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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Unity3d: Box collider attached to animated FBX models through scripts at run-time have wrong dimension

    - by Heisenbug
    I have several scripts attached to static and non static models of my scene. All models are instantiated at run-time (and must be instantiated at run-time because I'm procedural building the scene). I'd like to add a BoxCollider or SphereCollider to my FBX models at runtime. With non animated models it works simply requiring BoxCollider component from the script attached to my GameObject. BoxCollider is created of the right dimension. Something like: [RequireComponent(typeof(BoxCollider))] public class AScript: MonoBehavior { } If I do the same thing with animated models, BoxCollider are created of the wrong dimension. For example if attach the script above to penelopeFBX model of the standard asset, BoxCollider is created smaller than the mesh itself. How can I solve this?

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  • Virtual Box ie7 won't connect to the internet

    - by j-man86
    I use IE7 & IE8 disk images from microsoft and Virtual Box to test my websites in IE. One day I stopped being able to connect to the internet with virtual box, seemingly after trying to alter proxy related settings to view Hulu.com outside of the U.S... I don't know whether it's coincidence or not. Anyway, I am using the 'PCnet-FAST III (NAT)' adapter with virtual box. Can you guys help me troubleshoot this issue? What information do you need on my current settings? Thanks so much!

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  • Box Collider isn't rotating with Game Object

    - by pek
    I have a method that creates a room by instantiating a prefab, places it in a grid and the re-sizes the collider based on a room definition (location in grid, rotation, width and height). Here is the method: public void CreateRoom(RoomAction action) { GameObject roomGameObject = Instantiate(this.roomPrefab, Vector3.zero, action.RoomPrefab.transform.rotation) as GameObject; roomGameObject.transform.parent = this.transform; roomGameObject.transform.localPosition = new Vector3(action.MansionOffsetX, 0, -action.MansionOffsetY) * this.blockSize; roomGameObject.transform.localPosition += new Vector3((action.Room.Width * this.blockSize) / 2, 0, -((action.Room.Height * this.blockSize) / 2)); BoxCollider roomCollider = roomGameObject.GetComponent<BoxCollider>(); roomCollider.isTrigger = true; roomCollider.center = new Vector3(0, this.height / 2, 0); roomCollider.size = new Vector3(action.Room.Width * this.blockSize, this.height, action.Room.Height * this.blockSize); roomGameObject.transform.RotateAroundLocal(roomGameObject.transform.up, Mathf.Deg2Rad * -90 * action.Rotation); } The problem I'm having is that, while the room rotates correctly, but for some reason, the collider isn't rotating with the game object. Here is a screenshot: Any idea on what am I doing wrong?

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  • Out-of-the-Box Integration Links Primavera Solutions with PeopleSoft Projects Applications

    - by Sylvie MacKenzie, PMP
    In a move that brings best-in-class enterprise project portfolio management to Oracle’s PeopleSoft enterprise resource planning customers, Oracle announced the integration of Oracle’s PeopleSoft projects applications and Oracle’s Primavera P6 Enterprise Project Portfolio Management. The combination of PeopleSoft financial controls and Primavera portfolio management capabilities brings greater oversight of end-to-end processes to help organizations improve the planning and execution efforts needed to deliver projects on time and within budget. “As an organization with many high-value, project-driven initiatives, we are very pleased to see Oracle’s investment in this important integration,” says Janardhanan Sankar, senior vice president for technology and quality at ITC Infotech India Ltd. Oracle’s PeopleSoft projects applications enable project-centric organizations and departments to establish core operational processes for full project lifecycle management across operations and finance. The integration with Primavera P6 Enterprise Project Portfolio Management means organizations can eliminate costly and difficult-to-maintain proprietary integrations. Organizations can also standardize on the Oracle technologies to Align back-office budgets and costs with project operations to help ensure accurate forecasting of costs, resources, and schedules Provide an accurate single source of truth to financial managers and analysts using Oracle’s PeopleSoft projects applications, and to project managers using Primavera P6 Enterprise Project Portfolio Management  Enhance project collaboration and execution by having all users utilizing common solutions to communicate, plan, and deliver projects “By bringing together Oracle’s PeopleSoft projects applications and Oracle’s Primavera P6 Enterprise Project Portfolio Management, we are able to provide customers with the infrastructure they need to achieve a single source of truth on the projects they are managing,” says Paco Aubrejuan, Oracle’s group vice president and general manager, PeopleSoft. “This real-time visibility drives profitability, increases productivity, and improves operations.” For more information, view the on-demand Webcast, “Bridging Business Processes for Optimal Portfolio Performance,” or read about the new integration.

