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  • Upstart Script on Centos 6

    - by MarcusMaximus
    I'm trying to create an upstart script to run a python script on startup. In theory it looks simple enough but I just can't seem to get it to work. I'm using a skeleton script I found here and altered. description "Used to start python script as a service" author "Me <[email protected]>" # Stanzas # # Stanzas control when and how a process is started and stopped # See a list of stanzas here: http://upstart.ubuntu.com/wiki/Stanzas#respawn # When to start the service start on runlevel [2345] # When to stop the service stop on runlevel [016] # Automatically restart process if crashed respawn # Essentially lets upstart know the process will detach itself to the background expect fork # Start the process script exec su nonrootuser -c "python /usr/local/scripts/script.py" end script The test script I want it to run is currently a simple python script that runs without any issue when run from a terminal. #!/usr/bin/python2 import os, sys, time if __name__ == "__main__": for i in range (10000): message = "shotgunUpstartTest " , i , time.asctime() , " - Username: " , os.getenv("USERNAME") #print message time.sleep(60) out = open("/var/log/scripts/scriptlogfile", "a") print >> out, message out.close() The location/var/log/scripts has permissions 777 The file /usr/local/scripts/script.py has permissions 775 The upstart script /etc/init.d/pythonupstart.conf has permissions 755

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  • Unable to ssh in Beagle Bone Black

    - by SamuraiT
    I wanted to install pip onto beagle bone black,and I tried this: /usr/bin/ntpdate -b -s -u pool.ntp.org opkg update && opkg install python-pip python-setuptools then, it threw errors,but Unfortunately, I didn't log that errors. it was occurred a week ago and was't solved yet. I wanted to solve it now and I tried connect by ssh,but I failed. When I ping to beagle bone, it responds, and Cloud9 IDE is working too but not ssh. I don't think this is serious problem since I can connect to beagle bone by other methods: Cloud9 or so. However, to use python on beagle bone, I need to connect by ssh. Before trying to update and install python-pip, I could connect by ssh. Do you have any ideas to solve this connection problem? note I use default OS: Angstrom I don't use SD card. HOST PC is mac, OS.X 10.9 connect by USB serial I checked this but this wasn't helpful http://stackoverflow.com/questions/19233516/cannot-connect-to-beagle-bone-black I could connect by GateOne SSH client, but still unable to connect from terminal.

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  • Is there any functional-like unix shell?

    - by Caruccio
    I'm (really) newbie to functional programming (in fact only had contact with it using python) but seems to be a good approach for some list-intensive tasks in a shell environment. I'd love to do something like this: $ [ git clone $host/$repo for repo in repo1 repo2 repo3 ] Is there any Unix shell with these kind of feature? Or maybe some feature to allow easy shell access (commands, env/vars, readline, etc...) from within python (the idea is to use python's interactive interpreter as a replacement to bash). EDIT: Maybe a comparative example would clarify. Let's say I have a list composed of dir/file: $ FILES=( build/project.rpm build/project.src.rpm ) And I want to do a really simple task: copy all files to dist/ AND install it in the system (it's part of a build process): Using bash: $ cp ${files[*]} dist/ $ cd dist && rpm -Uvh $(for f in ${files[*]}; do basename $f; done)) Using a "pythonic shell" approach (caution: this is imaginary code): $ cp [ os.path.join('dist', os.path.basename(file)) for file in FILES ] 'dist' Can you see the difference ? THAT is what i'm talking about. How can not exits a shell with these kind of stuff build-in yet? It's a real pain to handle lists in shell, even its being a so common task: list of files, list of PIDs, list of everything. And a really, really, important point: using syntax/tools/features everybody already knows: sh and python. IPython seams to be on a good direction, but it's bloated: if var name starts with '$', it does this, if '$$' it does that. It's syntax is not "natural", so many rules and "workarounds" ([ ln.upper() for ln in !ls ] -- syntax error)

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • Running a Silverlight application in the Google App Engine platform

