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  • Operator Overloading for Queue C++

    - by Josh
    I was trying to use the overload operator method to copy the entries of one queue into another, but I am going wrong with my function. I don't know how else to access the values of the queue "original" any other way than what I have below: struct Node { int item; Node* next; }; class Queue { public: [...] //Extra code here void operator = (const Queue &original); protected: Node *front, *end; } void Queue::operator=(const Queue &original) { //THIS IS WHERE IM GOING WRONG while(original.front->next != NULL) { front->item = original.front->item; front->next = new Node; front = front->next; original.front = original.front->next; } }

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  • C: using clock() to measure time in multi-threaded programs

    - by Shinka
    I've always used clock() to measure how much time my application took from start to finish, as; int main(int argc, char *argv[]) { const clock_t START = clock(); // ... const double T_ELAPSED = (double)(clock() - START) / CLOCKS_PER_SEC; } Since I've started using POSIX threads this seem to fail. It looks like clock() increases N times faster with N threads. As I don't know how many threads are going to be running simultaneously, this approach fails. So how can I measure how much time has passed ?

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  • win7 + vc7.1 + mfc = stackoverflow

    - by fogbit
    Hello! I've moved my vc7.1 project from WInXP to Win7. After rebuilding i got stackoverflow error in function _malloc_dbg when i start the program. "Unhandled exception at 0x0051bf0f in XXX.exe: 0xC00000FD: Stack overflow." Call stack: msvcr71d.dll!_malloc_dbg(unsigned int nSize=140, int nBlockUse=2, const char * szFileName=0x10267784, int nLine=163) msvcr71d.dll!_calloc_dbg(unsigned int nNum=1, unsigned int nSize=140, int nBlockUse=2, const char * szFileName=0x10267784, int nLine=163) msvcr71d.dll!_mtinit() msvcr71d.dll!_CRTDLL_INIT(void * hDllHandle=0x10200000, unsigned long dwReason=1, void * lpreserved=0x0018fd24) I tried to set up different stacksizes in project options (from 10 to 100 mbytes), in all cases i got this error. How can i fix this?

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  • Streaming multiple TObjects to a TMemoryStream

    - by Altar
    I need to store multiple objects (most of them are TObject/non persistent) to a TMemoryStream, save the stream to disk and load it back. The objects need to be streamed one after each other. Some kind of universal container. I started to make several functions that store stuff to stream - for example function StreamReadString(CONST MemStream: TMemoryStream): string; StreamWriteString(CONST MemStream: TMemoryStream; s: string); However, it seems that I need to rewrite a lot of code. One of the many examples is TStringList.LoadFromStream that will not work so it needs to be rewritten. This is because TStringList needs to be the last object in the stream (it reads from current position to the end of the stream). Anybody knows a library that provide basic functionality like this? I am using Delphi 7 so RTTI won't help too much.

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  • how to reloadData in tableView when tableview access data from database.

    - by Ajeet Kumar Yadav
    I am new in iphone i am developing a application that take value from data base and display data in tableview. in this application we save data from one data table to other data table this is when add first time work and when we do second time application is crash. how to solve this problem i am not understand code is given bellow my appdelegate code for insert value from one table to other is given bellow -(void)sopinglist { //////databaseName= @"SanjeevKapoor.sqlite"; databaseName =@"AjeetTest.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(addStmt == nil) { ///////////const char *sql = "insert into Dataa(item) Values(?)"; const char *sql = " insert into Slist select * from alootikki"; ///////////// const char *sql =" Update Slist ( Incredients, Recipename,foodtype) Values(?,?,?)"; if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(database)); } /////for( NSString * j in k) sqlite3_bind_text(addStmt, 1, [k UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_int(addStmt,1,i); // sqlite3_bind_text(addStmt, 1, [coffeeName UTF8String], -1, SQLITE_TRANSIENT); // sqlite3_bind_double(addStmt, 2, [price doubleValue]); if(SQLITE_DONE != sqlite3_step(addStmt)) NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); else //SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid coffeeID = sqlite3_last_insert_rowid(database); //Reset the add statement. sqlite3_reset(addStmt); // sqlite3_clear_bindings(detailStmt); //} } sqlite3_finalize(addStmt); addStmt = nil; sqlite3_close(database); } And the table View code for access data from database is given bellow SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate sopinglist]; ////[appDelegate recpies]; /// NSArray *a =[[appDelegate list1] componentsJoinedByString:@","]; k= [[appDelegate list1] componentsJoinedByString:@","];

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  • Is this a correct implementation of singleton C++?

    - by Kamal
    class A{ static boost::shared_ptr<A> getInstance(){ if(pA==NULL){ pA = new A(); } return boost::shared_ptr(pA); } //destructor ~A(){ delete pA; pA=NULL; } private: A(){ //some initialization code } //private assigment and copy constructors A(A const& copy); // Not Implemented A& operator=(A const& copy); // Not Implemented static A* pA; }; A* A::pA = NULL;

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  • How to call a bool function...