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  • Paypal Automatic Billing API

    - by Dale Burrell
    Paypal offer Automatic Billing Buttons (https://merchant.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=developer/e_howto_html_autobill_buttons#id105ED800NBF) which allow regular billing for different amounts. After a couple of hours googling I cannot find how to access this functionality using the API, so that it can be automated as opposed to done manually via the paypal account. Is it possible? Can someone point me to a sample/reference?

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  • Introducing the Store Locator Library for Google Maps API

    Introducing the Store Locator Library for Google Maps API In this screen cast, Chris Broadfoot gives an overview of the Store Locator library, a new open-source utility library that makes it simple for developers to create useful, valuable store locators. Documentation: goo.gl Follow Chris on G+: chrisbroadfoot.id.au From: GoogleDevelopers Views: 197 0 ratings Time: 03:42 More in Science & Technology

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  • From the Tips Box: Telescope Laser Sights, Drobox Desktops, and Kindle Clipping Conversions

    - by Jason Fitzpatrick
    Once a week we round up some great reader tips and share them with everyone; this week we’re looking at telescope laser sights, syncing your desktop with Dropbox, and converting your Kindle Clippings file. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • When should I use AtomPub?

    - by Gary Rowe
    I have been conducting some research into RESTful web service design and I've reached what I think is a key decision point so I thought I'd offer it up to the community to get some advice. In keeping with the principles of a RESTful architecture I want to present a discoverable API, so I will be supporting the various HTTP verbs as fully as possible. My difficulty comes with the choice of representation of those resources. You see, it would be easy for me to come up with my own API that covers how search results are to be presented and how links to other resources are provided, but this would be unique to my application. I've read about the Atom Publishing Protocol (RFC 5023), and how OData promotes its use, but it seems to add an extra level of abstraction over what is (currently) a rather simple API. So my question is, when should a developer select AtomPub as their choice of representation - if at all? And if not, what is the current recommended approach?

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  • Simple project - make a 3D box tumble and fall to the ground [closed]

    - by Dominic Bou-Samra
    Possible Duplicate: Resources to learn programming rigid body simulation Hi guys, I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but never anything rigid. My maths knowledge is limited in that I don't know the notation that well. Are there any good cliff-notes, tutorials, guides on how I would accomplish a simple task like this? I don't want a super complex pdf that's only a little relevant. Thanks.

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  • apt-get works with --force-yes but cannot reproduce the issue on a fresh box

    - by deepak
    apt-get does not work the first time but works the second time i install ntp like: apt-get -q -y install ntp=1:4.2.6.p3+dfsg-1ubuntu3.1 It failed saying: WARNING: The following packages cannot be authenticated! libcap2 libopts25 ntp E: There are problems and -y was used without --force-yes Afterwards i ran, apt-key update and ran the same commad with --force-yes: apt-get -q -y --force-yes install ntp=1:4.2.6.p3+dfsg-1ubuntu3.1 Thereafter running apt-get purge and reinstalling ntp runs. "without" --force-yes apt-get purge libcap2 libopts25 ntp apt-get -q -y install ntp=1:4.2.6.p3+dfsg-1ubuntu3.1 Also i created a fresh VM and could not reproduce the issue. On a fresh VM, the same apt-get command runs the first time, without "--force-yes" Two questions, why does running apt-get work the second time and cannot reproduce the error ? full errors and sequential steps at, https://gist.github.com/3017966

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  • pip install very slow through virtual box

