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  • So does Apple recommend to not use predicates and sort descriptors in an NSFetchRequest?

    - by dontWatchMyProfile
    From the docs: To summarize, though, if you execute a fetch directly, you should typically not add Objective-C-based predicates or sort descriptors to the fetch request. Instead you should apply these to the results of the fetch. If you use an array controller, you may need to subclass NSArrayController so you can have it not pass the sort descriptors to the persistent store and instead do the sorting after your data has been fetched. I don't get it. What's wrong with using them on fetch requests? Isn't it stupid to get back a whole big bunch of managed objects just to pick out a 1% of them in memory, leaving 99% garbage floating around? Isn't it much better to only fetch from the persistent store what you really need, in the order you need it? Probably I did get that wrong...

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  • pitchbend (varispeed) audio with iPhone SDK's AudioUnit

    - by fetzig
    hi, I'm trying to manipulate the speed (and pitch) of a sound while playing. so i played around with iphone sdk's AudioUnit. downloaded iPhoneMultichannelMixerTest and tried to add an AUComponent to the graph (in this case a formatconverter). but i get (pretty soon) following error when building: #import <AudioToolbox/AudioToolbox.h> #import <AudioUnit/AudioUnit.h> ... AUComponentDescription varispeed_desc(kAudioUnitType_FormatConverter, kAudioUnitSubType_Varispeed, kAudioUnitManufacturer_Apple); ^^ error: 'kAudioUnitSubType_Varispeed' was not declared in this scope. any ideas why? the documentation on this topic doesn't help me at all (just api doc isn't very helpful when having no clue about the concept behind). there are no examples on how to wire these effects together and manipulating there properties...so maybe i'm totally wrong, anyway any hint is great. thx for help.

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  • CATransaction: Layer Changes But Does Not Animate

    - by macinjosh
    I'm trying to animate part of UI in an iPad app when the user taps a button. I have this code in my action method. It works in the sense that the UI changes how I expect but it does not animate the changes. It simply immediately changes. I must be missing something: - (IBAction)someAction:(id)sender { UIViewController *aViewController = <# Get an existing UIViewController #>; UIView *viewToAnimate = aViewController.view; CALayer *layerToAnimate = viewToAnimate.layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; CATransform3D rotateTransform = CATransform3DMakeRotation(0.3, 0, 0, 1); CATransform3D scaleTransform = CATransform3DMakeScale(0.10, 0.10, 0.10); CATransform3D positionTransform = CATransform3DMakeTranslation(24, 423, 0); CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform); combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); layerToAnimate.transform = combinedTransform; [CATransaction commit]; // rest of method... } I've tried simplifying the animation to just change the opacity (for example) and it still will not animate. The opacity just changes instantly. That leads me to believe something is not setup properly. Any clues would be helpful!

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  • webOS style view switching on iPhone app

    - by Taylor Satula
    Hello, I have been working with a iPhone app that I would like to have switch views like the Palm Pre does for multitasking. I know the usual way of switching views by using the black bar at the bottom of the app but the app I am working on does not lend itself to having a big black bar in the way (see attached picture #1). I guess my question is, how do I shrink the current view (Current Location window) and show other views on the sides? (see attached picture #2) Then be able to swipe left and right to view other views. I have no idea how to do this and would be eternally grateful if someone could help me out with this. http://www.threepixeldrift.com/images/deep-storage/webOScardapp1.jpg http://www.threepixeldrift.com/images/deep-storage/webOScardapp2.jpg

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  • Batch faulting in a to-many relationship for a collection of objects

    - by indragie
    Scenario: Let's say I have an entity called Author that has a to-many relationship called books to the Book entity (inverse relationship author). If I have an existing collection of Author objects, I want to fault in the books relationship for all of them in a single fetch request. Code This is what I've tried so far: NSArray *authors = ... // array of `Author` objects NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:@"Book"]; fetchRequest.returnsObjectsAsFaults = NO; fetchRequest.predicate = [NSPredicate predicateWithFormat:@"author IN %@", authors]; Executing this fetch request does not result in the books relationship of the objects in the authors array being faulted in (inspected via logging). I've also tried doing the fetch request the other way around: NSArray *authors = ... // array of `Author` objects NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:@"Author"]; fetchRequest.returnsObjectsAsFaults = NO; fetchRequest.predicate = [NSPredicate predicateWithFormat:@"SELF IN %@", authors]; fetchRequest.relationshipKeypathsForPrefetching = @[@"books"]; This doesn't fire the faults either. What's the appropriate way of going about doing this?