    - by rajbk
    This post shows you how to host a Silverlight application in the Google App Engine (GAE) platform. You deploy and host your Silverlight application on Google’s infrastructure by creating a configuration file and uploading it along with your application files. I tested this by uploading an old demo of mine - the four stroke engine silverlight demo. It is currently being served by the GAE over here: http://fourstrokeengine.appspot.com/ The steps to run your Silverlight application in GAE are as follows: Account Creation Create an account at http://appengine.google.com/. You are allocated a free quota at signup. Select “Create an Application”   Verify your account by SMS   Create your application by clicking on “Create an Application”   Pick an application identifier on the next screen. The identifier has to be unique. You will use this identifier when uploading your application. The application you create will by default be accessible at [applicationidentifier].appspot.com. You can also use custom domains if needed (refer to the docs).   Save your application. Download SDK  We will use the  Windows Launcher for Google App Engine tool to upload our apps (it is possible to do the same through command line). This is a GUI for creating, running and deploying applications. The launcher lets you test the app locally before deploying it to the GAE. This tool is available in the Google App Engine SDK. The GUI is written in Python and therefore needs an installation of Python to run. Download and install the Python Binaries from here: http://www.python.org/download/ Download and install the Google App Engine SDK from here: http://code.google.com/appengine/downloads.html Run the GAE Launcher. Select Create New Application.   On the next dialog, give your application a name (this must match the identifier we created earlier) For Parent Directory, point to the directory containing your Silverlight files. Change the port if you want to. The port is used by the GAE local web server. The server is started if you choose to run the application locally for testing purposes. Hit Save. Configure, Test and Upload As shown below, the files I am interested in uploading for my Silverlight demo app are The html page used to host the Silverlight control The xap file containing the compiled Silverlight application A favicon.ico file.   We now create a configuration file for our application called app.yaml. The app.yaml file specifies how URL paths correspond to request handlers and static files.  We edit the file by selecting our app in the GUI and clicking “Edit” The contents of file after editing is shown below (note that the contents of the file should be in plain text): application: fourstrokeengine version: 1 runtime: python api_version: 1 handlers: - url: /   static_files: Default.html   upload: Default.html - url: /favicon.ico   static_files: favicon.ico   upload: favicon.ico - url: /FourStrokeEngine.xap   static_files: FourStrokeEngine.xap   upload: FourStrokeEngine.xap   mime_type: application/x-silverlight-app - url: /.*   static_files: Default.html   upload: Default.html We have listed URL patterns for our files, specified them as static files and specified a mime type for our xap file. The wild card URL at the end will match all URLs that are not found to our default page (you would normally include a html file that displays a 404 message).  To understand more about app.yaml, refer to this page. Save the file. Run the application locally by selecting “Browse” in the GUI. A web server listening on the port you specified is started (8080 in my case). The app is loaded in your default web browser pointing to http://localhost:8080/. Make sure the application works as expected. We are now ready to deploy. Click the “Deploy” icon. You will be prompted for your username and password. Hit OK. The files will get uploaded and you should get a dialog telling you to “close the window”. We are done uploading our Silverlight application. Go to http://appengine.google.com/ and launch the application by clicking on the link in the “Current Version” column.   You should be taken to a URL which points to your application running in Google’s infrastructure : http://fourstrokeengine.appspot.com/. We are done deploying our application! Clicking on the link in the Application column will take you to the Admin console where you can see stats related to system usage.  To learn more about the Google Application Engine, go here: http://code.google.com/appengine/docs/whatisgoogleappengine.html

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  • Some New .NET Toys (Repost)

