are minimal computers on little circuit boards, right? I'm pretty new to electronics too, do I need to be an expert in it to do stuff with microcontrollers? What can I do with them? Would e.g.: A Pacman or Tetris game on an LCD be possible and not too hard? Where should I start? Basically I want to program something really small I can then take with me. This is my only real goal. Are microcontrollers the right thing for this, or are there better solutions? I'd like to do this for fun and as a hobby, I don't want to become a professional in it.

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  • PostgreSQL: keep a certain number of records in a table

    - by Alexander Farber
    Hello, I have an SQL-table holding the last hands received by a player in card game. The hand is represented by an integer (32 bits == 32 cards): create table pref_hand ( id varchar(32) references pref_users, hand integer not NULL check (hand > 0), stamp timestamp default current_timestamp ); As the players are playing constantly and that data isn't important (just a gimmick to be displayed at player profile pages) and I don't want my database to grow too quickly, I'd like to keep only up to 10 records per player id. So I'm trying to declare this PL/PgSQL procedure: create or replace function pref_update_game(_id varchar, _hand integer) returns void as $BODY$ begin delete from pref_hand offset 10 where id=_id order by stamp; insert into pref_hand (id, hand) values (_id, _hand); end; $BODY$ language plpgsql; but unfortunately this fails with: ERROR: syntax error at or near "offset" because delete doesn't support offset. Does anybody please have a better idea here? Thank you! Alex

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • Moving a Ball on iPhone

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius(I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches other circles please send your answers ASAP... I am waiting. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop. http://iphront.com/wp-content/uploads/2009/12/bdece528ea334033.jpg.jpg

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  • What is Mono Behaviour?

    - by Starkers
    I'm getting this message multiple times when I try to run my game: The referenced script on this Behaviour is missing For some reason, all my prefabs are missing a script that dictates something called their 'Mono Behaviour': What is the Mono Behaviour component, and what does it do? How can I fix this error? I can click the little target circle to bring up all my scripts, but that just gives me all of the scripts that I've written: So I don't really know how to replace my missing Mono Behaviour script... Maybe if I knew what it was I could have a clue how to fix it. I probably moved something. But how can I select the Mono Behaviour script (whatever it is) if the target just shows me my scripts? Update I've moved some assets in the project window, but not via the OS (Finder/Explorer) so why is this happening? Also I am told that Mono Behaviour is a script I've applied... Don't really get this...isn't the script component a reference to a script?

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  • Leak caused by fread

    - by Jack
    I'm profiling code of a game I wrote and I'm wondering how it is possible that the following snippet causes an heap increase of 4kb (I'm profiling with Heapshot Analysis of Xcode) every time it is executed: u8 WorldManager::versionOfMap(FILE *file) { char magic[4]; u8 version; fread(magic, 4, 1, file); <-- this is the line fread(&version,1,1,file); fseek(file, 0, SEEK_SET); return version; } According to the profiler the highlighted line allocates 4.00Kb of memory with a malloc every time the function is called, memory which is never released. This thing seems to happen with other calls to fread around the code, but this was the most eclatant one. Is there anything trivial I'm missing? Is it something internal I shouldn't care about? Just as a note: I'm profiling it on an iPhone and it's compiled as release (-O2).

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  • Error: Unable to access jarfile Click-The-Block.jar

    - by AqueousSnake
    I have made a simple game that I want to convert into a runnable jar so I can show others and launch it without Eclipse. In Eclipse I: Right clicked on Project Export Java Exectuable Jar File Launch Configuration: CTB (1) - Click The Block It made a jar with a MANIFEST.MF containing: Manifest-Version: 1.0 Class-Path: . Main-Class: uk.co.robertmerriman.ctb.main.CTB This was all extracted to my desktop in Click-The-Block.jar When I double click, nothing happens. When I type "java -jar Click-The-Block.jar" into CMD, I get the following error: Error: Unable to access jarfile Click-The-Block.jar.

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  • Creating a loading screen in HTML5

    - by espais
    I am having some issues finding a decent tutorial for generating a loading style screen with regards to HTML5. To be quite honest I'm not sure exactly where to begin... My project is essentially a simple HTML5 game, where I'll be loading in various sprite sheets and tilesets. They'll be reasonably small, but I'd like to show a little loading spinner instead of a blank screen while all the resources are loaded. Much appreciated if somebody could point me in the right direction, be it decent links or code samples to get me going...my Google-fu is lacking today! For clarification, I need to figure out how to load the resources themselves, as opposed to finding a spinner. For instance, how to calculate that X% has loaded.

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  • Fetch pages translated by Google? (PHP)

    - by mathon12
    Hi, I have a bunch of big txt files (game walkthroughs) that I need translating from English to French. My first instinct was to host them on a server and use a PHP script to automate the translation process by doing a file_get_contents() and some URL manipulation to get the translated text. Something like: http://translate.google.com/translate?hl=fr&sl=en&u=http://mysite.com/faq.txt I found it poses two problems: 1) there are frames 2) the frame src values are relative (ie src="/translate_c?....") so nothing loads. Is there any way to fetch pages translated via Google in PHP (without using their AJAX API as it's really not suitable here)?

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  • What are some best practices for making sure your .NET code will scale well?

    - by billmaya
    Last week I interviewed for a position at a TripleA MMORPG game company here in NE. I didn't get the job but one of the areas that came up during the interview was the about the scalability of the code that you write and how it should be considered early on in the design of your architecture and classes. Sadly to say I've never thought very much about the scalability of the .NET code that I've written (I work with single user desktop and mobile applications and our major concerns are usually with device memory and rates of data transmission). I'm interested in learning more about writing code that scales up well so it can handle a wide range of remote users in a client server environment, specifically MMORPGs. Are there any books, web sites, best practices, etc. that could get me started researching this topic?

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