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  • GPG error occurs while using "deb file:/local-path-to-repo ..." in /etc/apt/sources.list

    - by Chandler.Huang
    I need to install packages within non-internet connection environment. My plan is to download dist structure from Internet and then add file path to /etc/apt/sources.list. So I download related structure includes ubunt/dists/precise, precise-backports, precise-proposed, precise-security, precise-updates from a ftp mirror server. And then I remove original source and add the following to my /etc/apt/sources.list. deb file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe deb-src file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe Then I got GPG error as following after apt-get update. root@openstack:/~# apt-get update Ign file: precise InRelease Get:1 file: precise Release.gpg [198 B] Get:2 file: precise Release [50.1 kB] Ign file: precise Release Get:3 file: precise/main TranslationIndex [3,761 B] Get:4 file: precise/multiverse TranslationIndex [2,716 B] Get:5 file: precise/restricted TranslationIndex [2,636 B] Get:6 file: precise/universe TranslationIndex [2,965 B] Reading package lists... Done W: GPG error: file: precise Release: The following signatures were invalid: BADSIG 0976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> I had tried use the following steps after google but in vain. sudo apt-get clean cd /var/lib/apt sudo mv lists lists.old sudo mkdir -p lists/partial sudo apt-get update Is there any way to resolve this? And why this error occurs? Thanks a lot.

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  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • Is this an acceptable use of "ASCII arithmetic"?

    - by jmgant
    I've got a string value of the form 10123X123456 where 10 is the year, 123 is the day number within the year, and the rest is unique system-generated stuff. Under certain circumstances, I need to add 400 to the day number, so that the number above, for example, would become 10523X123456. My first idea was to substring those three characters, convert them to an integer, add 400 to it, convert them back to a string and then call replace on the original string. That works. But then it occurred to me that the only character I actually need to change is the third one, and that the original value would always be 0-3, so there would never be any "carrying" problems. It further occurred to me that the ASCII code points for the numbers are consecutive, so adding the number 4 to the character "0", for example, would result in "4", and so forth. So that's what I ended up doing. My question is, is there any reason that won't always work? I generally avoid "ASCII arithmetic" on the grounds that it's not cross-platform or internationalization friendly. But it seems reasonable to assume that the code points for numbers will always be sequential, i.e., "4" will always be 1 more than "3". Anybody see any problem with this reasoning? Here's the code. string input = "10123X123456"; input[2] += 4; //Output should be 10523X123456

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  • x86 Assembly: Before Making a System Call on Linux Should You Save All Registers?

    - by mudge
    I have the below code that opens up a file, reads it into a buffer and then closes the file. The close file system call requires that the file descriptor number be in the ebx register. The ebx register gets the file descriptor number before the read system call is made. My question is should I save the ebx register on the stack or somewhere before I make the read system call, (could int 80h trash the ebx register?). And then restore the ebx register for the close system call? Or is the code I have below fine and safe? I have run the below code and it works, I'm just not sure if it is generally considered good assembly practice or not because I don't save the ebx register before the int 80h read call. ;; open up the input file mov eax,5 ; open file system call number mov ebx,[esp+8] ; null terminated string file name, first command line parameter mov ecx,0o ; access type: O_RDONLY int 80h ; file handle or negative error number put in eax test eax,eax js Error ; test sign flag (SF) for negative number which signals error ;; read in the full input file mov ebx,eax ; assign input file descripter mov eax,3 ; read system call number mov ecx,InputBuff ; buffer to read into mov edx,INPUT_BUFF_LEN ; total bytes to read int 80h test eax,eax js Error ; if eax is negative then error jz Error ; if no bytes were read then error add eax,InputBuff ; add size of input to the begining of InputBuff location mov [InputEnd],eax ; assign address of end of input ;; close the input file ;; file descripter is already in ebx mov eax,6 ; close file system call number int 80h

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  • How strict should I be in the "do the simplest thing that could possible work" while doing TDD