    - by Kevin Grossnicklaus
    Last week I was fortunate enough to spend time in Redmond on Microsoft’s campus for the 2011 Microsoft MVP Summit. It was great to hang out with a number of old friends and get the opportunity to talk tech with the various product teams up at Microsoft. The weather wasn’t exactly sunny but Microsoft always does a great job with the Summit and everyone had a blast (heck, I even got to run the bases at SafeCo field) While much of what we saw is covered under NDA, there a ton of great things in the pipeline from Microsoft and many things that are already available (or just became so) that I wasn’t necessarily aware of. The purpose of this post is to share some of the info I learned on resources and tools available to .NET developers today. Please let me know if you have any questions (or if you know of something else cool which might benefit others). Enjoy! Visual Studio 2010 SP1 Microsoft has issued the RTM release of Visual Studio 2010 SP1. You can download the full SP1 on MSDN as of today (March 10th to the general public) and take advantage of such things as: Silverlight 4 is included in the box (as opposed to a separate install) Silverlight 4 Profiling WCF RIA Services SP1 Intellitrace for 64-bit and SharePoint ASP.NET now easily supports IIS Express and SQL CE Want a description of all that’s new beyond the above biased list (which arguably only contains items I think are important)? Check out this KB article. Portable Library Tools CTP Without much fanfare Microsoft has released a CTP of a new add-in to Visual Studio 2010 which simplifies code sharing between projects targeting different runtimes (i.e. Silverlight, WPF, Win7 Phone, XBox). With this Add-In installed you can add a new project of type “Portable Library” and specify which platforms you wish to target. Once that is done, any code added to this library will be limited to use only features which are common to all selected frameworks. Other projects can now reference this portable library and be provided assemblies custom built to their environment. This greatly simplifies the current process of sharing linked files between platforms like WPF and Silverlight. You can find out more about this CTP and how it works on this great blog post. Visual Studio Async CTP Microsoft has also released a CTP of a set of language and framework enhancements to provide a much more powerful asynchronous programming model. Due to the focus on async programming in all types of platforms (and it being the ONLY option in Silverlight and Win7 phone) a move towards a simpler and more understandable model is always a good thing. This CTP (called Visual Studio Async CTP) can be downloaded here. You can read more about this CTP on this blog post. MSDN Code Samples Gallery Microsoft has also launched new code samples gallery on their MSDN site: http://code.msdn.microsoft.com/. This site allows you to easily search for small samples of code related to a particular technology or platform. If a sample of code you are looking for is not found, you can request one via the site and other developers can see your request and provide a sample to the site to suit your needs. You can also peruse requested samples and, if you find a scenario where you can provide value, upload your own sample for the benefit of others. Samples are packaged into the VS .vsix format and include any necessary references/dependencies. By using .vsix as the deployment mechanism, as samples are installed from the site they are kept in your Visual Studio 2010 Samples Gallery and kept for your future reference. If you get a chance, check out the site and see how it is done. Although a somewhat simple concept, I was very impressed with their implementation and the way they went about trying to suit a need. I’ll definitely be looking there in the future as need something or want to share something. MSDN Search Capabilities Another item I learned recently and was not aware of (that might seem trivial to some) is the power of the MSDN site’s search capabilities. Between the Code Samples Gallery described above and the search enhancements on MSDN, Microsoft is definitely investing in their platform to help provide developers of all skill levels the tools and resources they need to be successful. What do I mean by the MSDN search capability and why should you care? If you go to the MSDN home page (http://msdn.microsoft.com) and use the “Search MSDN with Big” box at the very top of the page you will see some very interesting results. First, the search actually doesn’t just search the MSDN library it searches: MSDN Library All Microsoft Blogs CodePlex StackOverflow Downloads MSDN Magazine Support Knowledgebase (I’m not sure it even ends there but the above are all I know of) Beyond just searching all the above locations, the results are formatted very nicely to give some contextual information based on where the result came from. For example, if a keyword search returned results from CodePlex, each row in the search results screen would include a large amount of information specific to CodePlex such as: Looking at the above results immediately tells you everything from the page views to the CodePlex ratings. All in all, knowing that this much information is indexed and available from a single search location will lead me to utilize this as one of my initial searches for development information.

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  • International Radio Operators Alphabet in F# &amp; Silverlight &ndash; Part 2