    - by Gerri
    Hello, I did not see anything that address my particular code problem. I have a bool function in a class; the bool function is named: bool Triplet::operator ==(const Triplet& operand)const And I am trying to call it in Main but having problems just getting the call right. Apparently if I leave out any thing in the wording it gives an error that I have too few aruguments and if I try to use the entire wording of the function, I get the error that I need a semi-colon, but I already have a semi-colon at the end of the call, so I know that something else is wrong and I simply cannot figure out what is wrong! Any help would be appreciated! Thanks in advance.

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  • Google apps API problem with read-only feed?

    - by brandonprry
    Hi all, I am beginning to use the google data api (specifically for the finance app). I can read my portfolio's just fine, so I am authenticating correctly (or so I think). However, when i try and create a portfolio, I get a 'feed is read-only' error. The constructor for the service: public class FinanceService : Service, IService { public FinanceService(string applicationName) : base ("finance", applicationName) { this.RequestFactory = new GDataGAuthRequestFactory("finance", applicationName) { ProtocolMajor = 3 }; } } and saving it is private const string _schema = "http://schemas.google.com/finance/2007"; private const string _feed = "http://finance.google.com/finance/feeds/default/portfolios"; AtomFeed atomFeed = new AtomFeed(new Uri(_feed), this.FinanceService); return this.FinanceService.Insert(atomFeed, this as AtomEntry) as PortfolioEntry; Any idea why the atomFeed would come back ReadOnly? The credentials are legit, and I can get my current portfolios without a problem.

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  • Accessing "Mapi32.dll" with C#. [not solved]

    - by Code Smack
    Hello, I am using VS 2008 C# Windows Application. I have this DLL Import I am trying to use. [DllImport("Mapi32.dll", PreserveSig = true)] private static extern void WrapCompressedRTFStream( [MarshalAs(UnmanagedType.Interface)] UCOMIStream lpCompressedRTFStream, uint ulflags, [MarshalAs(UnmanagedType.Interface)] out UCOMIStream lpUncompressedRTFStream ); public const uint MAPI_MODIFY = 0x00000001; public const uint STORE_UNCOMPRESSED_RTF = 0x00008000; I have a compressed string that is in CompressedRFTFormat. How do I pass the string into the WrapCompressedRTFStream? I do not understand what the method is expecting. I am trying to use it on a button. RichText1.text = WrapCompressedRTFStream(_CompressedRichText.ToString(),something,somethingelse); The first error I get is "cannot convert from 'string' to 'System.Runtime.InteropServices.UCOMIStream" I hope someone who understands this posts an answer that helps!

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  • Unmanaged C++ instantiation question

    - by Jim Jones
    Want to verify that my understanding of how this works. Have an unmanaged C++ Class with one public instance variable: char* character_encoding; and whose only constructor is defined as: TF_StringList(const char* encoding = "cp_1252"); when I use this class in either managed or unmanaged C++, the first thing I do is declare a pointer to an object of this class: const TF_StringList * categories; Then later I instantiate it: categories = new TF_StringList(); this gives me a pointer to an object of type TF_StringList whose variable character_encoding is set to "cp_1252"; So, is all that logic valid? Jim

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  • Making uppercase of std::string

    - by Daniel K.
    Which implementation do you think is better? std::string ToUpper( const std::string& source ) { std::string result; result.reserve( source.length() ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } and... std::string ToUpper( const std::string& source ) { std::string result( source.length(), '\0' ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } Difference is that the first one uses reserve method after the default constructor, but the second one uses the constructor accepting the number of characters.

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  • C++ catch constructor exception

    - by aaa
    hi. I do not seem to understand how to catch constructor exception. Here is relevant code: struct Thread { rysq::cuda::Fock fock_; template<class iterator> Thread(const rysq::cuda::Centers &centers, const iterator (&blocks)[4]) : fock_() { if (!fock_) throw; } }; Thread *ct; try { ct = new Thread(centers_, blocks); } catch(...) { return false; } // catch never happens, So catch statement do not execute and I get unhandled exception. What did I do wrong? this is straight C++ using g++.

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  • C++ String tokenisation from 3D .obj files

    - by Ben
    I'm pretty new to C++ and was looking for a good way to pull the data out of this line. A sample line that I might need to tokenise is f 11/65/11 16/70/16 17/69/17 I have a tokenisation method that splits strings into a vector as delimited by a string which may be useful static void Tokenise(const string& str, vector<string>& tokens, const string& delimiters = " ") The only way I can think of doing it is to tokenise with " " as a delimiter, remove the first item from the resulting vector, then tokenise each part by itself. Is there a good way to do this all in one?

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  • template typename question

    - by stephenteh
    Hi, I have a problem with template and wondering is there a possible way to achieve what I wanted to do. Here is my question. template <typename T> class A { public: typedef T* pointer; typedef const pointer const_pointer; A() {} template <typename D> A(const D& d) { // how can I store the D type // so I can refer it later on // outside of this function } };

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  • Would this constructor be acceptable practice?