    - by Support - multilanguage SO
    For TDD you have to Create a test that fail Do the simplest thing that could possible work to pass the test Add more variants of the test and repeat Refactor when a pattern emerge With this approach you're supposing to cover all the cases ( that comes to my mind at least) but I'm wonder if am I being too strict here and if it is possible to "think ahead" some scenarios instead of simple discover them. For instance, I'm processing a file and if it doesn't conform to a certain format I am to throw an InvalidFormatException So my first test was: @Test void testFormat(){ // empty doesn't do anything... processor.validate("empty.txt"); try { processor.validate("invalid.txt"); assert false: "Should have thrown InvalidFormatException"; } catch( InvalidFormatException ife ) { assert "Invalid format".equals( ife.getMessage() ); } } I run it and it fails because it doesn't throw an exception. So the next thing that comes to my mind is: "Do the simplest thing that could possible work", so I : public void validate( String fileName ) throws InvalidFormatException { if(fileName.equals("invalid.txt") { throw new InvalidFormatException("Invalid format"); } } Doh!! ( although the real code is a bit more complicated, I found my self doing something like this several times ) I know that I have to eventually add another file name and other test that would make this approach impractical and that would force me to refactor to something that makes sense ( which if I understood correctly is the point of TDD, to discover the patterns the usage unveils ) but: Q: am I taking too literal the "Do the simplest thing..." stuff?

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  • Is there a way to log every gui event in Delphi?

    - by awmross
    The Delphi debugger is great for debugging linear code, where one function calls other functions in a predictable, linear manner, and we can step through the program line by line. I find the debugger less useful when dealing with event driven gui code, where a single line of code can cause new events to be trigerred, which may in turn trigger other events. In this situation, the 'step through the code' approach doesn't let me see everything that is going on. The way I usually solve this is to 1) guess which events might be part of the problem, then 2) add breakpoints or logging to each of those events. The problem is that this approach is haphazard and time consuming. Is there a switch I can flick in the debugger to say 'log all gui events'? Or is there some code I can add to trap events, something like procedure GuiEventCalled(ev:Event) begin log(ev); ev.call(); end The end result I'm looking for is something like this (for example): FieldA.KeyDown FieldA.KeyPress FieldA.OnChange FieldA.OnExit FieldB.OnEnter This would take all the guesswork out of Delphi gui debugging. I am using Delphi 2010

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  • GridView to excel after create send mail c#

    - by Diego Bran
    I want to send a .xlsx , first I created (It has html code in it) then I used a SMTP server to send it , it does attach the file but when I tried to open it " It says that the file is corrupted etc" any help? Here is my code try { System.IO.StringWriter sw = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htw = new System.Web.UI.HtmlTextWriter(sw); // Render grid view control. gvStock.RenderControl(htw); // Write the rendered content to a file. string renderedGridView = sw.ToString(); File.WriteAllText(@"C:\test\ExportedFile.xls", renderedGridView); // File.WriteAllText(@"C:\test\ExportedFile.xls", p1); } catch (Exception e) { Response.Write(e.Message); } try { MailMessage mail = new MailMessage(); SmtpClient SmtpServer = new SmtpClient("server"); mail.From = new MailAddress("[email protected]"); mail.To.Add("[email protected]"); mail.Subject = "Test Mail - 1"; mail.Body = "mail with attachment"; Attachment data = new Attachment("C:/test/ExportedFile.xls"); mail.Attachments.Add(data); SmtpServer.Port = 25; SmtpServer.Credentials = new System.Net.NetworkCredential("user", "pass"); // SmtpServer.EnableSsl = true; SmtpServer.UseDefaultCredentials = false; SmtpServer.Send(mail); } catch( Exception e) { Response.Write(e.Message); }

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  • Can this code cause a memory leak (Arduino)

    - by tbraun89
    I have a arduino project and I created this struct: struct Project { boolean status; String name; struct Project* nextProject; }; In my application I parse some data and create Project objects. To have them in a list there is a pointer to the nextProject in each Project object expect the last. This is the code where I add new projects: void RssParser::addProject(boolean tempProjectStatus, String tempData) { if (!startProject) { startProject = true; firstProject.status = tempProjectStatus; firstProject.name = tempData; firstProject.nextProject = NULL; ptrToLastProject = &firstProject; } else { ptrToLastProject->nextProject = new Project(); ptrToLastProject->nextProject->status = tempProjectStatus; ptrToLastProject->nextProject->name = tempData; ptrToLastProject->nextProject->nextProject = NULL; ptrToLastProject = ptrToLastProject->nextProject; } } firstProject is an private instance variable and defined in the header file like this: Project firstProject; So if there actually no project was added, I use firstProject, to add a new one, if firstProject is set I use the nextProject pointer. Also I have a reset() method that deletes the pointer to the projects: void RssParser::reset() { delete ptrToLastProject; delete firstProject.nextProject; startProject = false; } After each parsing run I call reset() the problem is that the memory used is not released. If I comment out the addProject method there are no issues with my memory. Someone can tell me what could cause the memory leak?