    - by MarkPearl
    So the brunt of my my very complex F# code has been done. Now it’s just putting the Silverlight stuff in. The first thing I did was add a new project to my solution. I gave it a name and VS2010 did the rest of the magic in creating the .Web project etc. In this instance because I want to take the MVVM approach and make use of commanding I have decided to make the frontend a Silverlight4 project. I now need move my F# code into a proper Silverlight Library. Warning – when you create the Silverlight Library VS2010 will ask you whether you want it to be based on Silverlight3 or Silverlight4. I originally went for Silverlight4 only to discover when I tried to compile my solution that I was given an error… Error 12 F# runtime for Silverlight version v4.0 is not installed. Please go to http://go.microsoft.com/fwlink/?LinkId=177463 to download and install matching.. After asking around I discovered that the Silverlight4 F# runtime is not available yet. No problem, the suggestion was to change the F# Silverlight Library to a Silverlight3 project however when going to the properties of the project file – even though I changed it to Silverlight3, VS2010 did not like it and kept reverting it to a Silverlight4 project. After a few minutes of scratching my head I simply deleted Silverlight4 F# Library project and created a new F# Silverlight Library project in Silverlight3 and VS2010 was happy. Now that the project structure is set up, rest is fairly simple. You need to add the Silverlight Library as a reference to the C# Silverlight Front End. Then setup your views, since I was following the MVVM pattern I made a Views & ViewModel folder and set up the relevant View and ViewModels. The MainPageViewModel file looks as follows using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace IROAFrontEnd.ViewModels { public class MainPageViewModel : ViewModelBase { private string _iroaString; private string _inputCharacters; public string InputCharacters { get { return _inputCharacters; } set { if (_inputCharacters != value) { _inputCharacters = value; OnPropertyChanged("InputCharacters"); } } } public string IROAString { get { return _iroaString; } set { if (_iroaString != value) { _iroaString = value; OnPropertyChanged("IROAString"); } } } public ICommand MySpecialCommand { get { return new MyCommand(this); } } public class MyCommand : ICommand { readonly MainPageViewModel _myViewModel; public MyCommand(MainPageViewModel myViewModel) { _myViewModel = myViewModel; } public event EventHandler CanExecuteChanged; public bool CanExecute(object parameter) { return true; } public void Execute(object parameter) { var result = ModuleMain.ConvertCharsToStrings(_myViewModel.InputCharacters); var newString = ""; foreach (var Item in result) { newString += Item + " "; } _myViewModel.IROAString = newString.Trim(); } } } } One of the features I like in Silverlight4 is the new commanding. You will notice in my I have put the code under the command execute to reference to my F# module. At the moment this could be cleaned up even more, but will suffice for now.. public void Execute(object parameter) { var result = ModuleMain.ConvertCharsToStrings(_myViewModel.InputCharacters); var newString = ""; foreach (var Item in result) { newString += Item + " "; } _myViewModel.IROAString = newString.Trim(); } I then needed to set the view up. If we have a look at the MainPageView.xaml the xaml code will look like the following…. Nothing to fancy, but battleship grey for now… take careful note of the binding of the command in the button to MySpecialCommand which was created in the ViewModel. <UserControl x:Class="IROAFrontEnd.Views.MainPageView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <TextBox Grid.Row="0" Text="{Binding InputCharacters, Mode=TwoWay}"/> <Button Grid.Row="1" Command="{Binding MySpecialCommand}"> <TextBlock Text="Generate"/> </Button> <TextBlock Grid.Row="2" Text="{Binding IROAString}"/> </Grid> </UserControl> Finally in the App.xaml.cs file we need to set the View and link it to the ViewModel. private void Application_Startup(object sender, StartupEventArgs e) { var myView = new MainPageView(); var myViewModel = new MainPageViewModel(); myView.DataContext = myViewModel; this.RootVisual = myView; }   Once this is done – hey presto – it worked. I typed in some “Test Input” and clicked the generate button and the correct Radio Operators Alphabet was generated. And that’s the end of my first very basic F# Silverlight application.

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  • Is the HL7 membership model normal?

    - by Peter Turner
    To me, it's a little odd that HL7 requires you to be a member to distribute the standard within your organization and in that sense implement the standard and tell others who have implemented the standard what parts you'll be implementing, especially when it's nothing classier than a few pipes and carets for 2.x and some sort of XML for 3.0. I can understand paying money to use a library to utilize HL7 or even the source code to build the library to utilize HL7. But what's the point of requiring membership to see the spec to write the sourcecode to build the library to utilize HL7?

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  • How do you find libraries(C++) in Ubuntu?

    - by Bora George
    Sorry this is such a beginner question, but I've recently begun programming with C++ on Ubuntu 12.10 and I've installed a few libraries I need to work with, for example PCL and I can't find them to add them to my project, I'm using QTcreator as the IDE and qmake which comes with it. For example with PCL I followed the instructions on their site: sudo add-apt-repository ppa:v-launchpad-jochen-sprickerhof-de/pcl sudo apt-get update sudo apt-get install libpcl-all And as no problems occurred I have to assume they are correctly installed. Most of the tutorial dealing with adding external libraries I've found on the web assume you're on windows and know where you downloaded the library. Since I don't have experience with adding external libraries in C++, could someone please tell me in what file, if there is one, are libraries installed by default in Ubuntu? What is the extension of these library files? Is there a script/command which can help detect a library or all the libraries installed?