    - by AJP
    pip install --exists-action=w -r requirements.txt is very very slow through virtual box. Any suggests of how to diagnose and fix? Would seeing the VagrantFile be useful? VirtualBox 4.2.12 (can't upgrade to .14 as it doesn't work.) Vagrant 1.0.7 Host machine: ProductName: Mac OS X ProductVersion: 10.7.5 BuildVersion: 11G63b VagrantFile contains: Vagrant::Config.run do |config| config.vm.box = "precise64" config.vm.customize ["modifyvm", :id, "--memory", 2048] config.vm.box_url = "http://files.vagrantup.com/precise64.box" config.vm.network :hostonly, "33.33.33.21" config.vm.forward_port 5000, 5000 config.vm.forward_port 5555, 5555 config.vm.share_folder "v-root", "/vagrant", "./" Vagrant::Config.run do |config| config.vm.provision :shell, :inline => "VENV=/usr/local/venv bash /vagrant/setup_env.sh" end end Normal download speed is only about 5 times slower at 0.8 Mb per second versus 4 MB per second (as judged by curling a 50 Mb file from S3). But pip install is taking about 20 times longer from Mac (i.e. about 40 minutes) versus 2.

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  • From the Tips Box: Drone Hacks Galor, DIY Solder Dispensers, and Mood-based Music

    - by Jason Fitzpatrick
    Once a week we round up some of the great reader-submitted tips and share them with everyone. This week we’re looking at AR Drone hacks, crafting a DIY solder dispenser, and enjoying mood-based music. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Problems with moving 2D circle/box collision detection

    - by dario3004
    This is my first game ever and I'm a newbie in computer physics. I've got this code for the collision detection and it works fine for BOTTOM and TOP collision.It miss the collision detection with the paddle's edge and angles so I've (roughly) tried to implement it. Main method that is called for bouncing, it checks if it bounce with wall, or with top (+ right/left side) or with bottom (+ right/left side): protected void handleBounces(float px, float py) { handleWallBounce(px, py); if(mBall.y < getHeight()/4){ if (handleRedFastBounce(mRed, px, py)) return; if (handleRightSideBounce(mRed,px,py)) return; if (handleLeftSideBounce(mRed,px,py)) return; } if(mBall.y > getHeight()/4 * 3){ if (handleBlueFastBounce(mBlue, px, py)) return; if (handleRightSideBounce(mBlue,px,py)) return; if (handleLeftSideBounce(mBlue,px,py)) return; } } This is the code for the BOTTOM bounce: protected boolean handleRedFastBounce(Paddle paddle, float px, float py) { if (mBall.goingUp() == false) return false; // next position tx = mBall.x; ty = mBall.y - mBall.getRadius(); // actual position ptx = px; pty = py - mBall.getRadius(); dyp = ty - paddle.getBottom(); xc = tx + (tx - ptx) * dyp / (ty - pty); if ((ty < paddle.getBottom() && pty > paddle.getBottom() && xc > paddle.getLeft() && xc < paddle.getRight())) { mBall.x = xc; mBall.y = paddle.getBottom() + mBall.getRadius(); mBall.bouncePaddle(paddle); playSound(mPaddleSFX); increaseDifficulty(); return true; } else return false; } As long as I understood it should be something like this: So I tried to make the "left side" and "right side" bounce method: protected boolean handleLeftSideBounce(Paddle paddle, float px, float py){ // next position tx = mBall.x + mBall.getRadius(); ty = mBall.y; // actual position ptx = px + mBall.getRadius(); pty = py; dyp = tx - paddle.getLeft(); yc = ty + (pty - ty) * dyp / (ptx - tx); if (ptx < paddle.getLeft() && tx > paddle.getLeft()){ System.out.println("left side bounce1"); System.out.println("yc: " + yc + "top: " + paddle.getTop() + " bottom: " + paddle.getBottom()); if (yc > paddle.getTop() && yc < paddle.getBottom()){ System.out.println("left side bounce2"); mBall.y = yc; mBall.x = paddle.getLeft() - mBall.getRadius(); mBall.bouncePaddle(paddle); playSound(mPaddleSFX); increaseDifficulty(); return true; } } return false; } I think I'm quite near to the solution but I'm having big troubles with the new "yc" formula. I tried so many versions of it but since I don't know the theory behind it I can't adjust for the Y axis. Since the Y axis is inverted I even tried this: yc = ty - (pty - ty) * dyp / (ptx - tx); I tried Googling it but I can't seem to find a solution for it. Also this method fails when ball touches the angle and I don't think is a nice way because it just test "one" point of the ball and probably there will be many cases in which the ball won't bounce.