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  • XML File as Excel file.

    - by FrustratedWithFormsDesigner
    I have a number of reports that I run against my database that need to eventually go to the end-users as Excel spreadsheets. Initially, I was creating text reports, but the steps to convert the text to a spreadsheet were a bit cumbersome. There were too many steps to import text to the spreadsheet, and multi-line text rows were imported as individual rows in Excel (which was incorrect). Currently, I am generating simple XML saving the file with an ".xls" extension. This works better, but there is still the problem of Excel prompting the user with an XML import dialogue every time they open the file, and then having to save a new file if they add notes or change the layout to the file (which they almost certainly will be doing). Sample "xls" file: <?xml version="1.0" standalone="yes"?> <report_rows> <row> <NAME>Test Data</NAME> <COUNT>345</COUNT> </row> <!-- many more row elements... --> </report_rows> Is there any way to add markup to the file to hint to Excel how it should import and handle the file? Ideally, the end user should be able to open and save the file like any othe spreadsheet they create directly from Excel. Is this even possible? UPDATE: We are running Office 2003 here. UPDATE: The XML is generated from a sqlplus script, no option to use C#/.NET here.

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  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. The: R.id.gestures is defined right int he main.xml as: (just like the tutorial) <android.gesture.GestureOverlayView android:id="@+id/gestures" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1.0" /> So I did confirm the setContentView(new Panel(this)) is causing the issue. So I know the issue is that I have to figure out how to add the android.gesture.GestureOverlayView to the panel class somehow, I am just not sure how to go about this. After fighting with this I generally know what I need to do just now how to do it. I think I need either the equivalent of creating a panel in that main.xml OR figuring out how to build whats in main.xml for the gestures in code. I am close because I did this: GestureOverlayView gestures = new GestureOverlayView(this); which gets me a non null gestures now, unfortunately since I am not telling it to fill Parent anywhere I don't think its really showing up, so I am trying hard to figure out layout pa rams. Am I even on the right track?

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  • Most watched videos this week

    - by Jan Hancic
    I have a youtube like web-page where users upload&watch videos. I would like to add a "most watched videos this week" list of videos to my page. But this list should not contain just the videos that ware uploaded in the previous week, but all videos. I'm currently recording views in a column, so I have no information on when a video was watched. So now I'm searching for a solution to how to record this data. The first is the most obvious (and the correct one, as far as I know): have a separate table in which you insert a new line every time you want to record a new view (storing the ID of the video and the timestamp). I'm worried that I would quickly get huge amounts of data in this table, and queries using this table would be extremely slow (we get about 3 million views a month). The second solution isn't as flexible but is more easy on the database. I would add 7 columns to the "videos" table (one for each day of the week): views_monday, views_tuesday , views_wednesday, ... And increment the value in the correct column based on the day it is. And I would reset the current day's column to 0 at midnight. I could then easily get the most watched videos of the week by summing this 7 columns. What do you think, should I bother with the first solution or will the second one suffice for my case? If you have a better solution please share! Oh, I'm using MySQL.

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  • jQuery: Adding li element only if it not already there?

    - by Legend
    I am constructing an <li> element like this: var element = $("<li></li>") .html(mHTML) .attr('id', "elemid"); I am trying to add this element to a <ul> element only if it doesn't already exist. Any ideas on how to do this? Am I supposed to use contains() to see if the ul element contain the html and then decide? For instance, <ul id="elemul"> <li id="elemli1">Element 1</li> <li id="elemli2">Element 2</li> <li id="elemli3">Element 3</li> </ul> If I try adding Element 1, it should not add it. What should I do if its a longer string (not really long but about 150 characters). Do I go about using hashmaps?

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  • Chrome extension javascript array bug?