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  • Issue installing *gfortran*

    - by veerendar
    I am trying to installing gfortran on my ubuntu system and I am following the steps mentioned in http://gcc.gnu.org/wiki/GFortranBinaries32Linux , unfortunately one of the step in the installation steps to says Install using the following command: tar -xzvf gfortran-4.5-linux-i686.tar.gz -C / but the download link provides a .deb file which I have installed it. Now when I check for gfortran, it says not installed. Any clue? how should I follow the further? Steps I have completed are: 1) Installed libraries: GMP Library, MPFR Library, and MPC Library. 2)Downloaded the gfortran-4.6 Debian and installed using the cmd. sudo dpkg -i .deb anything else I need to do? do I need to create any path or symbolic link? please help,thanks! Please Note: I have no internet access and cannot use software center.

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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • Some New .NET Downloads and Resources

    - by Kevin Grossnicklaus
    Last week I was fortunate enough to spend time in Redmond on Microsoft’s campus for the 2011 Microsoft MVP Summit.  It was great to hang out with a number of old friends and get the opportunity to talk tech with the various product teams up at Microsoft.  The weather wasn’t exactly sunny but Microsoft always does a great job with the Summit and everyone had a blast (heck, I even got to run the bases at SafeCo field) While much of what we saw is covered under NDA, there a ton of great things in the pipeline from Microsoft and many things that are already available (or just became so) that I wasn’t necessarily aware of.  The purpose of this post is to share some of the info I learned on resources and tools available to .NET developers today.  Please let me know if you have any questions (or if you know of something else cool which might benefit others). Enjoy! Visual Studio 2010 SP1 Microsoft has issued the RTM release of Visual Studio 2010 SP1.  You can download the full SP1 on MSDN as of today (March 10th to the general public) and take advantage of such things as: Silverlight 4 is included in the box (as opposed to a separate install) Silverlight 4 Profiling WCF RIA Services SP1 Intellitrace for 64-bit and SharePoint ASP.NET now easily supports IIS Express and SQL CE Want a description of all that’s new beyond the above biased list (which arguably only contains items I think are important)?  Check out this KB article. Portable Library Tools CTP Without much fanfare Microsoft has released a CTP of a new add-in to Visual Studio 2010 which simplifies code sharing between projects targeting different runtimes (i.e. Silverlight, WPF, Win7 Phone, XBox).   With this Add-In installed you can add a new project of type “Portable Library” and specify which platforms you wish to target.  Once that is done, any code added to this library will be limited to use only features which are common to all selected frameworks.  Other projects can now reference this portable library and be provided assemblies custom built to their environment.  This greatly simplifies the current process of sharing linked files between platforms like WPF and Silverlight.  You can find out more about this CTP and how it works on this great blog post. Visual Studio Async CTP Microsoft has also released a CTP of a set of language and framework enhancements to provide a much more powerful asynchronous programming model.   Due to the focus on async programming in all types of platforms (and it being the ONLY option in Silverlight and Win7 phone) a move towards a simpler and more understandable model is always a good thing. This CTP (called Visual Studio Async CTP) can be downloaded here.  You can read more about this CTP on this blog post. MSDN Code Samples Gallery Microsoft has also launched new code samples gallery on their MSDN site: http://code.msdn.microsoft.com/.   This site allows you to easily search for small samples of code related to a particular technology or platform.  If a sample of code you are looking for is not found, you can request one via the site and other developers can see your request and provide a sample to the site to suit your needs.  You can also peruse requested samples and, if you find a scenario where you can provide value, upload your own sample for the benefit of others.  Samples are packaged into the VS .vsix format and include any necessary references/dependencies.  By using .vsix as the deployment mechanism, as samples are installed from the site they are kept in your Visual Studio 2010 Samples Gallery and kept for your future reference. If you get a chance, check out the site and see how it is done.  Although a somewhat simple concept, I was very impressed with their implementation and the way they went about trying to suit a need.  I’ll definitely be looking there in the future as need something or want to share something. MSDN Search Capabilities Another item I learned recently and was not aware of (that might seem trivial to some) is the power of the MSDN site’s search capabilities.  Between the Code Samples Gallery described above and the search enhancements on MSDN, Microsoft is definitely investing in their platform to help provide developers of all skill levels the tools and resources they need to be successful. What do I mean by the MSDN search capability and why should you care? If you go to the MSDN home page (http://msdn.microsoft.com) and use the “Search MSDN with Big” box at the very top of the page you will see some very interesting results.  First, the search actually doesn’t just search the MSDN library it searches: MSDN Library All Microsoft Blogs CodePlex StackOverflow Downloads MSDN Magazine Support Knowledgebase (I’m not sure it even ends there but the above are all I know of) Beyond just searching all the above locations, the results are formatted very nicely to give some contextual information based on where the result came from.  For example, if a keyword search returned results from CodePlex, each row in the search results screen would include a large amount of information specific to CodePlex such as: Looking at the above results immediately tells you everything from the page views to the CodePlex ratings.  All in all, knowing that this much information is indexed and available from a single search location will lead me to utilize this as one of my initial searches for development information.