    - by Robb
    Let's assume I have a c++ class that have properly implemented a copy constructor and an overloaded = operator. By properly implemented I mean they are working and perform a deep copy: Class1::Class1(const Class1 &class1) { // Perform copy } Class1& Class1::operator=(const Class1 *class1) { // perform copy return *this; } Now lets say I have this constructor as well: Class1::Class1(Class1 *class1) { *this = *class1; } My question is would the above constructor be acceptable practice? This is code that i've inherited and maintaining.

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I have question with this same title here but now as I'll present in code below this seems to behave in the opposite way to the way explained to me in my first question with the same title. Ok code: class LINT_rep { private: char* my_data_; //stores separately every single digit from a number public: class Iterator:public iterator<bidirectional_operator_tag,char*> { Iterator(const LINT_rep&); }; }; #include "StdAfx.h" #include "LINT_rep.h" LINT_rep::Iterator::Iterator(const LINT_rep& owner):myData_(nullptr) { myData_ = owner.my_data_; /* HERE I'M ACCESSING my_data WHICH IS PRIVATE AND THIS CODE COMPILES ON VS2010 ULTIMATE BUT IT SHOULDN'T BECAUSE my_data IS PRIVATE AND OTHER CLASS SHOULDN'T HAVE ACCESS TO IT'S PRIVATE MEMB. AS EXPLAINED TO ME IN QUESTION TO WHICH I;VE PROVIDED LINK. */ } Question in the code. Thanks.

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  • test cases for testing a strtok-alike function [C++]

    - by Neeraj
    Consider the following class definition: class StrToTokens { StrToTokens(const char* str, const char* delimiters = "\t\r\n"); //constructor string getNextToken(); void reset(); bool empty(); } Can someone list some good testcases to test the above class. A few I could think of are: empty string, empty delimiters, repeated delimiters, consecutive delimiters, string with only delimiters. However, the interviewer expected some more(better ones). Can you help out. Thanks.

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  • How would I implement code in a .h file into the main.cpp file?

    - by Lea
    I have a c++ project I am working on. I am a little stumped at the moment. I need a little help. I need to implement code from the .h file into the main.cpp file and I am not sure how to do that. For example code code from main.cpp: switch (choice){ case 1: // open an account { cout << "Please enter the opening balence: $ "; cin >> openBal; cout << endl; cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } case 2:// check an account { cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } and code from the .h file: void display(ostream& out) const; // displays every item in this list through out bool retrieve(elemType& item) const; // retrieves item from this list // returns true if item is present in this list and // element in this list is copied to item // false otherwise // transformers void insert(const elemType& item); // inserts item into this list // preconditions: list is not full and // item not present in this list // postcondition: item is in this list In the .h file you would need to use the void insert under transformer in the main.cpp under case 1. How would you do that? Any help is apprecaited. I hope I didn't confuse anyone on what I am needing to know how to do. Thanks

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  • Sort a list of pointers.

    - by YuppieNetworking
    Hello all, Once again I find myself failing at some really simple task in C++. Sometimes I wish I could de-learn all I know from OO in java, since my problems usually start by thinking like Java. Anyways, I have a std::list<BaseObject*> that I want to sort. Let's say that BaseObject is: class BaseObject { protected: int id; public: BaseObject(int i) : id(i) {}; virtual ~BaseObject() {}; }; I can sort the list of pointer to BaseObject with a comparator struct: struct Comparator { bool operator()(const BaseObject* o1, const BaseObject* o2) const { return o1->id < o2->id; } }; And it would look like this: std::list<BaseObject*> mylist; mylist.push_back(new BaseObject(1)); mylist.push_back(new BaseObject(2)); // ... mylist.sort(Comparator()); // intentionally omitted deletes and exception handling Until here, everything is a-ok. However, I introduced some derived classes: class Child : public BaseObject { protected: int var; public: Child(int id1, int n) : BaseObject(id1), var(n) {}; virtual ~Child() {}; }; class GrandChild : public Child { public: GrandChild(int id1, int n) : Child(id1,n) {}; virtual ~GrandChild() {}; }; So now I would like to sort following the following rules: For any Child object c and BaseObject b, b<c To compare BaseObject objects, use its ids, as before. To compare Child objects, compare its vars. If they are equal, fallback to rule 2. GrandChild objects should fallback to the Child behavior (rule 3). I initially thought that I could probably do some casts in Comparator. However, this casts away constness. Then I thought that probably I could compare typeids, but then everything looked messy and it is not even correct. How could I implement this sort, still using list<BaseObject*>::sort ? Thank you

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • C++ operator overloading doubt

    - by avd
    I have a code base, in which for Matrix class, these two definitions are there for () operator: template <class T> T& Matrix<T>::operator() (unsigned row, unsigned col) { ...... } template <class T> T Matrix<T>::operator() (unsigned row, unsigned col) const { ...... } One thing I understand is that the second one does not return the reference but what does const mean in the second declaration. Also which function is called when I do say mat(i,j)

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  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

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