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  • Get CALayers view

    - by eaigner
    Hi, is it somehow possible to get the nearest "container" NSView of a CALayer? My problem is I'm managing tracking areas in my "container" NSView, and those need to be updated if a layer is moved/added etc. and i would like to automate that somehow instead of calling my -updateTrackingAreas function manually. Regards, Erik

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  • Handle row deletion in UITableViewController

    - by Kamchatka
    Hello, I hava a UINavigationController. The first level is a UITableViewController, the second level just shows details on one of the items of the table view. In this detail view, I can delete the item. It deletes the underlying managed object. When I pop back to the view, I have a crash. I understand why, it's because I didn't update the cached array that contains the data. I looked at several tutorials and I don't exactly understand how am I supposed to handle deletion. Maybe I don't understand exactly where I should fetch the objects in the model. Should I do a query for every cellForRowAtIndexPath and take the item in the result at position indexPath.row? It doesn't look efficient. Should I check for changes somewhere and recache the whole query in an array. I would think CoreData would provide something more natural but I couldn't find it so far. Thanks in advance.

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  • Animate the enabling of a UIBarButtonItem?

    - by Michael Brewer
    Is there a way to animate enabling or disabling a button? I've tried the following with no success. I'm guessing at this point that the enabled property cannot be animated like opacity can – but I hope I'm wrong. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; theButton.enabled = YES; [UIView setAnimationDelegate:self]; [UIView commitAnimations]; I can't believe there isn't a setEnabled:(BOOL)enabled animated:(BOOL)animated method.

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  • predicate subquery to return items by matching tags

    - by user3411663
    I have a many-to-many relationship between two entities; Item and Tag. I'm trying to create a predicate to take the selectedItem and return a ranking of items based on how many similar tags they have. So far I've tried: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"SUBQUERY(itemToTag, $item, $item in %@).@count > 0", selectedItem.itemToTag]; Any other iterations that have failed. It currently only returns the selectedItem in the list. I've found little on Subquery. Is there a guru out there that can help me refine this? Thanks in advance for the help!

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  • Simple sound effect loop using AudioToolKit

    - by Typeoneerror
    I've created a few sounds for use in my game. I can play them at certain events without issue: // create sounds CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle(); _soundFileShake = CFBundleCopyResourceURL(mainBundle, CFSTR("shake"), CFSTR("wav"), NULL); AudioServicesCreateSystemSoundID(_soundFileShake, &_soundIdShake); // later... AudioServicesPlaySystemSound(_soundIdShake); The game has a mechanism which allows you to shake the device to activate some functionality. I've got the shaking code done so I get get a "shaking started" and "shaking ended" message to my game. What I need to have happen is start playing "shave.wav" when shaking starts and loop it until it stops. Is there a way to do this with AudioToolbox/AudioServices? How could I do this if not?

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  • iPhone game audio and background music

    - by Boon
    Have a few questions related to adding sounds to my game, specifically intro music (for splash), background music (loop) and button event sounds. Hope you can share your knowledge on this. 1) Should I use compressed sounds or uncompressed sounds? Or perhaps a combination of the two? Are there any limitations on the iPhone hardware that I should be aware of -- for example, the ability to play multiple compressed sounds? 2) What's the best audio format for my purpose? 3) For background music, I am thinking of using AVAudioPlayer. For button event sounds, I am thinking of using AudioServicesPlaySystemSound, what do you think? 4) Any other issues I should be aware of? Thank you!

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  • NSFetchedResultsController doesn't fetch up the child-parent moc chain?

    - by Kronusdark
    I cannot find any clarification on this, so it may be a bug. Problem is, I have a series of parent-child Managed Object Context's. When I save on a child context the changes get pushed up to the parent, and I can fetch using a plain old NSFetchRequest. However, if I rely on an NSFetchedResultsController to pull these changes into a sibling context to the first, they do not see them. calling -(void)performFetch: error; doesn't seem to pull the changes either. After a restart of the app, all new data is available. My hypothesis is that NSFetchedResultsController only fetches from its current context and will not follow the chain to the persistent store. Can someone please set me straight here? Am I going to have to use notifications to monitor changes on other contexts? and finally, is this mentioned somewhere in the doc's? I cannot find it for the life of me.