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • Why are there two different kinds of linking, i.e. static and dynamic?

    - by davidk01
    I've been bitten for the n-th time now by a library mismatch between a build and deployment environment. The build environment had libruby.so.2.0 and the deployment environment had libruby.a. One ruby was built with RVM, the other was built with ruby-build. The reason I ran into a problem was because zookeeper was compiled in a build environment that had the shared library but the deployment environment only had the static library. In all the years I've been writing application code I have never once wished that the binaries I was using where linked against shared objects. What is the reason the dichotomy persists to this day on modern operating systems?

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  • Sharepoint 2010, People Picker (peoplepicker-searchadforests), 1 way Active Directory trust .... process monitor to the rescue!

    - by steve schofield
    If you run Sharepoint 2010 in one forest, users in another forest and a 1-way forest in-place.  There is some additional configuration needed in Sharepoint 2010.  I included links below that discuss the details.  My post is not to be in-depth how to setup, rather share a tidbit not discussed in documentation (not that I could find).  Thanks to a smart co-worker and process monitor, it was found there is a registry entry, the application pool needs READ access.  You can either manually grant permissions on the server or add registry permission in AD Group Policy.  Hope this helps. People Picker overview (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602068.aspx Configure People Picker (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602075(d=lightweight).aspx Peoplepicker-searchadforests: Stsadm property (Office SharePoint Server)http://technet.microsoft.com/en-us/library/cc263460.aspx Application Pool needs read accessMACHINE\SOFTWARE\Microsoft\Shared Tools\Web Server Extensions\14.0\Secure Multi Forest/Cross Forest People Pickerhttp://blogs.msdn.com/b/joelo/archive/2007/01/18/multi-forest-cross-forest-people-picker-peoplepicker-searchadcustomquery.aspx Process Monitorhttp://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Steve SchofieldMicrosoft MVP - IIS

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  • Installing Cairo to get FastRWeb working for R gWidgetsWWW2 -pkg

    - by hhh
    I want to install FastRWeb for R but it requires some Cairo. How can I install the Cairo? compilation terminated. make: *** [xlib-backend.o] Error 1 ERROR: compilation failed for package ‘Cairo’ * removing ‘/home/xfz/R/i686-pc-linux-gnu-library/2.13/Cairo’ ERROR: dependency ‘Cairo’ is not available for package ‘FastRWeb’ * removing ‘/home/xfz/R/i686-pc-linux-gnu-library/2.13/FastRWeb’ The downloaded packages are in ‘/tmp/Rtmpno8hhF/downloaded_packages’ Warning messages: 1: In install.packages("FastRWeb", , "http://rforge.net/", type = "source") : installation of package 'Cairo' had non-zero exit status 2: In install.packages("FastRWeb", , "http://rforge.net/", type = "source") : installation of package 'FastRWeb' had non-zero exit status I cannot find what the Cairo is here, 16 entries with this search term below. It is apparently some library. $ apt-cache search libcairo|wc 16 132 996 Perhaps related http://stackoverflow.com/questions/9826128/r-making-r-rook-program-into-rscript-program-r http://stackoverflow.com/questions/9812547/r-gui-vizualiser-with-command-line-access-browser-based-letting-users-to-s Some related packages FastRWeb and RServe for the gWidgetsWWW2 -pkg.

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  • Prevent APT from overwriting JCE jars

    - by Doc
    My server runs a Java application that requires I replace a few java library files with ones I downloaded on my own. This has to do with JCE security extensions and isn't really relevant to my question. I've found that these library files tend to get overwritten by apt when it later updates my java package. Is there a apt-friendly way of masking these specific files so apt won't touch them? Potential Solutions I'm considering just removing the write flag from the files, though I'm expecting this will cause apt to spew its guts everywhere when it later tries to overwrite them? Perhaps there's a java custom library directory I don't know of, where I can park my files and they'll be loaded instead of the package's defaults? The last-resort option I'm considering is writing a cron job to periodically replace the files with my versions. I hate this option.