    - by Wayne Werner
    Hi, I'm working on a Google Chrome extension. In the popup I have the following code: var bookmarks = []; function appendBMTnode(node){ bookmarks.push([node[0].title, node[0].id]); } function addchildren(results){ for(x = 0; x < results.length; x++){ bookmarks.push([results[x].title, results[x].id]); chrome.bookmarks.getChildren(results[x].id, addchildren); } } function getallbookmarks(){ chrome.bookmarks.get('0', appendBMTnode); chrome.bookmarks.getChildren('0', addchildren); } console.debug(bookmarks.length); console.debug(bookmarks); Now, I would assume that the first command would issue the # of bookmarks I have. Indeed, when I use Chrome's debugger and add bookmarks.length to the watch list, 418 is the value. In the console of the debugger I can write bookmarks.length and it will give me the correct length. I can type for(x = 0; x < bookmarks.length; x++){ console.debug(bookmarks[x]); } and I get string representations of each inner array. However, that original console.debug(bookmarks.length) gives an output of zero. And if I add console.debug(bookmarks[0]); to the popup.html it tells me that the value is undefined. This seems like a bug to me, but my real question is how can I iterate over this list? Thanks

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  • How to efficiently resize an array of values, without boxing, used within a Dictionary<string, float[]>

    - by makerofthings7
    In the code below, Pages is defined as public SortedDictionary<DateTime, float[]> Pages { get; set; } I am trying to dynamically increase the size of this array. Can anyone tell how to increase the sized of the innermost float[]? var tt = currentContainer.Pages[dateTime]; Array.Resize<float>(ref tt, currentContainer.Pages.Count + 1); Fail 1 I tried the following code and get index out of range exception SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; Array.Resize<float>(ref tt, Pages.Count + 1); Pages[tempTime][1] = 2; Fail 2 The following gives a compile time error (property, index, or dynamic member can't be used as a ref value) SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; // The line below is different from Fail 1 above ... compile time error Array.Resize<float>(ref Pages[tempTime], Pages.Count + 1); Pages[tempTime][1] = 2; Question What is the most performant answer to resize this array? Would the answer change if it's likely that the final size will be 100-200 floats or 700-900 floats? What if I change my allocation size from +1 to +128? .. or larger?

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  • Strongly typed dynamic Linq sorting

    - by David
    I'm trying to build some code for dynamically sorting a Linq IQueryable<. The obvious way is here, which sorts a list using a string for the field name http://dvanderboom.wordpress.com/2008/12/19/dynamically-composing-linq-orderby-clauses/ However I want one change - compile time checking of field names, and the ability to use refactoring/Find All References to support later maintenance. That means I want to define the fields as f=f.Name, instead of as strings. For my specific use I want to encapsulate some code that would decide which of a list of named "OrderBy" expressions should be used based on user input, without writing different code every time. Here is the gist of what I've written: var list = from m Movies select m; // Get our list var sorter = list.GetSorter(...); // Pass in some global user settings object sorter.AddSort("NAME", m=m.Name); sorter.AddSort("YEAR", m=m.Year).ThenBy(m=m.Year); list = sorter.GetSortedList(); ... public class Sorter ... public static Sorter GetSorter(this IQueryable source, ...) The GetSortedList function determines which of the named sorts to use, which results in a List object, where each FieldData contains the MethodInfo and Type values of the fields passed in AddSort: public SorterItem AddSort(Func field) { MethodInfo ... = field.Method; Type ... = TypeOf(TKey); // Create item, add item to diction, add fields to item's List // The item has the ThenBy method, which just adds another field to the List } I'm not sure if there is a way to store the entire field object in a way that would allow it be returned later (it would be impossible to cast, since it is a generic type) Is there a way I could adapt the sample code, or come up with entirely new code, in order to sort using strongly typed field names after they have been stored in some container and retrieved (losing any generic type casting)

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • Jquery Mouseenter Click to Remove Class Not Working