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  • Need a bounding box for CCSprite that includes all children/subchildren

    - by prototypical
    I have a CCSprite that has CCSprite children, and those CCSprite children have CCSprite children. The contentSize property doesn't seem to include all children/subchildren, and seems to only work for the base node. I could write a recursive method to traverse a CCSprite for all children/subchildren and calculate a proper boundingbox, but am curious as to if I am missing something and it's possible to get that information without doing so. I'l be a little surprised if such a method doesn't exist, but I can't seem to find it.

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  • Photoshop / Illustrator Fill text box with large string.

    - by Xetius
    I have a massive string (lots of Fibonacci numbers concatenated together). I don't know how much of this text I need to fill an A4 page. What I was hoping for was to paste a large block into a text box and have it display as much as possible, wrapping the text at the end of a line, but it is not doing that. It is just displaying a blank box (With the text overflowing into an awaiting textbox or something. I have tried pasting smaller amounts of text into the text box, and it appears that it will get about half way and then go into 'blank' mode. All I need is a simple way of creating a background of numbers which I don't have to type in. Any ideas?

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  • 12.04: google-chrome takes ~3 min to startup, just shows grey box before that

    - by George
    This is what I see when I first start google chrome: http://i.imgur.com/suQUv.png I've tried the beta version, the stable version, uninstalling and reinstall through ubuntu software center, logging in and logging out of my sync account, purging and reinstalling through apt-get etc. If I have no profile on then it seems to load with a normal speed, however, even after purging all my local account data and reisntalling and syncing it still takes forever.

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  • setting up a WGR614v7 behind a linux box

    - by commodore fancypants
    Here's the setup, I have an openSUSE box with 2 NICs, one goes to my home network router, the other has DHCP running and it attached to a wireless router. I'm trying to get this setup to work before I switch to the linux box as my home network router. My DHCP will offer the wireless router (a WGR614v7) an address, but anything that connects to the wireless router ends up with a APIPA address. I have all the firewalls on the wireless network turned off as well as the wireless router's own DHCP. The linux box isn't offering addresses to anything past the wireless router. Is this a problem with the router or my DHCP setup? For testing purposes, I have both NICs set in the internal zone and I've tried wireless and wired connections to the WGR614v7 both to no avail.

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  • Modifying RaspberryPi as perfect linux box [on hold]

    - by Jai Hind Rubik's
    I have just bought one Raspberry pi RaspberryPi. I want to load linux kernel there. Actually my plan is to first load kernel ver sion 2.6.* after that one 3.10.* above that and in boot time I want to load 3.10.* (can choose). just after booting, I want to log in there through my windows machine using client like putty or telnet, on telnet I want see following prompt there: login as: root [email protected]'s password: ********** Last login: Thu Aug 21 22:41:07 2014 from 10.78.235.82 [root@debd ~]# [root@debd ~]#ls [root@debd ~]# Documents ... Can any one tell what kind of modification I needed to do for this? I am college student and have less knowledge managing hardware

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  • Content API for Shopping Office Hours - June 12, 2012

    Content API for Shopping Office Hours - June 12, 2012 Hangout discussing Product Listing Ads (PLAs) and the Google Affiliate Network (GAN) with guest Mark Coppin (GAN) and Claire Hugo (PLAs) of Google. In the Hangout, we reference the video "How to create a new Product Listing Ads campaign" (www.youtube.com which can be found in the Getting Starting page on the Shopping/Ads integration site (www.google.com Also, check out the GAN site to learn more: www.google.com From: GoogleDevelopers Views: 703 6 ratings Time: 31:23 More in Science & Technology

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  • Bridging wireless and wired networks on Linux box

    - by nixnotwin
    I have the following setup: modem + router - - - - -Ubuntu box on master mode.........wireless devises. Ubuntu machine connects to Internet on wired network. I've dhcp3-server, masquerading, and wireless card with master mode on Ubuntu box. The issue is Ubuntu connects to the router on NAT. The wireless devises connect to the Ubuntu box on a NAT too (though different). SO my wireless devises are behind two NAT networks. The solution I am looking for is Ubuntu should forward dhcp requests to the modem+router, and Ubuntu should act as a switch or a bridge that allows wireless devises to connect to the wired network. So the modem+router should act a main router.

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