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  • Two new features in November 2009 CTP

    - by kaleidoscope
    Windows Azure Diagnostics Managed Library: The new Diagnostics API enables logging using standard .NET APIs. The Diagnostics API provides built-in support for collecting standard logs and diagnostic information, including the Windows Azure logs, IIS 7.0 logs, Failed Request logs, crash dumps, Windows Event logs, performance counters, and custom logs. Variable-size Virtual Machines (VMs): Developers may now specify the size of the virtual machine to which they wish to deploy a role instance, based on the role's resource requirements. The size of the VM determines the number of CPU cores, the memory capacity, and the local file system size allocated to a running instance. e.g.: <WebRole name=”WebRole1” vmsize=”ExtraLarge”> Supported values for the ‘vmsize’ are: 1. Small 2. Medium 3. Large 4.       ExtraLarge More information for Diagnostics Managed Library can be found at: http://msdn.microsoft.com/en-us/library/ee758705.aspx   Girish, A

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  • What is it going here in my solution?

    - by bbb
    I am a asp.net mvc programmer and if I want to start a project I do this: I make a class library named Model for my models. I make a class library named Infrastructure.Repository for database processes I make a class library named Application for business logic layer And finally I make a MVC project for the UI. But now some things are confusing me. Am I using 3-tier programming? If yes so what is n-tier programming and which one is better? If no so what is 3-tier programming? Some where I see that the tiers namings are DAL and BIZ. Which one is correct according to the naming convention?

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  • Can emsripten compile down to Canvas-based Js instead of WebGL?

    - by Sebastian Scholle
    I understand that emscripten compiles down LLVM to JS and it converts OpenGL Calls to WebGL. Thats a fairly simple translation. Is there a way to tell emscripten to use some other graphics Library ( for example Pixi JS ) for its rendering code translations? Is the compiled JS code easy to update or would it be better to merge in your own Graphics API that handles WebGL/Canvas calls. IE: can we use a C++ Graphics Wrapper Library that when compiles to JS, will simply plug into our own JS Graphics Wrapper Library? Im assuming YES, but has anyone tried this? And if So, what would be your technique, as my C++ skills are basic.

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  • Quadratic Programming with Oracle R Enterprise