    - by Sundance.101
    I'm really hoping someone can help. I have an unordered list of anchors that fades in opacity (the css defaults it to 0.7) on on mouseenter, and out again on mouseleave. On click, I want to add a class that makes the opacity stay at full. Got that far, but removing the class from the matched elements doesn't work at the moment - the other items that have had the class stay at full opacity, too. Here is the Jquery: $(document).ready(function(){ $("#nav a").mouseenter(function(){ $(this).fadeTo("slow",1); $("#nav a").click(function(){ $(".activeList").removeClass("activeList"); //THIS PART ISN'T WORKING $(this).addClass("activeList"); }); }); $("#nav a").mouseleave(function(){ if (!$(this).hasClass("activeList")) { $(this).fadeTo("fast",0.7); } }); }); I think it's because I'm stuck in the element because of mouseenter and can only affect (this). Have tried .bind/.unbind, have tried the add/remove class on it's own (it worked) and a few other things, but no luck so far! Any suggestions would be greatly appreciated.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • cakephp hasMany through and multiselect form

    - by Zoran Kalinic
    I'm using cakephp 2.2.2 and I have a problem with the editing view Models and relationships are: Person hasMany OrganizationPerson Organization hasMany OrganizationPerson OrganizationPerson belongs to Person,Organization A basic hasMany through relationship as found within cake documentation. Tables are: people (id,...) organizations (id,...) organization_people (id, person_id,organization_id,...) In the person add and edit forms there is a select box allowing a user to select multiple organization. The problem I have is, when a user edits an existing person, the associated organizations aren't pre-selected. Here is the code in the PeopleController: $organizations = $this->Person->OrganizationPerson->Organization->find('list'); $this->set(compact('organizations')); Related part of the code in the People/edit code looks like: $this->Form->input('OrganizationPerson.organization_id', array('multiple' => true, 'empty' => false)); This will populate the select field, but it does not pre-select it with the Person's associated organizations. Format and content of the $this-data: Array ( [Person] => Array ( [id] => 1 ... ) [OrganizationPerson] => Array ( [0] => Array ( [id] => 1 [person_id] => 1 [organization_id] => 1 ... ) [1] => Array ( [id] => 2 [person_id] => 1 [organization_id] => 2 ... ) ) ) What I have to add/change in the code to get pre-selected organizations? Thanks in advance!

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  • JQuery: Live <a> tag partially working second time around.

    - by BPotocki
    I have the following jquery code: $("a[id*='Add_']").live('click', function() { //Get parentID to add to. var parentID = $(this).attr('id').substring(4); //Get div. var div = $("#CreateList"); //Ajax call to refresh "CreateList" div with new XML. div.load("/AddUnit?ParentID=" + parentID); }); Basically, contained within the div is a nested unordered list with several "Add_#" links. Clicking the links uses an ajax call to recreate the list with a new node. It clears all the add links, but they are added again by the ajax call. This is why I used the .live method so newly added "Add_#" links still have the binding. This works in most cases. If I click "Add_1", the div refreshes with the new info. If I then click "Add_2", it works again as expected. The problem I'm having happens when I click "Add_1", then the page refreshes (and creates a new "Add_1" link), then I click the re-rendered "Add_1" again. It's the same link, but it was refreshed during the ajax call. When I do that, the javascript function still gets called, but the .load method doesn't work. Any ideas why this might be happening? Thanks.

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • Unable to insert DateTime format into database

    - by melvg
    I'm unable to insert the DateTime into my database. Am i writing the statement wrongly? Apparently without the DateTime, I am able to insert into the database string dateAndTime = date + " " + time; CultureInfo provider = CultureInfo.InvariantCulture; DateTime theDateTime = DateTime.ParseExact(dateAndTime, "d MMMM yyyy hh:mm tt", provider); //Create a connection, replace the data source name with the name of the SQL Anywhere Demo Database that you installed SAConnection myConnection = new SAConnection("UserID=dba;Password=sql;DatabaseName=emaDB;ServerName=emaDB"); //open the connection ; myConnection.Open(); //Create a command object. SACommand insertAccount = myConnection.CreateCommand(); //Specify a query. insertAccount.CommandText = ("INSERT INTO [meetingMinutes] (title,location,perioddate,periodtime,attenders,agenda,accountID,facilitator,datetime) VALUES ('"+title+"','" + location + "', '" + date + "','" + time + "', '" + attender + "','" + agenda + "', '" + accountID + "','" + facilitator + "','" +theDateTime+ "')"); try { insertAccount.ExecuteNonQuery(); if (title == "" || agenda == "") { btnSubmit.Attributes.Add("onclick", "displayIfSuccessfulInsert();"); //ScriptManager.RegisterStartupScript(this, GetType(), "error", "alert('Please ensure to have a title or agenda!');", true); } else { btnSubmit.Attributes.Add("onclick", "displayIfSuccessfulInsert();"); Response.Redirect("HomePage.aspx"); //ScriptManager.RegisterStartupScript(this, this.GetType(), "Redit", "alert('Minutes Created!'); window.location='" + Request.ApplicationPath + "/HomePage.aspx';", true); } } catch (Exception exception) { Console.WriteLine(exception); } finally { myConnection.Close(); } It does not insert the SQL into my database.