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  • NSEntityDescription entityForName returning nil

    - by Kamchatka
    Hi, I did some changes to my model (but I don't want migration yet, so I just remove the application, built clean etc.) so my application works in the simulator. However, when I run it on the iPhone, I get the following error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I set the entity like this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; My managedObjectContext is not nil. But I suspect that it doesn't load the object model correctly or something similar because If I display the entities in the model, the list is empty. How can I make sure the model is loaded? Thanks,

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • Disable animation when moving CALayers

    - by Sean Clark Hess
    The following code animates the movement, even though I didn't use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it. // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sublayer = [CALayer new]; sublayer.backgroundColor = [[UIColor redColor] CGColor]; sublayer.frame = CGRectMake(0, 0, 100, 100); [self.view.layer addSublayer:sublayer]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { sublayer.position = [[touches anyObject] locationInView:self.view]; }

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  • iPhone Audio Delay Line

    - by garylgsimpson
    I am looking into developing an audio delay line - external microphone to line out on the iPhone. Is there any sample code anyone could recommend? I have already been playing with SpeakHere and AurioTouch. AurioTouch is helpful although complex to sift through.

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  • NSMutableArray of NSString in CoreData(iPhone

    - by azia
    I have a class, which describe an object for parsing XML. This class contains NSStrings and NSMutableArrays of NSStrings.I want to store parsed data using CoreData. How should I write CoreData model to store such objects if there is no such data type like NSMutableArray? Is there any way?

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  • Does the type in this KVC validation method matter?

    - by dontWatchMyProfile
    For example, in the docs a KVC-style validation method is implemented like this: -(BOOL)validateAge:(id *)ioValue error:(NSError **)outError They used id* as the type for ioValue. Since that's not part of the method signature, I wonder if it would hurt to do something like: -(BOOL)validateAge:(NSNumber *)ioValue error:(NSError **)outError Is this still fine with KVC?

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • coredata using old file version on device

    - by Martin KS
    This is a follow on from my previous problems here. Resetting the simulator solved all my troubles before, and I've gone on to complete my App. I now have the exact same problem when installing the app onto my iPhone device. It picks up an old version of my database, which doesn't have the second entity in it, and crashes when I try to access the second entity: 2010-04-22 23:52:18.860 albumCloud[135:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Image'' 2010-04-22 23:52:18.874 albumCloud[135:207] Stack: ( 843263261, 825818644, 820669213, 20277, 844154820, 16985, 14633, 844473760, 844851728, 862896011, 843011267, 843009055, 860901832, 843738160, 843731504, 11547, 11500 ) terminate called after throwing an instance of 'NSException' I have two questions: 1) How on earth do I delete my app thoroughly enough from my phone that it removes the old data? (I've so far tried regular app deletion, deleting and then holding home and power for a reboot, cursing at and threatening the app while running it... everything) 2) How do I prevent this happening when my application is in the App store, and I for some reason decide that I want to add another entity to the store, or another attribute to the existing entities? is there an "if x doesn't exist then create it" method?

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  • EXC_BAD_ACCESS when trying to release an ABRecordRef

    - by synic
    I've got the following class that is a wrapper around an ABPerson (ABRecordRef): @interface Recipient : NSObject { ABRecordRef person; } - (id)initWithPerson:(ABRecordRef)person; @end @implementation - (id)initWithPerson:(ABRecordRef)_person { if(self = [super init]) person = CFRetain(_person); return self; } - (void)dealloc { if(person) CFRelease(person); [super dealloc]; } @end I've left some of the methods out, but they aren't relevant to this question. Everything works fine, except I get an EXC_BAD_ACCESS on the if(person) CFRelease(person); line. Why does this happen? I'm not calling CFRelease or CFRetain at all anywhere else in my app.

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  • Optimal pixel format for drawing on iPhone?

    - by Felixyz
    Pretty simple question: when doing some pretty intense drawing with CoreGraphics on the iPhone, how can I specify the pixel format to get optimal performance? Is the format that I get from the context via UIGraphicsGetCurrentContext per definition the best one? I know that RGB565 is supposed to be the fastest to use in OpenGL. Does that go for CoreGraphics as well? General advice?

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