    - by Jeff Taylor-Oracle
         I wanted to use quadprog with ORE on a server running Oracle Solaris 11.2 on a Oracle SPARC T-4 server For background, see: Oracle SPARC T4-2 http://docs.oracle.com/cd/E23075_01/ Oracle Solaris 11.2 http://www.oracle.com/technetwork/server-storage/solaris11/overview/index.html quadprog: Functions to solve Quadratic Programming Problems http://cran.r-project.org/web/packages/quadprog/index.html Oracle R Enterprise 1.4 ("ORE") 1.4 http://www.oracle.com/technetwork/database/options/advanced-analytics/r-enterprise/ore-downloads-1502823.html Problem: path to Solaris Studio doesn't match my installation: $ ORE CMD INSTALL quadprog_1.5-5.tar.gz * installing to library \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library\u2019 * installing *source* package \u2018quadprog\u2019 ... ** package \u2018quadprog\u2019 successfully unpacked and MD5 sums checked ** libs /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c aind.f -o aind.o bash: /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95: No such file or directory *** Error code 1 make: Fatal error: Command failed for target `aind.o' ERROR: compilation failed for package \u2018quadprog\u2019 * removing \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library/quadprog\u2019 $ ls -l /opt/solarisstudio12.3/bin/f95 lrwxrwxrwx   1 root     root          15 Aug 19 17:36 /opt/solarisstudio12.3/bin/f95 -> ../prod/bin/f90 Solution: a symbolic link: $ sudo mkdir -p /opt/SunProd/studio12u3 $ sudo ln -s /opt/solarisstudio12.3 /opt/SunProd/studio12u3/ Now, it is all good: $ ORE CMD INSTALL quadprog_1.5-5.tar.gz * installing to library \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library\u2019 * installing *source* package \u2018quadprog\u2019 ... ** package \u2018quadprog\u2019 successfully unpacked and MD5 sums checked ** libs /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c aind.f -o aind.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/ cc -xc99 -m64 -I/usr/lib/64/R/include -DNDEBUG -KPIC  -xlibmieee  -c init.c -o init.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64  -PIC -g  -c -o solve.QP.compact.o solve.QP.compact.f /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64  -PIC -g  -c -o solve.QP.o solve.QP.f /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c util.f -o util.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/ cc -xc99 -m64 -G -o quadprog.so aind.o init.o solve.QP.compact.o solve.QP.o util.o -xlic_lib=sunperf -lsunmath -lifai -lsunimath -lfai -lfai2 -lfsumai -lfprodai -lfminlai -lfmaxlai -lfminvai -lfmaxvai -lfui -lfsu -lsunmath -lmtsk -lm -lifai -lsunimath -lfai -lfai2 -lfsumai -lfprodai -lfminlai -lfmaxlai -lfminvai -lfmaxvai -lfui -lfsu -lsunmath -lmtsk -lm -L/usr/lib/64/R/lib -lR installing to /u01/app/oracle/product/12.1.0/dbhome_1/R/library/quadprog/libs ** R ** preparing package for lazy loading ** help *** installing help indices   converting help for package \u2018quadprog\u2019     finding HTML links ... done     solve.QP                                html      solve.QP.compact                        html  ** building package indices ** testing if installed package can be loaded * DONE (quadprog) ====== Here is an example from http://cran.r-project.org/web/packages/quadprog/quadprog.pdf > require(quadprog) > Dmat <- matrix(0,3,3) > diag(Dmat) <- 1 > dvec <- c(0,5,0) > Amat <- matrix(c(-4,-3,0,2,1,0,0,-2,1),3,3) > bvec <- c(-8,2,0) > solve.QP(Dmat,dvec,Amat,bvec=bvec) $solution [1] 0.4761905 1.0476190 2.0952381 $value [1] -2.380952 $unconstrained.solution [1] 0 5 0 $iterations [1] 3 0 $Lagrangian [1] 0.0000000 0.2380952 2.0952381 $iact [1] 3 2 Here, the standard example is modified to work with Oracle R Enterprise require(ORE) ore.connect("my-name", "my-sid", "my-host", "my-pass", 1521) ore.doEval(   function () {     require(quadprog)   } ) ore.doEval(   function () {     Dmat <- matrix(0,3,3)     diag(Dmat) <- 1     dvec <- c(0,5,0)     Amat <- matrix(c(-4,-3,0,2,1,0,0,-2,1),3,3)     bvec <- c(-8,2,0)    solve.QP(Dmat,dvec,Amat,bvec=bvec)   } ) $solution [1] 0.4761905 1.0476190 2.0952381 $value [1] -2.380952 $unconstrained.solution [1] 0 5 0 $iterations [1] 3 0 $Lagrangian [1] 0.0000000 0.2380952 2.0952381 $iact [1] 3 2 Now I can combine the quadprog compute algorithms with the Oracle R Enterprise Database engine functionality: Scale to large datasets Access to tables, views, and external tables in the database, as well as those accessible through database links Use SQL query parallel execution Use in-database statistical and data mining functionality

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  • Should I fork for a major re-write that uses a small amount of the original code?

    - by It'sNotALie.
    I'm writing a library. It's a completely rewritten version of another one, to suit my needs (PCL compatibility, mainly). However, the API will be completely rewritten, as I'll need to change a lot of stuff around for PCL compliance. Also, as it is a rewrite, I won't be able to just start from the library and just change it bit by bit, as I typically see with forks. I tried that, but it just didn't work. So what should I do? Should I fork here or should I make a new library?

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  • Upload image file: is compression on client side already possible?

    - by Chris
    When offering photo file uploading, usually the user will have badly compressed and huge (10+ megapixels) JPEG files from their cameras or phones. On the server side, these files will get re-compressed to something like 800x600px and JPEG quality 7 or 8. Is it (already) possible to do that re-compression on the client side? So that I would only need to transmit some 100kB (800x600px) and not 3 MB or more. Something like: (1) With javascript's new FileSystem API ( http://slides.html5rocks.com/#filewriter ) it would be possible to read the photo file's data into client side JS. (2) Then it would be necessary to re-encode the JPEG data, which is possible, but I counld not find any library for that (yet). Anybody knows such a library? (3) Last step would be to POST the re-compressed JPEG data to the server side for storage and get a URL to the stored photo file back from the server for inclusion into the client's HTML. I am looking for some jQuery plugin, other JS library or example web page that does this.

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