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  • Listview not being populated

    - by Luke
    I have put some console.writeline code in to test, but they arent appearing in the output box? public static ArrayList myDeliveries = new ArrayList(); public mainForm() { InitializeComponent(); } private void mainForm_Load(object sender, EventArgs e) { if (!File.Exists("../../MealDeliveries.txt")) { MessageBox.Show("File not found!"); return; } using (StreamReader sr = new StreamReader("../../MealDeliveries.txt")) { //first line is delivery name string strDeliveryName = sr.ReadLine(); Console.WriteLine("some tetttttttttt23423423423423423ttttttttttttttttttttttt"); while (strDeliveryName != null) { //other lines Delivery d = new Delivery(strDeliveryName, sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine()); mainForm.myDeliveries.Add(d); //check for further values strDeliveryName = sr.ReadLine(); } } displayDeliveries(); } private void displayDeliveries() { lstDeliveryDetails.Items.Clear(); Console.WriteLine("some tettttttttttttttttttttttttttttttttt"); Console.WriteLine(mainForm.myDeliveries.Count); foreach (Delivery d in mainForm.myDeliveries) { lstDeliveryDetails.Items.Add(d.DeliveryName); } } Can anyone help??

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  • Select rows from table1 and all the children from table2 into an object

    - by Patrick
    I want to pull data from table "Province_Notifiers" and also fetch all corresponding items from table "Province_Notifier_Datas". The table "Province_Notifier" has a guid to identify it (PK), table "Province_Notifier_Datas" has a column called BelongsToProvinceID witch is a foreign key to the "Province_Notifier" tables guid. I tried something like this: var records = from data in ctx.Province_Notifiers where DateTime.Now >= data.SendTime && data.Sent == false join data2 in ctx.Province_Notifier_Datas on data.Province_ID equals data2.BelongsToProvince_ID select new Province_Notifier { Email = data.Email, Province_ID = data.Province_ID, ProvinceName = data.ProvinceName, Sent = data.Sent, UserName = data.UserName, User_ID = data.User_ID, Province_Notifier_Datas = (new List<Province_Notifier_Data>().AddRange(data2)) }; This line is not working and i am trying to figure out how topull the data from table2 into that Province_Notifier_Datas variable. Province_Notifier_Datas = (new List<Province_Notifier_Data>().AddRange(data2)) I can add a record easily by adding the second table row into the Province_Notifier_Datas but i can't fetch it back. Province_Notifier dbNotifier = new Province_Notifier(); // set some values for dbNotifier dbNotifier.Province_Notifier_Datas.Add( new Province_Notifier_Data { BelongsToProvince_ID = userInput.Value.ProvinceId, EventText = GenerateNotificationDetail(notifierDetail) }); This works and inserts the data correctly into both tables. Edit: These error messages is thrown: Cannot convert from 'Province_Notifier_Data' to 'System.Collections.Generic.IEnumerable' If i look in Visual Studio, the variable "Province_Notifier_Datas" is of type System.Data.Linq.EntitySet The best overloaded method match for 'System.Collections.Generic.List.AddRange(System.Collections.Generic.IEnumerable)' has some invalid arguments Edit: var records = from data in ctx.Province_Notifiers where DateTime.Now >= data.SendTime && data.Sent == false join data2 in ctx.Province_Notifier_Datas on data.Province_ID equals data2.BelongsToProvince_ID into data2list select new Province_Notifier { Email = data.Email, Province_ID = data.Province_ID, ProvinceName = data.ProvinceName, Sent = data.Sent, UserName = data.UserName, User_ID = data.User_ID, Province_Notifier_Datas = new EntitySet<Province_Notifier_Data>().AddRange(data2List) }; Error 3 The name 'data2List' does not exist in the current context.

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